Get an Epic Experience with Premium

ArkInventory

Bags & Inventory Login to Add Favorites
  • 104 Likes
  • World of Warcraft
  • 66,209 Monthly Downloads
  • Supports: 5.4.7
  • 6,099,417 Total Downloads
  • Updated 03/19/2014
  • Created 12/23/2006
  • 5,550 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.03.33
or
Support development! **
Donate

About ArkInventory

the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ

the wiki is here http://code.google.com/p/arkinventory/w/list

to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting

to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction

please ensure you have read those before you lodge a ticket at http://code.google.com/p/arkinventory/issues/list


when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.


AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.

Overview:

  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for bag, keyring and bank viewing


Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI is a good idea), eg ArkInventory-3-01-09.lua

------------------------------------------------------------------------
r421 | arkayenro | 2014-03-19 10:38:59 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /tags/3.03.33 (from /trunk:420)

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r420 | arkayenro | 2014-03-19 10:34:32 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /trunk/Locale/itIT.lua
   A /trunk/Locale/ptBR.lua
   D /trunk/Modules/ArkInventoryRulesExample

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r419 | arkayenro | 2014-03-19 10:27:41 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/Locale/deDE.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Locale/esES.lua
   M /trunk/Locale/esMX.lua
   M /trunk/Locale/frFR.lua
   M /trunk/Locale/koKR.lua
   M /trunk/Locale/locale.xml
   M /trunk/Locale/ruRU.lua
   M /trunk/Locale/zhCN.lua
   M /trunk/Locale/zhTW.lua
   M /trunk/Modules/ArkInventoryRules/ArkInventoryRules.lua
   M /trunk/VersionHistory.txt

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r418 | arkayenro | 2014-02-28 04:29:39 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
-
------------------------------------------------------------------------
r417 | arkayenro | 2014-02-28 00:52:47 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
- alpha 20140228
------------------------------------------------------------------------
r416 | arkayenro | 2014-02-28 00:49:26 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryLDB.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/VersionHistory.txt

ArkInventory:
- alpha commit to fix issue with mounts
------------------------------------------------------------------------

Comments

First Previous Page 32 of 283 Next Last
  • #4338

    In the game, hit Escape and go to Interface. Click the AddOns tab and select Arkinventory and Config. It should bring up the configurations for Arkinventory. Click on "Controls" on the left hand side and then you can click any tab you want (Guild Bank tab for instance) and Uncheck the box that says "Override"

  • #4327

    Menu -> Options -> Usage -> Guildbank: Uncheck "Replace Blizzard Interface"

    I'm using a german client, so I don't know if all my translations are correct. 

    (German: Menü -> Einstellungen -> Verwendung -> Gildenbank: Häkchen bei "Blizzard Interface austauschen" entfernen)

  • #4320

    Hi,

     

    I logged onto my horde alt (my only toon that is not on my main realm), and saw that the LDB plugin for ArkInv money was showing my horde toon's guild name but with the amount of money my main guild bank has. It would only update if I actually interacted with the guild bank vault for my horde toon's guild.

  • #4313

    Hi Arkayenro,

    The broker mount randomizer keeps forgetting the new MoP mounts.  I'm able to re-select them and get them to cast, but logging out causes all the MoP mounts to be forgotten.

    Is there any way to fix this?  Or is the problem in my own config?

    Thanks

  • #4318

    its not you, its me :)

    i fixed it in my code (im getting the info from the bblizzard api now) and thought id uploaded, but obviously not.  got sidetracked fixing up mounts and pets (still needs some polishing)

    i'll upload 16 tonight as what im up to is decent enough (i'll just lock the changer window in the pets location hidden as its not really ready - its a quick replacement for the battlepet slots)

  • #4348

    16 Fixed it, thanks.  And I don't see any of the errors others are reporting.

  • #4312

    Anyway to sort the items in one group by auction prices?Maybe some support for "trade skill master" suite? thx

    Last edited by yjcjh on 11/4/2012 11:16:42 AM
  • #4317

    right now no, i'd have to look into how easy it is to get item prices out of the other mod (which i currently dont use)

  • #4319

    Here is a part of lua I copy from an addon called"LilSparkysWorkshop"which can show  material auction prices  in tradeskill window,It support many aucton addons ,such as  "trade skill master","auctoneer"...

    I think maybe useful for you

    "

    local function AuctionMarketPrice(itemID)
    local marketValue, currentQuantity, lastScan, seen, minBuyout = TSMAPI:GetData("market", itemID)
    return marketValue, seen
    end

    local function AuctionMinBuyout(itemID)
    local marketValue, currentQuantity, lastScan, seen, minBuyout = TSMAPI:GetData("market", itemID)
    if currentQuantity ~= nil and currentQuantity > 0 then
    return minBuyout, currentQuantity
    else
    return marketValue, seen
    end
    end

    local function Init()
    -- LSW:ChatMessage("LilSparky's Workshop adding TradeSkillMaster support")

    LSW:RegisterAlgorithm("TradeSkillMaster - Market Value", AuctionMarketPrice)
    LSW:RegisterAlgorithm("TradeSkillMaster - Min. Buyout", AuctionMinBuyout)
    end


    local function Test(index)
    if TSMAPI then
    return true
    end

    return false
    end

    LSW:RegisterPricingSupport("TradeSkillMaster", Test, Init)
    end"

     

     

  • #4311
    ArkInventory: Single Item Totals

    not sure if anyone has ever asked for this, but it sure would make my life easier...

    Right now, if I have 200 rough stone, it takes up 10 spots on the screen, which in turn is a real estate pig.

    Is there a way I can see only 1 item with 200 instead10 with 20 each.  I realize that you can't change the physical stack cap in game, but in the inventory/bag app it should be relaitvely easy?

    Regardless, I have been using this addon for as long as I can remember.  Its great, it gives the kind of categorization functionality I like, so thank you.

    Diar - Sen'Jin

    '' 

  • #4316

    unfortunately no, ai uses direct mapping and hands off all of  the processing to the underlying blizzard code.

    if i had to virtualise the items i'd need to write a whole bunch of intermediary code.  possible but it would take a long time to get it working.

  • #4310

    I am trying to use ArkInventory and I keep getting the following Message:

    "failsafe kicked in - aborting arkinventory translations due to an error of some sort"

    Is there anything I can do to fix this? I really miss Arkinventory! my bags are a mess!!!!!! :( 

    I have Version 3.03.15

  • #4314

    rename your arkinventory saved variables and then start wow, see if the issue is still there - translation errors are usually the game being exceedingly slow returning tooltip data but its possible the saved variables is corrupt.

    if it still gives you errors on the new sv file then its the game, if not then it was the sv file - you can mail it to me and ill try to save your config.

    if you have a backup you can restore that instead (yeah i know)

  • #4301

    I am trying to get bag/category names to show up. I go to config->settings->bags->bars->name and check show, and I can see the space being generated on top of the bars/categories for where the name should fit, but I see no bar titles. What am I doing wrong?

    Last edited by discombobulated on 10/31/2012 3:56:43 PM
  • #4307

    you named the bars?  ie in config mode when you click on a bar number does the name entry have text in it?

  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

The Sandbox: Godly Giveaway