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ArkInventory

Bags & Inventory Login to Add Favorites
  • 109 Likes
  • World of Warcraft
  • 58,505 Monthly Downloads
  • Supports: 5.4.8
  • 6,243,321 Total Downloads
  • Updated 07/19/2014
  • Created 12/23/2006
  • 5,586 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.03.36
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About ArkInventory

the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ

the wiki is here http://code.google.com/p/arkinventory/w/list

to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting

to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction

please ensure you have read those before you lodge a ticket at http://code.google.com/p/arkinventory/issues/list


when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.


AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.

Overview:

  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for bag, keyring and bank viewing


Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI is a good idea), eg ArkInventory-3-01-09.lua

------------------------------------------------------------------------
r432 | arkayenro | 2014-07-19 15:38:54 +0000 (Sat, 19 Jul 2014) | 8 lines
Changed paths:
   A /tags/3.03.36 (from /trunk:431)

*3.03.36 (20-JUN-2014)*
 * added - ability to select flying mounts as land mounts (mostly for those without the flying skill), disabled by default, accessed via the ldb menu or mount locations main menu
 * added - cross realm support for item counts and money amounts
 * changed - money tooltips now use the item tooltip options to determine which othr characters data is displayed
 * fixed - cosmetic issue when buying bank bag slots and the "buy" text staying there (it now goes away after a refresh)
 * fixed - issue where tooltip option for self only was based on character name and the change to displaying multiple realms meant characters with the same name would all display, its now based on character id
 * fixed - issue where item counts were not being sorted alphabetically

------------------------------------------------------------------------
r431 | arkayenro | 2014-07-19 15:37:01 +0000 (Sat, 19 Jul 2014) | 8 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryCompanion.lua
   M /trunk/ArkInventoryRealms.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/VersionHistory.txt

*3.03.36 (20-JUN-2014)*
 * added - ability to select flying mounts as land mounts (mostly for those without the flying skill), disabled by default, accessed via the ldb menu or mount locations main menu
 * added - cross realm support for item counts and money amounts
 * changed - money tooltips now use the item tooltip options to determine which othr characters data is displayed
 * fixed - cosmetic issue when buying bank bag slots and the "buy" text staying there (it now goes away after a refresh)
 * fixed - issue where tooltip option for self only was based on character name and the change to displaying multiple realms meant characters with the same name would all display, its now based on character id
 * fixed - issue where item counts were not being sorted alphabetically

------------------------------------------------------------------------
r430 | arkayenro | 2014-07-06 00:59:38 +0000 (Sun, 06 Jul 2014) | 2 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventory.xml
   M /trunk/ArkInventoryCompanion.lua
   M /trunk/ArkInventoryExternals.lua
   M /trunk/ArkInventoryLDB.lua
   M /trunk/ArkInventoryMedia.lua
   M /trunk/ArkInventoryMenu.lua
   M /trunk/ArkInventoryMoney.lua
   M /trunk/ArkInventoryPetJournal.lua
   A /trunk/ArkInventoryRealms.lua
   M /trunk/ArkInventoryRestack.lua
   M /trunk/ArkInventoryRules.lua
   M /trunk/ArkInventorySearch.lua
   M /trunk/ArkInventorySearch.xml
   M /trunk/ArkInventoryStaticPopups.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/ArkInventoryTooltip.lua
   M /trunk/ArkInventoryTranslate.lua
   M /trunk/ArkInventoryUpgrades.lua
   M /trunk/Bindings.xml
   M /trunk/Locale/deDE.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Locale/esES.lua
   M /trunk/Locale/esMX.lua
   M /trunk/Locale/frFR.lua
   M /trunk/Locale/itIT.lua
   M /trunk/Locale/koKR.lua
   M /trunk/Locale/locale.xml
   M /trunk/Locale/ptBR.lua
   M /trunk/Locale/ruRU.lua
   M /trunk/Locale/zhCN.lua
   M /trunk/Locale/zhTW.lua
   M /trunk/Modules/ArkInventoryConfig/ArkInventoryConfig.lua
   M /trunk/Modules/ArkInventoryConfig/ArkInventoryConfig.toc
   M /trunk/ReadMe.txt
   M /trunk/VersionHistory.txt
   M /trunk/embeds.xml

ArkInventory:
- alpha only
------------------------------------------------------------------------

Comments

First Previous Page 28 of 286 Next Last
  • #4421

    Since around version 3.03.19 I seem to have an issue with the mount feature. I can't deactivate any mounts anymore.

    For example: if i set a flying mount to "no" in all three categories, it still shows up in th e"flying" category, and also the "unknown" category, and is still used for the random mount function.

  • #4420

    Message: ArkInventory-3.03.20\ArkInventoryStorage.lua:2437: attempt to compare number with nil
    Time: 11/21/12 21:30:00
    Count: 1
    Stack: ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1483: in function `Scan'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1442: in function `ScanLocation'
    Interface\AddOns\ArkInventory\ArkInventory.lua:2281: in function <Interface\AddOns\ArkInventory\ArkInventory.lua:2127>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?
    ...face\AddOns\Archy\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: in function `EnableAddon'
    ...face\AddOns\Archy\Libs\AceAddon-3.0\AceAddon-3.0.lua:636: in function <...face\AddOns\Archy\Libs\AceAddon-3.0\AceAddon-3.0.lua:621>
    [C]: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:299: in function `UIParentLoadAddOn'
    Interface\FrameXML\UIParent.lua:322: in function `CombatLog_LoadUI'
    Interface\FrameXML\UIParent.lua:692: in function <Interface\FrameXML\UIParent.lua:657>

    Locals: <none>

  • #4428

    it looks like the pet api wasnt ready yet, i'll have to add some checks around it to make sure theres actually data coming back.

  • #4419

    I can't get the tootip() function to pickup anything in the "Equipment Sets" line of the tooltip.  Here is the rule I made:

    Attempted Equipment Set Rule

    Last edited by ThufirPriest on 11/20/2012 12:50:16 AM
  • #4427

    try outfit( "OutfitName" ) instead, most likely another mod is adding that text and its not able to be seen.  ai can only scan the base tooltip.

  • #4417

    First of all, thank you for this great addon, I've been using it for a very long time now, it's my favorite bag addon. But there is one thing that has always been missing for me, and that's an option to display an item's level on its icon, maybe including a restriction to only apply this to gear.

    I could not find any alternative to this, the only addon I could find that provides this functionality is !InventoryItemLevels, but this addon only works with the default bags. Any chance an option like this might make it into ArkInventory?

    Last edited by Kezo on 11/18/2012 1:04:57 PM
  • #4426

    maybe, i already do something like this for caged battlepets (their level is in green), i dont think its too hard to add this, default would be disabled and youd have to turn it on

  • #4432

     

    That'd be awesome, thanks!

  • #4416

    Great addon! Thanks for taking the time to make it!

     

     

    Last edited by Mopar2ya on 11/21/2012 10:23:15 AM
  • #4415

    Maybe I'm just so stupid and/or blind, but I have no idea how to setup sorting so tank sets go in one window and healer set goes in another.

    I know how to add an item separately and define it to be a "Tank" item, but it should be possible to just make a rule for itemsets in the default blizz ui right?

    I can't figure out how!

    I love ArkInventory and I use it to the fullest!
    This is my friends UI also using ArkInventory. Greatest addon ever.

    My friends temporary UI 

    Last edited by IRLEETHAX on 11/17/2012 1:30:55 AM
  • #4425

    add a rule, use the code outfit( "OutfitName" ) OutfitName is case sensitive and must match exactly (be it in blizzard, outfitter or item rack)

    once you have the rule just put that onto any bar

  • #4418

    Yes, it seems I can't get the tooltip function to pickup anything from the "Equipment Sets" line in the tooltip.  Please help :)

  • #4424

    go into edit mode and mouseover any item that would normally have that text in it - if its not there then another mod is adding it and i cant see it.

    just use the rule function outfit( "OutfitName" ) instead

  • #4412

    In a mid of a raid with bags closed, and all the day.

     

    Message: ArkInventory-3.03.19\ArkInventoryTooltip.lua:456: Usage: UnitBattlePet("unit")
    Time: 11/15/12 15:40:18
    Count: 9
    Stack: ...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:456: in function <...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:448>
    [C]: ?
    [C]: ?
    [C]: ?
    [C]: in function `SetUnit'
    Interface\FrameXML\UnitFrame.lua:224: in function `UnitFrame_UpdateTooltip'
    Interface\FrameXML\UnitFrame.lua:211: in function <Interface\FrameXML\UnitFrame.lua:198>

    Locals: tooltip = GameTooltip {
    0 = <userdata>
    default = 1
    SetText = <function> defined @Interface\AddOns\Gatherer\Swag\LibSwag.lua:408
    SetBuybackItem = <function> defined =[C]:-1
    shoppingTooltips = <table> {
    }
    SetHyperlinkCompareItem = <function> defined =[C]:-1
    SetMerchantItem = <function> defined =[C]:-1
    SetHyperlink = <function> defined =[C]:-1
    SetTradeSkillItem = <function> defined =[C]:-1
    SetTradeTargetItem = <function> defined =[C]:-1
    comparing = false
    SetTradePlayerItem = <function> defined =[C]:-1
    SetInboxItem = <function> defined =[C]:-1
    SetSendMailItem = <function> defined =[C]:-1
    SetQuestLogItem = <function> defined =[C]:-1
    updateTooltip = 0.039999992400408
    SetInventoryItem = <function> defined =[C]:-1
    SetGuildBankItem = <function> defined =[C]:-1
    ARK_Data = <table> {
    }
    SetLootRollItem = <function> defined =[C]:-1
    SetCurrencyToken = <function> defined =[C]:-1
    SetBackpackToken = <function> defined =[C]:-1
    SetAuctionSellItem = <function> defined =[C]:-1
    SetBagItem = <function> defined =[C]:-1
    SetMerchantCostItem = <function> defined =[C]:-1
    ClearLines = <function> defined @Interface\AddOns\Gatherer\Swag\LibSwag.lua:417
    SetLootItem = <function> defined =[C]:-1
    SetQuestItem = <function> defined =[C]:-1
    SetAuctionItem = <function> defined =[C]:-1
    }
    _ = "Ensalmador de batalla Zar'thik"
    unit = nil
    string = <table> {
    split = <function> defined =[C]:-1
    match = <function> defined =[C]:-1
    gmatch = <function> defined =[C]:-1
    upper = <function> defined =[C]:-1
    gsub = <function> defined =[C]:-1
    format = <function> defined =[C]:-1
    lower = <function> defined =[C]:-1
    sub = <function> defined =[C]:-1
    gfind = <function> defined =[C]:-1
    rep = <function> defined =[C]:-1
    char = <function> defined =[C]:-1
    rtgsub = <function> defined @Interface\FrameXML\RestrictedInfrastructure.lua:610
    join = <function> defined =[C]:-1
    reverse = <function> defined =[C]:-1
    byte = <function> defined =[C]:-1
    trim = <function> defined =[C]:-1
    len = <function> defined =[C]:-1
    find = <function> defined =[C]:-1
    }
    select = <function> defined =[C]:-1

    Last edited by Hide_to on 11/15/2012 10:05:04 AM
  • #4414

    sorry, bad logic on that line, forgot to put the rest of it in brackets.  will fix it when i get home tonight

    you can change line 456 to this if you want to fix it before then

    if unit and ( UnitIsWildBattlePet( unit ) or UnitIsOtherPlayersBattlePet( unit ) or UnitIsBattlePetCompanion( unit ) ) then

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