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Archy - Archaeology Assistant

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  • 121 Likes
  • World of Warcraft
  • 25,729 Monthly Downloads
  • Supports: 5.4.7
  • 6,057,988 Total Downloads
  • Updated 05/03/2014
  • Created 10/16/2010
  • 4,144 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU Lesser General Public License version 2.1 (LGPLv2.1)
  • Newest File: 1.8.44
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About Archy - Archaeology Assistant

Archy is an assistant for Archaeologists that want information at their finger tips.

Translators: http:www.wowace.com/addons/archy/localization/

Bug reports/suggestions: WoWAce Tickets system

Bugs reported in comments will be deleted.

Features

  • Localized for English, French, German, Russian, Spanish, and Traditional Chinese users
  • On-screen customizable and movable list for the dig sites on the continent you are current on
  • On-screen customizable and movable list of the artifacts you are researching that can be filtered to display only the races for the continent you are on
  • Racial fragment types are shown for each of the dig sites
  • Solve artifacts with (left click) or without (right click) keystones by clicking on the racial crest icon in the on-screen artifacts list or bind a key for a one stop solve shop
  • TomTom support to help you navigate between dig sites
  • Able to display dig sites on the minimap (closest only or all dig sites)
  • Able to display dig site boundaries on the battlefield mini map
  • Blacklist dig sites in the on-screen digsite list by right clicking on the dig site name. Perfect for when you have a bugged node or a dig site that is in a zone that you dislike.
  • Blacklist races so they do not appear in your artifacts on-screen list and won't be used when the artifact solve keybind is pressed
  • Sound triggers for when you have enough fragments and/or keystones to solve an artifact
  • A dig recorder to see where at a dig site you have successful dug
  • LDB Tooltip showing missing rare artifacts per race and overall archaeology progress
  • many more features

Minimap Button Frame and other similar addons

All Minimap based frames (such as nodes, dig sites and dig site boundaries) have been prefixed now with ArchyMinimap To stop these addons from taking these frames from the minimap, add the following item to their protected items list: ArchyMinimap

Mini-Guide to Fewer Digs

tag 1.8.44
b92adf8c03de8197ad5eb962d35c04237efc5737
James D. Callahan III <jcallahan@curse.com>
2014-05-03 13:49:13 -0500

--------------------

Paul "Myrroddin" Vandersypen:
    - - local reference to LibStub, as global reference to a global is pointless (Artifacts.lua - fix ticket #491 Lake of Stars Digsite is Mogu not Mantid (Digsites.lua - poke for latest localizations (LibBabble-DigSites, LibBabble-Artifacts, Archy itself) - poke for latest libraries

Comments

First Previous Page 32 of 108 Next Last
  • #1143
    Addon is buggy, can not solve artefacts.
  • #1144
    I'm seeing the same issue.

    Can solve with an artefact with fragments only. If I try to use keystones the solve button lights up but wont press. Same issue using blizzard interface.

    if i remove Archy it works fine.
  • #1148
    Same issue, same fix (disabling archy and then solving using keystone).

    I'll try reverting back to 1.8.2 and see if that works for me.
  • #1145
    Same here as well - I've reverted back to 1.8.2 and have no issues. This has been the problem since release of 1.8.3
  • #1149
    I will try that as well then, I first thought it was a bug with the recent server restart but now that I see other people here with this problem I am much more relaxed haha.
  • #1146
    I've been solving artifacts all day with no problems, then just now had the same issue as above. I think this is the first time I've tried to solve using a keystone today, so that could be why I didn't notice the bug before.

    Additionally, when I click solve in the default archaeology window, if the next artifact that opens up has a slot for a keystone and I have any in my bags, it will automatically fill them. I've had the Autofill Keystones option disabled for all races since installing Archy, but it still does it. Is there another setting somewhere I've missed?
  • #1137
    No issues with Archy, but ther is one thing is continually bugging me! Everytime I highlight the button on the minimap, usually by accident, it brings this HUGE window that covers 3/4 of my screen, with all the information etc of my artifacts, sites and so forth....please is there anyway to disable this? I can't seem tosee one
  • #1138
    By what I meant it is the LDB tooltip, I'd like to disable it as I find it a nuisance.
  • #1140
    I believe that you would disable the tooltip in the settings of whatever addon you use to display LDB.
    For example, I use Fortress for my LDB display, so I would turn off the tooltip in Fortress' settings.

    Hope that helps :)
  • #1135
    I can no longer solve artifacts using archy. Had to unload the mod first and then use blizz's UI to solve it.
  • #1136
    Ditto. I use Addon Control Panel to disable Archy, then solve it, then re-enable it. I think it only happens when I use artifacts to solve.
  • #1134
    using current version i am getting 6 LUA errors just going to post the first one unless you need the others too

    Message: Archy\Archy-1.8.3.lua:3606: attempt to index upvalue "db" (a nil value)
    Time: 06/21/11 10:38:02
    Count: 1
    Stack: (tail call): ?
    [C]: ?

    (tail call): ?
    ...face\AddOns\Archy\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: in function `EnableAddon'
    ...face\AddOns\Archy\Libs\AceAddon-3.0\AceAddon-3.0.lua:635: in function
    [C]: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:256: in function `UIParentLoadAddOn'
    Interface\FrameXML\UIParent.lua:330: in function `TimeManager_LoadUI'
    Interface\FrameXML\UIParent.lua:544: in function

    Locals:

    hope this helps
  • #1133
    Sorry, if this feature is already included in the latest version, but...
    Is there any chance you could include a feature to show a list of all the available rare discoveries and which of them you have already discovered?
    With all my chars, I'm losing track of what I haven't discovered yet on the different chars.
  • #1132
    Just a question, maybe something like this already exists, but is it possible to have the locations of the nodes "marked", not just on the minimap, but also in the environment itself?
  • #1125
    There seems to be a problem with the "Drakil'Jin Ruins Digsite" which shows name and direction-arrow, but the region and race are shown as unknown. Since I use the German client, I don't really know if there is a case of misspelling as it was with the "Grimesilt Digsite".
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