Get an Epic Experience with Premium

AutoLog

Data Export Login to Add Favorites
  • 6 Likes
  • World of Warcraft
  • 358 Monthly Downloads
  • Supports: 5.4.2
  • 91,718 Total Downloads
  • Updated 01/15/2014
  • Created 05/03/2009
  • 89 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: v5.4.0.6
or
Support development! **
Donate

About AutoLog

AutoLog - Auto combat Log

As of v4.0.1.9 the development of this addon has been taken over from the original author - Rylanor

AutoLog automatically turns on and off your combat log while going inside or outside raid or dungeon instances

Bug Reports / Change Requests

Please use the ticketing system here.

Why, and for who ?

Because sometimes people who are "making logs" just forgot to launch them, because they may want something to do this alone.

Features

  • Global 'enable' key, that allow you to block all combat logging changes from AutoLog
  • Option to turn logging on for any Heroic 5 player instance
  • Logging preferences 'by raid instance'. Can differ between 10/25/10 heroic/25 heroic
  • Always shows you in the configuration frame if combat logging is turned on or off
  • Supported raid instances (10/25 normal and heroic modes, if available):
    • Naxxramas
    • The Eye Of Eternity (Malygos)
    • The Obsidian Sanctum (Sartharion)
    • Vault of Archavon (+ Emalon / Koralon / Toravon)
    • Ulduar
    • Trial of the Crusader
    • Onyxia's Lair
    • Icecrown Citadel
    • Ruby Sanctum (Thanks to sbourget and mysticalos)
    • Blackwing Descent
    • The Bastion of Twilight
    • Throne of the Four Winds
    • Baradin Hold
    • Firelands
    • Mogu'shan Vaults
    • Terrace of Endless Spring
    • Heart of Fear

Localisation

  • Configuration frame localised for all clients - if anyone would like to assist with localisation, please visit this page.

Credits

  • Rylanor - Original author
  • Warp42 - for the German translation
  • Booblik - for the Russian translation
  • BNSSNB - for the Traditional Chinese translation
  • Maknae - for the Korean translation
  • Aratar - for a bug fix relating to relogging
  • Beregond - for identifying the The Dragon Wastes zone for the Fall of Deathwing and for testing LFR functionality
5.4.0.6 Added: Challenge mode added by request of Goneril
 
5.4.0.5 Fixed: Logging toggling when it shouldn't
  5.4.0.4 Changed: Logging control rewritten
Fixed: Bug preventing autologging in dungeons
  5.4.0.3 Fixed: Removed debugging messages I left in
 
5.4.0.2 Changed: Added a 5 second delay in an attempt to prevent logging not being reenabled on a consitent basis
Fixed: Compensated for Blizzard bug when using slash command to open the options panel
 
5.4.0.1 Fixed: Bug reported by aibon3010
 
5.4.0.0 Changed: Updated for 5.4
Added: Siege of Orgrimmar
Added: Flex raiding added
 
5.3.0.0 Changed: Updated for 5.3
 
5.2.0.1 Fixed: Bug reported by h2pveiledm thanks to RuniX, Bravolas, djouga
 
5.2.0.0 Changed: Updated for 5.2
 
5.0.0.6 Fixed: Ticket 15, by Jsutan
 
5.0.0.5 Changed: Update ToC for 5.1
 
5.0.0.4 Changed: Locale update
 
5.0.0.3 Fixed: Ticket 14 reported by CelestialFury
 
5.0.0.2 Fixed: Zoning bug reported by Jsutan
Fixed: Corrected localisation implementation issue
 
5.0.0.1 Added: Keybinding option, requested by Dinytran
Added: Full support for current locales
Added: On screen combat log status
Changed: Improved instance detection
Changed: Removed LibBabbleZone dependency
Changed: Removed AceAddon dependency
 
5.0.0.0 Changed: Update ToC for MoP
Added: Added new MoP raid instances
 
4.3.0.8 Added: Minor update to add 'The Dragon Wastes' to French locale
 
4.3.0.7 Fixed: Fall of Deathwing detection, 'The Dragon Wastes' manually added to localisation pending LibBabbleZone update, many thanks to Beregond
 
4.3.0.6 Added: Added support for LFR raids
 
4.3.0.5 Added: Added detection for Fall of Deathwing component of Dragon Soul
 
4.3.0.4 Changed: Temporary fix added for French Dragon Soul translation, tested and working this time :-)
 
4.3.0.3 Changed: Temporary fix added for French Dragon Soul translation, thanks to RuniX for the translation
 
4.3.0.2 Changed: Tagged to repackage with latest LibBabble-Zone release
 
4.3.0.1 Added: Dragon Soul raid instance
Changed: ToC updated for 4.3
 
4.2.0.4 Changed: Tagged to repackage with latest LibBabble-Zone release
 
4.2.0.3 Changed: Tagged to repackage with latest LibBabble-Zone release
 
4.2.0.2 Fixed: Relogging now checks for log enabling, reported and fixed by Aratar
Added: Now checks normal as well as heroic 5 player instances
 
4.2.0.1 Changed: Repackaged to include updated LibBabble-Zone translations
 
4.2.0.0 Added: Firelands
Changed: ToC updated for 4.2.0
 
4.0.2.8 Added: Korean localisation thanks to Maknae
Changed: Localisation handling
 
4.0.2.7 Changed: ToC updated for 4.1.0
 
4.0.2.6 Added: Traditional Chinese (zhTW) translation thanks to BNSSNB
 
4.0.2.5 Fixed: Package externals issue
 
4.0.2.4 Added: 5 Player instance logging as requested by Eingang
 
4.0.2.3 Added: Russian localisation thanks to Booblik
 
4.0.2.2 Added: German localisation thanks to Warp42
 
4.0.2.1 Added: Support for Baradin Hold as requested by Asteague
 
4.0.2.0 Added: Support for Cataclysm raids
 
4.0.1.9 Initial 4.0 game client release after taking over from the original author - Rylanor
 

Comments

First Previous Page 1 of 10 Next Last
  • #136

    Hello,

    thanks for the addon, I´m both responsible for logging in the guild AND pretty forgetfull, so Autolog is a lifesaver for me :) Recently we´ve started doing challenge mode runs in the guild and we´re logging these too for post-run analysis of what we can do better, so I wanted to ask if there´s a chance for adding a separate setting for 5 mans to log only log challenge modes? It´s a separate difficulty setting, like LFR.

    Thanks

  • #137

    I've added this to an alpha version r93. Be warned this is largely untested. If all seems well (or if it doesn't) please let me know.

  • #141

    Hi,

    I tried the addon on today´s string of Scarlet Halls runs and it worked like a charm. WoL doesn´t support challenge modes boss fights, so the logs are a bit harder to separate into individual fights, but it still allows one to see what went wrong where and how to optimize the runs, so kudos for the feature!

  • #138

    Thanks a lot, I´ll test it and let you know if it works as intended :)

  • #129
    5.4.2

    With the release of 5.4.2 there seems to be some issues again with the combatlogíng turning off when you wipe... 

    I must admit I have not noted where it exactly happens and it doesn´t seem to be at every wipe, I only noticed it in recent weeks I'll try and pa more closely attention during next raid

  • #144

    Quote from suizider666 »

    With the release of 5.4.2 there seems to be some issues again with the combatlogíng turning off when you wipe... 

    I must admit I have not noted where it exactly happens and it doesn´t seem to be at every wipe, I only noticed it in recent weeks I'll try and pa more closely attention during next raid

     

    same, when wype it doesnt record again when i return in the instance

     

     

  • #146

    Still looking into this one, but looks like Blazeflack may have provided me witht he reason this is happening. Watch this space, I hope to get a fix out soon.

  • #130

    If possible you could let me have the map id when it fails to reactivate, if you remember?

    Type:

    /script print(GetCurrentMapAreaID())

    Thanks.

  • #147

    Yep, that seems to have done the trick.

    Logging enabled when entering instance and disabled when ghost running.

  • #145

    Now that was useful information! Thanks!

    It looks like I'm checking which raid you're in before the information is actually available from the server, which is why raidKey returned false, when it should have return 53SOO as it did when you manually toggled it.

    In r95 I've moved the raid checking code into the block that fires 5 seconds after entering an instance. Hopefully this should resolve the problem. Then we can look at whether it's still firing multiple times and toggling when it shouldn't or not.

  • #143

    I added a bunch of print statements to check what the variables are when entering instance.

    Edit: This screenshot shows the debug messages after releasing spirit: https://dl.dropboxusercontent.com/u/176854663/Random/WoWScrnShot_011414_204702.jpg

    The following screenshot shows the result when entering instance after a ghost run: https://dl.dropboxusercontent.com/u/176854663/Random/WoWScrnShot_011414_201712.jpg

     

    This screenshot shows the result after toggling "auto logging" in the config: https://dl.dropboxusercontent.com/u/176854663/Random/WoWScrnShot_011414_201725.jpg

    Last edited by Blazeflack on 1/14/2014 1:49:23 PM
  • #142

    Still didn't work. I added a print statement to check if events were fired correctly, and they were.

    /script print(GetCurrentMapAreaID()) = 953

    Screenshot: https://dl.dropboxusercontent.com/u/176854663/Random/WoWScrnShot_011414_190122.jpg

     

    Edit: after releasing after first wipe it started enabling when releasing and disabling when going back into the instance. Could it be double toggling due to multiple events fired?

    If you want me to use a version with a lot of debug enabled, just let me know (and create a version with debug :p)

    Last edited by Blazeflack on 1/14/2014 12:38:47 PM
  • #140

    The only thing I can think of is the game events I'm relying on are not firing when I expect them to fire. In r94 I've added a couple more events to try to correctly catch unghosting. Could you let me know if it does the trick please? And thank you for your help and patience.

  • #139

    It doesn't seem to be working correctly with r93.

    It turns logging off when releasing to GY but doesn't turn back on when going into instance. Toggling "Enable auto logging" in the config makes it enable logging a few seconds later.

    /script print(GetCurrentMapAreaID()) = 953.

  • #135

    Thanks for looking into it, I will keep an eye on it tonight.

  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Leaguepedia PAX Skin Giveaway