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ArkInventory

Bags & Inventory Login to Add Favorites
  • 104 Likes
  • World of Warcraft
  • 38,618 Monthly Downloads
  • Supports: 5.4.7
  • 6,103,889 Total Downloads
  • Updated 03/19/2014
  • Created 12/23/2006
  • 5,553 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.03.33
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About ArkInventory

the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ

the wiki is here http://code.google.com/p/arkinventory/w/list

to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting

to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction

please ensure you have read those before you lodge a ticket at http://code.google.com/p/arkinventory/issues/list


when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.


AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.

Overview:

  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for bag, keyring and bank viewing


Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI is a good idea), eg ArkInventory-3-01-09.lua

------------------------------------------------------------------------
r421 | arkayenro | 2014-03-19 10:38:59 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /tags/3.03.33 (from /trunk:420)

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r420 | arkayenro | 2014-03-19 10:34:32 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /trunk/Locale/itIT.lua
   A /trunk/Locale/ptBR.lua
   D /trunk/Modules/ArkInventoryRulesExample

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r419 | arkayenro | 2014-03-19 10:27:41 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/Locale/deDE.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Locale/esES.lua
   M /trunk/Locale/esMX.lua
   M /trunk/Locale/frFR.lua
   M /trunk/Locale/koKR.lua
   M /trunk/Locale/locale.xml
   M /trunk/Locale/ruRU.lua
   M /trunk/Locale/zhCN.lua
   M /trunk/Locale/zhTW.lua
   M /trunk/Modules/ArkInventoryRules/ArkInventoryRules.lua
   M /trunk/VersionHistory.txt

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r418 | arkayenro | 2014-02-28 04:29:39 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
-
------------------------------------------------------------------------
r417 | arkayenro | 2014-02-28 00:52:47 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
- alpha 20140228
------------------------------------------------------------------------
r416 | arkayenro | 2014-02-28 00:49:26 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryLDB.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/VersionHistory.txt

ArkInventory:
- alpha commit to fix issue with mounts
------------------------------------------------------------------------

Comments

First Previous Page 39 of 283 Next Last
  • #4205

    3.03.12 broke the addon for me. Does not work at all .

  • #4202

    From ArkInventory's WoWAce Page: if you are getting token errors with 3.03.11 try upgrading to 3.03.12

    if that still has errors then copy the line below into your chat window and then press enter.

      1. /run ArkInventory.EraseSavedData( nil, ArkInventory.Const.Location.Token )##

    both versions should have wiped your token data completely during the upgrade, not sure why it didnt for some people.

    Last edited by Lockslap on 9/26/2012 2:02:39 PM
  • #4204

    Well, the fix worked for me. Thanks for the info.

  • #4203

    In the process of trying this now - best to note that the two hashes at the end shouldn't be there, though... 

    /run ArkInventory.EraseSavedData( nil, ArkInventory.Const.Location.Token )

    is what you should use

    EDIT: Ran the above in a chat window, exited and logged back in - bags now appearing and everything looks much, much better!
    Last edited by sayling on 9/26/2012 2:15:53 PM
  • #4201
    Re: ArkInventory config screen

    Any ideas on how to get the config screen back?  I can't get it from the blizzard interface screen nor from the slash command /ai config.

    Last edited by dreamer31680 on 9/26/2012 1:56:10 PM
  • #4200

    doesnt work at all, I get no errors, it just doesnt load, even the config window, like its not even there, downgrading till it works again.

  • #4199

    So we had this same problem. A fix for right now is to go back to : 3.03.10 -- that's a downgrade but it works... Good luck!! 

  • #4198

    AFTER UPDATE I GET THIS ERROR

     

    Date: 2012-09-26 19:00:02
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua line 3300:
       code failure: uncoded class [token] for object |Htoken:Gerechtigkeitspunkte:..\Icons\pvecurrency-justice|h[Gerechtigkeitspunkte]|h
    Debug:
       [C]: ?
       ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:3300: ObjectIDInternal()
       ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:2600: ScanChanged()
       ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:2421: ScanCurrency()
       ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1340: Scan()
       ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1291: ScanLocation()
       ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:50: EraseSavedData()
       ...terface\AddOns\ArkInventory\ArkInventoryUpgrades.lua:720: ConvertOldOptions()
       ArkInventory\ArkInventory.lua:2090:
          ArkInventory\ArkInventory.lua:2084
       (tail call): ?
       [C]: ?
       [string "safecall Dispatcher[1]"]:9:
          [string "safecall Dispatcher[1]"]:5
       (tail call): ?
       Ace3\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon()
       Ace3\AceAddon-3.0\AceAddon-3.0.lua:636:
          Ace3\AceAddon-3.0\AceAddon-3.0.lua:621
       [C]: LoadAddOn()
       ..\FrameXML\UIParent.lua:299: UIParentLoadAddOn()
       ..\FrameXML\UIParent.lua:322: CombatLog_LoadUI()
       ..\FrameXML\UIParent.lua:692:
          ..\FrameXML\UIParent.lua:657
    Locals:
    None

  • #4197

    I just updated to 3.03.12-nolib and entered the game. BugSack tracked 93 unique lua errors on load, and ArkInv then says "failsafe kicked in". It won't even let me enter that line of code from above since the mod itself shuts down before I can do anything.

  • #4196
    always error

    1x ArkInventory\ArkInventory-3.03.12.lua:3058: script ran too long ArkInventory\ArkInventory-3.03.12.lua:3058: in function "CategoryCodeJoin" ArkInventory\ArkInventory-3.03.12.lua:3030: in function "CategoryGenerate" ArkInventory\ArkInventory-3.03.12.lua:3784: in function "ItemCacheClear" ArkInventory-3.03.12\ArkInventoryStorage.lua:2593: in function "ScanChanged" ArkInventory-3.03.12\ArkInventoryStorage.lua:2314: in function "ScanBattlePet" ArkInventory-3.03.12\ArkInventoryStorage.lua:1332: in function "Scan" ArkInventory-3.03.12\ArkInventoryStorage.lua:1291: in function "ScanLocation" ArkInventory-3.03.12\ArkInventoryTranslate.lua:356: in function <ArkInventory\ArkInventoryTranslate.lua:297>

    Locals: categories = <table> {  CUSTOM = <table> {}  CONSUMABLE = <table> {}  CLASS = <table> {}  SKILL = <table> {}  TRADEGOODS = <table> {}  RULE = <table> {}  SYSTEM = <table> {}  EMPTY = <table> {} } (for generator) = <func> =[C]:-1 (for state) = <table> {  CUSTOM = <table> {}  CONSUMABLE = <table> {}  CLASS = <table> {}  SKILL = <table> {}  TRADEGOODS = <table> {}  RULE = <table> {}  SYSTEM = <table> {}  EMPTY = <table> {} } (for control) = "CONSUMABLE" tn = "CONSUMABLE" d = <table> {  440 = <table> {}  433 = <table> {}  435 = <table> {}  430 = <table> {}  431 = <table> {}  417 = <table> {}  418 = <table> {}  404 = <table> {}  420 = <table> {}  436 = <table> {}  437 = <table> {}  432 = <table> {}  424 = <table> {}  419 = <table> {} } (for generator) = <func> =[C]:-1 (for state) = <table> {  440 = <table> {}  433 = <table> {}  435 = <table> {}  430 = <table> {}  431 = <table> {}  417 = <table> {}  418 = <table> {}  404 = <table> {}  420 = <table> {}  436 = <table> {}  437 = <table> {}  432 = <table> {}  424 = <table> {}  419 = <table> {} } (for control) = 419 k = 419 v = <table> {  id = "CONSUMABLE_POTION_MANA"  text = "Mana (Potion/Gem)" } system = "CONSUMABLE_POTION_MANA" order = 0 name = "Mana (Potion/Gem)" cat_id = nil cat_type = 1 cat_code = 419 table = <table> {  setn = <func> =[C]:-1  insert = <func> =[C]:-1  getn = <func> =[C]:-1  foreachi = <func> =[C]:-1  maxn = <func> =[C]:-1  foreach = <func> =[C]:-1  concat = <func> =[C]:-1  removemulti = <func> =[C]:-1  sort = <func> =[C]:-1  wipe = <func> =[C]:-1  remove = <func> =[C]:-1 } pairs = <func> =[C]:-1 string = <table> {  split = <func> =[C]:-1  match = <func> =[C]:-1  gmatch = <func> =[C]:-1  upper = <func> =[C]:-1  gsub = <func> =[C]:-1  format = <func> =[C]:-1  lower = <func> =[C]:-1  sub = <func> =[C]:-1  gfind = <func> =[C]:-1  rep = <func> =[C]:-1  char = <func> =[C]:-1  rtgsub = <func> @FrameXML\RestrictedInfrastructure.lua:610  join = <func> =[C]:-1  reverse = <func> =[C]:-1  byte = <func> =[C]:-1  trim = <func> =[C]:-1  len = <func> =[C]:-1  find = <func> =[C]:-1 } type = <func> =[C]:-1

  • #4195

    Hi!

    I've written   /run ArkInventory.EraseSavedData( nil, ArkInventory.Const.Location.Token ) but it doesn't work... The configuration doesn't work too.

    EDIT: Ten minutes have passed and it works!!!!

    Last edited by MireiaMia on 9/26/2012 11:44:43 AM
  • #4194
    new verson dont work..

    2x ArkInventory-3.03.12\ArkInventoryStorage.lua:3300: code failure: uncoded class [token] for object [Encomio di Tol Barad] <in C code> ArkInventory-3.03.12\ArkInventoryStorage.lua:3300: in function "ObjectIDInternal" ArkInventory-3.03.12\ArkInventoryStorage.lua:2600: in function "ScanChanged" ArkInventory-3.03.12\ArkInventoryStorage.lua:2421: in function "ScanCurrency" ArkInventory-3.03.12\ArkInventoryStorage.lua:1340: in function "Scan" ArkInventory-3.03.12\ArkInventoryStorage.lua:1291: in function "ScanLocation" ArkInventory-3.03.12\ArkInventoryStorage.lua:50: in function "EraseSavedData" ArkInventory-3.03.12\ArkInventoryUpgrades.lua:720: in function "ConvertOldOptions" ArkInventory\ArkInventory-3.03.12.lua:2090: in function <ArkInventory\ArkInventory.lua:2084> (tail call): ? <in C code> <string>:"safecall Dispatcher[1]":9: in function <string>:"safecall Dispatcher[1]":5 (tail call): ? Ace3-r1066\AceAddon-3.0\AceAddon-3.0-11.lua:543: in function "EnableAddon" Ace3-r1066\AceAddon-3.0\AceAddon-3.0-11.lua:636: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:621> <in C code> FrameXML\UIParent.lua:299: in function "UIParentLoadAddOn" FrameXML\UIParent.lua:322: in function "CombatLog_LoadUI" FrameXML\UIParent.lua:692: in function <FrameXML\UIParent.lua:657>

    Locals: nil

    need help pls ...with old version all work...

  • #4192

    Tried using

    /run ArkInventory.EraseSavedData( nil, ArkInventory.Const.Location.Token )

    and this is the error I got.

     

    Date: 2012-09-26 09:07:20
    ID: 2
    Error occured in: Global
    Count: 1
    Message: [string "ArkInventory.EraseSavedData( nil, ArkInvent..."] line 1:
       attempt to index global 'ArkInventory' (a nil value)
    Debug:
       [C]: ?
       [string "ArkInventory.EraseSavedData( nil, ArkInvent..."]:1: in main chunk
       [C]: RunScript()
       ..\FrameXML\ChatFrame.lua:2131: ?()
       ..\FrameXML\ChatFrame.lua:4358:
          ..\FrameXML\ChatFrame.lua:4304
       [C]: ChatEdit_ParseText()
       ..\FrameXML\ChatFrame.lua:4052:
          ..\FrameXML\ChatFrame.lua:4051
       [C]: ChatEdit_SendText()
       ..\FrameXML\ChatFrame.lua:4091: ChatEdit_OnEnterPressed()
       [string "*:OnEnterPressed"]:1:
          [string "*:OnEnterPressed"]:1


  • #4190
    Issues with 3.03.12

    I updated ArkInventory (to 3.03.12) this morning and found that I had the following issues:

    * Bags were no longer being overridden by default ("b" toggled stock bags rather than AI bags)

    * If I went into /ai config and unchecked+rechecked "override" for bags, the first problem was fixed but then mailboxes no longer worked (clicking on a mailbox did nothing)

    Reverting back to 3.0.10 fixes it.

  • #4189

    I got the error as many got below, and ArkInventory didnt work at all.  I ran the command 

    /run ArkInventory.EraseSavedData( nil, ArkInventory.Const.Location.Token ) Had to exit game, and in again and all worked fine with 3.03.12
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