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BigWigs Bossmods

Boss Encounters Login to Add Favorites
  • 60 Likes
  • World of Warcraft
  • 83,106 Monthly Downloads
  • Supports: 5.4.7
  • 13,950,896 Total Downloads
  • Updated 03/31/2014
  • Created 03/25/2008
  • 7,459 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r11753-release
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About BigWigs Bossmods

Introduction

Big Wigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific raid encounter. These encounter scripts are activated when you target or mouse over a raid boss, or if any other Big Wigs user in your raid does. In most cases only one module will be running at any given time.

If you're looking for boss encounter scripts for 5-man dungeons, these are not in Big Wigs proper, but live in their own add-on: Little Wigs.


Help us out

Feedback

Please remember that we are always interested in hearing directly from you. About anything you want to share or ask. You may file tickets from our project page about anything, and you may also contact us on IRC; see the bottom here for details.

The comments on curse.com are rarely, if ever, read or replied to by any of the Big Wigs authors.

Open

Note that the Big Wigs project - like 99% of all add-ons hosted on wowace.com - is open for free access to anyone who cares to join. The source code is open and free, and we welcome you to participate in the future development of Big Wigs.

Transcripts and combat logs

If you want to help us out with a new boss encounter that was recently introduced to the game, you can get our Transcriptor add-on that helps you record raw, relevant data for each encounter. Your help is appreciated, and also needed! Compressed output from Transcriptor may be uploaded alongside a ticket, or dumped on sites such as dump.no and linked from a ticket. Or you can even e-mail it to one of the authors.

But if you don't care for Transcriptor, a simple /combatlog will also help. Don't forget to tell us what raid size, difficulty, and encounter the log is for.


Features

Plug-ins

  • Messages: Can be moved, coloured, locked, outputted to all kinds of different text areas.
  • Bars: Can be moved, skinned to different textures (SharedMedia compatible), resized & also have an 'emphasis' feature to flash and move to a different anchor when they are about to expire.
  • Raid icons: Target painting (put an icon over a player that has been singled out by the boss).
  • Boss Block: Suppress Blizzard boss emotes.
  • Sound: Plays various sounds on different events (SharedMedia compatible).
  • LibDataBroker/Minimap: Button for easy access to the configuration menu, resetting running modules, and seeing what modules are active.

Extras

  • Proximity: For displaying players within a certain range on certain boss encounters.
  • Test: Test and preview your bars and warnings configuration, and move them around.
  • CustomBar: For 'pizza timers', create your own custom bars.
  • Flash: Flash the screen blue when something important happens that directly affects you, such as a debuff.
  • Clickable bars: Lets you define left/middle/right click actions for your timer bars.
  • Super Emphasise: Any encounter ability you want to be extra vigilant of, you can enable Super Emphasise to get a voiced countdown and more.

Ancient project history

Tekkub, the original BigWigs1 for Ace1 author - back in the MC days, was inspired to write BW1 after his very first raid. He was horrified by the massive amount of spam his raid leader was creating with his boss mod. Getting messages all over the place for things he didn't care about (Hunters can't dispel a curse or interrupt a heal - well, they couldn't back then). He also found that the "60 seconds until painful doom" timer messages were such a waste. Why not use a simple timer bar to show this?


Our goals

Big Wigs aims to be as efficient as possible (creating a lower memory per second footprint and using a lower amount of CPU than any other boss mod). When modules are written, every aspect of the encounter is inspected. Is add-on synchronisation required? Is target scanning required? What events are really needed? We also aim to have the latest encounter scripts released ASAP; not long after the first few attempts of a brand new boss, we usually have a working encounter script for it.


Credits

Thanks to all the wonderful people in #wowace on irc.freenode.net for help with transcripts, translations, libraries, etc. Visit the About screen in the Big Wigs interface options for a complete list of all authors who helped directly with source changes.

If you want to contact us on IRC, remember that all the main Big Wigs authors live in Europe, and the nature of IRC means you might not get a response for as long as 10 - yes, TEN - hours. Just stick around and eventually, I guarantee we will answer. If you have the patience of a goldfish, however, you might as well just stay away.

------------------------------------------------------------------------
r11753 | funkydude | 2014-03-31 14:28:32 +0000 (Mon, 31 Mar 2014) | 1 line
Changed paths:
   A /tags/r11753-release (from /trunk:11752)

Tagging as r11753-release
------------------------------------------------------------------------
r11752 | funkydude | 2014-03-31 14:27:08 +0000 (Mon, 31 Mar 2014) | 1 line
Changed paths:
   M /trunk/BigWigs.toc

bump version
------------------------------------------------------------------------
r11751 | funkydude | 2014-03-31 14:24:22 +0000 (Mon, 31 Mar 2014) | 1 line
Changed paths:
   M /trunk/Loader.lua

bump DBM faker
------------------------------------------------------------------------
r11750 | nebula169 | 2014-03-16 23:50:44 +0000 (Sun, 16 Mar 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/GeneralNazgrim.lua

GeneralNazgrim: fix Arcane Shock option
------------------------------------------------------------------------
r11749 | funkydude | 2014-03-10 14:24:27 +0000 (Mon, 10 Mar 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/SpoilsOfPandaria.lua

SpoilsOfPandaria: Don't directly use the spark name which can sometimes come up as "Unknown".
------------------------------------------------------------------------
r11748 | funkydude | 2014-02-27 22:59:47 +0000 (Thu, 27 Feb 2014) | 1 line
Changed paths:
   M /trunk/SiegeOfOrgrimmar/Galakras.lua

Galakras: Warmup timer, patch by Asteague. Requires localization.
------------------------------------------------------------------------

Comments

First Previous Page 7 of 101 Next Last
  • #1846

    Notifying sounds (such as the countdown and "dings") are not playing at all. This issue seems to extend to all addons with notification sound effects. Maybe there's been an API change?

  • #1852
    Quote from Koviko »

    Notifying sounds (such as the countdown and "dings") are not playing at all. This issue seems to extend to all addons with notification sound effects. Maybe there's been an API change?


    Should be fixed by Blizzard's latest mini patch.

  • #1850

    Turn Off Sound Effects and Music

    Last edited by AJIea on 5/23/2013 9:30:54 AM
  • #1849
    Quote from Koviko »

    Notifying sounds (such as the countdown and "dings") are not playing at all. This issue seems to extend to all addons with notification sound effects. Maybe there's been an API change?


    This is a Blizzard bug which they will hopefully patch soon.

  • #1848

    I would like to report the same bug, the notifying sound does not work anymore since patch 5.3.

    I hope there will be a fix soon, this feature is very usefull when you don't want to look at the timer

     

  • #1847

    It's happening with weakauras as well.

     

  • #1844


    How do i disable this? Almost got kicked from LFR one time when bigwigs spammed. Can't find anywhere to disable it.

  • #1845
    Quote from Drejjmit »


    How do i disable this? Almost got kicked from LFR one time when bigwigs spammed. Can't find anywhere to disable it.

    You must be playing with some real morons to want to kick you for something so useful, we will change this not to print in LFR.

  • #1853
    Quote from Drejjmit »

    It's even worse with Life Drain on Durumu the Forgotten in LFR

    Removed from LFR in latest release.

  • #1851

    It's even worse with Life Drain on Durumu the Forgotten in LFR

  • #1843

    I keep getting this ERROR in chatbox all the time after installed BigWigs update (10881) and latest.

     Big Wigs: An invalid spell id (16) is being used in a bar/message

    - How do i fix this? 
    Im in a raid, and this was in Icecrown Citadel "Lich King", i belive it was refered to the Necrotic Plague as soon i did see it on a player BW derped up. 

  • #1840

    Is there any way to change the text color of the ability name, while keeping the timer color the same, for the bars.

    Last edited by LordKefka06 on 5/12/2013 7:01:38 PM
  • #1836

    Hey

    I'm using http://www.curse.com/addons/wow/project-8021#c62 and it causes a weird bug together with bigwigs.

    the countdown sound (female voice) somehow is missing some numbers when counting.

    example: It Emphasizes an ability -> 5... 4... 3... (voice missing)... 1...

    I was trying to figure out how but I didn't came to a conclusion

  • #1837

    Sounds more like you have a low amount of sound channels set.

  • #1842
    Quote from dhn »

    Is it possible to test the countdown ingame, so that I can test around?


    Invite someone to your group, click the BW icon to enable it, then type /pull 5

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