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Archaeology Helper

Archaeology Login to Add Favorites
  • 45 Likes
  • World of Warcraft
  • 59,554 Monthly Downloads
  • Supports: 6.0.3
  • 1,225,998 Total Downloads
  • Updated 11/21/2014
  • Created 12/17/2010
  • 1,354 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4.2
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About Archaeology Helper

Archaeology Helper accelerates your surveying by providing triangulation on a Heads-Up Display (HUD)

  • Survey then press green, yellow or red button to add new sector to the HUD and narrow down the position of your fragment
  • HUD optionally includes GatherMate2 pins showing possible fragment positions, further accelerating the process
  • Shows Dig Sites on Battlefield Minimap
  • Keybindings and various settings

How to use

Go to dig site, Right Click last button (spade) to show HUD and Left Click to cast Survay. Then ROTATE YOUR CHAR, BUT DON'T MOVE in the needed direction and press colored button according to Survey result. Move to other location, do same again.
It is strongly recommended to use in conjunction with GatherMate2, which will show all previous or imported dig-points on the HUD. When using GatherMate2 jump onto fragment before gathering! GatherMate2 data accuracy depends on that. Minimap zoom buttons also zoom the HUD display.

Controls

Left Click main window to move it
Right Click main window: opens config

Left Click on colored button: adds new sector to the HUD
Right Click on colored button: temporarily hide/show that color

Arrow button: undo last sector

Left Click spade: cast Survey
Right Click spade: show/hide the HUD
Middle Click spade: open Archaeology window

Use "/arh" or "/arhcfg" for command line help

HUD

On the HUD you can also see player arrow in the center and very small red circle that represents survey success range. And ofc all colored transparent overlapping areas that were set by you with colored buttons.

How to help

------------------------------------------------------------------------
r73 | oscarucb | 2014-11-21 08:24:43 +0000 (Fri, 21 Nov 2014) | 4 lines
Changed paths:
   A /tags/1.4.2 (from /trunk:72)

Tagging as 1.4.2

Update libmapdata
Should fix ticket 50-52, broken tracking in Frostfire Ridge
------------------------------------------------------------------------
r71 | oscarucb | 2014-11-06 19:22:30 +0000 (Thu, 06 Nov 2014) | 2 lines
Changed paths:
   M /trunk/arh.lua

fix a quest log taint issue

------------------------------------------------------------------------

Comments

First Previous Page 19 of 21 Next Last
  • #31
    cones's inner and outer radiuses are based on fact. they are exact. but blizzard actually uses 3D-distance so my cones may be unaccurate on rough surface.
    angles need additional investigation, but i think they are in some exact limits too, depend on distance possible. but we add some humman error to it anyway, so it is based on experience mostly.
  • #32
    Yeah, by widened I was referring to angles. And since the issue was caused by them not being wide enough and had nothing to do with distance, I don't think terrain played a role. Though human error is possible, I believe there was too big a gap to be explained by this. However, certainly don't change it without further testimony. And yeah, height is a pain, especially by the Auchindoun instances. Has helped a ton though, thanks! If any help is needed ask for it somehow!
  • #33
    Though (and sorry for so many comments) a feature where it erases color where there is no overlap could be nice. At least everywhere that there is no overlap except where the last thing was drawn. Maybe by creating a so called 'inverse' of the cone, and clearing that area (with mod instead of add? just from a quick google)? Should be optional though incase of misclicks.
  • #41
    Maybe in future, for now i'll add "hide red", "hide yellow" when it is not needed anymore.
  • #29
    Works great :)
    What I would like:
    Set opacity of the HUD elements (the cones can be hard to see)
    Incorporate the Survey- and Archaeology buttons in the frame (so i can have a macro "\arh t", that holds all i need).
  • #42
    Yes, it is good idea to add spells to window, want it by myself ;)
    Transparency for most of things can be adjusted in the settings now.
  • #47
    What about a mount button as well? And maybe flight form for those druids out there?
  • #55
    it goes too far beyond the scope of this addon
  • #28
    Great addon! Would be perfect w/ a few more features and possibly a GUI for options. Even as is, it is a great tool that makes archeology much easier.
  • #26
    Any possibility to add a slider/% input for the alpha value of the hud?
    They're barely vissible on one of my monitors, while on another they show up fine(depending on screen quality and brightness)
  • #23
    Addon doesn't do anything here. I've installed it from the curse client (v0.6). The 3 buttons and the spade are showing on my screen but when I click them nothing really happens.

    When I load I do get a message in my chatbox saying "Interface action failed because of an AddOn". I tried with my normal set of addons, and with only this one active to no avail.
  • #24
    Have you pressed last of 4 buttons (spade) once to show HUD?
    You will not see any result of red,yellow,green buttons untill HUD is visible.
  • #25
    Doh, I feel so stupid now :(
    Works now! Thanks!
  • #20
    Very nice addon, though I can't seem to find any way to turn off the minimap blobs. "/arh mm" doesn't do anything other than toggle the little UI box. I'm running 0.6, for the record.
  • #21
    0.7 file is not approved by administration yet, hope it will be in hour or few... commands support is added in 0.7

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