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Aura Frames

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  • World of Warcraft
  • 11,281 Monthly Downloads
  • Supports: 6.0.2
  • 149,415 Total Downloads
  • Updated 10/23/2014
  • Created 10/29/2010
  • 219 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4.1-Release

About Aura Frames

Aura Frames allows you to display any kind of buff or debuff on any given unit with highly customizable filtering, ordering, coloring and animation functionality.

The "engine" behind the screens is the LibAura that is specific written for AuraFrames that provide aura information over all the units and even more. It also include information over internal cooldowns, spell cooldowns, totems, weapon enchantments, testing units and more.

The filtering, ordering and coloring is unique. No addon has ever approach Aura Frames with the way the internal system is working. The most important difference is that Aura Frames is not checking realtime aura's on all properties but is generating real lau code blocks based on filtering, ordering and coloring that are parsed by WoW/Lua and are executed as native lua functions (for non nerds: its fast)!

It supports currently 3 ways of displaying aura's. Button, bar or timeline style.

Supporting the following sources:

  • Buffs and Debuffs on any unit (your self, target, pet etc)
  • Weapon enchantments
  • Spell cooldowns
  • Spell cooldowns of your pet
  • Item cooldowns
  • All internal item cooldowns (with a self learing functionality to detect the cooldown times)
  • Mouse over
  • Test unit
  • Totems
  • Boss Mods (DXE and DBM are currently supported)

Feature highlights:

  • Support for multiple ways of displaying aura's
  • Unlimited amount of containers to order and display aura's
  • Advanced filtering configuration
  • Advanced ordering configuration
  • Duration can be displayed in multiple ways
  • Customizable animation system that can be triggered by multiple events
  • Shared Madia support for bar textures and fonts
  • Masque (ButtonFacade) support for button and bar
  • Support for cancel buffs in combat

Console commands:

  • /af - Open the Aura Frames configuration (also available from the interface menu)
  • /affixdb - Tries to fix your Aura Frames database, use this before /afreset if you have problems (the addon need a /reloadui after this command)
  • /afreset - Will reset your whole database. Use this only if you have big problems

TIP: Shift right click an aura to dump the properties to the chat window. This will help you to create filters. (This only works when an container can be clicked).

r449 | beautiuz | 2014-10-23 20:34:06 +0000 (Thu, 23 Oct 2014) | 1 line
Changed paths:
   A /tags/1.4.1-Release (from /trunk:448)

Tagging as 1.4.1-Release
r448 | beautiuz | 2014-10-23 20:31:32 +0000 (Thu, 23 Oct 2014) | 1 line
Changed paths:
   M /trunk/AuraFrames/Libs/LibAura-1.0/BossMods.lua
   M /trunk/AuraFrames/Libs/LibAura-1.0/UnitAuras.lua
   M /trunk/AuraFrames/Visibility.lua

Some more updates for 6.0
r446 | beautiuz | 2014-10-23 20:09:35 +0000 (Thu, 23 Oct 2014) | 1 line
Changed paths:
   M /trunk/AuraFramesConfig/AuraFramesConfig.toc

Updates for 6.0
r445 | beautiuz | 2014-10-23 20:09:21 +0000 (Thu, 23 Oct 2014) | 1 line
Changed paths:
   M /trunk/AuraFrames/AuraDefinition.lua
   M /trunk/AuraFrames/AuraFrames.toc
   M /trunk/AuraFrames/Libs/LibAura-1.0/TestUnit.lua
   M /trunk/AuraFrames/Modules/BarContainer/Module.xml
   M /trunk/AuraFrames/Modules/BarContainer/Prototype.lua
   M /trunk/AuraFrames/Modules/ButtonContainer/Module.xml
   M /trunk/AuraFrames/Modules/ButtonContainer/Prototype.lua
   M /trunk/AuraFrames/Modules/TimeLineContainer/Prototype.lua

Lots of updates for 6.0


First Previous Page 7 of 26 Next Last
  • #302
    Quote from Beautiuz »

    Please try alpha r398 to see if it works, otherwise post any errors you are getting please.

    You fixed it! :) ty

  • #300

    Please try alpha r398 to see if it works, otherwise post any errors you are getting please.

  • #297

    In the last alpha we got finally internal cooldown support. Special thanks goes to Chaud from Curse for helping me out with compiling internal data from

  • #296

    I'm working on a new animation system for AuraFrames, see here a preview:

    Last edited by Beautiuz on 2/13/2013 8:29:47 AM
  • #291

    Is there an eta on Aura Frames mk 2?

  • #293

    No, but I'm updating the current version atm.

  • #290

    Installed this via curse installer and nothing shows up.

    /af in chat window and zip.

    Am I doing something wrong?

  • #289

    Awhile ago I started getting really, really awful fps lag during certain fights, and every time a challenge mode started. After a week of messing with turning off various addons, I identified Aura Frames as causing the problem. Based on the LUA errors I received, it is having some interaction with the world frame (where the timer for challenge mode shows, etc). I have had to disable Aura Frames ever since and I have not once had the problem come up. I'm sorry that I can provide so little information on it, I have no idea what would cause Aura Frames to cause this issue, but would it be possible to see a fix or update in the near future? I absolutely love this addon and want to be able to use it again.

  • #295

    Could you make a ticket with the lua errors? I have no problems here :)

  • #286

    Hello, i'm getting my buffs duplicated at the buttom left for some reason.. any way to disable those?



  • #288

    Solved, was some other addon.

  • #285

    Is it possible to not show the outline around the icons ???

  • #284

    I'm getting a horn of winter for every DK anyway to get it to just show 1 ?

  • #294

    If you get for some reason a buff from every dk, you can add a filter to only allow the buff "horn of winter" that is casted by yourself (if you are a dk). Otherwise its just a wow bug and Blizzard will fix it soon I hope (if they not already did it).

  • #283

    Hello!  The spells on the CD bar currently show up during pet battles, superimposed over the pet battle panel (at the bottom) itself.  Would there be a way to make it not show during pet battles?  Or perhaps to set it to a lower strata than the panel?

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