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ArkInventory

Bags & Inventory Login to Add Favorites
  • 104 Likes
  • World of Warcraft
  • 45,306 Monthly Downloads
  • Supports: 5.4.7
  • 6,102,463 Total Downloads
  • Updated 03/19/2014
  • Created 12/23/2006
  • 5,551 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.03.33
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About ArkInventory

the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ

the wiki is here http://code.google.com/p/arkinventory/w/list

to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting

to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction

please ensure you have read those before you lodge a ticket at http://code.google.com/p/arkinventory/issues/list


when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.


AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.

Overview:

  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for bag, keyring and bank viewing


Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI is a good idea), eg ArkInventory-3-01-09.lua

------------------------------------------------------------------------
r421 | arkayenro | 2014-03-19 10:38:59 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /tags/3.03.33 (from /trunk:420)

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r420 | arkayenro | 2014-03-19 10:34:32 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /trunk/Locale/itIT.lua
   A /trunk/Locale/ptBR.lua
   D /trunk/Modules/ArkInventoryRulesExample

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r419 | arkayenro | 2014-03-19 10:27:41 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/Locale/deDE.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Locale/esES.lua
   M /trunk/Locale/esMX.lua
   M /trunk/Locale/frFR.lua
   M /trunk/Locale/koKR.lua
   M /trunk/Locale/locale.xml
   M /trunk/Locale/ruRU.lua
   M /trunk/Locale/zhCN.lua
   M /trunk/Locale/zhTW.lua
   M /trunk/Modules/ArkInventoryRules/ArkInventoryRules.lua
   M /trunk/VersionHistory.txt

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r418 | arkayenro | 2014-02-28 04:29:39 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
-
------------------------------------------------------------------------
r417 | arkayenro | 2014-02-28 00:52:47 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
- alpha 20140228
------------------------------------------------------------------------
r416 | arkayenro | 2014-02-28 00:49:26 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryLDB.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/VersionHistory.txt

ArkInventory:
- alpha commit to fix issue with mounts
------------------------------------------------------------------------

Comments

First Previous Page 51 of 283 Next Last
  • #4009

    I'm actually getting several more now (I was wrong when I said I wasn't getting LUA errors...I had forgotten I had turned off the feature...ooops).   I'm getting a lot of ArkInventory errors, most seem to be with a storage space being invalid or something.  I disabled Auctionator thinking it was a conflict, but it's still doing it even with Auctionator off.

  • #4008

    please upgrade to the current version, its the only one that will work properly with the live servers.

    the version you have is trying to scan the ranged item slot which no longer exists.

     

    Last edited by Arkayenro on 8/30/2012 2:01:14 AM
  • #4007

    A few seconds later my UI again hung up and I got this error (note that when I disabled ArkInventory my UI didn't hang, and no errors popped up:

    Message: ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1839: Invalid inventory slot in GetInventorySlotInfo
    Time: 08/29/12 23:53:03
    Count: 35
    Stack: Interface\AddOns\Auctionator\AtrErrorInspector.lua:54: in function <Interface\AddOns\Auctionator\AtrErrorInspector.lua:50>
    (tail call): ?
    [C]: in function `GetInventorySlotInfo'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1839: in function `ScanWearing'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1259: in function `Scan'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1226: in function `ScanLocation'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:737: in function <...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:731>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?
    ...Inventory\Externals\Ace3-AceBucket\AceBucket-3.0.lua:116: in function <...Inventory\Externals\Ace3-AceBucket\AceBucket-3.0.lua:109>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?
    ...rkInventory\Externals\Ace3-AceTimer\AceTimer-3.0.lua:166: in function <...rkInventory\Externals\Ace3-AceTimer\AceTimer-3.0.lua:138>

    Locals: <none>

  • #4006

    Ok, I dunno if this helps...I just got this lua error while trying to post auctions and my UI keeps freezing up:

    (I'll see if I get any more and post those as well...)

    Message: ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1839: Invalid inventory slot in GetInventorySlotInfo
    Time: 08/29/12 23:49:51
    Count: 34
    Stack: Interface\AddOns\Auctionator\AtrErrorInspector.lua:54: in function <Interface\AddOns\Auctionator\AtrErrorInspector.lua:50>
    (tail call): ?
    [C]: in function `GetInventorySlotInfo'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1839: in function `ScanWearing'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1259: in function `Scan'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1226: in function `ScanLocation'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:737: in function <...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:731>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?
    ...Inventory\Externals\Ace3-AceBucket\AceBucket-3.0.lua:116: in function <...Inventory\Externals\Ace3-AceBucket\AceBucket-3.0.lua:109>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?
    ...rkInventory\Externals\Ace3-AceTimer\AceTimer-3.0.lua:166: in function <...rkInventory\Externals\Ace3-AceTimer\AceTimer-3.0.lua:138>

    Locals: inAtrErrorHandler = true
    origErrorHandler = <function> defined *:OnLoad:1
    zc = <table> {
    msg_red = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:550
    msg = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:675
    GetArrayElemOrFirst = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:149
    NumToBool = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:504
    IsEnglishLocale = <function> defined @Interface\AddOns\Auctionator\AuctionatorLocalize.lua:51
    ShowHide = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:35
    StringStartsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:868
    printmem = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:949
    round = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:544
    tallyAdd = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1039
    msg_color = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:556
    CheckDeferredCall = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:331
    priceToMoneyString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:779
    tallyPrint = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1051
    StringEndsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:848
    GetArrayElemOrNil = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:164
    BoolToNum = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:494
    If = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:98
    periodic = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:354
    Min = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:68
    msg_pink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:551
    SetTextIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:46
    CopyDeep = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:921
    msg_str = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:569
    priceToString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:743
    enc64 = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:214
    Val = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:57
    msg_badErr = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:586
    TrimQuotes = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:892
    printableLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:936
    PrintTable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:384
    StringContains = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:830
    StringSame = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:812
    PullItemIntoMemory = <function> defined @In

  • #3998

    in 5.04 ark is bug with tradeskill- shopping.

  • #3999

    shopping is a skill?

  • #4005

    probably better off posting in their forums - with a strack trace of the error

  • #4003

    I'm guessing he means TradeskillMaster_Shopping?  It's another addon

  • #3994

    Where is ark as far as the release of 5.04, are we good or is this one of my addons I am going to have to disable?

  • #4000

    you can use the 3.3 beta until i make some changes to the live version, i can keep pets and mounts until panderia goes live

  • #3993

    I logged on today and all of my presets are gone.  Everything.  Can I get it back?

  • #4001

    no idea, do you have backups of your saved variables?  wow makes a single .bak you *may* be able to use (backup your data before using it)

  • #3992

    This was a great mod, but it clearly was the cause of significant UI lag when I used it 3 months ago. Raid combat was unplayable! Has it significantly improved?

  • #3991

    Hi,

    how can I let ArkInventory show the tokens like in the screenshots on this page?

    Thanks

  • #3995

    Just activate the currency tracking in the Blizzard default currency window :)

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