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Aura Frames

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  • 11 Likes
  • World of Warcraft
  • 992 Monthly Downloads
  • Supports: 5.4.0
  • 132,702 Total Downloads
  • Updated 09/11/2013
  • Created 10/29/2010
  • 209 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.3.6-Release
or

About Aura Frames

Aura Frames allows you to display any kind of buff or debuff on any given unit with highly customizable filtering, ordering, coloring and animation functionality.

The "engine" behind the screens is the LibAura that is specific written for AuraFrames that provide aura information over all the units and even more. It also include information over internal cooldowns, spell cooldowns, totems, weapon enchantments, testing units and more.

The filtering, ordering and coloring is unique. No addon has ever approach Aura Frames with the way the internal system is working. The most important difference is that Aura Frames is not checking realtime aura's on all properties but is generating real lau code blocks based on filtering, ordering and coloring that are parsed by WoW/Lua and are executed as native lua functions (for non nerds: its fast)!

It supports currently 3 ways of displaying aura's. Button, bar or timeline style.

Supporting the following sources:

  • Buffs and Debuffs on any unit (your self, target, pet etc)
  • Weapon enchantments
  • Spell cooldowns
  • Spell cooldowns of your pet
  • Item cooldowns
  • All internal item cooldowns (with a self learing functionality to detect the cooldown times)
  • Mouse over
  • Test unit
  • Totems
  • Boss Mods (DXE and DBM are currently supported)

Feature highlights:

  • Support for multiple ways of displaying aura's
  • Unlimited amount of containers to order and display aura's
  • Advanced filtering configuration
  • Advanced ordering configuration
  • Duration can be displayed in multiple ways
  • Customizable animation system that can be triggered by multiple events
  • Shared Madia support for bar textures and fonts
  • Masque (ButtonFacade) support for button and bar
  • Support for cancel buffs in combat

Console commands:

  • /af - Open the Aura Frames configuration (also available from the interface menu)
  • /affixdb - Tries to fix your Aura Frames database, use this before /afreset if you have problems (the addon need a /reloadui after this command)
  • /afreset - Will reset your whole database. Use this only if you have big problems

TIP: Shift right click an aura to dump the properties to the chat window. This will help you to create filters. (This only works when an container can be clicked).

------------------------------------------------------------------------
r441 | beautiuz | 2013-09-11 15:01:10 +0000 (Wed, 11 Sep 2013) | 1 line
Changed paths:
   A /tags/1.3.6-Release (from /trunk:440)

Tagging as 1.3.6-Release
------------------------------------------------------------------------
r440 | beautiuz | 2013-09-11 14:56:50 +0000 (Wed, 11 Sep 2013) | 2 lines
Changed paths:
   M /trunk/AuraFramesConfig/AuraFramesConfig.toc
   M /trunk/AuraFramesConfig/ContentGeneral.lua

Bumped toc version
Fixed layout in the general config page.
------------------------------------------------------------------------
r439 | beautiuz | 2013-09-11 14:56:10 +0000 (Wed, 11 Sep 2013) | 1 line
Changed paths:
   M /trunk/AuraFrames/AuraFrames.toc

Bumped toc version
------------------------------------------------------------------------
r438 | beautiuz | 2013-06-04 19:25:54 +0000 (Tue, 04 Jun 2013) | 1 line
Changed paths:
   M /trunk/AuraFrames/AnimationSystem.lua

- Fixed a small bug in the animation system with reseting animation data
------------------------------------------------------------------------

Comments

First Previous Page 1 of 25 Next Last
  • #377

    I cant seem to figure out of to hide the container with no buff or debuffs filter in combat. It works otherwise i have a container setup only for combat and it shows up when im in combat but the other one (ooc) wont.

  • #375

    I don't understand why is it so hard these days to find what should be the easiest setting to find?

    I can't manage to move the aura frame, I am looking at the configuration for 15min now, this shit is covering a part of my mini map, why would you try to hide this fonctionality so hard?

     

    I hope I will find it before I give up.

     

    edit : nah nevermind I give up, way too hard, I found this :

    "Containers can only be moved when they are unlocked. Unlock all containers by clicking the following button in the titlebar."

    What is a titlebar? There is nothing in my screen that looks like that unlock icon, FML.

    Last edited by Roquefort on 4/11/2014 8:15:05 AM
  • #374

    I'm having a pretty annyoing issue at the moment, which i cannot seem to figure out where originates.
    On all my containers I have set new auras to jump in, and jump out once expiring. I have containers where i've sorted long-term and short term buffs for themselves, on both player and target.
    The problem comes when a new buff is applied (to target or to me, by me or anyone else), all or some of the existing buffs "reapply", they jump in again. It seems to be random what amount and which buffs re-jump, and sometimes only buffs applied by others do this. Is this anything you know how to fix, or a problem you've encountered before (or someone else that reads this, of course!)

    Another feature I would love to see in this mod, which I have noticed some others asking about aswell, is the ability to consolidate buffs in to a drop-out menu like the standard ui does.

    Last, is there any way to only show the mount buff? I.e. when i target a player on a mount, not see whatever other friendly auras might be on that player.

    THanks in advance, and really really good addon! :D

  • #372
    Green Light Go, Red Light Stop

    Heya!

    Just want to start by saying I really love your addon here. Great work. One of my favorites for sure.

    My question has to do with displaying important cooldowns on my enemy in arena. My thoughts are to have two separate containers that show my Enemy defensive buffs and and Enemy offensive buffs that specifically relate to Arena PvP Cooldowns. (basically, I want to know when to attack (offensively buff myself), or to evade (and defensively buff myself) and be according to how my opponent is buffed.)

    My question has some complexity and nuances that I'm not sure how to deal with, so Im just wondering if there's an easy way to approach this. I do have experience in working with the expert options in AF, but I'm not a programmer or anything, so I'm a bit overwhelmed with all the options in the Filtering capabilities because I don't know how they all work.

    So far what I've done (that isn't working perfectly as I want) is simply a single container that shows Buffs on my Target, Filter only buffs that have a timer duration change of less than 30 seconds.  Well, in theory, that is what I want, but the container is also showing Auras that are always on a target. Like TrueShot, or other Stances and general passive stuff (and they don't change with such a short time duration).... and I don't want to see those extra auras. I only want to see the enemies buffs that have that transient and activatable duration. (like Barkskin, or Recklessness, or Pain Suppression, or Surge of Conquest, or Ascendance etc. etc. etc...). ... So are those passives/long durations designated as a "type" that I'm just not aware of that can be filtered easily?

    So, if you could give me any tips on how to filter out the rest of those passive/long duration Auras, that would be fantastic, or what would be a better way to approach the issue. I know I could create an exhaustive list of buffs to track, but I'm just wondering if there's an easier way to do it.

    Thanks in advance. I appreciate your time and efforts. 

     

    p.s. I currently use Gladiatorlossa (that verbally announces certain cooldowns) and other arena addons like Gladius, or Arena Master, but I'm looking for more a visual description with a timer bar... where I can see if someone is fully offensive or fully defensive in an easier way... what would be PERFECT is if I could have a GreenLight Go, Red Light Stop sort of indicator to know when I need to be offensive or defensive and when. 

    Last edited by Feverdream7676 on 12/27/2013 11:45:42 AM
  • #373

    Hey,

    You can do it in 2 ways: Is Aura Equal False
    Aura's in AF are buffs without an expiration time

    You can also say:  Expiration Time Equal 0
    This will have the same effect (expiration time is the time that the aura will expire, not the time remaining and buffs without time remaining will have a expiration time of zero).

    And good to hear you like it!

  • #370

    I REALLY love this addon, but I can't use it because there's no way to move the buff/debuff frames. :(  Any plans on including this feature at any point in time? I would love you forever. 

  • #371

    NVM! I just figured it out and am extremely excited. Thank you! 

  • #376

    Oh you found it nice, better not tell anyone where it is right.

  • #369

    Hey, great mod :)

    I'm having some real trouble with the target buffs/debuffs. Hard to explain, but I want them to replicate the behaviour from the default frames, where if it's a friendly it shows buffs, and if it's a hostile it shows debuffs. And vice versa.

    This was possible with SBF, but I can't figure out a way to do it with auraframes. Is there a way?

  • #367

    I was wondering how I can change the Appearence of the Buffs? In the Description it says there is support for Masque but I can't find a option for it. Please help me as I love your Addon!

  • #368

    Game menu > Interface > Addons > Masque > Addons > AuraFrames

    P.S. Masque is Req. to chance Appearence of the Buffs 

  • #366

    Is it possible to consolidate the buffs like the normal Blizzard UI?

    thx for this great addon

  • #363

    I've enabled the minibars but they wont display no matter what I've tried. help?

  • #364

    I got them to display but they are tiny, I can make it look nothing like the third screen shot for instance. how did they do that?

  • #365

    i assume you created a new container with bars displayed.  select "layout"(if i remember correctly...the game's down for right now, so it's hard to check :) ) from the list on the left...then, there's a tab that says something about "size"...go there.  it sounds like either your width and height are really low, or your scale is.  crank scale up to 1, and then crank your h+w to desired levels.  i tend to use about 250 pixels wide and about 20 pixels high.

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