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BigWigs Bossmods

Boss Encounters Login to Add Favorites
  • World of Warcraft
  • 94,468 Monthly Downloads
  • Supports: 5.4.8
  • 14,263,475 Total Downloads
  • Updated 07/20/2014
  • Created 03/25/2008
  • 7,467 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r11776-release
Support development! **

About BigWigs Bossmods


Big Wigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific raid encounter. These encounter scripts are activated when you target or mouse over a raid boss, or if any other Big Wigs user in your raid does. In most cases only one module will be running at any given time.

If you're looking for boss encounter scripts for 5-man dungeons, these are not in Big Wigs proper, but live in their own add-on: Little Wigs.

Help us out


Please remember that we are always interested in hearing directly from you. About anything you want to share or ask. You may file tickets from our project page about anything, and you may also contact us on IRC; see the bottom here for details.

The comments on are rarely, if ever, read or replied to by any of the Big Wigs authors.


Note that the Big Wigs project - like 99% of all add-ons hosted on - is open for free access to anyone who cares to join. The source code is open and free, and we welcome you to participate in the future development of Big Wigs.

Transcripts and combat logs

If you want to help us out with a new boss encounter that was recently introduced to the game, you can get our Transcriptor add-on that helps you record raw, relevant data for each encounter. Your help is appreciated, and also needed! Compressed output from Transcriptor may be uploaded alongside a ticket, or dumped on sites such as and linked from a ticket. Or you can even e-mail it to one of the authors.

But if you don't care for Transcriptor, a simple /combatlog will also help. Don't forget to tell us what raid size, difficulty, and encounter the log is for.



  • Messages: Can be moved, coloured, locked, outputted to all kinds of different text areas.
  • Bars: Can be moved, skinned to different textures (SharedMedia compatible), resized & also have an 'emphasis' feature to flash and move to a different anchor when they are about to expire.
  • Raid icons: Target painting (put an icon over a player that has been singled out by the boss).
  • Boss Block: Suppress Blizzard boss emotes.
  • Sound: Plays various sounds on different events (SharedMedia compatible).
  • LibDataBroker/Minimap: Button for easy access to the configuration menu, resetting running modules, and seeing what modules are active.


  • Proximity: For displaying players within a certain range on certain boss encounters.
  • Test: Test and preview your bars and warnings configuration, and move them around.
  • CustomBar: For 'pizza timers', create your own custom bars.
  • Flash: Flash the screen blue when something important happens that directly affects you, such as a debuff.
  • Clickable bars: Lets you define left/middle/right click actions for your timer bars.
  • Super Emphasise: Any encounter ability you want to be extra vigilant of, you can enable Super Emphasise to get a voiced countdown and more.

Ancient project history

Tekkub, the original BigWigs1 for Ace1 author - back in the MC days, was inspired to write BW1 after his very first raid. He was horrified by the massive amount of spam his raid leader was creating with his boss mod. Getting messages all over the place for things he didn't care about (Hunters can't dispel a curse or interrupt a heal - well, they couldn't back then). He also found that the "60 seconds until painful doom" timer messages were such a waste. Why not use a simple timer bar to show this?

Our goals

Big Wigs aims to be as efficient as possible (creating a lower memory per second footprint and using a lower amount of CPU than any other boss mod). When modules are written, every aspect of the encounter is inspected. Is add-on synchronisation required? Is target scanning required? What events are really needed? We also aim to have the latest encounter scripts released ASAP; not long after the first few attempts of a brand new boss, we usually have a working encounter script for it.


Thanks to all the wonderful people in #wowace on for help with transcripts, translations, libraries, etc. Visit the About screen in the Big Wigs interface options for a complete list of all authors who helped directly with source changes.

If you want to contact us on IRC, remember that all the main Big Wigs authors live in Europe, and the nature of IRC means you might not get a response for as long as 10 - yes, TEN - hours. Just stick around and eventually, I guarantee we will answer. If you have the patience of a goldfish, however, you might as well just stay away.

r11776 | funkydude | 2014-07-21 02:34:27 +0000 (Mon, 21 Jul 2014) | 1 line
Changed paths:
   A /tags/r11776-release (from /trunk:11775)

Tagging as r11776-release
r11775 | funkydude | 2014-07-21 02:32:24 +0000 (Mon, 21 Jul 2014) | 1 line
Changed paths:
   M /trunk/Loader.lua

bump DBM faker
r11774 | funkydude | 2014-07-10 21:08:52 +0000 (Thu, 10 Jul 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/GarroshHellscream.lua

GarroshHellscream: Power Icon Star is 10s on heroic, not 15 (normal mode).
r11773 | funkydude | 2014-07-10 19:27:04 +0000 (Thu, 10 Jul 2014) | 1 line
Changed paths:
   M /trunk/BigWigs.toc
   M /trunk/Loader.lua
   M /trunk/SiegeOfOrgrimmar/Immerseus.lua

Immerseus: Revert previous change to win on reform, false wins reported.


First Previous Page 16 of 102 Next Last
  • #1730

    AWESOME! Thanks a ton!

  • #1722

    korean Local updata please :-)

  • #1724

    You say that as if we have infinite koreans at our disposal. If you wish to add translations, BigWigs is an open repository that anyone can contribute to. Feel free to contribute.

  • #1720

    Big Wigs: The addon 'epgp' is forcing Big Wigs to load prematurely, notify the Big Wigs authors!

  • #1723

    Thanks, I'll chat to the author.

  • #1719

    The proximity warning is still sounding for me even when muted. Is this just me?

  • #1721

    On what encounter? Some encounters use a special Target Proximity (shows 1 person not everyone) which forces sound.

  • #1717

    Any word about BigWigs not showing up after a wipe? This is annoying.. before 5.1 i thought it has been fixed.

    I don't know if this is the case. I was raiding at Zor'lok heroic:

    Message: Interface\AddOns\BigWigs_HeartOfFear\Zorlok.lua:105: attempt to perform arithmetic on upvalue 'danceTracker' (a boolean value)
    Time: 11/29/12 21:39:28
    Count: 1
    Stack: (tail call): ?
    Interface\AddOns\BigWigs_HeartOfFear\Zorlok.lua:105: in function `?'
    Interface\AddOns\BigWigs_Core\BossPrototype.lua:155: in function `?'
    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    [string "safecall Dispatcher[15]"]:4: in function <[string "safecall Dispatcher[15]"]:4>
    [C]: ?
    [string "safecall Dispatcher[15]"]:13: in function `?'
    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals: <none>

  • #1718

    FYI, never assume we're aware of something. Especially errors since Blizz turns those off by default. Always check issues with us first. But thanks for reporting it, will be fixed next version.

  • #1725

    Thanks a lot. Its all working again and BigWigs no longer disables after a wipe. :)

  • #1711

    Is it possible to choose spells specifically to by emphasized? Like, ability_1 is unchecked so it wont appear in the emphasize bar section at all while ability_2 is checked so it will be moved there @ x seconds left.

    Also, is there a way to change the background color of the bars? The folders etc is like a jungle and not being too good with .lua it'll be impossible to find. :) Ty


  • #1713

    ..? Every single ability has it's own checkmark box for emphasizing. Also, every single ability can have its bar/message colors changed. Click ">>" next to the ability and you'll see the option for emphasize and the tab for colors.

  • #1716

    @user_372261, all bars related to that specific ability, which is usually 1, max 2.

  • #1715

    That will, as it says in the description, "Super Emphasize any messages or bars". All bars goes onto the emphasizing bar after they meet the criteria (<10 sec left)

  • #1708

      What would be needed to edit to get small bars to flow (not just jump without animation) over to big bars in a different location, like DXE did, as well as run the same colors as DXE did on the bars?

    Basically, I miss DXE alot, and the yellow flash for "You have to do something", the extra decimal in the bar counters, the colors on the bars, and the animation.

    I am currently using DBM, because of some features, but if I can get answer to these questions, it would not be impossible that I became one of the BW users!

    Last edited by jimmydanny on 11/19/2012 3:21:19 AM
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