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ArkInventory

Bags & Inventory Login to Add Favorites
  • 104 Likes
  • World of Warcraft
  • 36,976 Monthly Downloads
  • Supports: 5.4.7
  • 6,104,697 Total Downloads
  • Updated 03/19/2014
  • Created 12/23/2006
  • 5,554 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.03.33
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About ArkInventory

the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ

the wiki is here http://code.google.com/p/arkinventory/w/list

to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting

to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction

please ensure you have read those before you lodge a ticket at http://code.google.com/p/arkinventory/issues/list


when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.


AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.

Overview:

  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for bag, keyring and bank viewing


Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI is a good idea), eg ArkInventory-3-01-09.lua

------------------------------------------------------------------------
r421 | arkayenro | 2014-03-19 10:38:59 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /tags/3.03.33 (from /trunk:420)

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r420 | arkayenro | 2014-03-19 10:34:32 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /trunk/Locale/itIT.lua
   A /trunk/Locale/ptBR.lua
   D /trunk/Modules/ArkInventoryRulesExample

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r419 | arkayenro | 2014-03-19 10:27:41 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/Locale/deDE.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Locale/esES.lua
   M /trunk/Locale/esMX.lua
   M /trunk/Locale/frFR.lua
   M /trunk/Locale/koKR.lua
   M /trunk/Locale/locale.xml
   M /trunk/Locale/ruRU.lua
   M /trunk/Locale/zhCN.lua
   M /trunk/Locale/zhTW.lua
   M /trunk/Modules/ArkInventoryRules/ArkInventoryRules.lua
   M /trunk/VersionHistory.txt

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r418 | arkayenro | 2014-02-28 04:29:39 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
-
------------------------------------------------------------------------
r417 | arkayenro | 2014-02-28 00:52:47 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
- alpha 20140228
------------------------------------------------------------------------
r416 | arkayenro | 2014-02-28 00:49:26 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryLDB.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/VersionHistory.txt

ArkInventory:
- alpha commit to fix issue with mounts
------------------------------------------------------------------------

Comments

First Previous Page 17 of 283 Next Last
  • #4569

    Thank you! This worked out splendidly. I looked at all your FAQs and found the one I needed to make it work. It's nice having such organized bags!

  • #4566

    Oh and you can also refer to Outfitter gear sets in your sorting options in Ark Inventory. So I have all the items that are part of any of my Outfitter gear sets in one spot in ArkInventory. Very handy.

  • #4553
    Tooltip Rules and Filtering

    I'm trying to make a simple filter using rules by checking the item tooltips for certain words. Currently I have for example: tt("Strength", "Stamina")

    That adds any items with those stats in the tooltip, however say I want to exclude those items that include Spirit and Intellect. How can I exclude them in the lua? I have tried:

    false tt("Spirit", "Intellect") 

    but that gives errors. Is there no way to match a rule and not display?

  • #4554

     tt("Strength", "Stamina") and not  tt("Intellect", "Spirit")

  • #4552
    Guild Bank Info, How to delete?

    How do you delete old guild bank info? I have searched the internet, and found nothing that works. Any help would be appreciated.

  • #4547

    Hi,

    is it possible to have an option to take things out of the mail when at the mailbox and the arkinv mailwindow is open? I have lots of stuff in my mailbox all the time and it would be nice to use the arkinv frame to view and retrieve them.

  • #4550

    You mean, instead of the default mailbox view, show it with an ArkInv type window?  Utilizing any rules set for the "Mailbox View"?

    Similar to having settings for Bank, Guild Bank, etc. 

  • #4548
    Quote from Beutju »

    Hi,

    is it possible to have an option to take things out of the mail when at the mailbox and the arkinv mailwindow is open? I have lots of stuff in my mailbox all the time and it would be nice to use the arkinv frame to view and retrieve them.

    I was coming here to post just this! This would be a HUGE help. Sort mail and pull out just what you need.

  • #4544

    Message: ..\AddOns\ArkInventory\ArkInventory.lua line 4036:
       attempt to compare number with nil
    Debug:
       ArkInventory\ArkInventory.lua:4036: SetItemButtonStock()
       ArkInventory\ArkInventory.lua:8314: Frame_Changer_Secondary_Update()
       ArkInventory\ArkInventory.lua:7869: Frame_Changer_Vault_Update()
       ArkInventory\ArkInventory.lua:7509: Frame_Changer_Update()
       ArkInventory\ArkInventory.lua:4606: Frame_Main_DrawThreadStart()
       ArkInventory\ArkInventory.lua:4483: Frame_Main_Draw()
       ArkInventory\ArkInventory.lua:3928: Frame_Main_DrawLocation()
       ArkInventory\ArkInventory.lua:3919: Frame_Main_Generate()
       ArkInventory\ArkInventory.lua:4854: Frame_Main_Show()
       ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:624: ?()
       ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
          ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
       [string "safecall Dispatcher[1]"]:4:
          [string "safecall Dispatcher[1]"]:4
       [C]: ?
       [string "safecall Dispatcher[1]"]:13: ?()
       ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
       Ace3\AceEvent-3.0\AceEvent-3.0.lua:120:
          Ace3\AceEvent-3.0\AceEvent-3.0.lua:119
    Locals:
    None

  • #4541

    I do not know if it is just me, but when comparing an item by shift-clicking it in my bags, I get a drastic reduction in frame rate.  I go from around 100fps to about 6fps.  It is only happening when I compare with an item in arkinventory.  If I disable the addon and compare in bags, I do not get the drop in framerate.  Anyone else experiencing this?  Also, it has only been since patch 5.1, before that, it worked fine.

  • #4543

    there should be some frame rate drop as its running the code 10 times a second when you compare but not to that extent.

    try on a new toon, just have AI loaded, and see how much it drops.  5.1 altered the way stats are displayed so any mod looking for those may cause issues.

  • #4560

    I' m also getting this severity of reduction, even with brand new toons on a brand new computer with a clean install of wow. It is isolated to arkinventory, elvui's bags dont drop it more than a frame or 2.

  • #4540

    First off Kudos to the devs on this addon. I have for the last 3 years and will forevermore refuse to play wow without this addon.

    with that said i am trying to get a little more handy with my organization and such in the game. I am wondering if there is a way to do something already or if not, how difficult it would be to implement it into the addon. What i would like to do is to either add in a custom rule or exception, or just a basic sorting list so that i can designate box 15 to my gearset for my holy pally, and box 14 to the gearset for my ret pally. this way when i pick up new gear and dont hurry to get it into the gearset or separate it from other soulbound/non-soulbound gear, i dont lose the item in the mix. I hope this is just a simple overlook of something you already have implemented. thanks again for the awesome addon.

    edit: very shortly after i wrote this i figured out how to make a custom list and then manually add individual items to that list. this works for what i was wanting to do. again thanks for the great work.

    Last edited by jabajawoolu on 12/18/2012 8:21:52 PM
  • #4542

    create a rule, outfit( "holy" ), place that on bar 15

    create a rule, outfit( "ret" ), place that on bar 14

    or just one rule, outfit( ) as its not like youre wearing both sets at the same time

    note: outfit names ret and holy need to match exactly what yours are called, and theyre case sensitive

  • #4539

    With 3.03.24 I can no longer acces the guildbank. Frame is locked and not movable.

    3x ArkInventory\ArkInventory-3.03.24.lua:4036: attempt to compare number with nil ArkInventory\ArkInventory-3.03.24.lua:4036: in function "SetItemButtonStock" ArkInventory\ArkInventory-3.03.24.lua:8314: in function "Frame_Changer_Secondary_Update" ArkInventory\ArkInventory-3.03.24.lua:7869: in function "Frame_Changer_Vault_Update" ArkInventory\ArkInventory-3.03.24.lua:7509: in function "Frame_Changer_Update" ArkInventory\ArkInventory-3.03.24.lua:4606: in function "Frame_Main_DrawThreadStart" ArkInventory\ArkInventory-3.03.24.lua:4483: in function "Frame_Main_Draw" ArkInventory\ArkInventory-3.03.24.lua:3928: in function "Frame_Main_DrawLocation" ArkInventory\ArkInventory-3.03.24.lua:3919: in function "Frame_Main_Generate" ArkInventory\ArkInventory-3.03.24.lua:4854: in function "Frame_Main_Show" ArkInventory-3.03.24\ArkInventoryStorage.lua:624: in function "?" libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[1]":4: in function <string>:"safecall Dispatcher[1]":4 <in C code> <string>:"safecall Dispatcher[1]":13: in function "?" libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire" AckisRecipeList-2.4.3-7-g83f36f4\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals: nil

    Last edited by martinboy on 12/17/2012 3:45:48 PM
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