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  • World of Warcraft
  • 28,519 Monthly Downloads
  • Supports: 6.2.3
  • 7,710,906 Total Downloads
  • Updated 11/23/2015
  • Created 12/23/2006
  • 5,863 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.05.12
Support development! **

About ArkInventory

the FAQ is here

the wiki is here

to see how you need to setup sorting go here

to see how to setup rules go here

please ensure you have read those before you lodge a ticket at

when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.

AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.


  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for each location for easy viewing

Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI or the date is a good idea), eg ArkInventory-3-01-09.lua, or ArkInventory-2013-12-28.lua

r511 | arkayenro | 2015-11-23 11:18:20 +0000 (Mon, 23 Nov 2015) | 5 lines
Changed paths:
   A /tags/3.05.12 (from /trunk:510)

*3.05.12 (23-NOV-2015)*
 * fixed - issue with aborting a restack when leaving bank/vault
 * fixed - issue with item counts on merchant cost itemstring
 * added - workaround/fix for issue with item counts on tradeskill results and reagents due to invalid hyperlink returned by blizzard

r510 | arkayenro | 2015-11-23 11:16:31 +0000 (Mon, 23 Nov 2015) | 5 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryPetJournal.lua
   M /trunk/ArkInventoryRestack.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/ArkInventoryTooltip.lua
   M /trunk/Locale/enUS.lua
   M /trunk/VersionHistory.txt

*3.05.12 (23-NOV-2015)*
 * fixed - issue with aborting a restack when leaving bank/vault
 * fixed - issue with item counts on merchant cost itemstring
 * added - workaround/fix for issue with item counts on tradeskill results and reagents due to invalid hyperlink returned by blizzard



First Previous Page 107 of 339 Next Last
  • #4006

    Ok, I dunno if this helps...I just got this lua error while trying to post auctions and my UI keeps freezing up:

    (I'll see if I get any more and post those as well...)

    Message: ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1839: Invalid inventory slot in GetInventorySlotInfo
    Time: 08/29/12 23:49:51
    Count: 34
    Stack: Interface\AddOns\Auctionator\AtrErrorInspector.lua:54: in function <Interface\AddOns\Auctionator\AtrErrorInspector.lua:50>
    (tail call): ?
    [C]: in function `GetInventorySlotInfo'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1839: in function `ScanWearing'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1259: in function `Scan'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1226: in function `ScanLocation'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:737: in function <...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:731>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?
    ...Inventory\Externals\Ace3-AceBucket\AceBucket-3.0.lua:116: in function <...Inventory\Externals\Ace3-AceBucket\AceBucket-3.0.lua:109>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?
    ...rkInventory\Externals\Ace3-AceTimer\AceTimer-3.0.lua:166: in function <...rkInventory\Externals\Ace3-AceTimer\AceTimer-3.0.lua:138>

    Locals: inAtrErrorHandler = true
    origErrorHandler = <function> defined *:OnLoad:1
    zc = <table> {
    msg_red = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:550
    msg = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:675
    GetArrayElemOrFirst = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:149
    NumToBool = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:504
    IsEnglishLocale = <function> defined @Interface\AddOns\Auctionator\AuctionatorLocalize.lua:51
    ShowHide = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:35
    StringStartsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:868
    printmem = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:949
    round = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:544
    tallyAdd = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1039
    msg_color = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:556
    CheckDeferredCall = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:331
    priceToMoneyString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:779
    tallyPrint = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1051
    StringEndsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:848
    GetArrayElemOrNil = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:164
    BoolToNum = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:494
    If = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:98
    periodic = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:354
    Min = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:68
    msg_pink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:551
    SetTextIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:46
    CopyDeep = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:921
    msg_str = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:569
    priceToString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:743
    enc64 = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:214
    Val = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:57
    msg_badErr = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:586
    TrimQuotes = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:892
    printableLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:936
    PrintTable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:384
    StringContains = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:830
    StringSame = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:812
    PullItemIntoMemory = <function> defined @In

  • #3998

    in 5.04 ark is bug with tradeskill- shopping.

  • #3999

    shopping is a skill?

  • #4005

    probably better off posting in their forums - with a strack trace of the error

  • #4003

    I'm guessing he means TradeskillMaster_Shopping?  It's another addon

  • #3994

    Where is ark as far as the release of 5.04, are we good or is this one of my addons I am going to have to disable?

  • #4000

    you can use the 3.3 beta until i make some changes to the live version, i can keep pets and mounts until panderia goes live

  • #3993

    I logged on today and all of my presets are gone.  Everything.  Can I get it back?

  • #4001

    no idea, do you have backups of your saved variables?  wow makes a single .bak you *may* be able to use (backup your data before using it)

  • #3992

    This was a great mod, but it clearly was the cause of significant UI lag when I used it 3 months ago. Raid combat was unplayable! Has it significantly improved?

  • #3991


    how can I let ArkInventory show the tokens like in the screenshots on this page?


  • #3995

    Just activate the currency tracking in the Blizzard default currency window :)

  • #3990

    Hi, I set up some rules to sort my inventory, two of them being:

    1st: q( 0 )  2nd: equip() and not soulbound() and not equip("Tabard") and not q( 0 )

    the first one is meant for every grey item, the second one is for every BoE gear item that is neither grey nor a tabard. it used to work just fine, except that one item I recently found:

    For whatever reason, that item is sorted to the BoE items, and not the the grey items, where it should be. when I go to edit mode and click on it, I shows me: default: system > trash and current rule: Rule > 4. BoE.

    Why? it is grey, so it is supposed to be assigned to the Rule "grey items", isn't it? I tried to use "trash()" instead of "q( 0 )", or both combined with an "or", but it didn't work, it remains in the BoE section ... Any Idea? (edit: I might add, that other grey items seem to work....)


    A second thing I'm wondering ... I'm currently farming texts in silithus, and those mobs drop plenty of those cultist gear, which is common quality. It is correctly sorted in the BoE section (although it doesn't bind at all, but it is "not soulbound", so the rule works here), but the border around the item in the inventory is sometimes green, sometimes white. It also happens with some other items - see that screenshot: Every single item - except that sword, which is the above mentioned grey item - is common quality. even the sword should have a grey border, not a white border. something is very strange here...

    /edit: after farming a little more, it seems like independend how much items I have, always the last (most bottom right) one is white, the others are green. at least this is what I observer for having 6 cultist cowls, 5 robes 5 shoulders. at other items it seems to be random. a random bracer is white bordered, a random robe is green bordered...

    Last edited by xebtria on 8/26/2012 4:03:40 AM
  • #3996

    No clue for your first problem, Arkayenro might know...
    For the second one, it sometimes happens, I don't really know why and I didn't look into it but a simple /rl usually fixes it for me ;)

  • #3987

    The Periodic Table Set library given with this addon seems to be missing many files (set items for example, etc.). My knowledge in lua is almost zero, how do I use the latest version if I download it from ( ?

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