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Archaeology Helper

Archaeology Login to Add Favorites
  • World of Warcraft
  • 9,295 Monthly Downloads
  • Supports: 6.2.2
  • 1,443,621 Total Downloads
  • Updated 10/31/2015
  • Created 12/17/2010
  • 1,479 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4.5
Support development! **

About Archaeology Helper

Archaeology Helper accelerates your surveying by providing triangulation on a Heads-Up Display (HUD)

  • Survey then press green, yellow or red button to add new sector to the HUD and narrow down the position of your fragment
  • HUD optionally includes GatherMate2 pins showing possible fragment positions, further accelerating the process
  • Shows Dig Sites on Battlefield Minimap
  • Keybindings and various settings

How to use

Go to dig site, Right Click last button (spade) to show HUD and Left Click to cast Survay. Then ROTATE YOUR CHAR, BUT DON'T MOVE in the needed direction and press colored button according to Survey result. Move to other location, do same again.
It is strongly recommended to use in conjunction with GatherMate2, which will show all previous or imported dig-points on the HUD. When using GatherMate2 jump onto fragment before gathering! GatherMate2 data accuracy depends on that. Minimap zoom buttons also zoom the HUD display.


Left Click main window to move it
Right Click main window: opens config

Left Click on colored button: adds new sector to the HUD
Right Click on colored button: temporarily hide/show that color

Arrow button: undo last sector

Left Click spade: cast Survey
Right Click spade: show/hide the HUD
Middle Click spade: open Archaeology window

Use "/arh" or "/arhcfg" for command line help


On the HUD you can also see player arrow in the center and very small red circle that represents survey success range. And ofc all colored transparent overlapping areas that were set by you with colored buttons.

How to help

r79 | oscarucb | 2015-10-31 18:33:10 +0000 (Sat, 31 Oct 2015) | 1 line
Changed paths:
   A /tags/1.4.5 (from /trunk:78)

Tagging as 1.4.5
r78 | oscarucb | 2015-10-24 22:56:09 +0000 (Sat, 24 Oct 2015) | 2 lines
Changed paths:
   M /trunk/arh.lua

add experimental auto-mount support



First Previous Page 5 of 22 Next Last
  • #270

    This is an often-requested feature, and I agree it would be very nice.

    Unfortunately the game provides basically zero support for addons to programmatically draw arbitrary polygons, which makes it effectively impossible to implement.

  • #265

    I'm taking over maintenance of this project, until/unless biashanord returns.

    A new version is now available with updates for 5.1. Please report success in comments and bugs here:

    Localization has been setup and we need translators - please apply localization here:

    Last edited by oscarucb on 12/15/2012 12:06:00 AM
  • #271

    OMG fantastic!

    Will get releases and report anything amiss I find.

  • #267


  • #266

    Thank you, testing it right away!

  • #259

    Just want to note that, contrary to a couple comments in the last month, this addon works just fine in MoP if you enable out-of-date addons. So don't be thrown off by that. Thanks for making this!

    (Obviously the last post before mine has a legit bug report, but other than that it's working great.)

  • #260

    Yeah, ArH is working fine for me. The only problem I'm having at all is that it's not showing the Gathermate dots for some reason, but that's only minor.

  • #258

    Hi, ich nutze ArH für mehrere Charaktere und habe ein Problem mit den Einstellungen. Wenn ich das HUD mit einem Charakter skaliere, speichert er bei einem anderen Charakter zwar die Einstellung der Skalierung, jedoch stimmt die eigentliche Größe des HUD nicht. Er setzt jedesmal die Größe auf 1, obwohl in den Einstellungen ein skalierter Wert steht. Stell ich es dann weiter runter, um das HUD kleiner zu machen und logge wieder mit dem anderen Charakter ein, so ist HUD wieder auf 1 "eingestellt" obwohl es laut Einstellung skaliert ist. Somit muss ich jedesmal die Skalierung weiter runterdrehen. Am Ende des ganzen (nach mehrfachen Umloggen) entspricht selbst die Skalierung von 0.1 einer HUD Größe von 1. Somit kann ich das HUD nicht weiter skalieren.

    Hi, I use ArH for multiple characters and have a problem with the settings. If I scale the HUD with a character, it stores in a different character while setting the scale, however, does not the actual size of the HUD. He is always the size to 1, even though in the settings is a scalar value. I then manipulated it down further to make the HUD smaller and log on again with the other character, HUD is again "set" to 1 even though it is scaled according to setting. So I have always turn down the scale on. At the end of the whole (after multiple relog) itself corresponds to the scale of a 0.1 HUD size of 1 So I can not scale the HUD on.

  • #256

    this ist a great Addon  pls update for MOP

  • #255

    Just stoped to work. /arh became an unknow command after last uptade

  • #254

    will you be updating this for MoP?

  • #253

    vc bem q podei fazer isto funcionar pra ajudar o hunters no padanria, a pegar pet

  • #251

    After I add a sector, if i move, the HUID doesnt show my player moving. It all stays still so I dont know when im in the red zone or yellow zone. 

  • #252

    You need to update to the latest version of LibMapData.  Replace the LibMapData-1.0.toc and library.lua files in the Arh/libs/LibMapData-1.0 directory with the latest version from wowace:

  • #257

    Thank you so much Samah2 for that information to get it working again, you are awesome

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