Get an Epic Experience with Premium

Bitten's SpellFlash Library

Libraries Login to Add Favorites
  • World of Warcraft
  • 160,207 Monthly Downloads
  • Supports: 6.0.3
  • 5,629,096 Total Downloads
  • Updated 11/11/2014
  • Created 04/28/2012
  • 491 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 60000.3.3

About Bitten's SpellFlash Library

When you download one of Bitten's SpellFlash class modules, it comes with a copy of this addon. You do not need to download this addon separately. If you have it installed, you can delete it. That is, of course, unless you like to install the "nolib" versions of addons - but in that case you should know what you are doing and I don't need to give you any more instruction. :)

This is a library to make SpellFlash modules easier to create. Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

If you are an addon author and want to learn more, read on. If you are not an addon author, there is nothing here you need to worry about - read on only only if you're curious.

Help with cooldown and (de)buff timing

There are often times when want to know whether a certain (de)buff will be present when it's time to cast the next spell. If you use a naive approach of simply checking for the presence of a buff now, and it falls off half way through your current cast, you may have been flashing the wrong spell. There are clones of many (de)buff and cooldown checking functions that allow you to get the information you need easily. For example this library function:

function c.GetMyDebuffDuration(name, noGCD)
    return s.MyDebuffDuration(c.GetID(name)) - c.GetBusyTime(noGCD)

Passing a value for noGCD will cause it to ignore the global cooldown, which is useful for spells that are not on the gcd. Otherwise it uses the longer of the gcd and your current cast.

International support without cluttering your code with spell IDs

There are clones of several often-used SpellFlash functions that translate from the spell name you pass to their spell id. For example, you can replace calls that look like

s.Buff(74434--[[Soulburn]], "player")

With calls that look like


Without fear of your code breaking when used on a non-English client. There is also a function, c.GetID("name"), that you can use if a cloned function does not exist in the library. Note that for these functions to work, you must have the spell or buff defined in a.spells.

Estimated Harm and Heal Target Counts

During your rotation function you will have access to the estimated harm and heal targets, to smoothly ramp through AoE rotatinos:

if c.EstimatedHarmTargets > 2 then
if c.EstimatedHealTargets > 5 then
Learning More

There are several other little features, like simplifying your Spam function while supporting options to turn rotations on and off. Feel free to browse the source to learn more. All of Bitten's SpellFlash modules use this library, so any of them provide examples of how to use it.

Version 60000.3.3

  • Protect c.GetChargeInfo against unknown spells.

To avoid bugs, if you do not know the spell we return 0 charges, 9001 seconds to next charge, and 9001 seconds to cap. These seems like the safest return values, and avoid needing to guard every invocation with a check the spell is already known.

Version 60000.3.2

  • Added PreFlash to individual rotations.

This is a pretty internal change, but allows a PreFlash function to be defined on any rotation, which will be run prior to any other flashing being done. This exactly mirrors the PreFlash function on the class module, but on a per-rotation basis.

This is to support the Warlock module, which has per-class resources to track, but is applicable to any rotation that has unique management to do prior to rotation calculations.

Version 60000.3.1

  • Fix range detection (c.DistanceAtThe{Least,Most}) for 6.0 API changes.
  • Minor cleanups elsewhere.
  • Added "Armor" food type placeholder, against the future.

Version 60000.3.0

  • New maintainer: - HUGE thanks to Xemnosyst for all the work done to get this to where it is today, and keep it awesome. I only hope to be half as good on my best days.
  • Update to utf-8-unix encoding everywhere.
  • Standardize on 3 spaces for indentation.
  • Added AddonLoader support to toc. (delay loading only)
  • Updated author details.

Version 60000.2.1

  • AoE target count, via c.EstimatedHarmTargets and c.EstimatedHealTargets.

Version 60000.2.0

  • Updated buffs and foods for 6.0 (and WoD).

Version 60000.1.2

  • Bugfix for occasional Lua error.

Version 60000.1.1

  • Bugfix: Getting spell cast time changed w/ patch 6.0.

Version 60000.1.0

  • Making the "Out of Date" status go away.

Version 50400.4.2

This version only affectly Feral Druids.

  • Small tweak for flashing forms in c.DelayPriorityFlash.

Version 50400.4.1

  • Added flashing for WoW's 9th Anniversary Celebration Package.

Version 50400.4.0

This version is required for the latest Death Kight release.

  • Added c.Flashable().

Version 50400.3.0

This version only adds convenience flashing - it is not a required update for any class.

  • Added flashing for some new foods and items from the Timeless Isle.

Version 50400.2.0

This version supports the latest Hunter release.

  • c.Flashing{} now contains an entry for every spell that is flashing.
  • c.IsTanking() now accepts a "unit" argument.
  • Removed c.CheckFirstForTaunts().

Version 50400.1.7

Updating to this version is not necessary. It causes flashes for the more new food buffs.

Version 50400.1.6

Updating to this version is not necessary. It causes flashes for the new Noodle food buffs.

Version 50400.1.5

Among other things, this is a bugfix release. Everyone should update.

  • c.GetChargeInfo() now takes into account whether the spell is currently casting.
  • The CastSucceeded_FromLog callback now passes more arguments.
  • Bugfix - c.HasDebuff(), c.HasMyDebuff(), and c.GetPowerPercent() had problems.

Version 50400.1.4

This version supports the latest Shaman release.

  • Added c.GetPowerPercent()

Version 50400.1.3

This version supports the latest Rogue release.

  • Added a new event callback for rotations: CastSucceeded_FromLog

Version 50400.1.2

This version supports the latest Pally release.

  • c.DelayPriorityFlash() returns a second value: true if the flashing spell is only a predictor.

Version 50400.1.1

This version breaks backward compatibility for the Druid, Hunter, and Monk modules.

  • Added c.GetChargeInfo().
  • c.RegisterForFullChannels() accepts a new argument indicating that the channel is indicated by a buff, rather than the normal channeling mechanism (read: Spinning Crane Kick)
  • Slight improvements to c.GetBusyTime() and c.GetPower().
  • The Cost entry of casting info tables is now itself a table from power type => cost.

Version 50400.1.0

  • Slightly smarter determination of Target GUID for the CastStarted, CastFailed and CastSucceeded callbacks.
  • All the functions that tested for a buff or its duration now takes a list of spells that apply it, rather than just one.
  • c.GetPower() now uses the regen of your primary power type if not specified.
  • c.GetQueuedInfo() now favors spells that are on the GCD.

Version 4.13.7

This version supports the latest releases for tanking classes.

  • c.FlashMitigationBuffs will now match the spell id of buffs when checking if one is already up, rather than the name.

Version 4.13.6

WARNING: If you install no nolib versions of my addons, you will have to download Bitten's Utils now. If you don't know what I'm talking about, you can ignore this, and even deleted Bitten's SpellFlash Library, since it comes packaged with your class module(s) anyway.

  • Splitting some non-SpellFlash-specific functions off into a different library: Bitten's Utils, for use with other addons.

Version 4.13.5

This version supports the latest Druid release.

  • Bugfix: c.DelayPriorityFlash() was not respecting the AoEColor flag.

Version 4.13.4

This version fixes an issue for Fire Mages who use Presence of Mind. There may be other classes/specs which had the same bug, but I'm not sure.

  • Bugfix: no longer consider an aura pending if it was reported to be applied before the spell was reported to be cast.

Version 4.13.3

This version supports the latest Warrior release.

  • Added a callback for rotations: Avoided().

Version 4.13.2

  • Oops - forgot something in 4.13.1.


First Previous Page 7 of 13 Next Last
  • #124

    Is there any chance we can get an option to disable the Red Outline for Spell Procs. I love spell flash but I prefer the orignial blizzard one over the red one.

    Last edited by Olaf4862 on 12/2/2012 4:31:37 PM
  • #125

    Short answer: no.  Frown

    Long answer: Many people never understood the difference between spellflash flashes and default blizzard flashes, so I disabled them in order to make my modules more foolproof.  Also, even for a skilled user it requires less attention to determine which spell is flashing when Blizzard is not also flashing the border of other spells.

    If you can think of a better way to indicate procs than the red border that does not involve making them flashy, I would definitely consider it.

    Author of Bitten's SpellFlash.

  • #118

    I love your class-specific SpellFlash addons. My only (minor) problem that I discovered today is that the dependencies didn't automatically download with the Curse client on my MacBook Pro. My Curse client on my Windows desktop computer correctly grabs them all, though.

    I wonder if it has anything to do with the fact that the Mac Curse client is still version 4 -- Version Beta (, to be specific (per a Curse post on their forums, they're working on a version 5 for Mac now, to catch it up to the Windows version, but no ETA at the moment).

    Not a huge deal, I guess just more of an FYI at this point.

    Thanks for the awesome addons!

  • #120

    Yes i have them but it says now dependency out of date

  • #123

    Thanks got it working. :)


  • #122
    Quote from Icanmack »

    Having the same problem as Xiebinrui

    If you have all the dependancies I mentioned on your post in the monk thread, then they all downloaded.  Sounds like you need to check the "Load out-of date addons" box.

    Author of Bitten's SpellFlash.

  • #121

    Having the same problem as Xiebinrui

  • #119

    I'm glad you like them!  That's a strange issue w/ the Curse client.  You should definitely let them know if version 5 doesn't fix it.

    Author of Bitten's SpellFlash.

  • #116

    Loving the new proc system with the red border! Best thing ever!

  • #117

    I'm glad!  I already mentioned this to you, but for anyone else who reads it: please let me know if you think you should be using one of those procs but something else is flashing.  (For a single target boss fight, of course.)

    Author of Bitten's SpellFlash.

  • #114

    Thank you so much for this wonderful addon. However, I can tell that I'm not the only one who experiencing issues with regard to procs. Would be lovely to have them back, really miss it on my DK. Thanks!

  • #115

    Please try the beta, where that issue is addressed.

    <Edit:> The changes for proc highlights are now released (no longer in beta).

    Last edited by Xemnosyst on 11/15/2012 10:55:06 PM

    Author of Bitten's SpellFlash.

  • #112

    Hi, latest Beta generates a LUA error.

    Excellent addon, do keep up the good work by the way.

     It also places an action bar button in the middle of the screen.

    <Lua error snipped by Bitten to avoid clutter.>

    Last edited by Xemnosyst on 11/14/2012 10:57:04 AM
  • #113

    Thank you for the report.  I made a *possible* fix, please try it and let me know.

    Last edited by Xemnosyst on 11/22/2012 11:47:57 AM

    Author of Bitten's SpellFlash.

  • #109

    I think and hope I have come up with a solution to make everyone happy regarding proc highlighting.  It will change the border around spells that would have proc highlighting to be red.  Note that they will only appear if "Default Proc Highlighting" is selected in the main SpellFlash options.

    Please try the beta and let me know how it works for you.  I tested it with the stock Blizzard action bars, and with Bartender.  If you use something else and try the beta, please leave a note to let me know whether it worked for you.

    <Edit:> This change is now released (no longer in beta - simply update like normal).

    Last edited by Xemnosyst on 11/15/2012 10:55:48 PM

    Author of Bitten's SpellFlash.

  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Curse $5,000 Dreamhack CS:GO Skin Giveaway

Enter Now!