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Archaeology Helper

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  • 38 Likes
  • World of Warcraft
  • 10,180 Monthly Downloads
  • Supports: 5.4.2
  • 1,022,706 Total Downloads
  • Updated 02/14/2014
  • Created 12/17/2010
  • 1,233 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.3.0
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About Archaeology Helper

Archaeology Helper accelerates your surveying by providing triangulation on a Heads-Up Display (HUD)

  • Survey then press green, yellow or red button to add new sector to the HUD and narrow down the position of your fragment
  • HUD optionally includes GatherMate2 pins showing possible fragment positions, further accelerating the process
  • Shows Dig Sites on Battlefield Minimap
  • Keybindings and various settings

How to use

Go to dig site, Right Click last button (spade) to show HUD and Left Click to cast Survay. Then ROTATE YOUR CHAR, BUT DON'T MOVE in the needed direction and press colored button according to Survey result. Move to other location, do same again.
It is strongly recommended to use in conjunction with GatherMate2, which will show all previous or imported dig-points on the HUD. When using GatherMate2 jump onto fragment before gathering! GatherMate2 data accuracy depends on that. Minimap zoom buttons also zoom the HUD display.

Controls

Left Click main window to move it
Right Click main window: opens config

Left Click on colored button: adds new sector to the HUD
Right Click on colored button: temporarily hide/show that color

Arrow button: undo last sector

Left Click spade: cast Survey
Right Click spade: show/hide the HUD
Middle Click spade: open Archaeology window

Use "/arh" or "/arhcfg" for command line help

HUD

On the HUD you can also see player arrow in the center and very small red circle that represents survey success range. And ofc all colored transparent overlapping areas that were set by you with colored buttons.

How to help

------------------------------------------------------------------------
r67 | oscarucb | 2014-02-14 19:29:59 +0000 (Fri, 14 Feb 2014) | 1 line
Changed paths:
   A /tags/1.3.0 (from /trunk:66)

Tagging as 1.3.0
------------------------------------------------------------------------
r65 | oscarucb | 2014-02-12 12:00:15 +0000 (Wed, 12 Feb 2014) | 2 lines
Changed paths:
   M /trunk/arh.lua

improve digsite autotoggle

------------------------------------------------------------------------
r64 | oscarucb | 2014-02-11 15:03:01 +0000 (Tue, 11 Feb 2014) | 2 lines
Changed paths:
   M /trunk/arh.lua

add option to auto-toggle the window with the new digsite progress bar

------------------------------------------------------------------------

Comments

First Previous Page 3 of 21 Next Last
  • #287

    This is a limitation in GatherMate2, which provides the pin display. It only supports displaying the pins on one frame at a time, which is either the minimap or the Arh HUD. It's always been this way, although Arh recently set the default to only show Arch nodes while pins are on the HUD. You can tweak the Arh option to get the old behavior of all node types on the HUD, but the pins are still only diplayed in one frame at a time.

  • #280

    Hi, thanks for a great addon. But I wonder why my framerate drops 15-25 frames when the HUD is on. I have never experienced that before with your awesomw addon. I got GeForce GTX 670 x 2 SLI and have no graphic issues what so ever besides that. 

  • #281

    This is definitely not a new problem. If you have a large number of overlapping survey triangles covering a significant portion of the screen, it will start to affect the framerate.

    I spent a long time tracking this down and it's a consequence of Blizzard's slow texture rendering. There's unfortunately nothing that can be done within the addon, as the slowdown is entirely inside Blizzard's texture drawing code.

  • #282

    ok, thnx for reply

  • #277

    Herb and mineral nodes are no longer showing up on the HUD for me, even after changing Gathermate2's settings.

  • #278

    That's intentional - Arh's HUD is for archaeology, so displaying those unrelated nodes is confusing.

    Non-arch Gathermate2 nodes will still appear on the minimap according to your settings when the Arh HUD is closed.

    Edit: Option added in 1.1.2 to get the old behavior.

    Last edited by oscarucb on 1/19/2013 9:37:37 PM
  • #279

    Is it possible to make this a togglable option? I find that being able to use the HUD to display herbalism and mining nodes very helpful for my other gathering activities.

    Edit: I noticed this option is available on the alpha build, downloading and testing now, Thanks :)

    Last edited by zedemMonk on 1/19/2013 5:50:07 PM
  • #274

    I love this addon!  I'm having a slight problem though.  For some reason, the nodes that were showing up on the main screen along with the compass are no longer there.  The nodes still show up on my map, just not on the main screen.  I've tried reseting the settigns, but that didn't help.  Any ideas on how I can get those back?  It makes things a lot easier when I can see the nodes close by

  • #275

    Make sure GatherMate2 is installed correctly, and then check in the Arh HUD settings for "show Gathermate2 pins on the HUD".

    If it's still not working you may have a minimap addon interfering - post a ticket with full details and your complete addon list here: http://wow.curseforge.com/addons/arh/tickets/

  • #276

    Thanks!  Looks like I had somehow turned off the Gathermate hud display.

  • #273

    Addon version 1.1.0 includes:

    • NEW: Added an LDB launcher and minimap icon
    • NEW: Added a keybind option for the main window
    • NEW: Auto-hide the windows in instances, bgs, cities, pet battles, combat
    • NEW: Option to toggle the windows when you toggle Archy addon
    • Toggling the main window now also toggles the HUD
    • Tweak some display defaults
    • French translation - thanks Culhag!

    Translators needed!!! - please apply localization here
    Bug Reports and Feature Requests

  • #269

    I love this addon. My only feature request would be an option to revamp how the color fields are shown. Instead of continuing to stack fields on top of each other, I'd like the addon to just remove the color from all areas that don't overlap on all color fields, leaving color only where there is a potential dig site. For me, this would make it immensely easier to tell where I need to survey next, especially if I'm in one of those large zones where it took me 4 red markers to even narrow it down.

  • #270

    This is an often-requested feature, and I agree it would be very nice.

    Unfortunately the game provides basically zero support for addons to programmatically draw arbitrary polygons, which makes it effectively impossible to implement.

  • #265

    I'm taking over maintenance of this project, until/unless biashanord returns.

    A new version is now available with updates for 5.1. Please report success in comments and bugs here: http://wow.curseforge.com/addons/arh/tickets/

    Localization has been setup and we need translators - please apply localization here: http://wow.curseforge.com/addons/arh/localization/

    Last edited by oscarucb on 12/15/2012 12:06:00 AM
  • #271

    OMG fantastic!

    Will get releases and report anything amiss I find.

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