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Bitten's SpellFlash: DK

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  • World of Warcraft
  • 24,498 Monthly Downloads
  • Supports: 5.4.2
  • 2,348,722 Total Downloads
  • Updated 02/13/2014
  • Created 05/01/2012
  • 425 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 50400.4.0
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About Bitten's SpellFlash: DK

This module flashes suggested spells for all three DK specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.4.0

  • Frost: Added an option to switch to a Mastersimple rotation. See the website for (a few) more details.

Version 50400.3.2

  • Blood: Adjusted some flashing for Rune Strike when you take Runic Corruption, to waste less Runic Power in certain situations.
  • Blood: Death and Decay flashes when in AoE mode, it is free, and your diseases have plenty of time left.
  • Blood: Bugfix - Smoothed out a quirk having to do with the Runic Power granted by Blood Boil.
  • Blood: Bugfix - one of the Rune Strike priorities was firing at the wrong time.

Version 50400.3.0

  • Frost: Updated the dual-wield rotation (because there is much more haste on gear now).

Version 50400.2.2

  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.2.1

  • Blood: Bugfix - Soul Reaper and Heart Strike were sometimes flashing when you had no target.

Version 50400.2.0

  • Blood: Added Soul Reaper.

Version 50400.1.2

  • Blood: Adjusted the priority and conditions for Dancing Rune Weapon when you have 4pT16.
  • Blood: Does not flash Vampiric Blood when solo until you have runes to cast Death Strike.
  • All: Fixed quirky flashing as you cast Empower Rune Weapon.

Version 50400.1.1

  • Blood: Lowered the priority of Dancing Rune Weapon. Since it no longer requires Runic Power, it is no longer necessary take advantage of situations when you have it. It is still top priority in damage mode.
  • Frost: Added Horn of Winter to the AoE rotation.

Version 50400.1.0

  • Blood: Updated Dancing Rune Weapon for 5.4.
  • Blood: Bugfix - it was assuming that Blood Boil cast under Crimson Scourge would grant 10 Runic Power, but it does not.
  • All: Accounts for the new Glyph of the Loud Horn.
  • All: Updated the conditions for Plague Leech for 5.4.
  • All: Added support (but not translations) for Italian localization. To contribute translations go to
  • All: Smoothed out some quirky flashing.
  • All: More accurate anticipation of which runes will be used by queued spells.

Version 3.7.1

  • Blood: Now checks for the proc from Indomitable Primal Diamond before flashing your mitigation cooldowns.
  • Blood: Now checks for a number of external mitigation cooldowns before flashing one of your own.

Version 3.7.0

  • Blood: Added flashing for Plague Leech.
  • Blood: Higher-priority disease applications are now based on Weakened Blows, rather than Blood Plague.
  • Blood: Don't flash Bone Shield out of combat until an enemy is detected.
  • Blood: Bugfix - No longer expect Scarlet Fever to trigger when Blood Boil misses.
  • Blood: Bugfix - Blood Boil was sometimes flashing at its higher priority when it should have been at the lower.
  • All: Anticipate incoming Blood Charges.

Version 3.6.6

  • Frost: Ok, maybe this time I will have fixed all the Lua errors ...

Version 3.6.5

  • All: Bugfix for a Lua error.

Version 3.6.4

  • Unholy: Bugfix - one minor case had less-than-smooth flashing on non-English clients.
  • All: Now flashes food buffs.

Version 3.6.3

Update for patch 5.3.

  • Blood: Bone Shield now refreshes a 1 minute when out of combat (instead of 2 minutes).

Version 3.6.2

  • Unholy - Bugfix for a Lua error.

Version 3.6.1

  • Bugfix - there were a couple more places to check for 45% vs 35% health when wearing 4pT15.
  • Death Siphon, Death Strike, Death Pact, Rune Tap and Conversion now all consider incoming heals in their logic.

Version 3.6.0

  • Blood: Blood Boil was flashing too much in the single-target solo rotation (a bug introduced in a recent version).
  • Frost & Unholy: Soul Reaper now flashes at 45% if you are wearing 4pT15.
  • All: Now flashes Strangulate & Asphyxiate as interrupts.
  • All: Horn of Winter will now always flash if a raid member needs the buff.

Version 3.5.2

  • Frost: Bugfix for a Lua error.

Version 3.5.1

NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.

  • Unholy: No longer tries to flash Icy Touch for Frost Fever (now simply uses Plague Strike).

Version 3.5.0

NOTE: Your options will be reset when you upgrade to this version.

  • Repackaging so that Bitten's SpellFlash Library is included with the addon, instead of downloaded separately.
  • Several other internal changes.
  • Blood: Major work to the solo rotation, including AoE.
  • Blood: Solo mode can now be disabled in the options.
  • Frost: Added an AoE rotation.


First Previous Page 11 of 17 Next Last
  • #112

    Hi Thanks for the help, have downloaded these addons, but I get error message see screenshot


  • #106


    First of all id like to thank you for your great work on these addons. My dps has risen a lot since i started using them.

    Now i have a question. For DK's it seems that the horn of winter keep flashing even when it's already been cast. Any reason for this?

  • #107

    Thanks!  Horn of Winter is used for the 10 runic power it grants.

    Last edited by Xemnosyst on 10/20/2012 2:39:48 AM

    Author of Bitten's SpellFlash.

  • #115


  • #105

    Really great addon,thanks!

  • #114

    I'm glad you like it!

    Author of Bitten's SpellFlash.

  • #103

    By the way, are you going to add a 2h rotation for Frost?  I know the 2h rotation is fairly easy, but I would use it just to maintain my diseases.  I can't use the current Frost rotation as it's made for DW and flashes Frost Strike to us the KM procs...

  • #104

    Yes, I would like to add a rotation for 2H Frost.  See the FAQ for more info as I update more rotations.

    <Edit:> Done.

    Last edited by Xemnosyst on 10/26/2012 8:37:24 PM

    Author of Bitten's SpellFlash.

  • #99

    Will you be adding anything for Soul Reaper in your next update? Like to check target health percentage and then reccommend Soul Reaper if it's at 35% or less and a frost rune is available? Or is there a simple line of code we can add to the lua?

    Last edited by Temptedraven on 9/15/2012 3:52:51 PM
  • #100

    Yes, I would like to add that.  I would like to add all the over-level-85 abilities to all my modules.  The good news for you is, my main is my DK it will likely happen sooner than other classes.

    <Edit:> Done.

    Last edited by Xemnosyst on 10/26/2012 8:38:41 PM

    Author of Bitten's SpellFlash.

  • #89

    So I was testing my rotation on Ultrax LFR and it seems I do better dps using a modified version of the pre-patch rotation, which was, in short, priorotizing Obliterate over Howling Blast but using all KM procs for Frost Strike being DW.  This performed better than the suggested priorities flashed by this SpellFlash module for DK's, which seems to be the Masterfrost priority.  What I would like to see in this module is the option to create custom rotations and flashes.  This is an amazing addon for people like me, who constantly forget to reapply Plague Strike or don't see that I'm RP capped.

  • #90

    Thank you for the constructive comment.  The rotation currently is very close to what EJ recommends for dual-wielding frost dks.  Yes, it is similar to masterfrost.  They say an OB rotation is better for a frost DK wielding a 2 handed weapon.

    When I have a chance to revisit this I will definitely look into simming out what you say.  Perhaps the EJ information is not accurate until level 90.

    Author of Bitten's SpellFlash.

  • #98
    Quote from daemon9 »

    I figured it out!  It was because when I created the macro, I was choosing the actual Scourge Strike icon instead of leaving it blank and letting the #showtooltip choose the icon itself.  It looks like if you choose any icon rather than the ? it will not flash. 

    Fantastic!  Thank you very much for this information.  I will add it to the FAQ now.

    Author of Bitten's SpellFlash.

  • #97

    I figured it out!  It was because when I created the macro, I was choosing the actual Scourge Strike icon instead of leaving it blank and letting the #showtooltip choose the icon itself.  It looks like if you choose any icon rather than the ? it will not flash. 

  • #96
    Quote from daemon9» about customization in the form of options? Like the option to flash specific things like runes (specific runes even!) when their up/down, flashing HB/IT or PS when FF or BP falls off?  Things like that instead of only complete rotations. 

    That would come with the ability to create custom rotations - but don't expect it anytime soon.

    Although this was not without straying from the flashed suggestions to prioritize Death Coil to get my Dark Transformation up.  I also noticed that the suggestions do not save runic power to anticipate the end of DT to maintain it's uptime.  Without doing these two things, and strictly following the flashes, my dps was considerably low.

    Yeah I was surprised to see that simulations showed NOT saving RP was a dps gain.  It was surprising, yet nothing else I tried could improve the rotation you see flashing.  If you know how to do Simulationcraft, please feel free to come up with a better rotation!  Or maybe there is some kind of bug in simc and a future version will straighten things out.

    Author of Bitten's SpellFlash.

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