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ArkInventory

Bags & Inventory Login to Add Favorites
  • 135 Likes
  • World of Warcraft
  • 12,941 Monthly Downloads
  • Supports: 6.1.0
  • 7,307,599 Total Downloads
  • Updated 02/24/2015
  • Created 12/23/2006
  • 5,800 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.05.00
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About ArkInventory

the FAQ is here https://github.com/arkayenro/arkinventory/wiki/FAQ

the wiki is here https://github.com/arkayenro/arkinventory/wiki

to see how you need to setup sorting go here https://github.com/arkayenro/arkinventory/wiki/UserGuide_HowTo_Sorting

to see how to setup rules go here https://github.com/arkayenro/arkinventory/wiki/RuleFunction

please ensure you have read those before you lodge a ticket at https://github.com/arkayenro/arkinventory/issues/new


when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.


AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.

Overview:

  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for each location for easy viewing


Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI or the date is a good idea), eg ArkInventory-3-01-09.lua, or ArkInventory-2013-12-28.lua

------------------------------------------------------------------------
r483 | arkayenro | 2015-02-24 20:22:48 +0000 (Tue, 24 Feb 2015) | 7 lines
Changed paths:
   A /tags/3.05.00 (from /trunk:482)

*3.05.00 (25-FEB-2015)*
 * added - config > settings > location > window > frames > title > online (sets the colour of the character name in the title bar when online)
 * added - config > settings > location > window > frames > title > offline (sets the colour of the character name in the title bar when offline)
 * added - config > settings > location > window > frames > search > label (sets the colour of the label in the search bar)
 * added - config > settings > location > window > frames > search > text (sets the colour of the text in the search bar)
 * changed - toc set to 60100

------------------------------------------------------------------------
r482 | arkayenro | 2015-02-24 20:21:08 +0000 (Tue, 24 Feb 2015) | 7 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventory.xml
   M /trunk/ArkInventoryMenu.lua
   M /trunk/ArkInventoryMountJournal.lua
   M /trunk/ArkInventoryPetJournal.lua
   M /trunk/ArkInventoryRestack.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/Bindings.xml
   M /trunk/Locale/deDE.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Locale/esES.lua
   M /trunk/Locale/esMX.lua
   M /trunk/Locale/frFR.lua
   M /trunk/Locale/game.lua
   M /trunk/Locale/itIT.lua
   M /trunk/Locale/koKR.lua
   M /trunk/Locale/ptBR.lua
   M /trunk/Locale/ruRU.lua
   M /trunk/Locale/zhCN.lua
   M /trunk/Locale/zhTW.lua
   M /trunk/Modules/ArkInventoryConfig/ArkInventoryConfig.lua
   M /trunk/Modules/ArkInventoryConfig/ArkInventoryConfig.toc
   M /trunk/Modules/ArkInventoryRules/ArkInventoryRules.lua
   M /trunk/Modules/ArkInventoryRules/ArkInventoryRules.toc
   M /trunk/Modules/ArkInventoryRules_Example/ArkInventoryRules_Example.toc
   M /trunk/VersionHistory.txt

*3.05.00 (25-FEB-2015)*
 * added - config > settings > location > window > frames > title > online (sets the colour of the character name in the title bar when online)
 * added - config > settings > location > window > frames > title > offline (sets the colour of the character name in the title bar when offline)
 * added - config > settings > location > window > frames > search > label (sets the colour of the label in the search bar)
 * added - config > settings > location > window > frames > search > text (sets the colour of the text in the search bar)
 * changed - toc set to 60100

------------------------------------------------------------------------
r480 | arkayenro | 2015-02-06 11:29:09 +0000 (Fri, 06 Feb 2015) | 6 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryMenu.lua
   M /trunk/ArkInventoryMountJournal.lua
   M /trunk/Locale/deDE.lua
   M /trunk/Locale/enUS.lua
   M /trunk/Locale/esES.lua
   M /trunk/Locale/esMX.lua
   M /trunk/Locale/frFR.lua
   M /trunk/Locale/itIT.lua
   M /trunk/Locale/koKR.lua
   M /trunk/Locale/ptBR.lua
   M /trunk/Locale/ruRU.lua
   M /trunk/Locale/zhCN.lua
   M /trunk/Locale/zhTW.lua
   M /trunk/Modules/ArkInventoryConfig/ArkInventoryConfig.lua
   M /trunk/Modules/ArkInventoryRules/ArkInventoryRules.lua
   M /trunk/VersionHistory.txt

*3.04.22 (06-JAN-2015)*
 * added - right click menu off refresh icon to toggle display of hidden categories/stacks
 * added - config > settings > location > items > limit stacks (range from 0 to 5, 0 will show all stacks, 1-5 will only show that many stacks of an item and hide the rest, toggle show hidden to temporarily see all hidden stacks) - note: displayed stack count does not increase to cater for the hidden stacks
 * added - rule function: mounttype | mtype ( "L" = land, "A" = flying, "S" = water surface, "U" = underwater, "X" = ignored/unknown)
 * added - config > settings > location > items > empty slots > sort position (Enabled: Empty slots are sorted first alphabetically | Disabled: empty slots are sorted last alphabetically)

------------------------------------------------------------------------

Comments

First Previous Page 62 of 327 Next Last
  • #4531

    i would suggest that you test its actually saving your settings by making a change, exit the game, log back in.  if its not saving the settings then you may want to confirm that you can write to the savedvariable file (is it read only, or has other security applied)

    ai does not wipe out your settings at upgrades, it upgrades them when required, but i havent had to do that for a long time now.

  • #4526

    Hi. Absolutly love this addon and been using it for years. Today tho, for some reason the addon stopped auto stacking items i craft (gems) and i have to do it manually. Been looking and looking but just cant seem to find any option to turn this on/off, is it me being blind as a bat or did something change?

    *Edit* Seems like i only have the issue when cutting green quality gems. They then get stacked 1 and 1 rather then together.

    / Lani

    Last edited by Lanimelja on 12/2/2012 8:30:29 AM
  • #4530

    its a game issue as ai cannot impact which bag/slot an item goes into or if it gets stacked or not.  by default ai  just displays items, only the restack action will actually move things around.

    gems used to have issues not stacking when they are created, i thought blizzard fixed that, maybe its crept back in.

    just use the restack option every now and then.

  • #4536

    In particular, I tend to have the Ark restack keybound.  Alt ctrl Shift R for restack.

  • #4521

    I absolutely love this addons functionality, however, my issue with Ark is how much memory it seems to hog. Itll eat up anywhere from 45-80mb of memory at any given time. Are there any plans to slim this down a bit?

  • #4522

    nope (well not at a high priority anyway), its storing a crap load of data, and churns through a large amount of temporary data while building the layout - its a lot of memory but its never really been an actual issue

  • #4519

    any chance of getting the [view in journal] link to show up on pet tooltips? its there by default but somehow ark is removing it.

  • #4523

    the default floating battlepet tooltip is a custom frame, its not really a tooltip per se, and its not a frame i can easily just add text into because if someone else does then were going to overlap.

    ai uses the default itemref tooltip which is a standard tooltip and just populates that with the same data plus what i need, anyone else can add data to it without causing issues.

    the downside to a standard tooltip is that you cant add clickable areas, like blizzard have in that custom frame,  i might be able to hook into just clicking the tooltip while its open and having it open the pet journal but i think while it might be possible its going to be very messy.

  • #4516

    Thanks, I love this addon!!!  Just another not from 5.1 mess, probably tooltip related. I get this, I think when I disabled Ark I got this.

    Message: ...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:360: attempt to index field 'ARK_Data' (a nil value)
    Time: 11/29/12 09:49:57
    Count: 1
    Stack: [string "*:OnLoad"]:6: in function <[string "*:OnLoad"]:1>
    [C]: ?
    ...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:360: in function `TooltipHook'
    ...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:515: in function `TooltipAddBattlepetDetail'
    ...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:487: in function <...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:448>
    [C]: ?
    ...AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:335: in function <...AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:329>
    [C]: ?

    Locals: msg = nil
    self = <unnamed> {
     0 = <userdata>
     origErrorHandler = <function> defined @Interface\AddOns\Decursive\Dcr_DIAG.lua:352
     errorHandler = <function> defined @Interface\AddOns\TradeSkillMaster\Util\ErrorHandler.lua:215
     handler = <function> defined *:OnLoad:1
    }

  • #4524

    will be fixed next version, i never thought to check if ai was disabled

  • #4515

    oh thank jeebus you've fixed it.  I had to use another bag addon for the past 24 hours and it was AWFUL :P  Let's never do that again.

  • #4513

    OHHH DEAR LORD OF MODS THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • #4512

    Odd issue since yesterday.  I have the item borders set to ArkInventory Square 2 (and have for a long time).  I noticed from logging in for the first time yesterday that the item borders reset to the default blizzard borders.  Still today after the update it's the same.  It seems as though the border is actually changing to what I set it to but the default blizzard border still shows.  Very weird.  I tried making a brand new character and only have ArkInventory turned on and this was still the case.

  • #4520

    this is fixed in 3.03.23

  • #4514

    not odd, a side effect from from the quick fix i did (just removing it) which has allowed the blizzard default to now appear

    the reason that the NormalTexture was set to nothing is because thats where the default background for the blizzard bags goes, i dont use it so set it to nothing as i didnt want theirs going over the top of mine (which its now doing), quality colour borders probably dont work either.

    i need to sort out whats the best way to really fix it (theres a couple of things i can do) and it should be back to normal next release

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