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  • World of Warcraft
  • 28,911 Monthly Downloads
  • Supports: 6.2.3
  • 7,711,024 Total Downloads
  • Updated 11/23/2015
  • Created 12/23/2006
  • 5,863 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.05.12
Support development! **

About ArkInventory

the FAQ is here

the wiki is here

to see how you need to setup sorting go here

to see how to setup rules go here

please ensure you have read those before you lodge a ticket at

when posting a comment about an error do not include the list of addons, just the actual error and trace is fine.

AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.


  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • separate keybindings for each location for easy viewing

Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

Beta Versions:

ensure you make a backup copy of your saved variables file before installing a beta version - you normally cannot revert back to the release version without that backup. your saved variable file is normally located in World of Warcraft\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua

if you have the curse client set to download beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose them or they get screwed up because you installed a beta version, its what beta versions tend to do.

a simple way to back it up is to just do a copy and paste then rename the new file (using the version number of AI or the date is a good idea), eg ArkInventory-3-01-09.lua, or ArkInventory-2013-12-28.lua

r511 | arkayenro | 2015-11-23 11:18:20 +0000 (Mon, 23 Nov 2015) | 5 lines
Changed paths:
   A /tags/3.05.12 (from /trunk:510)

*3.05.12 (23-NOV-2015)*
 * fixed - issue with aborting a restack when leaving bank/vault
 * fixed - issue with item counts on merchant cost itemstring
 * added - workaround/fix for issue with item counts on tradeskill results and reagents due to invalid hyperlink returned by blizzard

r510 | arkayenro | 2015-11-23 11:16:31 +0000 (Mon, 23 Nov 2015) | 5 lines
Changed paths:
   M /trunk/ArkInventory.lua
   M /trunk/ArkInventory.toc
   M /trunk/ArkInventoryPetJournal.lua
   M /trunk/ArkInventoryRestack.lua
   M /trunk/ArkInventoryStorage.lua
   M /trunk/ArkInventoryTooltip.lua
   M /trunk/Locale/enUS.lua
   M /trunk/VersionHistory.txt

*3.05.12 (23-NOV-2015)*
 * fixed - issue with aborting a restack when leaving bank/vault
 * fixed - issue with item counts on merchant cost itemstring
 * added - workaround/fix for issue with item counts on tradeskill results and reagents due to invalid hyperlink returned by blizzard



First Previous Page 90 of 339 Next Last
  • #4284

    Love the addon, been using it for years, but recently found it couses some problems with my UI. Most noticly it stops showing text in chat window after some characters appear in text - usualy after: č, ć, ž. Text is still there it just doesn't show

  • #4291

    probably a font issue, you may want to try another font or use one of your own (via sharedmedia)

  • #4281

    Date: 2012-10-07 21:45:01
    ID: 94
    Error occured in: Global
    Count: 7
    Message: ...erface\AddOns\ArkInventory\ArkInventoryTranslate.lua line 315:
       attempt to index field 'db' (a nil value)
       [string "*:OnLoad"]:6:
          [string "*:OnLoad"]:1
       [C]: ?

    Last edited by Arkayenro on 10/24/2012 3:34:32 AM
  • #4280

    Getting an error when trying to remove a talent (one of those "you may disable this addon" errors):


    2x [ADDON_ACTION_FORBIDDEN] AddOn "ArkInventory" tried to call the protected function "RemoveTalent()".
    !BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
    <in C code>
    Blizzard_TalentUI\Blizzard_TalentUI.lua:27: in function "OnAccept"
    FrameXML\StaticPopup.lua:3827: in function "StaticPopup_OnClick"
    <string>:"*:OnClick":1: in function <string>:"*:OnClick":1


  • #4278

    I've been having some issues with Arkinventory recently, which sometimes even results in wow crashing with a fatal error (The type that has the fault log auto sent to Blizzard). I use bugsack, and I will include the non crash errors.These occur when in edit mode and assigning items to categories (custom or otherwise)

    29x ArkInventory\ArkInventory-3.03.15.lua:3168: attempt to call field "CategoryLocationGet" (a nil value)
    ArkInventory\ArkInventory-3.03.15.lua:3168: in function "CategoryBarHasEntries"
    ArkInventory-3.03.15\ArkInventoryMenu.lua:259: in function <ArkInventory\ArkInventoryMenu.lua:188>
    ArkInventory-3.03.15\Libs\ArkDewdrop\ArkDewdrop-3.0-2.lua:1886: in function <ArkInventory\Libs\ArkDewdrop\ArkDewdrop-3.0.lua:1835>
    ArkInventory-3.03.15\Libs\ArkDewdrop\ArkDewdrop-3.0-2.lua:2763: in function <ArkInventory\Libs\ArkDewdrop\ArkDewdrop-3.0.lua:2729>
    ArkInventory-3.03.15\Libs\ArkDewdrop\ArkDewdrop-3.0-2.lua:2982: in function "Open"
    ArkInventory-3.03.15\ArkInventoryMenu.lua:185: in function "MenuBarOpen"
    <string>:"*:OnMouseUp":1: in function <string>:"*:OnMouseUp":1

    level = 1
    value = nil
    has_entries = false
    (for generator) = <func> =[C]:-1
    (for state) = <table> {
     1 = "SYSTEM"
     2 = "CONSUMABLE"
     3 = "TRADEGOODS"
     4 = "SKILL"
     5 = "CLASS"
     6 = "EMPTY"
     7 = "CUSTOM"
     8 = "RULE"
    (for control) = 1
    _ = 1
    v = "SYSTEM"
    string = <table> {
     split = <func> =[C]:-1
     match = <func> =[C]:-1
     gmatch = <func> =[C]:-1
     upper = <func> =[C]:-1
     gsub = <func> =[C]:-1
     format = <func> =[C]:-1
     lower = <func> =[C]:-1
     sub = <func> =[C]:-1
     gfind = <func> =[C]:-1
     rep = <func> =[C]:-1
     char = <func> =[C]:-1
     rtgsub = <func> @FrameXML\RestrictedInfrastructure.lua:610
     join = <func> =[C]:-1
     reverse = <func> =[C]:-1
     byte = <func> =[C]:-1
     trim = <func> =[C]:-1
     len = <func> =[C]:-1
     find = <func> =[C]:-1
    bar_id = 3
    bar_name = ""
    loc_id = 1
    sid = 9998
    sid_def = 9997
    category = <table> {
     type = <table> {}

  • #4274

    Love the Addon, been using it for years, but one thing that bugs me is the Guild Bank,

    Is there a way to move the "withdraw", Deposit" buttons onto another line, The Guild money on this line obstructs the Tabs, 7 and 8th depending on how wide you have made you bags/bank/guildbank.


    Thanks in advanced

  • #4273

    When I assign the category System > Equpitment (Not Soulbound) to a bar, it moves all equiptment both BOEs and soulbound items into the bar. Is this a bug or am I doing something wrong? I would really like to be able to separate BOEs so that I can mail them to an alt for DE'ing or whatever. It would be nice to have my BOEs and soulbound items separted. Any help is much appreciated. Thanks! =)

  • #4282

    That's actually weird as I have the same setup (only I have a category for soulbound items that allows me to quickly sell useless quests rewards) and it works just fine. Did you try to reload the UI after setting it up or maybe assign soulbound items to another category?


     Hope you can get it to work Laughing

  • #4279

    I just had this happen to me.

  • #4270

    No sure if it's possible or not...

    But I'd like to give an idea, is there a way to make it so that the bags auto arrange similar items near each other?

    One of the things that bothers me the most, is seeing a stack of copper bars, bronze bars then another copper bar...

    And sometimes, even if I arrange them right, when I refresh my tabs they screw up again.
    Is there an option for that already (and I'm failing to see it?) or is it possible to include in the future?

    The idea would be that ArkInventory would organize all similar items near each other...

  • #4271

    Click on the cog wheel for Edit Mode, then click on a numbered section.  Under Sort Method choose Current.  You'll see Config at the bottom.  Use the available sorting methods, or add your own and play with the options. 

  • #4272

    You are my hero...

  • #4269

    I'm not sure exactly what changed where, but after an update recently, the tooltips of items in a vendor window no longer inform me if I already have an item in my inventory or bank, or a pet in my journal.

    Also, padding, I can't set padding above 0? :( Every category is smashed so close together I can barely tell them apart :(

    Addendum: I love the mod regardless :D Been forcing it into every compilation I adopt, replacing whatever they were using. So nice to have all my stuff neatly organized ^_^

    Last edited by Aerucard on 10/2/2012 11:16:25 AM
  • #4265

    Is there a way to lookup PT sets?

    I am trying to create rules using PT sets to organise my inventory, but don't know how to find them.

  • #4266

    edit mode > click on item > debug info > pt sets - will list all pt sets an item is in

    if you want to know every single set then youll need to lookup the periodiclibrary mod - or check the lua files in the externals directory

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