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Bitten's SpellFlash Library

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  • World of Warcraft
  • 205,561 Monthly Downloads
  • Supports: 6.1.0
  • 6,437,780 Total Downloads
  • Updated 02/24/2015
  • Created 04/28/2012
  • 527 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 60100.201502241807

About Bitten's SpellFlash Library

When you download one of Bitten's SpellFlash class modules, it comes with a copy of this addon. You do not need to download this addon separately. If you have it installed, you can delete it. That is, of course, unless you like to install the "nolib" versions of addons - but in that case you should know what you are doing and I don't need to give you any more instruction. :)

This is a library to make SpellFlash modules easier to create. Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

If you are an addon author and want to learn more, read on. If you are not an addon author, there is nothing here you need to worry about - read on only only if you're curious.

Help with cooldown and (de)buff timing

There are often times when want to know whether a certain (de)buff will be present when it's time to cast the next spell. If you use a naive approach of simply checking for the presence of a buff now, and it falls off half way through your current cast, you may have been flashing the wrong spell. There are clones of many (de)buff and cooldown checking functions that allow you to get the information you need easily. For example this library function:

function c.GetMyDebuffDuration(name, noGCD)
    return s.MyDebuffDuration(c.GetID(name)) - c.GetBusyTime(noGCD)

Passing a value for noGCD will cause it to ignore the global cooldown, which is useful for spells that are not on the gcd. Otherwise it uses the longer of the gcd and your current cast.

International support without cluttering your code with spell IDs

There are clones of several often-used SpellFlash functions that translate from the spell name you pass to their spell id. For example, you can replace calls that look like

s.Buff(74434--[[Soulburn]], "player")

With calls that look like


Without fear of your code breaking when used on a non-English client. There is also a function, c.GetID("name"), that you can use if a cloned function does not exist in the library. Note that for these functions to work, you must have the spell or buff defined in a.spells.

Estimated Harm and Heal Target Counts

During your rotation function you will have access to the estimated harm and heal targets, to smoothly ramp through AoE rotatinos:

if c.EstimatedHarmTargets > 2 then
if c.EstimatedHealTargets > 5 then
Learning More

There are several other little features, like simplifying your Spam function while supporting options to turn rotations on and off. Feel free to browse the source to learn more. All of Bitten's SpellFlash modules use this library, so any of them provide examples of how to use it.

r374 | slippycheeze | 2015-02-25 02:08:09 +0000 (Wed, 25 Feb 2015) | 1 line
Changed paths:
   A /tags/60100.201502241807 (from /trunk:373)

Create tag 60100.201502241807
r373 | slippycheeze | 2015-02-25 02:07:43 +0000 (Wed, 25 Feb 2015) | 1 line
Changed paths:
   M /trunk/BittensSpellFlashLibrary.toc

Bump TOC for patch 6.1
r371 | slippycheeze | 2015-02-15 22:13:57 +0000 (Sun, 15 Feb 2015) | 9 lines
Changed paths:
   M /trunk/src/BittensSpellFlashLibrary.lua

Add Resolve, Versatility, and Crit query functions

These wrap up the logic of fetching and transforming the relevant values
into a percentage multiplier, so that we don't have to repeat the same
code everywhere.

In an ideal world the Blizzard functions would do this, but with random
stuff like needing to fetch and add two numbers for versatility, or
transform a percentage into a float, this makes life easier.
r370 | slippycheeze | 2015-02-15 22:13:52 +0000 (Sun, 15 Feb 2015) | 1 line
Changed paths:
   M /trunk/src/BittensSpellFlashLibrary.lua

Add c.GetResolve() to return resolve bonus to healing effects.
r368 | slippycheeze | 2015-02-15 09:05:26 +0000 (Sun, 15 Feb 2015) | 5 lines
Changed paths:
   M /trunk/src/BittensSpellFlashLibrary.lua
   M /trunk/src/Events.lua
   M /trunk/src/Flashing.lua

Improve integration of spell GetDelay into the delay flashing

Previously a spell-supplied GetDelay would override many of the core
features, including charges and power regen delay calculations; this
updates the code to integrate it cleanly into the core calculation.
r366 | slippycheeze | 2015-02-02 02:21:48 +0000 (Mon, 02 Feb 2015) | 1 line
Changed paths:
   M /trunk/src/Events.lua
   M /trunk/src/Flashing.lua

Internal updates to allow better scheduling in rotation addons
r365 | slippycheeze | 2015-02-02 02:21:43 +0000 (Mon, 02 Feb 2015) | 1 line
Changed paths:
   M /trunk/src/Flashing.lua

Add several additional power types to core getPowerDelay
r363 | slippycheeze | 2015-01-25 20:06:09 +0000 (Sun, 25 Jan 2015) | 5 lines
Changed paths:
   M /trunk/src/Flashing.lua

Support Combo Points and multiple power types, including secondary power types.

This extends the core support for power management in DelayPriorityFlash
to include secondary power types (Combo Points, specifically) as well as
Energy and Rage, and to correctly handle delays for them.
r362 | slippycheeze | 2015-01-25 20:06:04 +0000 (Sun, 25 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Flashing.lua

Add energy support to power delay calculations


First Previous Page 9 of 14 Next Last
  • #106

    My setup, and what I have to do to recreate it pretty consistantly:

    Humanoid form:
    1. Moonfire
    2. Wrath
    3. Entangling Roots
    4. Faerie Fire
    5. Hurricane

    Cat form:
    1. Rake
    2. Mangle
    3. Swipe
    4. Rip
    5. Ferocious Bite
    6. Tiger's Fury
    7. Berserk
    8. null
    9. Thrash
    0. Ravage
    -. Pounce
    =. Shred

    Kill something putting 5 combo points on with Mangle; spend combo points with Ferocious Bite. Shift into humanoid form, and pull using Faerie Fire; before the GCD (global cool down) is up, start spamming cat form.

    This almost always causes the buttons to disappear.

  • #105

    I've tested Inline Aura with everything but SpellFlash turned on, and it worked just fine.

    This doesn't mean that SpellFlash is the one at fault... it very well could be Inline Aura has a bug, and that the 3.15.3 release of Bitten's SpellFlash Library has brought forth the bug.

    (Remember, everyone was playing nicely in releases 3.15.2 and before)

    Last edited by QuinicAcid on 11/9/2012 7:11:43 PM
  • #104
    Quote from QuinicAcid »

    After testing with all my addons, it's Inline Aura that's causing the problems.

    Inline Aura by itself, or only in combination with this library?

    Author of Bitten's SpellFlash.

  • #103

    After testing with all my addons, it's Inline Aura that's causing the problems.

  • #102

    I will try turning off my other addons one by one to see if they may be conflicting... but here is the list:

    Ackis Recipe List
    Inline Aura
    Minimap Button Frame
    Successful Interrupt Announcer

    Also, the only SpellFlash items that I have enabled are:

    The only addons that affect buttons or bars are ButtonForge (just adds extra bars, which Spellflash can't reach anyways) and InlineAura (used for inbutton timers and counters). I suspect it may be InlineAura, though. I'll start by turning everything off, and turning them on one by one and see what I find.

    Last edited by QuinicAcid on 11/9/2012 5:07:14 PM
  • #99

    We want a choice to keep Blizzard's proc highlighting alongside Spell Flash. Why force the change on us instead of giving us a choice? I'm very much used to the blizzard proc highlighting and I find it unnerving to play without it. Good luck with your addon, I find it impossible to use now that it dominates my bars.

  • #108

    I agree.  I rely heavily on the default blizz ui proc flashing.  I find it very handy in conjunction with spellflash, as I don't rely solely on spellflash for my next cast, I use it more as a guide.  I've read the last section of the FAQ.  Tried other options, but when it comes to proc notification, nothing comes close to being as good as the default blizz flashing (for me). 

    It's a shame it isn't a toggle'able option, as I previously really enjoyed spellflash.  Was very useful, particularly for interrupts.

    Last edited by skaali23 on 11/12/2012 8:16:16 PM
  • #110

    Please try the beta and let me know how it works for you.

    Author of Bitten's SpellFlash.

  • #97

    Is there anyway to change the spellslash animation? it hurts my eyes

  • #98

    Have you checked out the options for the size & default color of the flashing?  If those options aren't enough, it is really a question for the main SpellFlash addon.  I make modules that tell it which buttons to flash; BigRedBrent writes the main addon that actually does the flashing.

    Last edited by Xemnosyst on 11/7/2012 4:17:03 PM

    Author of Bitten's SpellFlash.

  • #94

    seriously I cant stand SPAM specially from an addon, "No talent defined: Sanctified Wrath, No Glyph Defined: Avenging Wrath" is what I get constantly spammed 5 per second, turn off your libary and it doesn't spam turn it on and it does, its bloody annoying I'm disabling this crap til you fix it cause it wasn't doing before your latest update.

  • #95

    Thank you for the report.  I just released a new version of the Pally module that will fix it.

    The change in this latest library release was designed to reveal bugs in my modules, which it appears to have done very effectively.  It turns out there was a bug in the Prot Pally code that I never knew about.

    I'm sorry you had to experience the chat frame spam.  Going forward it will reveal bugs to me as I work on rotations, before any users have to see them.  I did not think any modules already had such a bug.

    Last edited by Xemnosyst on 11/5/2012 1:45:54 PM

    Author of Bitten's SpellFlash.

  • #92

    Thank you to everyone who reported the "tried to call protected function" error with the last release.  I believe I have fixed it.  Let me know if any issues persist.

    Author of Bitten's SpellFlash.

  • #93

    On the other hand, I'm not sure my new solution will work as universally.  It successfully suppresses the Blizzard proc highlighting in their default UI and with action bar addons that use LibActionButton (such as Bartender).  If anybody is using another popular action bar addon for which proc highlights are still showing, let me know and perhaps I can find a way to turn those off, too.

    Author of Bitten's SpellFlash.

  • #91

    <Lua error snipped by Bitten to avoid clutter.>

    Last edited by Xemnosyst on 11/5/2012 11:55:30 AM
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