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ArkInventory

Bags & Inventory Login to Add Favorites
  • 104 Likes
  • World of Warcraft
  • 38,877 Monthly Downloads
  • Supports: 5.4.7
  • 6,104,148 Total Downloads
  • Updated 03/19/2014
  • Created 12/23/2006
  • 5,553 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.03.33
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About ArkInventory

the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ

the wiki is here http://code.google.com/p/arkinventory/w/list

to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting

to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction

please ensure you have read those before you lodge a ticket at http://code.google.com/p/arkinventory/issues/list


when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.


AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.

Overview:

  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for bag, keyring and bank viewing


Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI is a good idea), eg ArkInventory-3-01-09.lua

------------------------------------------------------------------------
r421 | arkayenro | 2014-03-19 10:38:59 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /tags/3.03.33 (from /trunk:420)

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r420 | arkayenro | 2014-03-19 10:34:32 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /trunk/Locale/itIT.lua
   A /trunk/Locale/ptBR.lua
   D /trunk/Modules/ArkInventoryRulesExample

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r419 | arkayenro | 2014-03-19 10:27:41 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/Locale/deDE.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Locale/esES.lua
   M /trunk/Locale/esMX.lua
   M /trunk/Locale/frFR.lua
   M /trunk/Locale/koKR.lua
   M /trunk/Locale/locale.xml
   M /trunk/Locale/ruRU.lua
   M /trunk/Locale/zhCN.lua
   M /trunk/Locale/zhTW.lua
   M /trunk/Modules/ArkInventoryRules/ArkInventoryRules.lua
   M /trunk/VersionHistory.txt

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r418 | arkayenro | 2014-02-28 04:29:39 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
-
------------------------------------------------------------------------
r417 | arkayenro | 2014-02-28 00:52:47 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
- alpha 20140228
------------------------------------------------------------------------
r416 | arkayenro | 2014-02-28 00:49:26 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryLDB.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/VersionHistory.txt

ArkInventory:
- alpha commit to fix issue with mounts
------------------------------------------------------------------------

Comments

First Previous Page 29 of 283 Next Last
  • #4368

    I'm getting the following error every time I log in to every character on only one server.  I have characters on other servers, and don't get the errors on those.

     

    Error occured in: Global
    Count: 1
    Message: ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua line 3407:
    code failure: uncoded class [token] for object |Htoken:Justice Points:..\Icons\pvecurrency-justice|h[Justice Points]|h
    Debug:
    [C]: ?
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:3407: ObjectIDInternal()
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:2702: ScanChanged()
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:2537: ScanCurrency()
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1481: Scan()
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1432: ScanLocation()
    ArkInventory\ArkInventory.lua:2276:
    ArkInventory\ArkInventory.lua:2122
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9:
    [string "safecall Dispatcher[1]"]:5
    (tail call): ?
    ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
    ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:636:
    ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:621
    [C]: LoadAddOn()
    ..\FrameXML\UIParent.lua:299: UIParentLoadAddOn()
    ..\FrameXML\UIParent.lua:322: CombatLog_LoadUI()
    ..\FrameXML\UIParent.lua:692:
    ..\FrameXML\UIParent.lua:657

  • #4374

    login to the problematic toon, open the bag window,  click on the switch toons icon, select the current  toon, select erase all data.

    reload your ui and it should be ok

  • #4366

    What happend to Items count? :(

    It's not working as of today :(

     

  • #4363

    Hi,

    i get an error while opening void chamber

    Trace lua : 

    10x ArkInventory-3.03.17\ArkInventoryStorage.lua:2759: attempt to compare number with nil
    ArkInventory-3.03.17\ArkInventoryStorage.lua:2759: in function "ScanCleanup"
    ArkInventory-3.03.17\ArkInventoryStorage.lua:2658: in function "ScanVoidStorage"
    ArkInventory\ArkInventory-3.03.17.lua:8557: in function <ArkInventory\ArkInventory.lua:8548>
    <in C code>
    <in C code>
    FrameXML\UIParent.lua:1738: in function "SetUIPanel"
    FrameXML\UIParent.lua:1559: in function "ShowUIPanel"
    FrameXML\UIParent.lua:1469: in function <FrameXML\UIParent.lua:1465>
    <in C code>
    FrameXML\UIParent.lua:2179: in function <FrameXML\UIParent.lua:2167>
    <in C code>
    Blizzard_VoidStorageUI\Blizzard_VoidStorageUI-1.0.lua:16: in function "VoidStorageFrame_Show"
    FrameXML\UIParent.lua:1254: in function <FrameXML\UIParent.lua:657>
    <in C code>
    <string>:"TURNORACTION":4: in function <string>:"TURNORACTION":1

    Locals:
    blizzard_id = 1501
    loc_id = 13
    bag_id = 1
    cp = <table> {
    monitor = <table> {}
    info = <table> {}
    erasesilent = false
    display = <table> {}
    save = <table> {}
    control = <table> {}
    location = <table> {}
    }
    bag = <table> {
    type = 24
    count = 80
    slot = <table> {}
    status = -3
    empty = 80
    }
    CanUseVoidStorage = <func> =[C]:-1

  • #4365

    will be fixed next release.

    youll have to go into the config > control > void storage and untick the monitor option to stop it from scanning the void storage and generating the error

  • #4362

    So just why is an inventory addon spelunking into the realm of pet battles?

  • #4364

    i just added the opponent links because it was simpler than writing a whole new mod and i had to add most of the code in any way to handle battlepet storage and tooltips.

  • #4371

    custom battlepet tooltip (in config > tooltip) and item counts on critter tooltips (thats just the generic add item counts option)

    i dont touch the actual petbattle ui in any way though

    Last edited by Arkayenro on 11/7/2012 8:15:15 PM
  • #4367

    Aha, I wondered about that.  It's getting to the point that so many addons are overlapping functionality and I'm seeing odd conflicts that are getting hard to track down.

    For example, several addons are injecting info into tooltips, doing things during pet battles etc.

    I'll have to disable some and see just what's going on with the tooltips you mentioned.  You've also traditionally had a lot of configurability, so I'll check to see if there's anything pet-related.

  • #4352

    theres a bug in the item count code, which ill fix when i get home from work (about 10 hours)

    to get around it go into the config and under tooltip item counts tick the options to display all toons (not just me) and both factions, that should allow it to bypass the bad code.

    i think theres another issue to do with translation for some languages but im still working on that one.

  • #4360
    Quote from Arkayenro »

    i think theres another issue to do with translation for some languages but im still working on that one.

    Yes, that's right, arkinventory aborts for me on the german translation. I reverted to th eprevious version of AI as this results in not properly categorized bags.

    Thanks for this great mod !

  • #4361

    the german client had one of the string constants i use in a different format to every other language which is why it only broke for you.

  • #4359

    I generally have all toons showing but not all factions. I've changed that part so that in Display/tooltips/item counts: enabled, guild bank, show tabs; are the only things checked.

    That seems to have helped. Thanks for the work around.

  • #4357

    I agree with striker3. Never knew how much I rely on this feature until it broke. You, good sir/fair ma'am, are awesome. Thank you for the quick update and workaround!

  • #4358

    I'm in agreement with striker3 and techkyle. I didn't even know which addon did it. All I knew was that I used that information on a regular basis for decision-making. This addon is one of my few cant-live-without addons.

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