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ArkInventory

Bags & Inventory Login to Add Favorites
  • 104 Likes
  • World of Warcraft
  • 39,155 Monthly Downloads
  • Supports: 5.4.7
  • 6,104,426 Total Downloads
  • Updated 03/19/2014
  • Created 12/23/2006
  • 5,553 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.03.33
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About ArkInventory

the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ

the wiki is here http://code.google.com/p/arkinventory/w/list

to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting

to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction

please ensure you have read those before you lodge a ticket at http://code.google.com/p/arkinventory/issues/list


when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.


AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.

Overview:

  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for bag, keyring and bank viewing


Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI is a good idea), eg ArkInventory-3-01-09.lua

------------------------------------------------------------------------
r421 | arkayenro | 2014-03-19 10:38:59 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /tags/3.03.33 (from /trunk:420)

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r420 | arkayenro | 2014-03-19 10:34:32 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /trunk/Locale/itIT.lua
   A /trunk/Locale/ptBR.lua
   D /trunk/Modules/ArkInventoryRulesExample

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r419 | arkayenro | 2014-03-19 10:27:41 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/Locale/deDE.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Locale/esES.lua
   M /trunk/Locale/esMX.lua
   M /trunk/Locale/frFR.lua
   M /trunk/Locale/koKR.lua
   M /trunk/Locale/locale.xml
   M /trunk/Locale/ruRU.lua
   M /trunk/Locale/zhCN.lua
   M /trunk/Locale/zhTW.lua
   M /trunk/Modules/ArkInventoryRules/ArkInventoryRules.lua
   M /trunk/VersionHistory.txt

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r418 | arkayenro | 2014-02-28 04:29:39 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
-
------------------------------------------------------------------------
r417 | arkayenro | 2014-02-28 00:52:47 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
- alpha 20140228
------------------------------------------------------------------------
r416 | arkayenro | 2014-02-28 00:49:26 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryLDB.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/VersionHistory.txt

ArkInventory:
- alpha commit to fix issue with mounts
------------------------------------------------------------------------

Comments

First Previous Page 28 of 283 Next Last
  • #4398

    ah, i hadnt realised it locked the entire thing out when you logged into another account on the same battlenet account.  i'll recode it so theyre no longer there as thats not what i though that was for, only having one account i dont notice when these things go screwy

  • #4394

    I was having the same problem when playing with multiple accounts and eventually traced the problem to this line:

    389 function ArkInventory.LDB.Mounts:Update( useMapZone )
    390
    391         if not C_PetJournal.IsJournalUnlocked( ) then return end
    392
    393         local companionType = "MOUNT"
    394
    395         ArkInventory.LDB.Mounts.Cleanup( )
    396
    397         ArkInventory.LDB.Mounts.IsFlyable( useMapZone )

    With that line in place, subsequent accounts were not properly calling the IsFlyable() logic and were locked to ground mounts only.   For now, I have commented out that one line which does not appear to have any drawbacks... (so far at least)

  • #4379

    I love this addon. A guildie I recommended it to said WoW! several times the first day he used it.

    My suggestion is an improvement to the "restack" functionality. The addon does a great job of consolidating items into the appropriate profession (herb/mine/scribe/gem) bag. It would be nice if the empty slots were consolidated. E.g.: bank alt does a restack and the empty slots are consolidated so a couple of bags are now empty and can be swapped out. Or my crafter wants to replace some general purpose questing bags with profession bags. (sigh milling)

    When I use arkinventory, I don't really care where the empty slots are. Except when I change bags. but then I really would prefer to have the empty slots consolidated.

  • #4381

    This functionality already exists.  If you have hidden the "Bag Changer" bar, click on the chest icon at the top of the ArkInventory window.  If you can see the bags at the bottom of the window, just right-click on the one you are wanting to swap out, and select "Empty".  This will attempt to move everything that is in that bag, out, so that it can be swapped.

  • #4378

    Wondering if with the recent changes to how you're handling mounts, I've missed something about how I can turn off some mounts and leave only a couple being randomized between? Even though I have set a bunch of mounts to "no" for ground, flying and water, I'm still having those mounts coming up. They don't move from ground/flying/water to unknown like they used to in the LDB listing.

  • #4387

    simplest method, use the ldb mount object.

    if you dont have that then just open the mounts window, click on the main icon, there should be a menu in there that lets you select which mounts you want to use, you just tick ones you want it to randomly select from.

    the mount list in the config is more for correcting capability errors, ie a flying mount that didnt get tagged as being flying capable

  • #4388

    Sweet! Thank you. All this time, I've been using this function incorrectly and it is so much simpler to do it the right way. Great job on the add on! It's my can't live without.

  • #4372

    I'm getting tired of updating this addon and it not working at all. twice now i update and login to a broken addon.

  • #4375

    OMG, you really dare complaining about bugs on a mod you get for free ? You should be happy that peeople like Arkayenro offer their spare time to develop such great mods which bear a lot of work.

    And last but not least the speed at which Arkayenro replies and fixes things is quite unique in this community.

    So you should be gratefull for the mod and be happy for any bug fixed that you submit and that it usually get fixed real fast instead of complaining.

    Or if you prefer, stop using the mod, WITHOUT complaining ! Or do you really think that somebody is caring if you stop using a mod ? But we all care you help fixing bugs.

    @Arkayenro: Thanks again for your great work, the german translation now works fine

     

  • #4373

    whats broken?  seriously, the mod has got options in it that i myself never use, threyre only there because other people wanted them and i could add them without any issues.

    i can not and will not test every single feature every single release to see if i broke anything (i use it for a couple of days beforehand before releasing it, unless i need to fix something urgently).

    you get the level of support you pay for, and thats all your entitled to, my game time is limited as it is.

    help yourself and stop installing mod updates on day one, its not like you had to update, let others suffer the pain while you sit back and enjoy the benefits.

    you can also help by actually telling me what broke, because until you do i dont actually care because i cant do anything about it anyway.

  • #4369

    I LOVE the new pet quality addition, but when it tells me what the pet is, it semi errors. It'll say

    Battle pet #1: [Creepy Crawly] [Unknown]

    What is the "unknown" supposed to say? It's in red coloured text.

  • #4370

    [unknown] = you do not have this pet, you may want to capture it

    [full] = you cant catch any more of these

  • #4382

    The item count tooltip actually isn't working. I'll uninstall and try a fresh re-install, and get back to you to see if that fixes it.

    EDIT; A fresh reinstall cleared it all up; thanks for mentioning the item count. That's what sparked the decision!

    Last edited by cozzene on 11/8/2012 11:16:11 AM
  • #4377

    it shouldnt be, item counts were working ok for me during pet battles and critter mouseovers.

    what item count tooltip options do you have set?  its possible its a combo of those that i dont use so missed the bug

    Last edited by Arkayenro on 11/8/2012 4:00:58 AM
  • #4376

    It's saying [Unknown] on pets I do have. (Especially after seeing that nasty rant up there, I appreciate you getting back to me.)

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