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ArkInventory

Bags & Inventory Login to Add Favorites
  • 104 Likes
  • World of Warcraft
  • 35,163 Monthly Downloads
  • Supports: 5.4.7
  • 6,105,341 Total Downloads
  • Updated 03/19/2014
  • Created 12/23/2006
  • 5,554 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.03.33
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About ArkInventory

the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ

the wiki is here http://code.google.com/p/arkinventory/w/list

to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting

to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction

please ensure you have read those before you lodge a ticket at http://code.google.com/p/arkinventory/issues/list


when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.


AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.

Overview:

  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for bag, keyring and bank viewing


Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI is a good idea), eg ArkInventory-3-01-09.lua

------------------------------------------------------------------------
r421 | arkayenro | 2014-03-19 10:38:59 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /tags/3.03.33 (from /trunk:420)

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r420 | arkayenro | 2014-03-19 10:34:32 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /trunk/Locale/itIT.lua
   A /trunk/Locale/ptBR.lua
   D /trunk/Modules/ArkInventoryRulesExample

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r419 | arkayenro | 2014-03-19 10:27:41 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/Locale/deDE.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Locale/esES.lua
   M /trunk/Locale/esMX.lua
   M /trunk/Locale/frFR.lua
   M /trunk/Locale/koKR.lua
   M /trunk/Locale/locale.xml
   M /trunk/Locale/ruRU.lua
   M /trunk/Locale/zhCN.lua
   M /trunk/Locale/zhTW.lua
   M /trunk/Modules/ArkInventoryRules/ArkInventoryRules.lua
   M /trunk/VersionHistory.txt

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r418 | arkayenro | 2014-02-28 04:29:39 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
-
------------------------------------------------------------------------
r417 | arkayenro | 2014-02-28 00:52:47 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
- alpha 20140228
------------------------------------------------------------------------
r416 | arkayenro | 2014-02-28 00:49:26 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryLDB.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/VersionHistory.txt

ArkInventory:
- alpha commit to fix issue with mounts
------------------------------------------------------------------------

Comments

First Previous Page 34 of 283 Next Last
  • #4286

    So it's been working great but all of the sudden the addon seems to have forgotten all my rules and sorting set ups. This is really annoying cause I may as well have the default bags as it stands. I haven't deleted any settings, haven't done anything that I can think of that should cause this. I have the most up todate version and have for a while.

  • #4285

    Any chance you'll be including a void storage module soon?

  • #4292

    void storage is there, just view only, im not sure but i think i left it that way for a reason

  • #4284

    Love the addon, been using it for years, but recently found it couses some problems with my UI. Most noticly it stops showing text in chat window after some characters appear in text - usualy after: č, ć, ž. Text is still there it just doesn't show

  • #4291

    probably a font issue, you may want to try another font or use one of your own (via sharedmedia)

  • #4281

    Date: 2012-10-07 21:45:01
    ID: 94
    Error occured in: Global
    Count: 7
    Message: ...erface\AddOns\ArkInventory\ArkInventoryTranslate.lua line 315:
       attempt to index field 'db' (a nil value)
    Debug:
       [string "*:OnLoad"]:6:
          [string "*:OnLoad"]:1
       [C]: ?
       ...erface\AddOns\ArkInventory\ArkInventoryTranslate.lua:315:
          ...erface\AddOns\ArkInventory\ArkInventoryTranslate.lua:297
    Locals:
    None

    Last edited by Arkayenro on 10/24/2012 3:34:32 AM
  • #4280

    Getting an error when trying to remove a talent (one of those "you may disable this addon" errors):

     

    2x [ADDON_ACTION_FORBIDDEN] AddOn "ArkInventory" tried to call the protected function "RemoveTalent()".
    !BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
    <in C code>
    Blizzard_TalentUI\Blizzard_TalentUI.lua:27: in function "OnAccept"
    FrameXML\StaticPopup.lua:3827: in function "StaticPopup_OnClick"
    <string>:"*:OnClick":1: in function <string>:"*:OnClick":1

    Locals:
    nil

  • #4278

    I've been having some issues with Arkinventory recently, which sometimes even results in wow crashing with a fatal error (The type that has the fault log auto sent to Blizzard). I use bugsack, and I will include the non crash errors.These occur when in edit mode and assigning items to categories (custom or otherwise)

    29x ArkInventory\ArkInventory-3.03.15.lua:3168: attempt to call field "CategoryLocationGet" (a nil value)
    ArkInventory\ArkInventory-3.03.15.lua:3168: in function "CategoryBarHasEntries"
    ArkInventory-3.03.15\ArkInventoryMenu.lua:259: in function <ArkInventory\ArkInventoryMenu.lua:188>
    ArkInventory-3.03.15\Libs\ArkDewdrop\ArkDewdrop-3.0-2.lua:1886: in function <ArkInventory\Libs\ArkDewdrop\ArkDewdrop-3.0.lua:1835>
    ArkInventory-3.03.15\Libs\ArkDewdrop\ArkDewdrop-3.0-2.lua:2763: in function <ArkInventory\Libs\ArkDewdrop\ArkDewdrop-3.0.lua:2729>
    ArkInventory-3.03.15\Libs\ArkDewdrop\ArkDewdrop-3.0-2.lua:2982: in function "Open"
    ArkInventory-3.03.15\ArkInventoryMenu.lua:185: in function "MenuBarOpen"
    <string>:"*:OnMouseUp":1: in function <string>:"*:OnMouseUp":1

    Locals:
    level = 1
    value = nil
    has_entries = false
    (for generator) = <func> =[C]:-1
    (for state) = <table> {
     1 = "SYSTEM"
     2 = "CONSUMABLE"
     3 = "TRADEGOODS"
     4 = "SKILL"
     5 = "CLASS"
     6 = "EMPTY"
     7 = "CUSTOM"
     8 = "RULE"
    }
    (for control) = 1
    _ = 1
    v = "SYSTEM"
    string = <table> {
     split = <func> =[C]:-1
     match = <func> =[C]:-1
     gmatch = <func> =[C]:-1
     upper = <func> =[C]:-1
     gsub = <func> =[C]:-1
     format = <func> =[C]:-1
     lower = <func> =[C]:-1
     sub = <func> =[C]:-1
     gfind = <func> =[C]:-1
     rep = <func> =[C]:-1
     char = <func> =[C]:-1
     rtgsub = <func> @FrameXML\RestrictedInfrastructure.lua:610
     join = <func> =[C]:-1
     reverse = <func> =[C]:-1
     byte = <func> =[C]:-1
     trim = <func> =[C]:-1
     len = <func> =[C]:-1
     find = <func> =[C]:-1
    }
    bar_id = 3
    bar_name = ""
    loc_id = 1
    sid = 9998
    sid_def = 9997
    category = <table> {
     type = <table> {}
    }

  • #4274

    Love the Addon, been using it for years, but one thing that bugs me is the Guild Bank,

    Is there a way to move the "withdraw", Deposit" buttons onto another line, The Guild money on this line obstructs the Tabs, 7 and 8th depending on how wide you have made you bags/bank/guildbank.

     

    Thanks in advanced

  • #4273

    When I assign the category System > Equpitment (Not Soulbound) to a bar, it moves all equiptment both BOEs and soulbound items into the bar. Is this a bug or am I doing something wrong? I would really like to be able to separate BOEs so that I can mail them to an alt for DE'ing or whatever. It would be nice to have my BOEs and soulbound items separted. Any help is much appreciated. Thanks! =)

  • #4282

    That's actually weird as I have the same setup (only I have a category for soulbound items that allows me to quickly sell useless quests rewards) and it works just fine. Did you try to reload the UI after setting it up or maybe assign soulbound items to another category?

     

     Hope you can get it to work Laughing

  • #4279

    I just had this happen to me.

  • #4270

    No sure if it's possible or not...

    But I'd like to give an idea, is there a way to make it so that the bags auto arrange similar items near each other?

    One of the things that bothers me the most, is seeing a stack of copper bars, bronze bars then another copper bar...

    And sometimes, even if I arrange them right, when I refresh my tabs they screw up again.
    Is there an option for that already (and I'm failing to see it?) or is it possible to include in the future?

    The idea would be that ArkInventory would organize all similar items near each other...

  • #4271

    Click on the cog wheel for Edit Mode, then click on a numbered section.  Under Sort Method choose Current.  You'll see Config at the bottom.  Use the available sorting methods, or add your own and play with the options. 

  • #4272

    You are my hero...

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