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ArkInventory

Bags & Inventory Login to Add Favorites
  • 104 Likes
  • World of Warcraft
  • 36,829 Monthly Downloads
  • Supports: 5.4.7
  • 6,104,550 Total Downloads
  • Updated 03/19/2014
  • Created 12/23/2006
  • 5,553 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.03.33
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About ArkInventory

the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ

the wiki is here http://code.google.com/p/arkinventory/w/list

to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting

to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction

please ensure you have read those before you lodge a ticket at http://code.google.com/p/arkinventory/issues/list


when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.


AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.

Overview:

  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for bag, keyring and bank viewing


Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI is a good idea), eg ArkInventory-3-01-09.lua

------------------------------------------------------------------------
r421 | arkayenro | 2014-03-19 10:38:59 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /tags/3.03.33 (from /trunk:420)

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r420 | arkayenro | 2014-03-19 10:34:32 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /trunk/Locale/itIT.lua
   A /trunk/Locale/ptBR.lua
   D /trunk/Modules/ArkInventoryRulesExample

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r419 | arkayenro | 2014-03-19 10:27:41 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/Locale/deDE.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Locale/esES.lua
   M /trunk/Locale/esMX.lua
   M /trunk/Locale/frFR.lua
   M /trunk/Locale/koKR.lua
   M /trunk/Locale/locale.xml
   M /trunk/Locale/ruRU.lua
   M /trunk/Locale/zhCN.lua
   M /trunk/Locale/zhTW.lua
   M /trunk/Modules/ArkInventoryRules/ArkInventoryRules.lua
   M /trunk/VersionHistory.txt

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r418 | arkayenro | 2014-02-28 04:29:39 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
-
------------------------------------------------------------------------
r417 | arkayenro | 2014-02-28 00:52:47 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
- alpha 20140228
------------------------------------------------------------------------
r416 | arkayenro | 2014-02-28 00:49:26 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryLDB.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/VersionHistory.txt

ArkInventory:
- alpha commit to fix issue with mounts
------------------------------------------------------------------------

Comments

First Previous Page 22 of 283 Next Last
  • #4473

    If you're unfamiliar with code edits then go to http://pastebin.com/dwcskVdZ and copy the contents into Interface\Addons\ArkInventory\ArkInventory.xml. Save the file and log in to WoW.

    You may want to backup the file first.

  • #4476

    This fix worked great!  Thank you very very very very very much! 

    If your computer tried to open the .xml file w/ Internet Explorer (by default)>>>  right click the ArkInventory.xml > open with Wordpad.  Using the RAW Paste Data box on the bottom of Lockslap's link helps alot with Select All/Copy!

    Last edited by Patrontruck on 11/27/2012 7:00:25 PM
  • #4472

    I'm okay with minor coding edits, but can you give the exact names for the items which you removed the NormalTexture lines from? I see NormalTexture in many places and don't want to delete the wrong thing.

  • #4484

    Tip for anybody using Find/Replace to do this, the last entry has a space in it that's not relevant to the code but will trick your Find/Replace into not finding it.

  • #4478

    http://pastebin.com/wKABhspx

    Replace the contents of ArkInventory\ArkInventory.xml with the contents of the link above.

  • #4477

    Thanks!  Worked great

  • #4475

    This seems to work. Thanks.

  • #4474

    There are 3 spots in the ArkInventory.xml file that need to be commented out.. All 3 lines have the same exact statement..

    Seems the game dosen't like the missing file name as a base texture

    Lines to change   240, 428 & 571

    From :  <NormalTexture name="$parentNormalTexture" urgency="5" file="" />

    To:        <!-- 5.1 Temp Fix   <NormalTexture name="$parentNormalTexture" urgency="5" file="" />  -->

     

  • #4470

    I've been trying to debug the green boxes, and I'll post what I've found here in case it can help Ark or anyone else independently working on this.

    In ArkInventory.SetItemButtonTexture, obj:SetTexture is returning 1, meaning that the texture files can still be found. However, the green boxes as of 5.0.4 are a symptom of texture files *not* being found, as explained at http://www.wowpedia.org/Patch_5.0.4/API_changes . It could be a file type mismatch or something.

    However, obj:SetTexture is working in other places, i.e. the TEXTURE_ITEM_QUEST_BANG on unused quest items (did anyone else think that was a native feature, only to just find out that that's an Ark innovation?). So it's not like all the paths are messed up.

  • #4463

    If you type some random text into the search box of the addon, like "asdasd" all the items that don't match that text (which happens to be all items in game) will be tinted a dark green, however, you can now distiniguish the tooltip images of them.

  • #4469

    This is definitly a temporary work around. Thank you for pointing this out!

     

    Mopar

  • #4464
    Quote from Connoro69 »

    If you type some random text into the search box of the addon, like "asdasd" all the items that don't match that text (which happens to be all items in game) will be tinted a dark green, however, you can now distiniguish the tooltip images of them.

    Was just about to post this.  Probably means it's just a highlighting issue with the code then, not a missing texture issue.

  • #4462

    I am also getting the bright green bug in the bags. 

  • #4461

    Guys, give Adibags a try while you wait on arkinventory.

  • #4458

    If it helps the troubleshooting, if you click on an item the tooltip does appear.

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