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Aware
- 1 Like
- World of Warcraft
- 173 Monthly Downloads
- Supports: 4.0.6
- 15,310 Total Downloads
- Updated 3/1/2011 1:32:04 PM
- Created 5/16/2009 4:24:37 PM
- 28 Favorites
- Project Site
- Comments
- Release Type: Release
- License: All Rights Reserved
- Newest File: r2
About Aware
Aware notifies you of spells used by enemy players, for example Cloak of Shadows, Divine Shield, Shadow Ward and many more. Aware shows a message in the center of the screen when a spell becomes active, and also when a spell fades. This allows you to react to the situation even faster than you would normally.
Changelog
- Aware now only displays listed spells, and will no longer announce every buff cast on a player. Sorry!
- Stub added to save configuration between logins.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| r2 | Release | 4.0.6 | 4,675 | 3/1/2011 1:32:04 PM |
| r1 | Release | 4.0.6 | 590 | 2/24/2011 5:53:46 PM |
| Aware | Release | 4.0.3a | 962 | 2/6/2011 9:52:03 AM |
| Aware | Release | 3.3.5 | 2,308 | 7/14/2010 7:18:42 AM |
| Aware 0.1.4 | Release | 3.3.0 | 1,914 | 12/20/2009 6:29:45 PM |
| Aware 0.1.3 | Release | 3.2.0 | 2,750 | 8/4/2009 8:07:19 PM |
| Aware 0.1.2 | Release | 3.1.0 | 1,210 | 6/17/2009 5:38:56 PM |
| Aware 0.1.1 | Release | 3.1.0 | 22 | 6/3/2009 11:07:04 AM |
| Aware-015-stable | Release | 3.1.0 | 12 | 5/16/2009 4:30:16 PM |
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Comments
There will be a 4.3 update for Aware, but due to not having an active World of Warcraft license, I'm unabel to test any of the code. Both of us have stopped playing World of Warcraft a short while into Cataclysm, and unless I find someone who can help developing and has an active WoW account, I really don't have an ETA on an update.
I uninstalled previous version before installing 0.1.6 and get this on startup:
Date: 2011-02-06 09:50:52
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Aware\Aware.lua line 6:
attempt to index global 'this' (a nil value)
Debug:
[C]: ?
Aware\Aware.lua:6: Aware_OnLoad()
[string "*:OnLoad"]:1:
[string "*:OnLoad"]:1
You could always use something like MoveAnything to move AwareFrame and stuff.