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BigWigs Bossmods

Boss Encounters Login to Add Favorites
  • 60 Likes
  • World of Warcraft
  • 80,685 Monthly Downloads
  • Supports: 5.4.7
  • 13,945,349 Total Downloads
  • Updated 03/31/2014
  • Created 03/25/2008
  • 7,459 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r11753-release
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About BigWigs Bossmods

Introduction

Big Wigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific raid encounter. These encounter scripts are activated when you target or mouse over a raid boss, or if any other Big Wigs user in your raid does. In most cases only one module will be running at any given time.

If you're looking for boss encounter scripts for 5-man dungeons, these are not in Big Wigs proper, but live in their own add-on: Little Wigs.


Help us out

Feedback

Please remember that we are always interested in hearing directly from you. About anything you want to share or ask. You may file tickets from our project page about anything, and you may also contact us on IRC; see the bottom here for details.

The comments on curse.com are rarely, if ever, read or replied to by any of the Big Wigs authors.

Open

Note that the Big Wigs project - like 99% of all add-ons hosted on wowace.com - is open for free access to anyone who cares to join. The source code is open and free, and we welcome you to participate in the future development of Big Wigs.

Transcripts and combat logs

If you want to help us out with a new boss encounter that was recently introduced to the game, you can get our Transcriptor add-on that helps you record raw, relevant data for each encounter. Your help is appreciated, and also needed! Compressed output from Transcriptor may be uploaded alongside a ticket, or dumped on sites such as dump.no and linked from a ticket. Or you can even e-mail it to one of the authors.

But if you don't care for Transcriptor, a simple /combatlog will also help. Don't forget to tell us what raid size, difficulty, and encounter the log is for.


Features

Plug-ins

  • Messages: Can be moved, coloured, locked, outputted to all kinds of different text areas.
  • Bars: Can be moved, skinned to different textures (SharedMedia compatible), resized & also have an 'emphasis' feature to flash and move to a different anchor when they are about to expire.
  • Raid icons: Target painting (put an icon over a player that has been singled out by the boss).
  • Boss Block: Suppress Blizzard boss emotes.
  • Sound: Plays various sounds on different events (SharedMedia compatible).
  • LibDataBroker/Minimap: Button for easy access to the configuration menu, resetting running modules, and seeing what modules are active.

Extras

  • Proximity: For displaying players within a certain range on certain boss encounters.
  • Test: Test and preview your bars and warnings configuration, and move them around.
  • CustomBar: For 'pizza timers', create your own custom bars.
  • Flash: Flash the screen blue when something important happens that directly affects you, such as a debuff.
  • Clickable bars: Lets you define left/middle/right click actions for your timer bars.
  • Super Emphasise: Any encounter ability you want to be extra vigilant of, you can enable Super Emphasise to get a voiced countdown and more.

Ancient project history

Tekkub, the original BigWigs1 for Ace1 author - back in the MC days, was inspired to write BW1 after his very first raid. He was horrified by the massive amount of spam his raid leader was creating with his boss mod. Getting messages all over the place for things he didn't care about (Hunters can't dispel a curse or interrupt a heal - well, they couldn't back then). He also found that the "60 seconds until painful doom" timer messages were such a waste. Why not use a simple timer bar to show this?


Our goals

Big Wigs aims to be as efficient as possible (creating a lower memory per second footprint and using a lower amount of CPU than any other boss mod). When modules are written, every aspect of the encounter is inspected. Is add-on synchronisation required? Is target scanning required? What events are really needed? We also aim to have the latest encounter scripts released ASAP; not long after the first few attempts of a brand new boss, we usually have a working encounter script for it.


Credits

Thanks to all the wonderful people in #wowace on irc.freenode.net for help with transcripts, translations, libraries, etc. Visit the About screen in the Big Wigs interface options for a complete list of all authors who helped directly with source changes.

If you want to contact us on IRC, remember that all the main Big Wigs authors live in Europe, and the nature of IRC means you might not get a response for as long as 10 - yes, TEN - hours. Just stick around and eventually, I guarantee we will answer. If you have the patience of a goldfish, however, you might as well just stay away.

------------------------------------------------------------------------
r11753 | funkydude | 2014-03-31 14:28:32 +0000 (Mon, 31 Mar 2014) | 1 line
Changed paths:
   A /tags/r11753-release (from /trunk:11752)

Tagging as r11753-release
------------------------------------------------------------------------
r11752 | funkydude | 2014-03-31 14:27:08 +0000 (Mon, 31 Mar 2014) | 1 line
Changed paths:
   M /trunk/BigWigs.toc

bump version
------------------------------------------------------------------------
r11751 | funkydude | 2014-03-31 14:24:22 +0000 (Mon, 31 Mar 2014) | 1 line
Changed paths:
   M /trunk/Loader.lua

bump DBM faker
------------------------------------------------------------------------
r11750 | nebula169 | 2014-03-16 23:50:44 +0000 (Sun, 16 Mar 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/GeneralNazgrim.lua

GeneralNazgrim: fix Arcane Shock option
------------------------------------------------------------------------
r11749 | funkydude | 2014-03-10 14:24:27 +0000 (Mon, 10 Mar 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/SpoilsOfPandaria.lua

SpoilsOfPandaria: Don't directly use the spark name which can sometimes come up as "Unknown".
------------------------------------------------------------------------
r11748 | funkydude | 2014-02-27 22:59:47 +0000 (Thu, 27 Feb 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/Galakras.lua

Galakras: Warmup timer, patch by Asteague. Requires localization.
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Comments

First Previous Page 17 of 101 Next Last
  • #1689

    That module has gone through a few enabling changes the past few releases, you may have been using an older version on normal and the newest on LFR. Or, you're using a non-English client which was then fixed with translations.

  • #1686

    I hear the default UI shows the energy bars for the Stone Guards but I can't play with the default UI.  Any chance of getting some energy bars added for each of the guards?

  • #1687

    Uhm, no, never. Why would you think unit frames belong in a boss mod? No one is forcing you to use Blizz UI, there are Unit Frame addons that fully support the boss frames. If yours doesn't, I can only suggest getting a better one that does. I don't see why we should duplicate code for those people that do infact have unit frames that fuly support the boss frames.

  • #1684

    Last night i raided mogushan vaults, and although every setting was enabled, bigwigs was not showing any warnings or messages during the encounter, at all. Fix plz?

    Edit:Works perfect now

    Last edited by stoffe900 on 10/17/2012 3:36:56 PM
  • #1685

    A few comments down:

    "Sounds like some of you that are lacking timers somehow have a broken install. I suggest going into your addons folder and erasing all BigWigs files there, then install it fresh."

  • #1682

    The enrage/berserk timer for Feng seems to be wrong. Don't know the exact length since we downed him before it, but when the timer reached zero we still fought him for 15-20 sec before we killed him without an enrage.

  • #1683

    Fixed in alpha, will be in next release (later today or tomorrow)

  • #1679

    Any chance of a stack counter for the tank debuffs on feng?  my offtank keeps letting me get to 4 stacks and blames me for making him install bigwigs instead of DBM :D

  • #1680

    Added in the latest version.

  • #1678

    Cataclysm mods have now been removed, see: http://www.curse.com/addons/wow/bigwigs_cataclysm

  • #1677

    Sounds like some of you that are lacking timers somehow have a broken install. I suggest going into your addons folder and erasing all BigWigs files there, then install it fresh.

  • #1671

    I was in raid last night Mogushan Vaults and My big wigs timers would show berserk timer and timer for Fengs ground shaking ability but no timers for anything else. I disables all my addons but DBM and Bigwigs. made sure everything was checked in the on position and it still would not show timers for lash or fists. Someone else in the raid was running both DBM and bigwigs at the same time and they did not have any issues at all.. Suggestions?

  • #1668

    Last night i raided mogushan vaults, and although every setting was enabled, bigwigs was not showing any warnings or messages during the encounter, at all. 

  • #1669

    Same for me, using most recent version.

  • #1676

    No aditional addons. Most recent versions. No Lua errors Simply not working. Not a single notification while im inside MV.

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