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Aura Frames

Buffs & Debuffs Login to Add Favorites
  • World of Warcraft
  • 7,643 Monthly Downloads
  • Supports: 6.0.1
  • 145,548 Total Downloads
  • Updated 08/21/2014
  • Created 10/29/2010
  • 219 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.3.7-Release

About Aura Frames

Aura Frames allows you to display any kind of buff or debuff on any given unit with highly customizable filtering, ordering, coloring and animation functionality.

The "engine" behind the screens is the LibAura that is specific written for AuraFrames that provide aura information over all the units and even more. It also include information over internal cooldowns, spell cooldowns, totems, weapon enchantments, testing units and more.

The filtering, ordering and coloring is unique. No addon has ever approach Aura Frames with the way the internal system is working. The most important difference is that Aura Frames is not checking realtime aura's on all properties but is generating real lau code blocks based on filtering, ordering and coloring that are parsed by WoW/Lua and are executed as native lua functions (for non nerds: its fast)!

It supports currently 3 ways of displaying aura's. Button, bar or timeline style.

Supporting the following sources:

  • Buffs and Debuffs on any unit (your self, target, pet etc)
  • Weapon enchantments
  • Spell cooldowns
  • Spell cooldowns of your pet
  • Item cooldowns
  • All internal item cooldowns (with a self learing functionality to detect the cooldown times)
  • Mouse over
  • Test unit
  • Totems
  • Boss Mods (DXE and DBM are currently supported)

Feature highlights:

  • Support for multiple ways of displaying aura's
  • Unlimited amount of containers to order and display aura's
  • Advanced filtering configuration
  • Advanced ordering configuration
  • Duration can be displayed in multiple ways
  • Customizable animation system that can be triggered by multiple events
  • Shared Madia support for bar textures and fonts
  • Masque (ButtonFacade) support for button and bar
  • Support for cancel buffs in combat

Console commands:

  • /af - Open the Aura Frames configuration (also available from the interface menu)
  • /affixdb - Tries to fix your Aura Frames database, use this before /afreset if you have problems (the addon need a /reloadui after this command)
  • /afreset - Will reset your whole database. Use this only if you have big problems

TIP: Shift right click an aura to dump the properties to the chat window. This will help you to create filters. (This only works when an container can be clicked).

r444 | beautiuz | 2014-08-21 22:16:30 +0000 (Thu, 21 Aug 2014) | 1 line
Changed paths:
   A /tags/1.3.7-Release (from /trunk:443)

Tagging as 1.3.7-Release
r443 | beautiuz | 2014-08-21 22:11:47 +0000 (Thu, 21 Aug 2014) | 1 line
Changed paths:
   M /trunk/AuraFramesConfig/ContentFilterBuilder.lua

* Added support for spec filtering
r442 | beautiuz | 2014-08-21 22:11:27 +0000 (Thu, 21 Aug 2014) | 1 line
Changed paths:
   M /trunk/AuraFrames/AuraDefinition.lua

* Added support for spec filtering


First Previous Page 1 of 26 Next Last
  • #388

    How can you preview frame positioning and move them around?

  • #387

    I love AF, great work! It's so feature-rich, it can take the place of a few different addons.  My only problem today is that it doesn't seem to be great at dbm tracking.  like...i'll usually (not all the time) get the bars, and they work fine, but other times, they seem to get stuck at a certain time, never going down.  And then there are times when they'll persist, even after a boss is dead...I have to reload my ui to get them to go away.  Is there a way to fix this?

  • #386

    Have to add my 2 cents about the lack of 'consolidate buffs'. Seems to be the only functionality missing, and needed desperately. Also, is there a way to recolor the icon border in containers to differentiate between target, player, focus, etc? 

    I made a container with my debuff and focus debuff to keep track of stacks for tank swaps but can't tell which is mine and which is his.

  • #385

    I don't know if it has it and I'm just not seeing it, but if it really doesnt then it would be a huge help if an option for consolidated buffs in a drop-out menu could be added. Its pretty annoying to have to see all of those buffs in a raid all the time, and I don't want to just filter them out because I need to be aware of it when I dont have them.

    Last edited by Latara on 9/20/2014 11:25:17 PM
  • #383

    So how would i setup the visibility for an container to show arena/bgs and one to show when im not in arenas/bgs ? sometimes it wont show the containers. The pvp container has the arena and bg box ticked and im not really sure what i should tick in the other container to show whem im not in doing pvp.

    Last edited by Drozo_Qoocla on 5/21/2014 7:57:55 PM
  • #384

    Try to look under "Visibility", there  you can uncheck "Container is always visible". After that, check/uncheck "In Arena" and "In Battlegrounds".

  • #379

    Hey there, love your addon!

    Having a minor issue though. I'm playing a feral druid and I've made a container (bars) showing debuffs on my target. Problem is whenever I apply a debuff the bar starts half full. Any idea how to fix this?

  • #382

    In the layout tab in the configuration you can set different ways how the bar will work, by default is sets the max of a bar to a specifice time.

  • #377

    I cant seem to figure out of to hide the container with no buff or debuffs filter in combat. It works otherwise i have a container setup only for combat and it shows up when im in combat but the other one (ooc) wont.

  • #375

    I don't understand why is it so hard these days to find what should be the easiest setting to find?

    I can't manage to move the aura frame, I am looking at the configuration for 15min now, this shit is covering a part of my mini map, why would you try to hide this fonctionality so hard?


    I hope I will find it before I give up.


    edit : nah nevermind I give up, way too hard, I found this :

    "Containers can only be moved when they are unlocked. Unlock all containers by clicking the following button in the titlebar."

    What is a titlebar? There is nothing in my screen that looks like that unlock icon, FML.

    Last edited by Roquefort on 4/11/2014 8:15:05 AM
  • #380

    Can you post an image of the configuration ui? I think an other addon is messing with the default blizzard UI.

  • #378

    There's an IQ check.

  • #374

    I'm having a pretty annyoing issue at the moment, which i cannot seem to figure out where originates.
    On all my containers I have set new auras to jump in, and jump out once expiring. I have containers where i've sorted long-term and short term buffs for themselves, on both player and target.
    The problem comes when a new buff is applied (to target or to me, by me or anyone else), all or some of the existing buffs "reapply", they jump in again. It seems to be random what amount and which buffs re-jump, and sometimes only buffs applied by others do this. Is this anything you know how to fix, or a problem you've encountered before (or someone else that reads this, of course!)

    Another feature I would love to see in this mod, which I have noticed some others asking about aswell, is the ability to consolidate buffs in to a drop-out menu like the standard ui does.

    Last, is there any way to only show the mount buff? I.e. when i target a player on a mount, not see whatever other friendly auras might be on that player.

    THanks in advance, and really really good addon! :D

  • #381


    Do you play on a private server? And where do you get this issue? All the time, or only while raiding?

  • #372
    Green Light Go, Red Light Stop


    Just want to start by saying I really love your addon here. Great work. One of my favorites for sure.

    My question has to do with displaying important cooldowns on my enemy in arena. My thoughts are to have two separate containers that show my Enemy defensive buffs and and Enemy offensive buffs that specifically relate to Arena PvP Cooldowns. (basically, I want to know when to attack (offensively buff myself), or to evade (and defensively buff myself) and be according to how my opponent is buffed.)

    My question has some complexity and nuances that I'm not sure how to deal with, so Im just wondering if there's an easy way to approach this. I do have experience in working with the expert options in AF, but I'm not a programmer or anything, so I'm a bit overwhelmed with all the options in the Filtering capabilities because I don't know how they all work.

    So far what I've done (that isn't working perfectly as I want) is simply a single container that shows Buffs on my Target, Filter only buffs that have a timer duration change of less than 30 seconds.  Well, in theory, that is what I want, but the container is also showing Auras that are always on a target. Like TrueShot, or other Stances and general passive stuff (and they don't change with such a short time duration).... and I don't want to see those extra auras. I only want to see the enemies buffs that have that transient and activatable duration. (like Barkskin, or Recklessness, or Pain Suppression, or Surge of Conquest, or Ascendance etc. etc. etc...). ... So are those passives/long durations designated as a "type" that I'm just not aware of that can be filtered easily?

    So, if you could give me any tips on how to filter out the rest of those passive/long duration Auras, that would be fantastic, or what would be a better way to approach the issue. I know I could create an exhaustive list of buffs to track, but I'm just wondering if there's an easier way to do it.

    Thanks in advance. I appreciate your time and efforts. 


    p.s. I currently use Gladiatorlossa (that verbally announces certain cooldowns) and other arena addons like Gladius, or Arena Master, but I'm looking for more a visual description with a timer bar... where I can see if someone is fully offensive or fully defensive in an easier way... what would be PERFECT is if I could have a GreenLight Go, Red Light Stop sort of indicator to know when I need to be offensive or defensive and when. 

    Last edited by Feverdream7676 on 12/27/2013 11:45:42 AM
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