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ArkInventory

Bags & Inventory Login to Add Favorites
  • 104 Likes
  • World of Warcraft
  • 39,155 Monthly Downloads
  • Supports: 5.4.7
  • 6,104,426 Total Downloads
  • Updated 03/19/2014
  • Created 12/23/2006
  • 5,553 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.03.33
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About ArkInventory

the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ

the wiki is here http://code.google.com/p/arkinventory/w/list

to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting

to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction

please ensure you have read those before you lodge a ticket at http://code.google.com/p/arkinventory/issues/list


when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.


AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.

Overview:

  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for bag, keyring and bank viewing


Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI is a good idea), eg ArkInventory-3-01-09.lua

------------------------------------------------------------------------
r421 | arkayenro | 2014-03-19 10:38:59 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /tags/3.03.33 (from /trunk:420)

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r420 | arkayenro | 2014-03-19 10:34:32 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /trunk/Locale/itIT.lua
   A /trunk/Locale/ptBR.lua
   D /trunk/Modules/ArkInventoryRulesExample

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r419 | arkayenro | 2014-03-19 10:27:41 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/Locale/deDE.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Locale/esES.lua
   M /trunk/Locale/esMX.lua
   M /trunk/Locale/frFR.lua
   M /trunk/Locale/koKR.lua
   M /trunk/Locale/locale.xml
   M /trunk/Locale/ruRU.lua
   M /trunk/Locale/zhCN.lua
   M /trunk/Locale/zhTW.lua
   M /trunk/Modules/ArkInventoryRules/ArkInventoryRules.lua
   M /trunk/VersionHistory.txt

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r418 | arkayenro | 2014-02-28 04:29:39 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
-
------------------------------------------------------------------------
r417 | arkayenro | 2014-02-28 00:52:47 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
- alpha 20140228
------------------------------------------------------------------------
r416 | arkayenro | 2014-02-28 00:49:26 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryLDB.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/VersionHistory.txt

ArkInventory:
- alpha commit to fix issue with mounts
------------------------------------------------------------------------

Comments

First Previous Page 54 of 283 Next Last
  • #3961

    I also have this happening. It is also for only one of my characters and that character happens to also be my enchanter.

  • #3952

    Any chance of a MoP version sometime soon for those of us that are testing MoP Beta? 

  • #3953

    the current version works fine, just tick the option to use out of date mods

  • #3954

    It doesn't work "fine"

    Message: AceLocale-3.0: ArkInventory: Missing entry for 'PT_CLASS_MONK'

  • #3950

    It seems ArkInventory's latest update doesn't like to play nice with Scrap.  I don't know who's jurisdiction it is so I'll post a copy of the error message on both pages.

    Message: ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:3103: bad argument #1 to 'match' (string expected, got table)
    Time: 07/02/12 18:22:45
    Count: 1
    Stack: [C]: in function `match'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:3103: in function `ObjectStringDecode'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:3193: in function `ObjectIDInternal'
    ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:3251: in function `ObjectIDCacheRule'
    Interface\AddOns\ArkInventory\ArkInventory.lua:3635: in function <Interface\AddOns\ArkInventory\ArkInventory.lua:3614>
    (tail call): ?
    [C]: ?
    [C]: in function `ToggleJunk'
    Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:265: in function `ToggleCursorJunk'
    Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:199: in function `OnReceiveDrag'
    Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:53: in function <Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:53>

    Locals: (*temporary) = Scrap {
     0 = <userdata>
     OnEnter = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:140
     CheckFilters = <function> defined @Interface\AddOns\Scrap\Scrap.lua:169
     IterateJunk = <function> defined @Interface\AddOns\Scrap\Scrap.lua:123
     HasBetterEquip = <function> defined @Interface\AddOns\Scrap\Scrap.lua:248
     OnReceiveDrag = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:198
     MERCHANT_SHOW = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:107
     IsBetterEquip = <function> defined @Interface\AddOns\Scrap\Scrap.lua:268
     GetSlot = <function> defined @Interface\AddOns\Scrap\Scrap.lua:286
     SellJunk = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:231
     OnTooltipShow = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:146
     LoadTooltip = <function> defined @Interface\AddOns\Scrap\Scrap.lua:300
     tab = MerchantFrameTab3 {
     }
     HasPrice = <function> defined @Interface\AddOns\Scrap\Scrap.lua:278
     ToggleJunk = <function> defined =[C]:-1
     Print = <function> defined @Interface\AddOns\Scrap\Scrap.lua:319
     GetJunkValue = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:270
     limit = 2
     BelongsToSet = <function> defined @Interface\AddOns\Scrap\Scrap.lua:204
     numLines = 10
     OnItemRefund = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:312
     IsJunk = <function> defined @Interface\AddOns\Scrap\Scrap.lua:117
     OnItemSold = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:288
     IsEnchanter = <function> defined @Interface\AddOns\Scrap\Scrap.lua:224
     MERCHANT_CLOSED = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:128
     IsLowEquip = <function> defined @Interface\AddOns\Scrap\Scrap.lua:238
     ToggleCursorJunk = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:258
     IsSoulbound = <function> defined @Interface\AddOns\Scrap\Scrap.lua:210
     UpdateButtonPosition = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:211
     UpdateButtonState = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:205
     GetID = <function> defined @Interface\AddOns\Scrap\Scrap.lua:329
     OnClick = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:185
     OnLeave = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:178
     IsOtherClass = <function> defined @Interface\AddOns\Scrap\Scrap.lua:229
     BAG_UPDATE = <function> defined @Interface\AddOns\Scrap_Merchant\Scrap_Merchant.lua:133
    }
    (*temporary) = ""
    (*temporary) = "string expected, got table"


  • #3951

    my fault, will fix it soon

  • #3956

    Thanks.  Works fine now.

  • #3949

    I know Ark has the ability to show and sort the void storage in "offline mode" (click toggle location > click void storage), but is there a way to replace the default void storage window when I talk to the NPC?
    When I talk to the ethereal, I get the default window and no sorting at all, even though everything seems to be set up right and everything is sorted in the offline mode.

    Am I doing something wrong? Or is this not supported at this time? 

  • #3947

    This working on beta?

  • #3948

    Tried it today, working fine for me, no errors at all. rofl

  • #3940

    Hi there, Could you tell me where the character data for this addon is stored?  I looked in the WTF and didn't see anything for ArkInventory.  I renamed one of my toons and now her bags are reset.  >.<  I'd copied her original WTF over to the new name, which worked for the other addons, but not this one.

    Thanks for the wonderful add-on, been using it for years. :D  Really one of those can't-play-without-it addons.

  • #3941

    the saved variable file is global, not per server, so its in

    \WTF\Account\ACCOUNTNAME\SavedVariables

  • #3955

    Thank you!

  • #3939
    1 bag icon?

    Hi,

    I love this add-on, I just use your basic tutorial settings and it's great for me. Is there a way to just have 1 bag icon instead of the 5 default ones when opening bags?

     

  • #3942

    i think you mean bars?  in edit mode the interface will always display as many as you have setup for bars per row, default is 5.  when displaying the window normally, empty bars are hidden by default so just dont assign anything to the other bars and they wont show up.

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