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Archaeology Helper

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  • 39 Likes
  • World of Warcraft
  • 12,747 Monthly Downloads
  • Supports: 5.4.2
  • 1,049,225 Total Downloads
  • Updated 02/14/2014
  • Created 12/17/2010
  • 1,263 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.3.0
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About Archaeology Helper

Archaeology Helper accelerates your surveying by providing triangulation on a Heads-Up Display (HUD)

  • Survey then press green, yellow or red button to add new sector to the HUD and narrow down the position of your fragment
  • HUD optionally includes GatherMate2 pins showing possible fragment positions, further accelerating the process
  • Shows Dig Sites on Battlefield Minimap
  • Keybindings and various settings

How to use

Go to dig site, Right Click last button (spade) to show HUD and Left Click to cast Survay. Then ROTATE YOUR CHAR, BUT DON'T MOVE in the needed direction and press colored button according to Survey result. Move to other location, do same again.
It is strongly recommended to use in conjunction with GatherMate2, which will show all previous or imported dig-points on the HUD. When using GatherMate2 jump onto fragment before gathering! GatherMate2 data accuracy depends on that. Minimap zoom buttons also zoom the HUD display.

Controls

Left Click main window to move it
Right Click main window: opens config

Left Click on colored button: adds new sector to the HUD
Right Click on colored button: temporarily hide/show that color

Arrow button: undo last sector

Left Click spade: cast Survey
Right Click spade: show/hide the HUD
Middle Click spade: open Archaeology window

Use "/arh" or "/arhcfg" for command line help

HUD

On the HUD you can also see player arrow in the center and very small red circle that represents survey success range. And ofc all colored transparent overlapping areas that were set by you with colored buttons.

How to help

------------------------------------------------------------------------
r67 | oscarucb | 2014-02-14 19:29:59 +0000 (Fri, 14 Feb 2014) | 1 line
Changed paths:
   A /tags/1.3.0 (from /trunk:66)

Tagging as 1.3.0
------------------------------------------------------------------------
r65 | oscarucb | 2014-02-12 12:00:15 +0000 (Wed, 12 Feb 2014) | 2 lines
Changed paths:
   M /trunk/arh.lua

improve digsite autotoggle

------------------------------------------------------------------------
r64 | oscarucb | 2014-02-11 15:03:01 +0000 (Tue, 11 Feb 2014) | 2 lines
Changed paths:
   M /trunk/arh.lua

add option to auto-toggle the window with the new digsite progress bar

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Comments

First Previous Page 1 of 21 Next Last
  • #324

    I was a bit skeptical at first. But I've been using it now for 2 hours, and it is just amazing. Thank you for this, really. :)

     

    Recommended for everyone.

  • #322

    This addon is amazing! It literally halved the number of surveys for me, especially on big plots. Thanks a lot, man!

  • #320

    i downloaded this but i see nothing. there's no changes to my screen. no nodes, nothing on the minimap or that green circle i saw on youtube with people using it. spent an hour trying to figure out how to work this

  • #321

    Were you in a digsite? By default the addon will show/hide when you enter/exit an active digsite.

    Try "/arh config" to bring up the options. If that command fails that means the addon is not correctly installed.

  • #317

    First, thanks for a great addon, this really helps save time with searching for nodes.

    My one comment, and I'm surprised I've not seen anyone mention this before, is that the arcs for yellow and green areas are much too broad.  Yellow should be something like 45 degrees and green around 30 degrees.  I've manually edited the tga files to match mhy experience and so far not found a node outside those.  I've not found any more official definition of the angles though.

    Last edited by hldswrth on 6/10/2014 9:55:03 AM
  • #318

    To my knowledge there is nothing official posted, they don't generally like to expose those kinds of details.

    In my hundreds of archaeology hours using this addon the zones seem about right, although it's of course very difficult to ever "prove" if the survey angle is too wide. There's also some "slop" built in because it's difficult (and unnecessary) to perfectly match your character facing to the survey indicator. The "center line" on each zone shows your exact facing for that zone, so that's always available as a reference.

  • #325

    Any chance you could share your replacement images on Dropbox or something for those who want to use them?

  • #319

    Well I've done many hours of archaeology with much smaller arcs (45 degrees for yellow and 30 for green) and never found anything outside those ranges.  The whole point of the yellow/green indicator is a more accurate range *and bearing* on the target node, so the arcs must be smaller.  Those angles were also roughly what was used by the previous addon I used (called "SAL").  I'll continue to use my custom arc images - just thought it was worth mentioning as people can waste time looking in regions that won't ever contain a node.

  • #315

    Hiya  oscarucb, this addon is very appealing to me however the little bar and HUD do not display. Is there something I'm missing here or is it possibly a conflict with bartender4 or moveanything? Do you need to survey first to make the display active? Sorry for the seemingly dumb questions.

  • #316

    There are a variety of ways to show and hide the windows, which can be configured under /arh config.

    By default it will show/hide when you enter/exit an active digsite.

  • #311

    any way you can incorporate or dock this to the digsite progress bar

  • #312

    Not sure what you mean. The Arh window can be placed anywhere on your screen, including beside Blizzard's new digsite progress bar.

    Starting in addon v1.3 the display can be auto-toggled when you enter or leave a digsite.

    Last edited by oscarucb on 3/19/2014 2:40:29 PM
  • #308

    For some reason now, when using /arh h - the nodes show up on the hud but disappear from the minimap. when toggling the hud again, the  nodes disappear from the hud but reappear on the minimap.

    This is holding for all areas/continents.

    (GatherMate2 is set to Always Show nodes.)

    Am I missing something? 

  • #309

    This is a limitation in GatherMate2, which provides the pin display. It only supports displaying the pins on one frame at a time, which is either the minimap or the Arh HUD. When you toggle the Arh HUD off (eg when you're done digging) they will re-appear on the minimap.

  • #305

    I see there are a few comments like mine, but the GM2 nodes aren't showing up in Pandaria, importing does nothing. It's as if GM2_data doesn't actually have arch node data.

     It displays nodes on ARH's hud when I find an artifact (since it writes the location to GM), but GM2 isn't displaying a list of nodes. Is this their issue?

    Any fix?

    Last edited by Zaydene on 8/15/2013 4:17:52 PM
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