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BigWigs Bossmods

Boss Encounters Login to Add Favorites
  • 60 Likes
  • World of Warcraft
  • 83,169 Monthly Downloads
  • Supports: 5.4.7
  • 13,950,959 Total Downloads
  • Updated 03/31/2014
  • Created 03/25/2008
  • 7,459 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r11753-release
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About BigWigs Bossmods

Introduction

Big Wigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific raid encounter. These encounter scripts are activated when you target or mouse over a raid boss, or if any other Big Wigs user in your raid does. In most cases only one module will be running at any given time.

If you're looking for boss encounter scripts for 5-man dungeons, these are not in Big Wigs proper, but live in their own add-on: Little Wigs.


Help us out

Feedback

Please remember that we are always interested in hearing directly from you. About anything you want to share or ask. You may file tickets from our project page about anything, and you may also contact us on IRC; see the bottom here for details.

The comments on curse.com are rarely, if ever, read or replied to by any of the Big Wigs authors.

Open

Note that the Big Wigs project - like 99% of all add-ons hosted on wowace.com - is open for free access to anyone who cares to join. The source code is open and free, and we welcome you to participate in the future development of Big Wigs.

Transcripts and combat logs

If you want to help us out with a new boss encounter that was recently introduced to the game, you can get our Transcriptor add-on that helps you record raw, relevant data for each encounter. Your help is appreciated, and also needed! Compressed output from Transcriptor may be uploaded alongside a ticket, or dumped on sites such as dump.no and linked from a ticket. Or you can even e-mail it to one of the authors.

But if you don't care for Transcriptor, a simple /combatlog will also help. Don't forget to tell us what raid size, difficulty, and encounter the log is for.


Features

Plug-ins

  • Messages: Can be moved, coloured, locked, outputted to all kinds of different text areas.
  • Bars: Can be moved, skinned to different textures (SharedMedia compatible), resized & also have an 'emphasis' feature to flash and move to a different anchor when they are about to expire.
  • Raid icons: Target painting (put an icon over a player that has been singled out by the boss).
  • Boss Block: Suppress Blizzard boss emotes.
  • Sound: Plays various sounds on different events (SharedMedia compatible).
  • LibDataBroker/Minimap: Button for easy access to the configuration menu, resetting running modules, and seeing what modules are active.

Extras

  • Proximity: For displaying players within a certain range on certain boss encounters.
  • Test: Test and preview your bars and warnings configuration, and move them around.
  • CustomBar: For 'pizza timers', create your own custom bars.
  • Flash: Flash the screen blue when something important happens that directly affects you, such as a debuff.
  • Clickable bars: Lets you define left/middle/right click actions for your timer bars.
  • Super Emphasise: Any encounter ability you want to be extra vigilant of, you can enable Super Emphasise to get a voiced countdown and more.

Ancient project history

Tekkub, the original BigWigs1 for Ace1 author - back in the MC days, was inspired to write BW1 after his very first raid. He was horrified by the massive amount of spam his raid leader was creating with his boss mod. Getting messages all over the place for things he didn't care about (Hunters can't dispel a curse or interrupt a heal - well, they couldn't back then). He also found that the "60 seconds until painful doom" timer messages were such a waste. Why not use a simple timer bar to show this?


Our goals

Big Wigs aims to be as efficient as possible (creating a lower memory per second footprint and using a lower amount of CPU than any other boss mod). When modules are written, every aspect of the encounter is inspected. Is add-on synchronisation required? Is target scanning required? What events are really needed? We also aim to have the latest encounter scripts released ASAP; not long after the first few attempts of a brand new boss, we usually have a working encounter script for it.


Credits

Thanks to all the wonderful people in #wowace on irc.freenode.net for help with transcripts, translations, libraries, etc. Visit the About screen in the Big Wigs interface options for a complete list of all authors who helped directly with source changes.

If you want to contact us on IRC, remember that all the main Big Wigs authors live in Europe, and the nature of IRC means you might not get a response for as long as 10 - yes, TEN - hours. Just stick around and eventually, I guarantee we will answer. If you have the patience of a goldfish, however, you might as well just stay away.

------------------------------------------------------------------------
r11753 | funkydude | 2014-03-31 14:28:32 +0000 (Mon, 31 Mar 2014) | 1 line
Changed paths:
   A /tags/r11753-release (from /trunk:11752)

Tagging as r11753-release
------------------------------------------------------------------------
r11752 | funkydude | 2014-03-31 14:27:08 +0000 (Mon, 31 Mar 2014) | 1 line
Changed paths:
   M /trunk/BigWigs.toc

bump version
------------------------------------------------------------------------
r11751 | funkydude | 2014-03-31 14:24:22 +0000 (Mon, 31 Mar 2014) | 1 line
Changed paths:
   M /trunk/Loader.lua

bump DBM faker
------------------------------------------------------------------------
r11750 | nebula169 | 2014-03-16 23:50:44 +0000 (Sun, 16 Mar 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/GeneralNazgrim.lua

GeneralNazgrim: fix Arcane Shock option
------------------------------------------------------------------------
r11749 | funkydude | 2014-03-10 14:24:27 +0000 (Mon, 10 Mar 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/SpoilsOfPandaria.lua

SpoilsOfPandaria: Don't directly use the spark name which can sometimes come up as "Unknown".
------------------------------------------------------------------------
r11748 | funkydude | 2014-02-27 22:59:47 +0000 (Thu, 27 Feb 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/Galakras.lua

Galakras: Warmup timer, patch by Asteague. Requires localization.
------------------------------------------------------------------------

Comments

First Previous Page 14 of 101 Next Last
  • #1736

    This error popped up while doing LFR after updating to the latest version via curse client:

     <removed>

    Last edited by funkydude on 12/25/2012 9:19:06 AM
  • #1737

    Removed. Curse is not for reporting alpha version issues. We have a ticket tracker for that.

  • #1740

    Np, thanks for bringing it to our attention anyway.

  • #1739

    My apologies, forgot I was set to alpha release channel through curse client.

  • #1732

    Agree that it is a great addon, doing its job without to much clutter :)

    I do though, have a suggestion that you would be able to change the Emphasize font size, and overall more options for that part in that section :) I know you can dig in the .lua, but it is a lot smoother doin it right in the menu with the other options:)

    Last edited by Solidhype on 12/15/2012 4:41:30 AM
  • #1735

    Yeah, we plan on improving display customization.

  • #1731

    Hello, ill start out with say thanks for a super great addon ! by far the best on "market"

    But i was wondering if there is any mod or any way i myself can go add a feature where i make it super emphasize countdown from 6, 7 or even 10 ? and make diffrent countdown to diffrent abilities?

    Thank you

    - HIght

    Last edited by hansen2411 on 12/13/2012 5:07:48 PM
  • #1734

    Nope, we do not plan on changing it.

  • #1727

    Hi! Have you considered a simple way to announce pull countdown (using /rw), like the one in DBM?

  • #1729

    @Nyelv

    I suggest you create a ticket on our project page and we'll see if people are interested in such a feature.

    Last edited by funkydude on 12/4/2012 8:55:38 PM
  • #1726

    I was wondering if you guys had considered a Dual Profile option for BigWigs like several popular addons have nowadays? I'm referring to mods like Grid or ElvUI that let you set 2 separate profiles to be automatically switched upon switching specs. I use slightly different bar positioning depending upon whether I'm healing or DPSing, as well as emphasis on different abilities, and a feature like this would make it uber nice.

    Alternatively, does Bigwigs have a /command or /script that can be used to switch profiles without having to open up the settings menu? That way I could also just as easily make a macro for the profile and hit it whenever I switched specs. (e.g. ForteXorcist has this ability instead of dual profiles, so one could make "/fx profile PofileNameHere" into a macro and just use that to switch their profiles.)

    Anyway, I'm a big fan of the mod and you guys are doing great. Keep up the excellent work and thanks in advance for taking the time to read this!

     

    -Rheumatic, Lightbringer-US

  • #1728

    @sn278182

    /script BigWigs.db:SetProfile("name"); ReloadUI();

     

  • #1730

    AWESOME! Thanks a ton!

  • #1722

    korean Local updata please :-)

  • #1724

    You say that as if we have infinite koreans at our disposal. If you wish to add translations, BigWigs is an open repository that anyone can contribute to. Feel free to contribute.

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