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Archaeology Helper

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  • World of Warcraft
  • 6,717 Monthly Downloads
  • Supports: 6.2.0
  • 1,378,313 Total Downloads
  • Updated 06/24/2015
  • Created 12/17/2010
  • 1,457 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4.4
Support development! **

About Archaeology Helper

Archaeology Helper accelerates your surveying by providing triangulation on a Heads-Up Display (HUD)

  • Survey then press green, yellow or red button to add new sector to the HUD and narrow down the position of your fragment
  • HUD optionally includes GatherMate2 pins showing possible fragment positions, further accelerating the process
  • Shows Dig Sites on Battlefield Minimap
  • Keybindings and various settings

How to use

Go to dig site, Right Click last button (spade) to show HUD and Left Click to cast Survay. Then ROTATE YOUR CHAR, BUT DON'T MOVE in the needed direction and press colored button according to Survey result. Move to other location, do same again.
It is strongly recommended to use in conjunction with GatherMate2, which will show all previous or imported dig-points on the HUD. When using GatherMate2 jump onto fragment before gathering! GatherMate2 data accuracy depends on that. Minimap zoom buttons also zoom the HUD display.


Left Click main window to move it
Right Click main window: opens config

Left Click on colored button: adds new sector to the HUD
Right Click on colored button: temporarily hide/show that color

Arrow button: undo last sector

Left Click spade: cast Survey
Right Click spade: show/hide the HUD
Middle Click spade: open Archaeology window

Use "/arh" or "/arhcfg" for command line help


On the HUD you can also see player arrow in the center and very small red circle that represents survey success range. And ofc all colored transparent overlapping areas that were set by you with colored buttons.

How to help

r77 | oscarucb | 2015-06-24 21:40:48 +0000 (Wed, 24 Jun 2015) | 1 line
Changed paths:
   A /tags/1.4.4 (from /trunk:76)

Tagging as 1.4.4
r76 | oscarucb | 2015-06-24 21:30:07 +0000 (Wed, 24 Jun 2015) | 2 lines
Changed paths:
   M /trunk/arh.lua
   M /trunk/arh.toc

toc bump



First Previous Page 4 of 21 Next Last
  • #278

    That's intentional - Arh's HUD is for archaeology, so displaying those unrelated nodes is confusing.

    Non-arch Gathermate2 nodes will still appear on the minimap according to your settings when the Arh HUD is closed.

    Edit: Option added in 1.1.2 to get the old behavior.

    Last edited by oscarucb on 1/19/2013 9:37:37 PM
  • #279

    Is it possible to make this a togglable option? I find that being able to use the HUD to display herbalism and mining nodes very helpful for my other gathering activities.

    Edit: I noticed this option is available on the alpha build, downloading and testing now, Thanks :)

    Last edited by zedemMonk on 1/19/2013 5:50:07 PM
  • #274

    I love this addon!  I'm having a slight problem though.  For some reason, the nodes that were showing up on the main screen along with the compass are no longer there.  The nodes still show up on my map, just not on the main screen.  I've tried reseting the settigns, but that didn't help.  Any ideas on how I can get those back?  It makes things a lot easier when I can see the nodes close by

  • #275

    Make sure GatherMate2 is installed correctly, and then check in the Arh HUD settings for "show Gathermate2 pins on the HUD".

    If it's still not working you may have a minimap addon interfering - post a ticket with full details and your complete addon list here:

  • #276

    Thanks!  Looks like I had somehow turned off the Gathermate hud display.

  • #273

    Addon version 1.1.0 includes:

    • NEW: Added an LDB launcher and minimap icon
    • NEW: Added a keybind option for the main window
    • NEW: Auto-hide the windows in instances, bgs, cities, pet battles, combat
    • NEW: Option to toggle the windows when you toggle Archy addon
    • Toggling the main window now also toggles the HUD
    • Tweak some display defaults
    • French translation - thanks Culhag!

    Translators needed!!! - please apply localization here
    Bug Reports and Feature Requests

  • #269

    I love this addon. My only feature request would be an option to revamp how the color fields are shown. Instead of continuing to stack fields on top of each other, I'd like the addon to just remove the color from all areas that don't overlap on all color fields, leaving color only where there is a potential dig site. For me, this would make it immensely easier to tell where I need to survey next, especially if I'm in one of those large zones where it took me 4 red markers to even narrow it down.

  • #270

    This is an often-requested feature, and I agree it would be very nice.

    Unfortunately the game provides basically zero support for addons to programmatically draw arbitrary polygons, which makes it effectively impossible to implement.

  • #265

    I'm taking over maintenance of this project, until/unless biashanord returns.

    A new version is now available with updates for 5.1. Please report success in comments and bugs here:

    Localization has been setup and we need translators - please apply localization here:

    Last edited by oscarucb on 12/15/2012 12:06:00 AM
  • #271

    OMG fantastic!

    Will get releases and report anything amiss I find.

  • #267


  • #266

    Thank you, testing it right away!

  • #259

    Just want to note that, contrary to a couple comments in the last month, this addon works just fine in MoP if you enable out-of-date addons. So don't be thrown off by that. Thanks for making this!

    (Obviously the last post before mine has a legit bug report, but other than that it's working great.)

  • #260

    Yeah, ArH is working fine for me. The only problem I'm having at all is that it's not showing the Gathermate dots for some reason, but that's only minor.

  • #258

    Hi, ich nutze ArH für mehrere Charaktere und habe ein Problem mit den Einstellungen. Wenn ich das HUD mit einem Charakter skaliere, speichert er bei einem anderen Charakter zwar die Einstellung der Skalierung, jedoch stimmt die eigentliche Größe des HUD nicht. Er setzt jedesmal die Größe auf 1, obwohl in den Einstellungen ein skalierter Wert steht. Stell ich es dann weiter runter, um das HUD kleiner zu machen und logge wieder mit dem anderen Charakter ein, so ist HUD wieder auf 1 "eingestellt" obwohl es laut Einstellung skaliert ist. Somit muss ich jedesmal die Skalierung weiter runterdrehen. Am Ende des ganzen (nach mehrfachen Umloggen) entspricht selbst die Skalierung von 0.1 einer HUD Größe von 1. Somit kann ich das HUD nicht weiter skalieren.

    Hi, I use ArH for multiple characters and have a problem with the settings. If I scale the HUD with a character, it stores in a different character while setting the scale, however, does not the actual size of the HUD. He is always the size to 1, even though in the settings is a scalar value. I then manipulated it down further to make the HUD smaller and log on again with the other character, HUD is again "set" to 1 even though it is scaled according to setting. So I have always turn down the scale on. At the end of the whole (after multiple relog) itself corresponds to the scale of a 0.1 HUD size of 1 So I can not scale the HUD on.

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