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ArkInventory

Bags & Inventory Login to Add Favorites
  • 104 Likes
  • World of Warcraft
  • 39,155 Monthly Downloads
  • Supports: 5.4.7
  • 6,104,426 Total Downloads
  • Updated 03/19/2014
  • Created 12/23/2006
  • 5,553 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.03.33
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About ArkInventory

the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ

the wiki is here http://code.google.com/p/arkinventory/w/list

to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting

to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction

please ensure you have read those before you lodge a ticket at http://code.google.com/p/arkinventory/issues/list


when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.


AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.

Overview:

  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for bag, keyring and bank viewing


Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI is a good idea), eg ArkInventory-3-01-09.lua

------------------------------------------------------------------------
r421 | arkayenro | 2014-03-19 10:38:59 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /tags/3.03.33 (from /trunk:420)

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r420 | arkayenro | 2014-03-19 10:34:32 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   A /trunk/Locale/itIT.lua
   A /trunk/Locale/ptBR.lua
   D /trunk/Modules/ArkInventoryRulesExample

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r419 | arkayenro | 2014-03-19 10:27:41 +0000 (Wed, 19 Mar 2014) | 4 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/Locale/deDE.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Locale/esES.lua
   M /trunk/Locale/esMX.lua
   M /trunk/Locale/frFR.lua
   M /trunk/Locale/koKR.lua
   M /trunk/Locale/locale.xml
   M /trunk/Locale/ruRU.lua
   M /trunk/Locale/zhCN.lua
   M /trunk/Locale/zhTW.lua
   M /trunk/Modules/ArkInventoryRules/ArkInventoryRules.lua
   M /trunk/VersionHistory.txt

*3.03.33 (19-MAR-2013)*
 * fixed - mount availability code when zoning
 * added - locales for itIT and ptBR

------------------------------------------------------------------------
r418 | arkayenro | 2014-02-28 04:29:39 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
-
------------------------------------------------------------------------
r417 | arkayenro | 2014-02-28 00:52:47 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.toc

ArkInventory:
- alpha 20140228
------------------------------------------------------------------------
r416 | arkayenro | 2014-02-28 00:49:26 +0000 (Fri, 28 Feb 2014) | 2 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryLDB.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/VersionHistory.txt

ArkInventory:
- alpha commit to fix issue with mounts
------------------------------------------------------------------------

Comments

First Previous Page 57 of 283 Next Last
  • #3913

    If i switch back to 3.02.82 everythign work fine.

    It seem to bug since the introduction of the void storage since 3.02.82 dont support the void storage.

    Hope you can help me out, I really want to upgrade to stay up to date but its crazy that a simple rule like "spliting per bag" doesnt work anymore ... :(

  • #3912

    Just try to redo my rules for the bags to understand whats going on base on the following website.

    http://code.google.com/p/arkinventory/wiki/RuleFunction_Bag

     

    if i do this rule --->  bag( 1 )

    I get this messsage ....

    ArkInventory: ERROR> Error validating rule 2, invalid formula: [string "return( bag( 1 ) and loc( "bag" ) )"]:1: attempt to call global 'bag' (a nil value)

  • #3909

    After quiting WoW for more than a year I reinstalled the game and your addon today. If I remember correctly items that couldn't be used by a character (say mail/plate on a rogue) had this red glow over them. I noticed this isn't the case anymore. Is this a bug, is it a setting that I forgot or do I remember this incorrectly?

    Thank you.

    Last edited by warcraftpvp on 3/2/2012 6:19:27 AM
  • #3907

    I've just started getting the following error:

    Interface\AddOns\Outfitter\Outfitter.lua:7537: attempt to index field 'Settings' (a nil value)

    The rules in question both use the outfit() function; I've recently updated Outfitter

    Last edited by Simes on 2/24/2012 6:45:03 PM
  • #3906

    I can't seem to figure out what the custom categories are for, and how you use them. There is nothing in the wiki about it.

    Also, is there a PT set or category for holiday items? eg. Love is in the Air, Hallow's End, etc... I'm trying to sort my inventory so all of those type of items appear on one bar.

  • #3904

    I _LOVE_ this addon. But yesterday I had to disable for a while.

    I was getting a lot of LUA errors regarding CallbackHandler-1.0.lua. At least that was what the stack trace was showing. It seems it was conflicting with a Grid module called GridStatusTankCooldowns. Something related to comparing 'ipair' with a nill value.

    Please let me know how I can send you the trace stuff to help.

    Also, I am using a CPU profiler and it shows AI as the highest CPU 'consumer' in terms of seconds it has kept the CPU busy. Is this affect my FPS during raiding or it's just when I have AI open?

    thanks again for this wonderful mod /cheer

    Last edited by Ahoora on 2/22/2012 1:36:56 PM
  • #3898
    two small issues

    At the moment Ark is getting me two small issues I wonder if anyone else has come across them.

    It is (well was) blocking the 'unlock void storage' dialog box so for a few hours I didn't understand why I couldn't use the void storage (I had not unlocked it yet)

    Also it is blocking reforging from working. I can put an item in the slot but it will not let me select the stat to reforge. It just looks greyed out.

    Both problems go away when I disable the ArkInventory addon (and only this addon, I leave all others on)

  • #3903

    the reforge issue is not an ai thing, its the global dropdown taint thing - load ai (and open it) and youll be able to reforge straight away, do some other stuff with other mods and itll eventually break

    the void storage unlock is probably my fault, just that once its unlocked you cant lock it to test your code so i may have missed it entirely as i had unlocked mine before i started coding that part.

    i'll add it to the to-do list to fix but as youve seen, you just disable ai for the void storage and unlock it (i thought it was off by default, i also thought ai void storage was read only and couldnt be set to override so you should always see the original interface?).

    Last edited by Arkayenro on 2/22/2012 4:34:00 AM
  • #3897

    would it be possible to copy settings from different locations to others? like i want to configure my bank almost the same as my inventory but still not want to use exactly the same settings.

  • #3902

    not in the current version, the next version may do what you want (or very close to it)

     

  • #3896

    Can you add a second LDB feed to show bank counts?
    I prefer to be able to see Bank and Inventory counts at a glance on Bazooka.

  • #3901

    can you be more specific? do you mean like the tracking feed but just for bank and vault numbers? or something else?

  • #3905

    Yes, that's exactly what I meant.

  • #3894
    Possible to sort by auction value?

    Is it possible to set ArkInventory up to sort items by auction value? This would work wonders for my glyph selling mule. :)

    I use LilSparky's Workshop addon for the tradeskill window and it adds this sorting option. Would be great if it's possible in ArkInventory somehow.

  • #3900

    should be possible, id just have to get around to figuring out how to get the ah price from the other mod, then have the time to code it in.

    i will add it to the to-do list

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