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Archy - Archaeology Assistant

Archaeology Login to Add Favorites
  • 118 Likes
  • World of Warcraft
  • 13,675 Monthly Downloads
  • Supports: 5.4.0
  • 5,880,433 Total Downloads
  • Updated 10/08/2013
  • Created 10/16/2010
  • 4,066 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU Lesser General Public License version 2.1 (LGPLv2.1)
  • Newest File: 1.8.43
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About Archy - Archaeology Assistant

Archy is an assistant for Archaeologists that want information at their finger tips.

Translators: http:www.wowace.com/addons/archy/localization/

Bug reports/suggestions: WoWAce Tickets system

Bugs reported in comments will be deleted.

Features

  • Localized for English, French, German, Russian, Spanish, and Traditional Chinese users
  • On-screen customizable and movable list for the dig sites on the continent you are current on
  • On-screen customizable and movable list of the artifacts you are researching that can be filtered to display only the races for the continent you are on
  • Racial fragment types are shown for each of the dig sites
  • Solve artifacts with (left click) or without (right click) keystones by clicking on the racial crest icon in the on-screen artifacts list or bind a key for a one stop solve shop
  • TomTom support to help you navigate between dig sites
  • Able to display dig sites on the minimap (closest only or all dig sites)
  • Able to display dig site boundaries on the battlefield mini map
  • Blacklist dig sites in the on-screen digsite list by right clicking on the dig site name. Perfect for when you have a bugged node or a dig site that is in a zone that you dislike.
  • Blacklist races so they do not appear in your artifacts on-screen list and won't be used when the artifact solve keybind is pressed
  • Sound triggers for when you have enough fragments and/or keystones to solve an artifact
  • A dig recorder to see where at a dig site you have successful dug
  • LDB Tooltip showing missing rare artifacts per race and overall archaeology progress
  • many more features

Minimap Button Frame and other similar addons

All Minimap based frames (such as nodes, dig sites and dig site boundaries) have been prefixed now with ArchyMinimap To stop these addons from taking these frames from the minimap, add the following item to their protected items list: ArchyMinimap

Mini-Guide to Fewer Digs

tag 1.8.43
5aa808aaabf1f4f3e383a78b8cc9cd4c9332237b
James D. Callahan III <jcallahan@curse.com>
2013-10-08 19:23:56 -0500

--------------------

James D. Callahan III:
    - Update ToC interface version to 50400.
    - Damnable WoW launcher changing file permissions again…

Comments

First Previous Page 90 of 107 Next Last
  • #258
    Sorry if this is dumb, but how exactly does the distance indicator work?
  • #313
    i'd like to ask the same thing. the little green box in the middle of the screen, which never changes colour no matter what the survey instrument is flashing. is it a work in progress or should it be doing something?
  • #257
    I luv this. But 2 days ago the Digsite ans Artifact lists moved to the upper left screen over my character portrait and it will not move. I tried reset, moved my portrait, etc etc but no luck.
  • #259
    Right click the Archy icon on your minimap. That should unlock the frame so it may be moved.
  • #260
    That doesn't work
  • #263
    Got the same problem, a tad annoying.

    Tried MoveAnything to see if it could help, but no luck.
  • #255
    Very nice addon. I've had the luxury of watching it as you've consistently added functionality via the Curse Client.

    Keep up the good work!
  • #256
    White seems to be if that is the first time you've ever completed that particular artifact and gray is if you've done it at least one other time. It is useful to determine which types you want to complete first for achievements.
  • #253
    Is there a slash command for enabling/disabling the digsite boundaries on the minimap? I have a macro set up to quickly enable/disable the digsite and artifacts lists as well as the digsite icons on the minimap. I'd love to be able to enable/disable the disgsite boundaries as well with it.
  • #252
    Cant move the text that appears top left screen.
  • #251
    Well I got the thing installed..I love it but I'm running into it not showing nodes on the minimap(or they'll just disappear). I'm running Mappy for my minimap, I read what you said about adding the items to their protected list...but I cannot find a "protected list" anywhere with Mappy. In game, addons folder or WTF..so is Mappy just something that this addon is not going to work with?
  • #249
    It it possible to add the nearest flight point to the list? With so many of them these days that would save a little time
  • #248
    Hello there. I just downloaded the addon and I love it. I use it for the option to have an overview of which digsites are where. On the digsite overview there are atm 4 collumns: Dig counter, Icon, Name of the digsite and the location. I was wondering if you could make options to show/hide the icon collumn, and show/hide the fragment type (my request).
    My request: Add a 5th collumn showing the fragment type, because having to hold my mouse over each digsite to read what fragment type I am dealing with is annoying. And also I am bad at remembering the icons. So as an example my thought would be: "0/3 | | Night Elf | Twilight Grove Digsite | Duskwood". ("|" is just to show the collumn split. Curse replies don't like more than one space :P)

    PS. When clicking a digsite which is in Stranglethorn Vale, it shows the map of both north and south STV. Can you change it to specify if it's north- or south STV and then show the correct map when clicking the digsite?

    PPS. I have the same problem as Megalomaniacs, and Timmar: Digsite boundries are not restricted to the minimap and the digsite list is in its default position whenever I relog.
  • #247
    I just enabled the "Show digsite boundaries on minimap" option, but the thing is... the digsite boundaries aren't restricted to the minimap. They bleed outside of the minimap and as a matter of fact they will show up anywhere on my screen.

    Not really game breaking, but certainly annoying.
  • #250
    While it is annoying for it to be outside the range of the minimap, I understand if that's not something that can be fixed. What I'd like to see is support for rotating minimap.
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