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Aura Frames

Buffs & Debuffs Login to Add Favorites
  • World of Warcraft
  • 7,623 Monthly Downloads
  • Supports: 6.0.2
  • 156,654 Total Downloads
  • Updated 10/23/2014
  • Created 10/29/2010
  • 224 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4.1-Release

About Aura Frames

Aura Frames allows you to display any kind of buff or debuff on any given unit with highly customizable filtering, ordering, coloring and animation functionality.

The "engine" behind the screens is the LibAura that is specific written for AuraFrames that provide aura information over all the units and even more. It also include information over internal cooldowns, spell cooldowns, totems, weapon enchantments, testing units and more.

The filtering, ordering and coloring is unique. No addon has ever approach Aura Frames with the way the internal system is working. The most important difference is that Aura Frames is not checking realtime aura's on all properties but is generating real lau code blocks based on filtering, ordering and coloring that are parsed by WoW/Lua and are executed as native lua functions (for non nerds: its fast)!

It supports currently 3 ways of displaying aura's. Button, bar or timeline style.

Supporting the following sources:

  • Buffs and Debuffs on any unit (your self, target, pet etc)
  • Weapon enchantments
  • Spell cooldowns
  • Spell cooldowns of your pet
  • Item cooldowns
  • All internal item cooldowns (with a self learing functionality to detect the cooldown times)
  • Mouse over
  • Test unit
  • Totems
  • Boss Mods (DXE and DBM are currently supported)

Feature highlights:

  • Support for multiple ways of displaying aura's
  • Unlimited amount of containers to order and display aura's
  • Advanced filtering configuration
  • Advanced ordering configuration
  • Duration can be displayed in multiple ways
  • Customizable animation system that can be triggered by multiple events
  • Shared Madia support for bar textures and fonts
  • Masque (ButtonFacade) support for button and bar
  • Support for cancel buffs in combat

Console commands:

  • /af - Open the Aura Frames configuration (also available from the interface menu)
  • /affixdb - Tries to fix your Aura Frames database, use this before /afreset if you have problems (the addon need a /reloadui after this command)
  • /afreset - Will reset your whole database. Use this only if you have big problems

TIP: Shift right click an aura to dump the properties to the chat window. This will help you to create filters. (This only works when an container can be clicked).

r449 | beautiuz | 2014-10-23 20:34:06 +0000 (Thu, 23 Oct 2014) | 1 line
Changed paths:
   A /tags/1.4.1-Release (from /trunk:448)

Tagging as 1.4.1-Release
r448 | beautiuz | 2014-10-23 20:31:32 +0000 (Thu, 23 Oct 2014) | 1 line
Changed paths:
   M /trunk/AuraFrames/Libs/LibAura-1.0/BossMods.lua
   M /trunk/AuraFrames/Libs/LibAura-1.0/UnitAuras.lua
   M /trunk/AuraFrames/Visibility.lua

Some more updates for 6.0
r446 | beautiuz | 2014-10-23 20:09:35 +0000 (Thu, 23 Oct 2014) | 1 line
Changed paths:
   M /trunk/AuraFramesConfig/AuraFramesConfig.toc

Updates for 6.0
r445 | beautiuz | 2014-10-23 20:09:21 +0000 (Thu, 23 Oct 2014) | 1 line
Changed paths:
   M /trunk/AuraFrames/AuraDefinition.lua
   M /trunk/AuraFrames/AuraFrames.toc
   M /trunk/AuraFrames/Libs/LibAura-1.0/TestUnit.lua
   M /trunk/AuraFrames/Modules/BarContainer/Module.xml
   M /trunk/AuraFrames/Modules/BarContainer/Prototype.lua
   M /trunk/AuraFrames/Modules/ButtonContainer/Module.xml
   M /trunk/AuraFrames/Modules/ButtonContainer/Prototype.lua
   M /trunk/AuraFrames/Modules/TimeLineContainer/Prototype.lua

Lots of updates for 6.0


First Previous Page 1 of 26 Next Last
  • #396

    Hi! I like your addon and all those options and filters. That's exactly the addon I need to manage my own debuffs on a target!

    I want to report a bug (?) when debuff borders cowardly hide behind debuff icons during combat.

    Oh, and that faint debuff border makes it hard to distinguish different types of debuffs when in combat.

    Can you make the colored border as thick as it is on default defuffs?

    Or maybe add an option to choose between thick and thin border types.



    Last edited by Natlyz on 11/1/2014 5:16:34 PM
  • #395

    Im getting this error when configuring cancelaura:

    1x AuraFrames\CancelCombatAura.lua:39: Usage: SetOverrideBindingClick(owner, isPriority, "KEY", "buttonName"[, "mouseButton"])
    [C]: ?
    AuraFrames\CancelCombatAura.lua:39: in function `Update'
    AuraFramesConfig\ContentCancelCombatAura.lua:34: in function <AuraFramesConfig\ContentCancelCombatAura.lua:32>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?
    Ace3\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function `Fire'
    ...ns\Ace3\12AceGUI-3.0-34\widgets\AceGUIWidget-CheckBox.lua:68: in function <...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>


  • #393

    When applying a lure to a fishing rod i got this error=


    Message: ...Ons\AuraFrames\Modules\ButtonContainer\Prototype.lua:677: Usage: AuraFramesButton3ContentCooldown:SetSwipeTexture(file, [r, g, b, a])
    Time: 10/29/14 07:30:57
    Count: 1
    Stack: [C]: in function `SetSwipeTexture'
    ...Ons\AuraFrames\Modules\ButtonContainer\Prototype.lua:677: in function `AuraNew'
    Interface\AddOns\AuraFrames\AuraList.lua:179: in function `AuraNew'
    ...e\AddOns\AuraFrames\Libs\LibAura-1.0\LibAura-1.0.lua:425: in function `FireAuraNew'
    ...s\AuraFrames\Libs\LibAura-1.0\WeaponEnchantments.lua:276: in function `ScanWeapon'
    ...s\AuraFrames\Libs\LibAura-1.0\WeaponEnchantments.lua:208: in function `?'
    ...e\AddOns\AuraFrames\Libs\LibAura-1.0\LibAura-1.0.lua:597: in function <...e\AddOns\AuraFrames\Libs\LibAura-1.0\LibAura-1.0.lua:585>

    Locals: (*temporary) = AuraFramesButton3ContentCooldown {
    0 = <userdata>
    currentCooldownType = 2
    noCooldownCount = true
    (*temporary) = nil

  • #391

    I'm making atm a new release (1.4-Release). This release should fix most issues with 6.0. Please report any other issue you find after installing 1.4.

  • #394


    Is it possible to add an option for the addon to automatically change the nuber of buffs per row when your target/focus player has a target?

    I have 5 debuffs on my target per row but when my target enemy player targets me one of debuffs overlaps the 'targetoftarget' frame.

    Blizzard UI changes to 4 buffs automatically but it doesn't allow me to filter debuffs.



    P.S.: it seems debuff border isn't displayed correctly if the frame has a small size.

    Last edited by Natlyz on 10/29/2014 6:51:27 AM
  • #392

    Nevermind, update seems ot have fixed this. Thanks!

    Message: ...face\AddOns\AuraFrames\Libs\LibAura-1.0\TestUnit.lua:107: attempt to concatenate field 'Name' (a nil value)
    Time: 10/23/14 15:04:33
    Count: 1
    Stack: ...face\AddOns\AuraFrames\Libs\LibAura-1.0\TestUnit.lua:107: in function `ActivateSource'
    ...e\AddOns\AuraFrames\Libs\LibAura-1.0\LibAura-1.0.lua:256: in function `RegisterObjectSource'
    Interface\AddOns\AuraFrames\AuraList.lua:32: in function `AddSource'
    Interface\AddOns\AuraFrames\Container.lua:92: in function `CreateContainer'
    Interface\AddOns\AuraFrames\Container.lua:170: in function `CreateAllContainers'
    Interface\AddOns\AuraFrames\AuraFrames.lua:55: in function <Interface\AddOns\AuraFrames\AuraFrames.lua:33>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?
    ...ace\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:558: in function `EnableAddon'
    ...ace\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:651: in function <...ace\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:636>
    [C]: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:327: in function `UIParentLoadAddOn'
    Interface\FrameXML\UIParent.lua:350: in function `CombatLog_LoadUI'
    Interface\FrameXML\UIParent.lua:830: in function <Interface\FrameXML\UIParent.lua:789>

    Locals: <none>

    Last edited by Dungeon47 on 10/23/2014 7:04:13 PM
  • #389

    Since 6.0.2, I've run into an issue where one or two of my frames will not display upon login. Disabling and re-enabling the container causes them to display correctly. This behavior has persisted through database cleaning, a full addon reset, and the recent update. It persists across all characters, and only affects frames that draw information directly from the player character (ie, Player Buffs, Player Debuffs as a source; with or without a filtered list applied).

    Let me know if there's more information I can provide that might be helpful.

  • #388

    How can you preview frame positioning and move them around?

  • #390

    Little up arrow near the close X on the Config panel.

  • #387

    I love AF, great work! It's so feature-rich, it can take the place of a few different addons.  My only problem today is that it doesn't seem to be great at dbm tracking.  like...i'll usually (not all the time) get the bars, and they work fine, but other times, they seem to get stuck at a certain time, never going down.  And then there are times when they'll persist, even after a boss is dead...I have to reload my ui to get them to go away.  Is there a way to fix this?

  • #386

    Have to add my 2 cents about the lack of 'consolidate buffs'. Seems to be the only functionality missing, and needed desperately. Also, is there a way to recolor the icon border in containers to differentiate between target, player, focus, etc? 

    I made a container with my debuff and focus debuff to keep track of stacks for tank swaps but can't tell which is mine and which is his.

  • #385

    I don't know if it has it and I'm just not seeing it, but if it really doesnt then it would be a huge help if an option for consolidated buffs in a drop-out menu could be added. Its pretty annoying to have to see all of those buffs in a raid all the time, and I don't want to just filter them out because I need to be aware of it when I dont have them.

    Last edited by Latara on 9/20/2014 11:25:17 PM
  • #383

    So how would i setup the visibility for an container to show arena/bgs and one to show when im not in arenas/bgs ? sometimes it wont show the containers. The pvp container has the arena and bg box ticked and im not really sure what i should tick in the other container to show whem im not in doing pvp.

    Last edited by Drozo_Qoocla on 5/21/2014 7:57:55 PM
  • #384

    Try to look under "Visibility", there  you can uncheck "Container is always visible". After that, check/uncheck "In Arena" and "In Battlegrounds".

  • #379

    Hey there, love your addon!

    Having a minor issue though. I'm playing a feral druid and I've made a container (bars) showing debuffs on my target. Problem is whenever I apply a debuff the bar starts half full. Any idea how to fix this?

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