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ArkInventory

Bags & Inventory Login to Add Favorites
  • 104 Likes
  • World of Warcraft
  • 38,872 Monthly Downloads
  • Supports: 5.4.7
  • 6,104,143 Total Downloads
  • Updated 03/19/2014
  • Created 12/23/2006
  • 5,553 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.03.33
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About ArkInventory

the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ

the wiki is here http://code.google.com/p/arkinventory/w/list

to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting

to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction

please ensure you have read those before you lodge a ticket at http://code.google.com/p/arkinventory/issues/list


when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.


AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.

Overview:

  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for bag, keyring and bank viewing


Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI is a good idea), eg ArkInventory-3-01-09.lua

------------------------------------------------------------------------
r421 | arkayenro | 2014-03-19 10:38:59 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /tags/3.03.33 (from /trunk:420)

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r420 | arkayenro | 2014-03-19 10:34:32 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /trunk/Locale/itIT.lua
   A /trunk/Locale/ptBR.lua
   D /trunk/Modules/ArkInventoryRulesExample

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r419 | arkayenro | 2014-03-19 10:27:41 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/Locale/deDE.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Locale/esES.lua
   M /trunk/Locale/esMX.lua
   M /trunk/Locale/frFR.lua
   M /trunk/Locale/koKR.lua
   M /trunk/Locale/locale.xml
   M /trunk/Locale/ruRU.lua
   M /trunk/Locale/zhCN.lua
   M /trunk/Locale/zhTW.lua
   M /trunk/Modules/ArkInventoryRules/ArkInventoryRules.lua
   M /trunk/VersionHistory.txt

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r418 | arkayenro | 2014-02-28 04:29:39 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
-
------------------------------------------------------------------------
r417 | arkayenro | 2014-02-28 00:52:47 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
- alpha 20140228
------------------------------------------------------------------------
r416 | arkayenro | 2014-02-28 00:49:26 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryLDB.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/VersionHistory.txt

ArkInventory:
- alpha commit to fix issue with mounts
------------------------------------------------------------------------

Comments

First Previous Page 12 of 283 Next Last
  • #4638

    how do you go about not monitoring the pet location? i'm having the same memory usage problem that it keeps growing until i relog or if I forget, until it gets so big that it crashes wow on me.

  • #4633

    Having the same issue.  /ai enabled  twice to toggle it off and back on seems to fix it temporarily.

    Last edited by kaustos on 5/27/2013 3:30:27 AM
  • #4637

    This also appears to fix the CPU problem in addition to the memory. It doesn't just trigger the garbage collector, it actually seems to solve the entire problem until a /reloadui is done (memory usage and cpu stays low and stable until the reload). Could use some looking into, maybe re-enabling the addon is doing something different than what happens on the initial load (possibly some new feature isn't being re-enabled).

  • #4635

    Thank you for this.  Came looking to see if this was reported yet since I was about to disable this addon - regardless of how much I love it for my bags, the apparent memory leak is too much when it starts using 100mb while trying to raid at the same time.  So thank you for a 'fix' that works during the current session at least.

  • #4631

    I just want to reiterate this point. My ArkInventory memory usage goes up by 0.5-0.7MB of memory usage per half second, and is having extremely high CPU usage (62.98% while idle - 70% when opening bags).

    ArkInventory

    There's an image of what I'm getting, the ArkInventory memory usage continues to rise until garbage collection is done (at which point it resets to about 8MB and starts rising again).

  • #4632

    same problem with newest version. hope to fix it soon.

  • #4629

    3.03.28 updated for 5.3

  • #4621

    As of patch 5.3 or the last upfate all of my rules are broken.  Remaking them does not fix.

  • #4624

    The outfit problem is casused by a change to the EM unpack string..

    To fix the error yourself:

    Change file : \ArkInventoryRules\ArkInventoryRules.lua

    Old line #830 :

    local wearing, bank, bags, slot, bag = EquipmentManager_UnpackLocation( location )

    Change line to this (all in one line, ignore the word wrap in this comment):

    local wearing, bank, bags, voidstorage, slot, bag = EquipmentManager_UnpackLocation( location )


    Last edited by Gaddor on 5/21/2013 8:11:17 PM
  • #4628
    Quote from GustavoKTS »

    It worked here.

    Thank you Gaddor!

     

    Quote from Gaddor »

    The outfit problem is casused by a change to the EM unpack string..

    To fix the error yourself:

    Change file : \ArkInventoryRules\ArkInventoryRules.lua

    Old line #830 :

    local wearing, bank, bags, slot, bag = EquipmentManager_UnpackLocation( location )

    Change line to this (all in one line, ignore the word wrap in this comment):

    local wearing, bank, bags, voidstorage, slot, bag = EquipmentManager_UnpackLocation( location )


    Sweet it worked.Gaddor ty.  I just copied and pasted ur line over the old one.

  • #4626

    It worked here.

    Thank you Gaddor!

  • #4620

    I am gettung a rule error

    all i have is outfit("resto")

    and when i save i get

    rules.lua 828  bad argument #1 to pairs table expected, got nil

    rule 7 flagged as damaged and will no longer be used

     

    ideas?

    thanks

     

     

  • #4623

    Renaming the "outfit" to tooltip ("tt") worked for me. Only tricky thing I had to do was rename my "resto" set because so many items use "restores xx" and it was picking those up as well.

  • #4622

    I'm getting a simlar error in the chat log with my outfit rule.

    WARNING>...rface\Addons\ArkInventoryRules\ ArkInventoryRules.lua:838: Usage: GetContainerItemLink(index, slot)
    WARNING> Rule 76 is now flagged as damaged and will no longer be used until repaired

  • #4625

    Got a fix from the official forums:

     

    Courtesy of Gadava-Eonar:

    It is because of the voidstorage change..

    You can patch it yourself by changing the following file:

    \ArkInventoryRules\ArkInventoryRules.lua

    Need to add "voidstorage" to the unpack string.. 

    Old line #830 :

    local wearing, bank, bags, slot, bag = EquipmentManager_UnpackLocation( location )


    Change to :

    local wearing, bank, bags, voidstorage, slot, bag = EquipmentManager_UnpackLocation( location )

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