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Aura Frames

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  • World of Warcraft
  • 1,345 Monthly Downloads
  • Supports: 6.0.3
  • 188,972 Total Downloads
  • Updated 01/12/2015
  • Created 10/29/2010
  • 248 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4.4-Release

About Aura Frames

Aura Frames allows you to display any kind of buff or debuff on any given unit with highly customizable filtering, ordering, coloring and animation functionality.

The "engine" behind the screens is the LibAura that is specific written for AuraFrames that provide aura information over all the units and even more. It also include information over internal cooldowns, spell cooldowns, totems, weapon enchantments, testing units and more.

The filtering, ordering and coloring is unique. No addon has ever approach Aura Frames with the way the internal system is working. The most important difference is that Aura Frames is not checking realtime aura's on all properties but is generating real lau code blocks based on filtering, ordering and coloring that are parsed by WoW/Lua and are executed as native lua functions (for non nerds: its fast)!

It supports currently 3 ways of displaying aura's. Button, bar or timeline style.

Supporting the following sources:

  • Buffs and Debuffs on any unit (your self, target, pet etc)
  • Weapon enchantments
  • Spell cooldowns
  • Spell cooldowns of your pet
  • Item cooldowns
  • All internal item cooldowns (with a self learing functionality to detect the cooldown times)
  • Mouse over
  • Test unit
  • Totems
  • Boss Mods (DXE and DBM are currently supported)

Feature highlights:

  • Support for multiple ways of displaying aura's
  • Unlimited amount of containers to order and display aura's
  • Advanced filtering configuration
  • Advanced ordering configuration
  • Duration can be displayed in multiple ways
  • Customizable animation system that can be triggered by multiple events
  • Shared Madia support for bar textures and fonts
  • Masque (ButtonFacade) support for button and bar
  • Support for cancel buffs in combat

Console commands:

  • /af - Open the Aura Frames configuration (also available from the interface menu)
  • /affixdb - Tries to fix your Aura Frames database, use this before /afreset if you have problems (the addon need a /reloadui after this command)
  • /afreset - Will reset your whole database. Use this only if you have big problems

TIP: Shift right click an aura to dump the properties to the chat window. This will help you to create filters. (This only works when an container can be clicked).

r456 | beautiuz | 2015-01-12 09:46:02 +0000 (Mon, 12 Jan 2015) | 1 line
Changed paths:
   A /tags/1.4.4-Release (from /trunk:455)

Tagging as 1.4.4-Release
r455 | beautiuz | 2015-01-12 09:02:34 +0000 (Mon, 12 Jan 2015) | 1 line
Changed paths:
   M /trunk/AuraFrames/Modules/BarContainer/Prototype.lua

* Fixed a type that could cause problems with bars
r453 | beautiuz | 2015-01-11 11:55:21 +0000 (Sun, 11 Jan 2015) | 1 line
Changed paths:
   M /trunk/AuraFrames/Modules/BarContainer/Prototype.lua
   M /trunk/AuraFrames/Modules/ButtonContainer/Prototype.lua

* Added code to fix a stuck Cooldown frame on buttons and bars.
r452 | beautiuz | 2015-01-11 11:44:32 +0000 (Sun, 11 Jan 2015) | 2 lines
Changed paths:
   M /trunk/AuraFrames/AuraFrames.lua
   M /trunk/AuraFrames/FontObject.lua

* Added preferredIndex = 3 to the static popups, this should fix most taint errors.
* If LSM isn't returning a font, then don't set it.


First Previous Page 1 of 29 Next Last
  • #447

    How do I show Paladin Seals?

  • #441


    Last edited by Fant0m1 on 5/6/2015 2:17:01 AM
  • #442


  • #440

    Hello, i have a Problem with Aura Frames!

    See the Screen below:

    if i Press "M" make the World Map Big opening the Questlog with "L" and than press "M" again for opening the World Map i got this Problem :/ still don't know why i thought Masque was the Problem but i don't think so Titan Panel have the same Problem :/

    Last edited by FAlonsoESP on 4/22/2015 6:39:02 AM
  • #446

    This has to do with on what level elements in the UI are placed. If you use a custom addon for your map, then that custom addon is not placing the map on the correct level. I also can't reproduce your problem with the default map. You could contact the author of the map addon and request if he can place the map on an higher draw level.

  • #439

    So far I lvoe the addon, but I cant find how to move it. I searched every where for the damn title bar and its famous icon, nothing. Please make it easier or just guide me.

  • #443


  • #438

    I am a hunter. If I cast Murder of Crows on a target and I move to another target, the bar disappears. How do I make the bar stay visible for the duration, even if I move to another target?


  • #445

    This is not supported by Aura Frames, sorry.

  • #437

    when i try to click off a buff 

    AuraFrames: Real Unit - Error = player (failed to lookup in the list)
    [04:52:56 AM] AuraFrames: Specialization - Error = true (failed to lookup in the list)
    [04:52:56 AM] AuraFrames: Spell Id = 170932
    [04:52:56 AM] AuraFrames: Spell icon = Interface\Icons\Achievement_Halloween_Spider_01
    [04:52:56 AM] AuraFrames: Spell name = All Wrapped Up
    [04:52:56 AM] AuraFrames: Time remaining = 169.958
    [04:52:56 AM] AuraFrames: Unit = Player
    [04:52:56 AM] AuraFrames: Unit Is friendly = true
    [04:52:56 AM] AuraFrames: Unit Is hostile = false
    [04:52:56 AM] AuraFrames: --------------------

  • #444

    Did you try to right click them while holding shift? That looks like the data of a buff is dumped into the chat window and not an error.

  • #431


    i'm getting this error all of a sudden -- 

    Message: ...Ons\AuraFrames\Modules\ButtonContainer\Prototype.lua:151: AuraFramesButton2ContentDuration:SetFormattedText(): Font not set
    Time: Tue Mar 17 10:06:10 2015
    Count: 1
    Stack: [C]: ?
    [C]: in function `SetFormattedText'
    ...Ons\AuraFrames\Modules\ButtonContainer\Prototype.lua:151: in function <...Ons\AuraFrames\Modules\ButtonContainer\Prototype.lua:134>
    ...Ons\AuraFrames\Modules\ButtonContainer\Prototype.lua:345: in function `UpdateButtonDisplay'
    ...Ons\AuraFrames\Modules\ButtonContainer\Prototype.lua:459: in function `UpdateButton'
    ...Ons\AuraFrames\Modules\ButtonContainer\Prototype.lua:693: in function `AuraNew'
    Interface\AddOns\AuraFrames\AuraList.lua:179: in function `AuraNew'
    ...e\AddOns\AuraFrames\Libs\LibAura-1.0\LibAura-1.0.lua:425: in function `FireAuraNew'
    ...ace\AddOns\AuraFrames\Libs\LibAura-1.0\UnitAuras.lua:466: in function `ScanUnitAurasChanges'
    ...ace\AddOns\AuraFrames\Libs\LibAura-1.0\UnitAuras.lua:370: in function `ScanUnitChanges'
    ...ace\AddOns\AuraFrames\Libs\LibAura-1.0\UnitAuras.lua:281: in function `?'
    ...e\AddOns\AuraFrames\Libs\LibAura-1.0\LibAura-1.0.lua:575: in function <...e\AddOns\AuraFrames\Libs\LibAura-1.0\LibAura-1.0.lua:571>



    /affixdb brings up the same / similar error message.  i haven't tried resetting the database yet.  would resetting the DB mean all my settings are lost?


    Last edited by DJDUNN on 3/17/2015 9:10:51 AM
  • #432


    Try to change the font for the duration for that container. It seems like there is a font specified in the db that doesn't exists anymore.

  • #430

    Hello there.

    First of all i want to say this is a really great addon, looking for something like this for a long time, except one litle annoying thing.....

    My main problem is that i cant DISABLE some buffs in the frame.

    So when i make a bar, i tell them to track MY BUFFS, and go to filters, and make a filter for example, buffs over original time 50 mins, it does not DISABLE them from that frame, it only enables THOSE!
    This is not a proper filtering function, it should make exceptions what shouldnt be visible in the frame it is applied to.
    IF im stupid and there is a way to make exceptions to filter what buffs i DONT want to see in the frames, do tell me please and ill make sure everyone knows how wonderful this addon is :)

    Thanks for the read.

    edit: i could live without disabling the permanent buffs without durations, but as you see in the video they keep jumping in every goddamn time i get a new buff in the frame, that is REALLY annoying.

    edit2: another thing that makes no sense imo, the permanent buffs without timer, count as buffs with less thn 1 second duration, instead of buff over dno like 9999 duration(they are there for more thn hours so this would make sense...)

    SOLUTION: okay so Is Aura - Equal - False removes auras from the frame, problem solved, just had to fidle around a LOT to figure this, could be easier but it is doable, ty for making this addon :)

    Last edited by Yarnagel on 3/16/2015 9:42:41 AM
  • #433

    A bit of late reply, but didn't had the time until now. The filter allows buffs, don't deny them. Also buffs without a duration has  a time of zero (this is also a Blizzard default thing). You can say, allow only buffs under 50 min and not zero seconds. Or what you say, use the aura option.

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