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BigWigs Bossmods

Boss Encounters Login to Add Favorites
  • World of Warcraft
  • 72,269 Monthly Downloads
  • Supports: 5.4.8
  • 14,188,888 Total Downloads
  • Updated 07/20/2014
  • Created 03/25/2008
  • 7,463 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r11776-release
Support development! **

About BigWigs Bossmods


Big Wigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific raid encounter. These encounter scripts are activated when you target or mouse over a raid boss, or if any other Big Wigs user in your raid does. In most cases only one module will be running at any given time.

If you're looking for boss encounter scripts for 5-man dungeons, these are not in Big Wigs proper, but live in their own add-on: Little Wigs.

Help us out


Please remember that we are always interested in hearing directly from you. About anything you want to share or ask. You may file tickets from our project page about anything, and you may also contact us on IRC; see the bottom here for details.

The comments on are rarely, if ever, read or replied to by any of the Big Wigs authors.


Note that the Big Wigs project - like 99% of all add-ons hosted on - is open for free access to anyone who cares to join. The source code is open and free, and we welcome you to participate in the future development of Big Wigs.

Transcripts and combat logs

If you want to help us out with a new boss encounter that was recently introduced to the game, you can get our Transcriptor add-on that helps you record raw, relevant data for each encounter. Your help is appreciated, and also needed! Compressed output from Transcriptor may be uploaded alongside a ticket, or dumped on sites such as and linked from a ticket. Or you can even e-mail it to one of the authors.

But if you don't care for Transcriptor, a simple /combatlog will also help. Don't forget to tell us what raid size, difficulty, and encounter the log is for.



  • Messages: Can be moved, coloured, locked, outputted to all kinds of different text areas.
  • Bars: Can be moved, skinned to different textures (SharedMedia compatible), resized & also have an 'emphasis' feature to flash and move to a different anchor when they are about to expire.
  • Raid icons: Target painting (put an icon over a player that has been singled out by the boss).
  • Boss Block: Suppress Blizzard boss emotes.
  • Sound: Plays various sounds on different events (SharedMedia compatible).
  • LibDataBroker/Minimap: Button for easy access to the configuration menu, resetting running modules, and seeing what modules are active.


  • Proximity: For displaying players within a certain range on certain boss encounters.
  • Test: Test and preview your bars and warnings configuration, and move them around.
  • CustomBar: For 'pizza timers', create your own custom bars.
  • Flash: Flash the screen blue when something important happens that directly affects you, such as a debuff.
  • Clickable bars: Lets you define left/middle/right click actions for your timer bars.
  • Super Emphasise: Any encounter ability you want to be extra vigilant of, you can enable Super Emphasise to get a voiced countdown and more.

Ancient project history

Tekkub, the original BigWigs1 for Ace1 author - back in the MC days, was inspired to write BW1 after his very first raid. He was horrified by the massive amount of spam his raid leader was creating with his boss mod. Getting messages all over the place for things he didn't care about (Hunters can't dispel a curse or interrupt a heal - well, they couldn't back then). He also found that the "60 seconds until painful doom" timer messages were such a waste. Why not use a simple timer bar to show this?

Our goals

Big Wigs aims to be as efficient as possible (creating a lower memory per second footprint and using a lower amount of CPU than any other boss mod). When modules are written, every aspect of the encounter is inspected. Is add-on synchronisation required? Is target scanning required? What events are really needed? We also aim to have the latest encounter scripts released ASAP; not long after the first few attempts of a brand new boss, we usually have a working encounter script for it.


Thanks to all the wonderful people in #wowace on for help with transcripts, translations, libraries, etc. Visit the About screen in the Big Wigs interface options for a complete list of all authors who helped directly with source changes.

If you want to contact us on IRC, remember that all the main Big Wigs authors live in Europe, and the nature of IRC means you might not get a response for as long as 10 - yes, TEN - hours. Just stick around and eventually, I guarantee we will answer. If you have the patience of a goldfish, however, you might as well just stay away.

r11776 | funkydude | 2014-07-21 02:34:27 +0000 (Mon, 21 Jul 2014) | 1 line
Changed paths:
   A /tags/r11776-release (from /trunk:11775)

Tagging as r11776-release
r11775 | funkydude | 2014-07-21 02:32:24 +0000 (Mon, 21 Jul 2014) | 1 line
Changed paths:
   M /trunk/Loader.lua

bump DBM faker
r11774 | funkydude | 2014-07-10 21:08:52 +0000 (Thu, 10 Jul 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/GarroshHellscream.lua

GarroshHellscream: Power Icon Star is 10s on heroic, not 15 (normal mode).
r11773 | funkydude | 2014-07-10 19:27:04 +0000 (Thu, 10 Jul 2014) | 1 line
Changed paths:
   M /trunk/BigWigs.toc
   M /trunk/Loader.lua
   M /trunk/SiegeOfOrgrimmar/Immerseus.lua

Immerseus: Revert previous change to win on reform, false wins reported.


First Previous Page 13 of 102 Next Last
  • #1784
    Quote from Rand »

    Sorry if this has been answered already. I like to use local custom bars (/bwlcb) to track certain class skills via macro. Is it not possible to use sound / flash alerts with custom bars? (eg. the "Alarm" "Victory" "Long" alerts that certain boss abilities trigger). If so, please enlighten me :D

    You cannot broadcast sounds/flash to your raid but you can create them for yourself. If that's what you're interested in then PM me and I'll explain it to you.

  • #1779

    New new command for pizzabars "/bar" seems to conflict with Bartender.  Any other shortcut?

  • #1780
    Quote from Stanoslav »

    New new command for pizzabars "/bar" seems to conflict with Bartender.  Any other shortcut?

    Thanks. We renamed it to /raidbar.

  • #1778
    Quote from mafkaazs »

    People in our raid with Bigwigs don't get pull timers anymore the timer is initiated with DBM, DBM only shows one raid warning now at the start of the pull so it's a bit tricky to prepot as it is right now.


    Quote from soldos »

    How can i see pull-timer? RL uses last DBM to generate this timer.

    You need to have the "Create custom DBM bars" option enabled.


    edit: Actually we'll enable this by default next version.

    Last edited by funkydude on 3/7/2013 7:51:19 AM
  • #1776

    People in our raid with Bigwigs don't get pull timers anymore the timer is initiated with DBM, DBM only shows one raid warning now at the start of the pull so it's a bit tricky to prepot as it is right now.

  • #1775
    pull-timer from dbm

    How can i see pull-timer? RL uses last DBM to generate this timer.

  • #1773

    @people reporting errors with old content. Some Cataclysm and WotlK (Classic & BC should be fine) content didn't get updated to work with the new Big Wigs in time for v4. Reporting these errors is unnecessary (although appreciated), we will have some updates to old content coming soon.

  • #1774
    thanks funkydude, I know it's a lot of work
  • #1771

    Big Wigs v4 (r10226+) released.

    New features:

    • Pulse: Off by default. Any ability that has the "Flash" option will now have the "Pulse" option, a new feature for attracting attention.
    • Statistics: On by default. Records boss wipe/kill durations and the total amount of kills/wipes. Viewable on the individual boss panels.
    • "Only on me": Off by default. This feature is a sub-option of boss abilities that allows you to restrict messages. E.g. "Bomb: Player" will only be shown when on you.
    • Boss abilities that are restricted by role (tank/healer) are simplified, each ability has a option e.g. "Tank alert only" that can be disabled to be viewed regardless of role. In addition, a dispel role has been added.
    • Every boss ability now has customizable sounds


    • Previously cooldown/approximate abilities were represented with a tilde "~" in the name, the tilde is now next to the countdown (which makes more sense)
    • Add font size slider
    • Performance improvements for drawing bars, cuts CPU usage by half


    • Config panels are now separated by expansion, current expansion is colored to stick out
    • Fix issues when soloing bosses (no boss kill, etc)
    • Improvements to disabling/enabling of Big Wigs

    Thone of Thunder:

    • Added modules for this new 5.2 zone

    Hear of Fear/Endless Spring/Mogushan Vaults:

    • Hundreds of module improvements, can't list them all


    • Re-wrote most API calls for simplicity
    • Re-wrote the combat log arg system
    • New API calls include StackMessage, RangeMessage, CDBar, TargetBar, Me, MobId, Range
    • Added callbacks for boss win, wipe, and engage
    • EJ flags are now represented with negative numeric values rather than strings
    • Modules can now have custom options by using the locale entries custom_on_myopion or custom_off_myoption
    Last edited by funkydude on 3/5/2013 11:37:17 AM
  • #1770

    When in naxx and having everything updated.
    Its the same on every boss but replace the names of the bosses. 

    Message: Interface\AddOns\BigWigs_Plugins\Sound.lua:233: Invalid sound: Attention (module: BigWigs_Bosses_Patchwerk, key: 28131)
    Time: 03/01/13 18:44:48
    Count: 1
    Stack: [string "*:OnLoad"]:6: in function <[string "*:OnLoad"]:1>
    [C]: ?
    [C]: in function `error'
    Interface\AddOns\BigWigs_Plugins\Sound.lua:233: in function <Interface\AddOns\BigWigs_Plugins\Sound.lua:231>
    Interface\AddOns\BigWigs_Plugins\Sound.lua:247: in function `?'
    Interface\AddOns\BigWigs\Loader.lua:423: in function `SendMessage'
    Interface\AddOns\BigWigs_Core\BossPrototype.lua:710: in function `Message'
    ...s\BigWigs_WrathOfTheLichKing\Naxxramas\Patchwerk.lua:43: in function `?'
    Interface\AddOns\BigWigs_Core\BossPrototype.lua:254: in function <Interface\AddOns\BigWigs_Core\BossPrototype.lua:224>

    Locals: msg = nil
    self = <unnamed> {
    0 = <userdata>
    origErrorHandler = <function> defined Interface\FrameXML\BasicControls.xml:<Scripts>:4
    errorHandler = <function> defined @Interface\AddOns\TradeSkillMaster\Util\ErrorHandler.lua:215
    handler = <function> defined *:OnLoad:1

    Last edited by user_423642 on 3/1/2013 11:49:26 AM
  • #1769

    What happened to the "Miss, Miss, Damage" type events for Sha's Thrash/Dealy Thrash?  I liked seeing it for my character so I know how effective my Elusive Brew is.

  • #1767

    Hey i got a question, can i import any other Sounds as Warnings or is there a option to get warning sounds louder? i played yeas along with DBM and the sound in BigWigs are so quieter?

  • #1768
    Quote from Ceyy »

    Hey i got a question, can i import any other Sounds as Warnings or is there a option to get warning sounds louder? i played yeas along with DBM and the sound in BigWigs are so quieter?

    BW uses the "Master" sound channel, changing the level of the Master sound in your sound options should affect it.

  • #1763

    bigwigsSomebody know what's wrong for my bigwigs? ofcourse updated.

    Last edited by Tomee0111 on 2/16/2013 1:45:06 PM
  • #1764

    It looks like you're using a custom Big Wigs skin that isn't working properly. Go into the bar customization options and change the skin back to default.

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