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Archaeology Helper
- 27 Likes
- World of Warcraft
- 48,143 Monthly Downloads
- Supports: 5.3.0
- 774,007 Total Downloads
- Updated 05/22/2013
- Created 12/17/2010
- 1,118 Favorites
- Project Site
- Comments
- Release Type: Release
- License: ask me if something
- Newest File: 1.2.3
About Archaeology Helper
Archaeology Helper accelerates your surveying by providing triangulation on a Heads-Up Display (HUD)
- Survey then press green, yellow or red button to add new sector to the HUD and narrow down the position of your fragment
- HUD optionally includes GatherMate2 pins showing possible fragment positions, further accelerating the process
- Shows Dig Sites on Battlefield Minimap
- Keybindings and various settings
How to use
Go to dig site, Right Click last button (spade) to show HUD and Left Click to cast Survay. Then ROTATE YOUR CHAR, BUT DON'T MOVE in the needed direction and press colored button according to Survey result. Move to other location, do same again.
It is strongly recommended to use in conjunction with GatherMate2, which will show all previous or imported dig-points on the HUD. When using GatherMate2 jump onto fragment before gathering! GatherMate2 data accuracy depends on that. Minimap zoom buttons also zoom the HUD display.
Controls
Left Click main window to move it
Right Click main window: opens config
Left Click on colored button: adds new sector to the HUD
Right Click on colored button: temporarily hide/show that color
Arrow button: undo last sector
Left Click spade: cast Survey
Right Click spade: show/hide the HUD
Middle Click spade: open Archaeology window
Use "/arh" or "/arhcfg" for command line help
HUD
On the HUD you can also see player arrow in the center and very small red circle that represents survey success range. And ofc all colored transparent overlapping areas that were set by you with colored buttons.
How to help
- Bug Reports and Feature Requests - bug reports in comments will be deleted
- Translators Needed! Apply localization here
------------------------------------------------------------------------
r59 | oscarucb | 2013-05-23 01:16:23 +0000 (Thu, 23 May 2013) | 1 line
Changed paths:
A /tags/1.2.3 (from /trunk:58)
Tagging as 1.2.3
------------------------------------------------------------------------
r58 | oscarucb | 2013-05-21 14:19:25 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
M /trunk/arh.toc
5.3 ToC update
------------------------------------------------------------------------
r56 | oscarucb | 2013-05-04 23:14:00 +0000 (Sat, 04 May 2013) | 2 lines
Changed paths:
M /trunk/arh.lua
ticket 38: improve map handling at continent level when the map and HUD are both open
------------------------------------------------------------------------
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 1.2.3 | Release | 5.3.0 | 2,740 | 05/22/2013 |
| 1.2.3-nolib | Release | 5.3.0 | 10 | 05/22/2013 |
| 1.2.2 | Release | 5.2.0 | 30,048 | 05/05/2013 |
| 1.2.2-nolib | Release | 5.2.0 | 58 | 05/05/2013 |
| 1.2.1 | Release | 5.2.0 | 29,908 | 04/15/2013 |
| 1.2.1-nolib | Release | 5.2.0 | 58 | 04/15/2013 |
| 1.2.0 | Release | 5.2.0 | 27,312 | 04/06/2013 |
| 1.2.0-nolib | Release | 5.2.0 | 37 | 04/06/2013 |
| 1.2.0 beta 2-nolib | Beta | 5.2.0 | 24 | 03/27/2013 |
| 1.2.0 beta 2 | Beta | 5.2.0 | 1,649 | 03/27/2013 |
| 1.2.0 beta 1 | Beta | 5.2.0 | 938 | 03/25/2013 |
| 1.2.0 beta 1-nolib | Beta | 5.2.0 | 18 | 03/25/2013 |
| 1.1.4-nolib | Release | 5.2.0 | 67 | 03/06/2013 |
| 1.1.4 | Release | 5.2.0 | 39,092 | 03/06/2013 |
| 1.1.3 | Release | 5.1.0 | 41,705 | 02/02/2013 |
| 1.1.3-nolib | Release | 5.1.0 | 57 | 02/02/2013 |
| 1.1.2 | Release | 5.1.0 | 29,815 | 01/19/2013 |
| 1.1.2-nolib | Release | 5.1.0 | 32 | 01/19/2013 |
| 1.1.1-nolib | Release | 5.1.0 | 32 | 01/12/2013 |
| 1.1.1 | Release | 5.1.0 | 25,579 | 01/12/2013 |
| 1.1.0-nolib | Release | 5.1.0 | 35 | 01/03/2013 |
| 1.1.0 | Release | 5.1.0 | 26,133 | 01/03/2013 |
| 1.1.0 beta 3 | Beta | 5.1.0 | 1,064 | 01/02/2013 |
| 1.1.0 beta 3-nolib | Beta | 5.1.0 | 7 | 01/02/2013 |
| 1.1.0 beta 2-nolib | Beta | 5.1.0 | 14 | 12/31/2012 |
| 1.1.0 beta 2 | Beta | 5.1.0 | 903 | 12/31/2012 |
| 1.1.0 beta 1 | Beta | 5.1.0 | 61 | 12/31/2012 |
| 1.1.0 beta 1-nolib | Beta | 5.1.0 | 2 | 12/31/2012 |
| 1.0.2 | Release | 5.1.0 | 28,710 | 12/25/2012 |
| 1.0.2-nolib | Release | 5.1.0 | 21 | 12/25/2012 |
| 1.0.1 | Release | 5.1.0 | 29,605 | 12/16/2012 |
| 1.0.1-nolib | Release | 5.1.0 | 11 | 12/16/2012 |
| 1.0 | Release | 5.1.0 | 12,579 | 12/15/2012 |
| 1.0-nolib | Release | 5.1.0 | 16 | 12/15/2012 |
| 1.0 beta 5 | Beta | 5.1.0 | 937 | 12/13/2012 |
| 1.0 beta 5-nolib | Beta | 5.1.0 | 7 | 12/13/2012 |
| 1.0 beta 4 | Beta | 5.1.0 | 263 | 12/13/2012 |
| 1.0 beta 4-nolib | Beta | 5.1.0 | 2 | 12/13/2012 |
| 1.0 beta 3-nolib | Beta | 5.1.0 | 11 | 12/12/2012 |
| 1.0 beta 3 | Beta | 5.1.0 | 951 | 12/12/2012 |
| 1.0 beta 2-nolib | Beta | 5.1.0 | 11 | 12/11/2012 |
| 1.0 beta 2 | Beta | 5.1.0 | 876 | 12/11/2012 |
| 1.0 beta 1 | Beta | 5.1.0 | 213 | 12/11/2012 |
| 1.0 beta 1-nolib | Beta | 5.1.0 | 5 | 12/11/2012 |
| Archaeology Helper 0.93 | Release | 4.3 | 164,251 | 12/18/2011 |
| Archaeology Helper 0.92 | Release | 4.3 | 17,286 | 12/18/2011 |
| Archaeology Helper 0.91 | Beta | 4.0.3a | 237,846 | 12/31/2010 |
| Archaeology Helper 0.9 | Beta | 4.0.3a | 5,264 | 12/30/2010 |
| Archaeology Helper 0.83 | Beta | 4.0.3a | 13,076 | 12/22/2010 |
| Archaeology Helper 0.82 | Beta | 4.0.3a | 3,054 | 12/22/2010 |
| Archaeology Helper 0.81 | Beta | 4.0.3a | 2,487 | 12/21/2010 |
| Archaeology Helper 0.8 | Beta | 4.0.3a | 861 | 12/21/2010 |
| Archaeology Helper 0.7 | Beta | 4.0.3a | 3,402 | 12/20/2010 |
| Archaeology Helper 0.6 | Beta | 4.0.3a | 120 | 12/19/2010 |
| Archaeology Helper 0.5 | Beta | 4.0.3a | 59 | 12/18/2010 |
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Comments
You will not see any result of red,yellow,green buttons untill HUD is visible.
Works now! Thanks!
/run Arh_MainFrame:SetScale(1.5)
Now it's "Off" by default untill i find some solution...
Also, a potential bug is that if I have the HUD enabled but I toggle the addon with /arh the pointer of the HUD still shows in the centre of the screen.
Other suggestion:
1. Best guess of known dig-place with TomTom arrow pointing towards it. (if you triangulated a couple of times and only one known dig cover all areas guess that its the one)
A nice feature would be to be able to Reset the different areas being displayed on screen. Some surveys, you eventually end up having 3-4 layers of red before being close for a yellow and it would be nice to just clean up the screen before adding any more colours.