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BigWigs Bossmods

Boss Encounters Login to Add Favorites
  • 60 Likes
  • World of Warcraft
  • 79,788 Monthly Downloads
  • Supports: 5.4.7
  • 13,941,207 Total Downloads
  • Updated 03/31/2014
  • Created 03/25/2008
  • 7,458 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r11753-release
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About BigWigs Bossmods

Introduction

Big Wigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific raid encounter. These encounter scripts are activated when you target or mouse over a raid boss, or if any other Big Wigs user in your raid does. In most cases only one module will be running at any given time.

If you're looking for boss encounter scripts for 5-man dungeons, these are not in Big Wigs proper, but live in their own add-on: Little Wigs.


Help us out

Feedback

Please remember that we are always interested in hearing directly from you. About anything you want to share or ask. You may file tickets from our project page about anything, and you may also contact us on IRC; see the bottom here for details.

The comments on curse.com are rarely, if ever, read or replied to by any of the Big Wigs authors.

Open

Note that the Big Wigs project - like 99% of all add-ons hosted on wowace.com - is open for free access to anyone who cares to join. The source code is open and free, and we welcome you to participate in the future development of Big Wigs.

Transcripts and combat logs

If you want to help us out with a new boss encounter that was recently introduced to the game, you can get our Transcriptor add-on that helps you record raw, relevant data for each encounter. Your help is appreciated, and also needed! Compressed output from Transcriptor may be uploaded alongside a ticket, or dumped on sites such as dump.no and linked from a ticket. Or you can even e-mail it to one of the authors.

But if you don't care for Transcriptor, a simple /combatlog will also help. Don't forget to tell us what raid size, difficulty, and encounter the log is for.


Features

Plug-ins

  • Messages: Can be moved, coloured, locked, outputted to all kinds of different text areas.
  • Bars: Can be moved, skinned to different textures (SharedMedia compatible), resized & also have an 'emphasis' feature to flash and move to a different anchor when they are about to expire.
  • Raid icons: Target painting (put an icon over a player that has been singled out by the boss).
  • Boss Block: Suppress Blizzard boss emotes.
  • Sound: Plays various sounds on different events (SharedMedia compatible).
  • LibDataBroker/Minimap: Button for easy access to the configuration menu, resetting running modules, and seeing what modules are active.

Extras

  • Proximity: For displaying players within a certain range on certain boss encounters.
  • Test: Test and preview your bars and warnings configuration, and move them around.
  • CustomBar: For 'pizza timers', create your own custom bars.
  • Flash: Flash the screen blue when something important happens that directly affects you, such as a debuff.
  • Clickable bars: Lets you define left/middle/right click actions for your timer bars.
  • Super Emphasise: Any encounter ability you want to be extra vigilant of, you can enable Super Emphasise to get a voiced countdown and more.

Ancient project history

Tekkub, the original BigWigs1 for Ace1 author - back in the MC days, was inspired to write BW1 after his very first raid. He was horrified by the massive amount of spam his raid leader was creating with his boss mod. Getting messages all over the place for things he didn't care about (Hunters can't dispel a curse or interrupt a heal - well, they couldn't back then). He also found that the "60 seconds until painful doom" timer messages were such a waste. Why not use a simple timer bar to show this?


Our goals

Big Wigs aims to be as efficient as possible (creating a lower memory per second footprint and using a lower amount of CPU than any other boss mod). When modules are written, every aspect of the encounter is inspected. Is add-on synchronisation required? Is target scanning required? What events are really needed? We also aim to have the latest encounter scripts released ASAP; not long after the first few attempts of a brand new boss, we usually have a working encounter script for it.


Credits

Thanks to all the wonderful people in #wowace on irc.freenode.net for help with transcripts, translations, libraries, etc. Visit the About screen in the Big Wigs interface options for a complete list of all authors who helped directly with source changes.

If you want to contact us on IRC, remember that all the main Big Wigs authors live in Europe, and the nature of IRC means you might not get a response for as long as 10 - yes, TEN - hours. Just stick around and eventually, I guarantee we will answer. If you have the patience of a goldfish, however, you might as well just stay away.

------------------------------------------------------------------------
r11753 | funkydude | 2014-03-31 14:28:32 +0000 (Mon, 31 Mar 2014) | 1 line
Changed paths:
   A /tags/r11753-release (from /trunk:11752)

Tagging as r11753-release
------------------------------------------------------------------------
r11752 | funkydude | 2014-03-31 14:27:08 +0000 (Mon, 31 Mar 2014) | 1 line
Changed paths:
   M /trunk/BigWigs.toc

bump version
------------------------------------------------------------------------
r11751 | funkydude | 2014-03-31 14:24:22 +0000 (Mon, 31 Mar 2014) | 1 line
Changed paths:
   M /trunk/Loader.lua

bump DBM faker
------------------------------------------------------------------------
r11750 | nebula169 | 2014-03-16 23:50:44 +0000 (Sun, 16 Mar 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/GeneralNazgrim.lua

GeneralNazgrim: fix Arcane Shock option
------------------------------------------------------------------------
r11749 | funkydude | 2014-03-10 14:24:27 +0000 (Mon, 10 Mar 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/SpoilsOfPandaria.lua

SpoilsOfPandaria: Don't directly use the spark name which can sometimes come up as "Unknown".
------------------------------------------------------------------------
r11748 | funkydude | 2014-02-27 22:59:47 +0000 (Thu, 27 Feb 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/Galakras.lua

Galakras: Warmup timer, patch by Asteague. Requires localization.
------------------------------------------------------------------------

Comments

First Previous Page 25 of 101 Next Last
  • #1544
    under Big Wigs Encounters I got the old instances to choose between.. how can I get FL bosses so that I can do some personal settings for countdown and such? Am using curse client to keep it up to date.. using BW 3.750 (revision 8590)
  • #1546
    It should be there, make sure you have a BigWigs_Firelands folder installed. If you still get no options, un- and reinstall BigWigs.
  • #1548
    I'm actually having the same issue. I have the folder and I uninstalled, deleted the saved settings and reinstalled.

    Any additional suggestions?
  • #1561
    No, if you did a clean reinstall and you have some folders which begin with BigWigs_, then this is not a BigWigs bug.
  • #1536
    This might be a problem with latency, but I'm not sure, so I'll post it anyway. On heroic ragnaros, the timer of "lava seeds" and "seeds explosion" is wrong by 5~~6 seconds as of r8577.

    Also, once the seeds appear, the timer of "seeds explosion" will then update itself to the correct one. It's happened on every try
  • #1537
    Try 8584+
  • #1542
    As of 8585, the timer for the first seed is correct. If you start moving at "zero" seconds on the timer, you'll be able to go away safely. But there are 1s+ delays on the second seeds and on.

    I read the ticket on your website and realise this is a tricky issue, just giving feedback~~
  • #1543
    I'll try to get some data with the transcriptor addon, but today is our last raiding day of the week
  • #1535
    I have the latest version of BW but I don't get warnings when immolation traps are on me on shannox heroic.
  • #1540
    http://www.wowace.com/addons/big-wigs/tickets/375-immolation-traps/
  • #1541
    I don't know why you linked me to that page but my comment regards specifically to traps spawning on me. DBM gives a warning when they do so you can move before it arms. As a tank dealing with the kiting of shannox and riplimb for jagget tears, it is a bit difficult to always watch your feet for the traps and sometimes I miss moving in time.
  • #1545
    Have you read it? I linked it, because it has the exact feature request you are looking for...
  • #1534
    I would love an super emphasize option, when Rageface on Shannox in firelands is leaving his crystal prison and targets you (or general when he is facing you). He will have a few seconds left on his frenzy and a warning would give the player an option to move away from him (without using focus, etc) and thus reset the buff.
    Also I am not sure if it is possible to place world markers on player locations - since crystal traps are placed on player locations. Thanks for reading.
  • #1533
    Any chance of adding an option to basically do:
    BigWigsAnchor:SetClampedToScreen(false)

    This appears to be the only easy way to be able to have bars at the very top of my screen moving downwards.
  • #1538
    File a ticket, but search beforehand please.
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