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Archaeology Helper

Archaeology Login to Add Favorites
  • World of Warcraft
  • 9,007 Monthly Downloads
  • Supports: 6.2.2
  • 1,443,333 Total Downloads
  • Updated 10/31/2015
  • Created 12/17/2010
  • 1,479 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4.5
Support development! **

About Archaeology Helper

Archaeology Helper accelerates your surveying by providing triangulation on a Heads-Up Display (HUD)

  • Survey then press green, yellow or red button to add new sector to the HUD and narrow down the position of your fragment
  • HUD optionally includes GatherMate2 pins showing possible fragment positions, further accelerating the process
  • Shows Dig Sites on Battlefield Minimap
  • Keybindings and various settings

How to use

Go to dig site, Right Click last button (spade) to show HUD and Left Click to cast Survay. Then ROTATE YOUR CHAR, BUT DON'T MOVE in the needed direction and press colored button according to Survey result. Move to other location, do same again.
It is strongly recommended to use in conjunction with GatherMate2, which will show all previous or imported dig-points on the HUD. When using GatherMate2 jump onto fragment before gathering! GatherMate2 data accuracy depends on that. Minimap zoom buttons also zoom the HUD display.


Left Click main window to move it
Right Click main window: opens config

Left Click on colored button: adds new sector to the HUD
Right Click on colored button: temporarily hide/show that color

Arrow button: undo last sector

Left Click spade: cast Survey
Right Click spade: show/hide the HUD
Middle Click spade: open Archaeology window

Use "/arh" or "/arhcfg" for command line help


On the HUD you can also see player arrow in the center and very small red circle that represents survey success range. And ofc all colored transparent overlapping areas that were set by you with colored buttons.

How to help

r79 | oscarucb | 2015-10-31 18:33:10 +0000 (Sat, 31 Oct 2015) | 1 line
Changed paths:
   A /tags/1.4.5 (from /trunk:78)

Tagging as 1.4.5
r78 | oscarucb | 2015-10-24 22:56:09 +0000 (Sat, 24 Oct 2015) | 2 lines
Changed paths:
   M /trunk/arh.lua

add experimental auto-mount support



First Previous Page 19 of 22 Next Last
  • #62
    Whatever it was its fixed now with the update. I believe maybe it was conflicting with another addon.

    Thanks a bunch!
  • #37
    Very nice addon, my only suggestion would be to make an option for transparancy on the HUD, sometimes it can be a bit faint..
  • #46
    Transparency for most of things can be adjusted in the settings now.
  • #61
    Very nice, thanks!
  • #35
    Is there a way to make the hud a little bigger? Mine is like 1/2" on my screen. I would like it to look like the one in the photo you have on here. Thanks
  • #36
    Zoom in on the minimap
  • #38
    I was talking about the green circle shown in the first photo. Mine does not have that.
  • #39
    You can On/Off it in the settings now
  • #34
    How i can hide panel by default (when i log in)?
    Great addon, btw.
  • #40
    You can On/Off it in the settings now. Or with "/arh t". This option will be saved.
  • #30
    Definitely agree with vester. Also wanted to add that, at least in my experience, the red cone needs to be widened a bit more (though this seems odd as it is already widest). Is this cone based on fact, or experience? I could simply not QUITE be facing the right direction, as it has always been close. Also, please add the clear button to the gui
  • #31
    cones's inner and outer radiuses are based on fact. they are exact. but blizzard actually uses 3D-distance so my cones may be unaccurate on rough surface.
    angles need additional investigation, but i think they are in some exact limits too, depend on distance possible. but we add some humman error to it anyway, so it is based on experience mostly.
  • #32
    Yeah, by widened I was referring to angles. And since the issue was caused by them not being wide enough and had nothing to do with distance, I don't think terrain played a role. Though human error is possible, I believe there was too big a gap to be explained by this. However, certainly don't change it without further testimony. And yeah, height is a pain, especially by the Auchindoun instances. Has helped a ton though, thanks! If any help is needed ask for it somehow!
  • #33
    Though (and sorry for so many comments) a feature where it erases color where there is no overlap could be nice. At least everywhere that there is no overlap except where the last thing was drawn. Maybe by creating a so called 'inverse' of the cone, and clearing that area (with mod instead of add? just from a quick google)? Should be optional though incase of misclicks.
  • #41
    Maybe in future, for now i'll add "hide red", "hide yellow" when it is not needed anymore.
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