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Bitten's SpellFlash: DK

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  • World of Warcraft
  • 24,863 Monthly Downloads
  • Supports: 5.4.2
  • 2,350,585 Total Downloads
  • Updated 02/13/2014
  • Created 05/01/2012
  • 427 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: 50400.4.0
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About Bitten's SpellFlash: DK

This module flashes suggested spells for all three DK specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.4.0

  • Frost: Added an option to switch to a Mastersimple rotation. See the website for (a few) more details.

Version 50400.3.2

  • Blood: Adjusted some flashing for Rune Strike when you take Runic Corruption, to waste less Runic Power in certain situations.
  • Blood: Death and Decay flashes when in AoE mode, it is free, and your diseases have plenty of time left.
  • Blood: Bugfix - Smoothed out a quirk having to do with the Runic Power granted by Blood Boil.
  • Blood: Bugfix - one of the Rune Strike priorities was firing at the wrong time.

Version 50400.3.0

  • Frost: Updated the dual-wield rotation (because there is much more haste on gear now).

Version 50400.2.2

  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.2.1

  • Blood: Bugfix - Soul Reaper and Heart Strike were sometimes flashing when you had no target.

Version 50400.2.0

  • Blood: Added Soul Reaper.

Version 50400.1.2

  • Blood: Adjusted the priority and conditions for Dancing Rune Weapon when you have 4pT16.
  • Blood: Does not flash Vampiric Blood when solo until you have runes to cast Death Strike.
  • All: Fixed quirky flashing as you cast Empower Rune Weapon.

Version 50400.1.1

  • Blood: Lowered the priority of Dancing Rune Weapon. Since it no longer requires Runic Power, it is no longer necessary take advantage of situations when you have it. It is still top priority in damage mode.
  • Frost: Added Horn of Winter to the AoE rotation.

Version 50400.1.0

  • Blood: Updated Dancing Rune Weapon for 5.4.
  • Blood: Bugfix - it was assuming that Blood Boil cast under Crimson Scourge would grant 10 Runic Power, but it does not.
  • All: Accounts for the new Glyph of the Loud Horn.
  • All: Updated the conditions for Plague Leech for 5.4.
  • All: Added support (but not translations) for Italian localization. To contribute translations go to
  • All: Smoothed out some quirky flashing.
  • All: More accurate anticipation of which runes will be used by queued spells.

Version 3.7.1

  • Blood: Now checks for the proc from Indomitable Primal Diamond before flashing your mitigation cooldowns.
  • Blood: Now checks for a number of external mitigation cooldowns before flashing one of your own.

Version 3.7.0

  • Blood: Added flashing for Plague Leech.
  • Blood: Higher-priority disease applications are now based on Weakened Blows, rather than Blood Plague.
  • Blood: Don't flash Bone Shield out of combat until an enemy is detected.
  • Blood: Bugfix - No longer expect Scarlet Fever to trigger when Blood Boil misses.
  • Blood: Bugfix - Blood Boil was sometimes flashing at its higher priority when it should have been at the lower.
  • All: Anticipate incoming Blood Charges.

Version 3.6.6

  • Frost: Ok, maybe this time I will have fixed all the Lua errors ...

Version 3.6.5

  • All: Bugfix for a Lua error.

Version 3.6.4

  • Unholy: Bugfix - one minor case had less-than-smooth flashing on non-English clients.
  • All: Now flashes food buffs.

Version 3.6.3

Update for patch 5.3.

  • Blood: Bone Shield now refreshes a 1 minute when out of combat (instead of 2 minutes).

Version 3.6.2

  • Unholy - Bugfix for a Lua error.

Version 3.6.1

  • Bugfix - there were a couple more places to check for 45% vs 35% health when wearing 4pT15.
  • Death Siphon, Death Strike, Death Pact, Rune Tap and Conversion now all consider incoming heals in their logic.

Version 3.6.0

  • Blood: Blood Boil was flashing too much in the single-target solo rotation (a bug introduced in a recent version).
  • Frost & Unholy: Soul Reaper now flashes at 45% if you are wearing 4pT15.
  • All: Now flashes Strangulate & Asphyxiate as interrupts.
  • All: Horn of Winter will now always flash if a raid member needs the buff.

Version 3.5.2

  • Frost: Bugfix for a Lua error.

Version 3.5.1

NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.

  • Unholy: No longer tries to flash Icy Touch for Frost Fever (now simply uses Plague Strike).

Version 3.5.0

NOTE: Your options will be reset when you upgrade to this version.

  • Repackaging so that Bitten's SpellFlash Library is included with the addon, instead of downloaded separately.
  • Several other internal changes.
  • Blood: Major work to the solo rotation, including AoE.
  • Blood: Solo mode can now be disabled in the options.
  • Frost: Added an AoE rotation.


First Previous Page 10 of 18 Next Last
  • #129

    I really like your spellflash mods they are very helpful. Is there a Pack of all you SF mode we can down load all at once?

  • #131

    I'm glad you like them!  There is not a pack like that.  The easiest way I know of is to use the Curse Client, go to the "Get More Addons" tab, type "Bitten" into the search box, and start clicking the "INSTALL" buttons.  That should be pretty painless.  Wink

    Author of Bitten's SpellFlash.

  • #127

    Is flash for Plague Leech not included in Blood spec?

  • #128

    It is not, but that would be a good idea.  Use it simply when Outbreak is off cooldown, yes?  (And it will actually work, of course.)

    Author of Bitten's SpellFlash.

  • #132
    Quote from exylex »

    Well, that would be true unless you got it glyphed (No CD but 40 runic power on Outbreak)

    Good point.  I did not account for that w/ Frost & Unholy.

    Author of Bitten's SpellFlash.

  • #130

    Well, that would be true unless you got it glyphed (No CD but 40 runic power on Outbreak)

  • #124

    As of the last update the button flash when something procs no longer works.

  • #126

    That is by design.  I finially figured out how to turn it off again (like it was in Cata).  See the last question of the FAQ.

    Author of Bitten's SpellFlash.

  • #123

    hello, is it me or the latest version of spellflash somehow deactivates the Blizzard default proc highlighting? Any way to bring it back? Thanks :)

  • #125

    It is not you.  I finially figured out how to turn it off again (like it was in Cata).  See the last question of the FAQ.

    Author of Bitten's SpellFlash.

  • #118

    hi, i have some problems with the frost 2h rotation (im using a 2h weapon), seems like the addon is using a DW rotation instead, ignoring Obliterates on KM Procs and using Frost strikes. it was working fine 3 days ago.

    Last edited by k9314 on 11/5/2012 2:59:55 PM
  • #119

    I just tried it and it's still working correctly for me.  Perhaps what you are observing is because I was finally able to turn off the Blizzard default proc highlighting.  I believe Blizzard puts the shiny border around Obliterate when KM procs regardless of whether you have enough runes to cast it.  My module, however, will not flash it in that case (because if you can't cast it, it's obviously not the button you should push).

    When both Obliterate AND Frost Strike are castable, and you have a KM proc, which one does it flash?

    Author of Bitten's SpellFlash.

  • #122
    Quote from k9314 »

    Seems like keeps using frost strike when RP is higher than 60. Correct me if im wrong , isn't a dps loss not using OB even with full RP and 2 or 3 seconds on runes CD?

    Ah yes - it is also true that it will flash FS instead if using OB would cap your RP.  So, that should be when your RP is higher than 76.  I just peeked into the code and fixed an error where it would switch at 76, instead of *highter than* 76 (thanks to your screenshots for that).

    I just re-simmed using OB under KM even with high RP, and it came out with *very* slightly less dps.  Close enough that it could possibly be due to randomness, but probably not.  Out of curiousity I started playing around with ideas like "use OB unless more than 1/2 of the RP would be wasted", which is showing some promise.  Perhaps a future version will incorporate an idea like that.

    If by the part about "2 or 3 seconds" you mean to suggest waiting for runes to regen so you can use KM on OB instead of FS, that's harder to put into a Simulationcraft script, so I don't know for sure.  The main threads in Icy Veins and Elitist Jerks do not mention it, and another thread on EJ has people arguing over it, so I'm sticking with the popular recommendation for now.

    Author of Bitten's SpellFlash.

  • #121


    Seems like keeps using frost strike when RP is higher than 60. Correct me if im wrong , isn't a dps loss not using OB even with full RP and 2 or 3 seconds on runes CD?. don't know if this is just happening to me

  • #116

    Since yesterday 11/2/12 the Spellflash modules quit working. Everything is loaded. This is on Warrior, Priest, Mage and DK

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