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BigWigs Bossmods

Boss Encounters Login to Add Favorites
  • World of Warcraft
  • 106,013 Monthly Downloads
  • Supports: 5.4.8
  • 14,260,559 Total Downloads
  • Updated 07/20/2014
  • Created 03/25/2008
  • 7,466 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r11776-release
Support development! **

About BigWigs Bossmods


Big Wigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific raid encounter. These encounter scripts are activated when you target or mouse over a raid boss, or if any other Big Wigs user in your raid does. In most cases only one module will be running at any given time.

If you're looking for boss encounter scripts for 5-man dungeons, these are not in Big Wigs proper, but live in their own add-on: Little Wigs.

Help us out


Please remember that we are always interested in hearing directly from you. About anything you want to share or ask. You may file tickets from our project page about anything, and you may also contact us on IRC; see the bottom here for details.

The comments on are rarely, if ever, read or replied to by any of the Big Wigs authors.


Note that the Big Wigs project - like 99% of all add-ons hosted on - is open for free access to anyone who cares to join. The source code is open and free, and we welcome you to participate in the future development of Big Wigs.

Transcripts and combat logs

If you want to help us out with a new boss encounter that was recently introduced to the game, you can get our Transcriptor add-on that helps you record raw, relevant data for each encounter. Your help is appreciated, and also needed! Compressed output from Transcriptor may be uploaded alongside a ticket, or dumped on sites such as and linked from a ticket. Or you can even e-mail it to one of the authors.

But if you don't care for Transcriptor, a simple /combatlog will also help. Don't forget to tell us what raid size, difficulty, and encounter the log is for.



  • Messages: Can be moved, coloured, locked, outputted to all kinds of different text areas.
  • Bars: Can be moved, skinned to different textures (SharedMedia compatible), resized & also have an 'emphasis' feature to flash and move to a different anchor when they are about to expire.
  • Raid icons: Target painting (put an icon over a player that has been singled out by the boss).
  • Boss Block: Suppress Blizzard boss emotes.
  • Sound: Plays various sounds on different events (SharedMedia compatible).
  • LibDataBroker/Minimap: Button for easy access to the configuration menu, resetting running modules, and seeing what modules are active.


  • Proximity: For displaying players within a certain range on certain boss encounters.
  • Test: Test and preview your bars and warnings configuration, and move them around.
  • CustomBar: For 'pizza timers', create your own custom bars.
  • Flash: Flash the screen blue when something important happens that directly affects you, such as a debuff.
  • Clickable bars: Lets you define left/middle/right click actions for your timer bars.
  • Super Emphasise: Any encounter ability you want to be extra vigilant of, you can enable Super Emphasise to get a voiced countdown and more.

Ancient project history

Tekkub, the original BigWigs1 for Ace1 author - back in the MC days, was inspired to write BW1 after his very first raid. He was horrified by the massive amount of spam his raid leader was creating with his boss mod. Getting messages all over the place for things he didn't care about (Hunters can't dispel a curse or interrupt a heal - well, they couldn't back then). He also found that the "60 seconds until painful doom" timer messages were such a waste. Why not use a simple timer bar to show this?

Our goals

Big Wigs aims to be as efficient as possible (creating a lower memory per second footprint and using a lower amount of CPU than any other boss mod). When modules are written, every aspect of the encounter is inspected. Is add-on synchronisation required? Is target scanning required? What events are really needed? We also aim to have the latest encounter scripts released ASAP; not long after the first few attempts of a brand new boss, we usually have a working encounter script for it.


Thanks to all the wonderful people in #wowace on for help with transcripts, translations, libraries, etc. Visit the About screen in the Big Wigs interface options for a complete list of all authors who helped directly with source changes.

If you want to contact us on IRC, remember that all the main Big Wigs authors live in Europe, and the nature of IRC means you might not get a response for as long as 10 - yes, TEN - hours. Just stick around and eventually, I guarantee we will answer. If you have the patience of a goldfish, however, you might as well just stay away.

r11776 | funkydude | 2014-07-21 02:34:27 +0000 (Mon, 21 Jul 2014) | 1 line
Changed paths:
   A /tags/r11776-release (from /trunk:11775)

Tagging as r11776-release
r11775 | funkydude | 2014-07-21 02:32:24 +0000 (Mon, 21 Jul 2014) | 1 line
Changed paths:
   M /trunk/Loader.lua

bump DBM faker
r11774 | funkydude | 2014-07-10 21:08:52 +0000 (Thu, 10 Jul 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/GarroshHellscream.lua

GarroshHellscream: Power Icon Star is 10s on heroic, not 15 (normal mode).
r11773 | funkydude | 2014-07-10 19:27:04 +0000 (Thu, 10 Jul 2014) | 1 line
Changed paths:
   M /trunk/BigWigs.toc
   M /trunk/Loader.lua
   M /trunk/SiegeOfOrgrimmar/Immerseus.lua

Immerseus: Revert previous change to win on reform, false wins reported.


First Previous Page 27 of 102 Next Last
  • #1534
    I would love an super emphasize option, when Rageface on Shannox in firelands is leaving his crystal prison and targets you (or general when he is facing you). He will have a few seconds left on his frenzy and a warning would give the player an option to move away from him (without using focus, etc) and thus reset the buff.
    Also I am not sure if it is possible to place world markers on player locations - since crystal traps are placed on player locations. Thanks for reading.
  • #1533
    Any chance of adding an option to basically do:

    This appears to be the only easy way to be able to have bars at the very top of my screen moving downwards.
  • #1538
    File a ticket, but search beforehand please.
  • #1531
    bars menu, the changed font stands there even if i do a /rl, but it doesn't realy change it ingame, it's always Fritz Quatra. Any idea to fix that?
  • #1569

    Hey, I'm considering switching to this instead of DBM I like that it doesn't have the messages for in dungeons a lot. But a question as I don't think I want to just test it to find out. While fighting Shanox, Cho'gall and some other bosses when something happens near you such as a trap or something will this alert you just like DBM does?

  • #1532
    little misstake, of course i changed the font in the message-config-menu
  • #1530
    Why BigWigs does not show stuckey Burning Wound on Tanks on Ragnaros? It is worth to wait for fixes or to put DBM?
  • #1527
    Could anyone tell me how to adjust the option that calls out player cds? things like this. I already have RSA addon and many of my spells are being watched. Don't want them to be called out twice, spamming the chat.
  • #1539
    lol that's ForteXorcist btw, that is NOT BigWigs nor DBM. Open /fw then go to Party Messages or w/e then uncheck all that shit.
  • #1529
    Why on earth would a boss mod anounce your spell cooldowns? Nothing to do with BW.
  • #1526
    For some reason, many people in our raid is spamming "Crystal Trap on ME!" on heroic shannox.
  • #1528
    Try 8549
  • #1525
    I got an issue with Proximity window, which I love as it is atm. BUT I seem to not see some ppl on it, while I'm literally "standing" on them. Anyone else noticed something like that?
  • #1524
    Why BigWigs does not show stuckey Burning Wound on Ragnaros?
  • #1521
    There a major frame rate issues with this addon with Heroic Beth'tilac. I dont know if its both 25 man and 10 man but it does for sure on 25 man. As soon as the spiders spawn frame rates drop to 2-3. Disabled this addon and it fixed the frame rate loss issue.
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