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Archaeology Helper

Archaeology Login to Add Favorites
  • World of Warcraft
  • 9,821 Monthly Downloads
  • Supports: 6.1.0
  • 1,307,507 Total Downloads
  • Updated 03/30/2015
  • Created 12/17/2010
  • 1,414 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4.3
Support development! **

About Archaeology Helper

Archaeology Helper accelerates your surveying by providing triangulation on a Heads-Up Display (HUD)

  • Survey then press green, yellow or red button to add new sector to the HUD and narrow down the position of your fragment
  • HUD optionally includes GatherMate2 pins showing possible fragment positions, further accelerating the process
  • Shows Dig Sites on Battlefield Minimap
  • Keybindings and various settings

How to use

Go to dig site, Right Click last button (spade) to show HUD and Left Click to cast Survay. Then ROTATE YOUR CHAR, BUT DON'T MOVE in the needed direction and press colored button according to Survey result. Move to other location, do same again.
It is strongly recommended to use in conjunction with GatherMate2, which will show all previous or imported dig-points on the HUD. When using GatherMate2 jump onto fragment before gathering! GatherMate2 data accuracy depends on that. Minimap zoom buttons also zoom the HUD display.


Left Click main window to move it
Right Click main window: opens config

Left Click on colored button: adds new sector to the HUD
Right Click on colored button: temporarily hide/show that color

Arrow button: undo last sector

Left Click spade: cast Survey
Right Click spade: show/hide the HUD
Middle Click spade: open Archaeology window

Use "/arh" or "/arhcfg" for command line help


On the HUD you can also see player arrow in the center and very small red circle that represents survey success range. And ofc all colored transparent overlapping areas that were set by you with colored buttons.

How to help

r75 | oscarucb | 2015-03-30 18:11:18 +0000 (Mon, 30 Mar 2015) | 1 line
Changed paths:
   A /tags/1.4.3 (from /trunk:74)

Tagging as 1.4.3
r74 | oscarucb | 2015-03-30 18:09:12 +0000 (Mon, 30 Mar 2015) | 2 lines
Changed paths:
   M /trunk/arh.toc

toc bump



First Previous Page 3 of 21 Next Last
  • #292

    And it's not showing pins in Pandaria again. :P Anyone else have any idea how to get Gathermate to play nice? (Almost positive the problem is not ARH...)

    (Edit) Definitely not ARH, it's the loose nut at the keyboard. :P When you turn the icons off on the minimap, it removes the pins on the ARH HUD. Herp de derp.

    Last edited by Azaram on 4/15/2013 8:54:39 PM
  • #294

    Ah! That explains it :-)

    I've added some code in Arh v1.2.1 to tweak the GM2 settings and make sure nobody else gets bitten by that.

  • #295

    Shiny. :) Thanks for keeping up a nice addon...

  • #290

    This is fantastic. Really speeding up my digging.

    Would it be at all possible to give options to move the HUD around? I'd like to move it to the top of my screen, rather than smack dab on top of my character, which is kind of intrusive.

    Last edited by FluffyBearLina on 3/25/2013 7:46:38 AM
  • #291

    Glad you like it!
    Decent idea - Added in 1.2.0 beta 1

    Last edited by oscarucb on 3/25/2013 2:58:36 PM
  • #288

    I was having the 'no pins in HUD' problem as well. I disabled all my addons except for GM2, gm2 data and ARH. It would add new nodes I found, but had no old ones. I removed GM2 and data through the curse installer choosing 'remove settings' too, reinstalled them, and it started adding new nodes, but had no old ones. I went to a dorf and a troll site to test, just in case the new mantid stuff wasn't in yet. After enabling and disabling things and reloading a number of times, all the old world pins seem to have shown up, although there still aren't any Pandaria ones. My only two map-affecting mods, aside from gathermate, are Mapster and Chinchilla Minimap. After testing as above, I enabled both of them one at a time and it seems to be working normally now, in several fossil digsites. Had forgotten how much easier those pins made it...

    BTW, something like LoadIT is a HUGE help for testing this sort of thing, means you don't have to exit the game entirely to load/unload a mod.

    Last edited by Azaram on 3/19/2013 4:54:55 AM
  • #289

    This was being caused by bad GM2 settings, Arh version 1.2.1 adds a workaround

    Last edited by oscarucb on 4/16/2013 7:07:55 AM
  • #286

    Hi, I've been having some trouble with gathermate2 nodes and the arh HUD display. I have "archaeology nodes only" selected, and only these nodes appear on the HUD - this is fine, of course. However, when the HUD is shown, all gathermate2 nodes of all types disappear from the minimap. This means I have no way of tracking treasure, herbs etc. while the HUD is active. I've tried disabling all other addons, to no avail. My guess is instead of rerouting just the archaeology nodes, the addon is rerouting all nodes, and only displaying archaeology. This only started happening since 5.2. Please could you investigate! Thanks very much.

  • #287

    This is a limitation in GatherMate2, which provides the pin display. It only supports displaying the pins on one frame at a time, which is either the minimap or the Arh HUD. It's always been this way, although Arh recently set the default to only show Arch nodes while pins are on the HUD. You can tweak the Arh option to get the old behavior of all node types on the HUD, but the pins are still only diplayed in one frame at a time.

  • #280

    Hi, thanks for a great addon. But I wonder why my framerate drops 15-25 frames when the HUD is on. I have never experienced that before with your awesomw addon. I got GeForce GTX 670 x 2 SLI and have no graphic issues what so ever besides that. 

  • #281

    This is definitely not a new problem. If you have a large number of overlapping survey triangles covering a significant portion of the screen, it will start to affect the framerate.

    I spent a long time tracking this down and it's a consequence of Blizzard's slow texture rendering. There's unfortunately nothing that can be done within the addon, as the slowdown is entirely inside Blizzard's texture drawing code.

  • #282

    ok, thnx for reply

  • #277

    Herb and mineral nodes are no longer showing up on the HUD for me, even after changing Gathermate2's settings.

  • #278

    That's intentional - Arh's HUD is for archaeology, so displaying those unrelated nodes is confusing.

    Non-arch Gathermate2 nodes will still appear on the minimap according to your settings when the Arh HUD is closed.

    Edit: Option added in 1.1.2 to get the old behavior.

    Last edited by oscarucb on 1/19/2013 9:37:37 PM
  • #279

    Is it possible to make this a togglable option? I find that being able to use the HUD to display herbalism and mining nodes very helpful for my other gathering activities.

    Edit: I noticed this option is available on the alpha build, downloading and testing now, Thanks :)

    Last edited by zedemMonk on 1/19/2013 5:50:07 PM
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