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Archaeology Helper

Archaeology Login to Add Favorites
  • 36 Likes
  • World of Warcraft
  • 9,260 Monthly Downloads
  • Supports: 5.4.2
  • 995,442 Total Downloads
  • Updated 02/14/2014
  • Created 12/17/2010
  • 1,219 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.3.0
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About Archaeology Helper

Archaeology Helper accelerates your surveying by providing triangulation on a Heads-Up Display (HUD)

  • Survey then press green, yellow or red button to add new sector to the HUD and narrow down the position of your fragment
  • HUD optionally includes GatherMate2 pins showing possible fragment positions, further accelerating the process
  • Shows Dig Sites on Battlefield Minimap
  • Keybindings and various settings

How to use

Go to dig site, Right Click last button (spade) to show HUD and Left Click to cast Survay. Then ROTATE YOUR CHAR, BUT DON'T MOVE in the needed direction and press colored button according to Survey result. Move to other location, do same again.
It is strongly recommended to use in conjunction with GatherMate2, which will show all previous or imported dig-points on the HUD. When using GatherMate2 jump onto fragment before gathering! GatherMate2 data accuracy depends on that. Minimap zoom buttons also zoom the HUD display.

Controls

Left Click main window to move it
Right Click main window: opens config

Left Click on colored button: adds new sector to the HUD
Right Click on colored button: temporarily hide/show that color

Arrow button: undo last sector

Left Click spade: cast Survey
Right Click spade: show/hide the HUD
Middle Click spade: open Archaeology window

Use "/arh" or "/arhcfg" for command line help

HUD

On the HUD you can also see player arrow in the center and very small red circle that represents survey success range. And ofc all colored transparent overlapping areas that were set by you with colored buttons.

How to help

------------------------------------------------------------------------
r67 | oscarucb | 2014-02-14 19:29:59 +0000 (Fri, 14 Feb 2014) | 1 line
Changed paths:
   A /tags/1.3.0 (from /trunk:66)

Tagging as 1.3.0
------------------------------------------------------------------------
r65 | oscarucb | 2014-02-12 12:00:15 +0000 (Wed, 12 Feb 2014) | 2 lines
Changed paths:
   M /trunk/arh.lua

improve digsite autotoggle

------------------------------------------------------------------------
r64 | oscarucb | 2014-02-11 15:03:01 +0000 (Tue, 11 Feb 2014) | 2 lines
Changed paths:
   M /trunk/arh.lua

add option to auto-toggle the window with the new digsite progress bar

------------------------------------------------------------------------

Comments

First Previous Page 14 of 20 Next Last
  • #99
    The newest gm2 has an option to only display arch nodes in zones with active sites, so you can cross that one off your list as it pulls them off your hud too:)

    The not displaying non-arch gm nodes on the hud would be cool too, if possible.
    I dont have a mining char, does the hud affect ore node display?
  • #100
    The non-arch nodes on the hud doesnt seem to be all of them. For example fishing ones are left on the minimap and dont go to the hud.
  • #98
    This is by far the greatest Archaeology addon, keep up the good work.
  • #97
    For some reason, in The Broken Commons (by Dire Maul), the hud display disappears in certain areas.
  • #90
    Ok, this add on works for me, but the problem is it's completely unnecessary imo. It takes an already simple task and adds steps to it that don't really give you much in the way of making the job easier. If anything this add on generates extra steps to an already easy profession.
  • #95
    You either haven't been doing archaeology for very long, or you are using the plugin incorrectly then. Either way, your feedback is incorrect and not needed.
  • #94
    So don't use it? Common sense is hard.
  • #89
    version 0.9 bugged out on macro, I use macro to do /arh ar to add red, and do the same for yellow and green, it's not working anymore so I revert back to 0.83
  • #92
    sorry for that, have not checked.
    fixed in 0.91, also commands to "toggle color" and "remove last" are added now.
  • #87
    FYI - *possible* issue with latest release. Noticed that the Archeology UI opens up empty (not listing nodes). Resolution: /reloadui clears it up. It is, however, inconvenient. Love the AddOn
  • #88
    correction: Not Listing anything on the Races tab (had "nodes" on the brain...)
  • #93
    fixed in 0.91
    it was due badly writen blizzard's function wich fails their addon
  • #86
    If you are still adding features, it might be cool to temporarily disable the hud if you are not in a zone with an active site. I think this is possible to detect. I saw some other arch addon that listed zones with active sites.
  • #91
    yes, looks possible, will try to add
  • #83
    GatherMate2 was recording new archaelogy nodes but has since stopped. I haven't done a thorough test but I suspect it's due to Arh (or maybe Archy). I kind of suspect Arh more because Archy's blue dots are also not showing up. I'll try an isolation test.
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