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Bitten's SpellFlash: DK

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  • World of Warcraft
  • 303,383 Monthly Downloads
  • Supports: 6.0.3
  • 2,930,752 Total Downloads
  • Updated 12/15/2014
  • Created 05/01/2012
  • 487 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 60000.15

About Bitten's SpellFlash: DK

This module flashes suggested spells for all three DK specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 60000.14

Fix flashing for Unholy pet summorn.

Version 60000.13

Update to latest BSF library.

Version 60000.12

Fix Soul Reaper. It would never fire, which is crazy. One tiny line later and it should now work, which should see a nice jump in DK DPS across all specs.

Version 60000.11

Debugging and work-around for ticket 200, in which our rune cooldown is nil for a level 58 DK. Since I can't reproduce this trivially, and I don't want to try and level to 58 to verify it for sure, this adds inline debugging and protects the code against the error spam.

Version 60000.10

Rewrote Unholy rotation for 6.0; this brings it up to both technical and in-game parity with frost and blood. As with any major rewrite bugs may exist, but this is fairly well play tested, and should be solid.

Version 60000.9

Bump priority of plague strike for DW Frost, so that we actually get blood plague on, well, pretty much anything. It was spending almost exclusively on Obliterate instead, just because of the way runes stacked up in the rotation.

Version 60000.8

  • Fix manual BT error for all specs.

Version 60000.7

  • Fix Unholy lua error, from operator precedence fail.

Version 60000.6

  • Bump priority of Plague Strike for Blood Plague.
  • Various internal cleanups to rotation.
  • Cleaner "delay until just before this spell" implementation. - This should improve prediction and flash timing for resource cap avoidance.
  • Flash Death Strike with Dark Succor for self-healing as Frost.
  • Fixed Death Strike inappropriately flashing for Blood. - possibly other inappropriate flashing for other specs, if an ability required more than one rune.

Version 60000.5

  • Internal rotation changes to smooth out flashing, etc.

This shouldn't substantially change the externally visible rotation, but it does bring a number of improvements notably, that spells should now indicate if they expect to be ready *now*, or if they are flashing to indicate what the next action will be once a rune cooldown is finished.

Hopefully that will both improve the experience, and help highlight anywhere that our logic for handling runes and/or Runic Power is off.

Version 60000.4

  • Don't pool RP toward the end of a fight, use it instead.
  • Soul Reaper should not fire at very low target health.
  • ERW should not flash unless all runes are used up.

This release focuses on tuning fights against both quest-level mobs, and bosses, with a view to avoiding wasting resources by pooling too long, or by using SR when it is very unlikely to actually land.

Version 60000.3.1

  • all: fix misuse of blood boil on targets without both diseases.

Version 60000.3.0

  • Frost AoE rotation enabled (with newer BSFL.)
  • Defile added to rotations.
  • Convert to utf-8-unix.
  • Reindent to modern lua 3-space indentation everywhere.

Version 60000.1.1

  • fix Frost Strike with Killing Machine for DW Frost.

Version 60000.1.0

  • Updated for 6.0.2, major rewrites to all rotations.
  • NOTE: currently no AoE or "solo" DPS rotations exist.
  • Added "Macroed BT" option (assumes *all* abilities have it macroed).
  • Removed "Mastersimple", as it is thoroughly dead with 6.0 changes.

Version 50400.4.0

  • Frost: Added an option to switch to a Mastersimple rotation. See the website for (a few) more details.

Version 50400.3.2

  • Blood: Adjusted some flashing for Rune Strike when you take Runic Corruption, to waste less Runic Power in certain situations.
  • Blood: Death and Decay flashes when in AoE mode, it is free, and your diseases have plenty of time left.
  • Blood: Bugfix - Smoothed out a quirk having to do with the Runic Power granted by Blood Boil.
  • Blood: Bugfix - one of the Rune Strike priorities was firing at the wrong time.

Version 50400.3.0

  • Frost: Updated the dual-wield rotation (because there is much more haste on gear now).

Version 50400.2.2

  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.2.1

  • Blood: Bugfix - Soul Reaper and Heart Strike were sometimes flashing when you had no target.

Version 50400.2.0

  • Blood: Added Soul Reaper.

Version 50400.1.2

  • Blood: Adjusted the priority and conditions for Dancing Rune Weapon when you have 4pT16.
  • Blood: Does not flash Vampiric Blood when solo until you have runes to cast Death Strike.
  • All: Fixed quirky flashing as you cast Empower Rune Weapon.

Version 50400.1.1

  • Blood: Lowered the priority of Dancing Rune Weapon. Since it no longer requires Runic Power, it is no longer necessary take advantage of situations when you have it. It is still top priority in damage mode.
  • Frost: Added Horn of Winter to the AoE rotation.

Version 50400.1.0

  • Blood: Updated Dancing Rune Weapon for 5.4.
  • Blood: Bugfix - it was assuming that Blood Boil cast under Crimson Scourge would grant 10 Runic Power, but it does not.
  • All: Accounts for the new Glyph of the Loud Horn.
  • All: Updated the conditions for Plague Leech for 5.4.
  • All: Added support (but not translations) for Italian localization. To contribute translations go to
  • All: Smoothed out some quirky flashing.
  • All: More accurate anticipation of which runes will be used by queued spells.

Version 3.7.1

  • Blood: Now checks for the proc from Indomitable Primal Diamond before flashing your mitigation cooldowns.
  • Blood: Now checks for a number of external mitigation cooldowns before flashing one of your own.

Version 3.7.0

  • Blood: Added flashing for Plague Leech.
  • Blood: Higher-priority disease applications are now based on Weakened Blows, rather than Blood Plague.
  • Blood: Don't flash Bone Shield out of combat until an enemy is detected.
  • Blood: Bugfix - No longer expect Scarlet Fever to trigger when Blood Boil misses.
  • Blood: Bugfix - Blood Boil was sometimes flashing at its higher priority when it should have been at the lower.
  • All: Anticipate incoming Blood Charges.

Version 3.6.6

  • Frost: Ok, maybe this time I will have fixed all the Lua errors ...

Version 3.6.5

  • All: Bugfix for a Lua error.

Version 3.6.4

  • Unholy: Bugfix - one minor case had less-than-smooth flashing on non-English clients.
  • All: Now flashes food buffs.

Version 3.6.3

Update for patch 5.3.

  • Blood: Bone Shield now refreshes a 1 minute when out of combat (instead of 2 minutes).

Version 3.6.2

  • Unholy - Bugfix for a Lua error.

Version 3.6.1

  • Bugfix - there were a couple more places to check for 45% vs 35% health when wearing 4pT15.
  • Death Siphon, Death Strike, Death Pact, Rune Tap and Conversion now all consider incoming heals in their logic.

Version 3.6.0

  • Blood: Blood Boil was flashing too much in the single-target solo rotation (a bug introduced in a recent version).
  • Frost & Unholy: Soul Reaper now flashes at 45% if you are wearing 4pT15.
  • All: Now flashes Strangulate & Asphyxiate as interrupts.
  • All: Horn of Winter will now always flash if a raid member needs the buff.

Version 3.5.2

  • Frost: Bugfix for a Lua error.

Version 3.5.1

NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.

  • Unholy: No longer tries to flash Icy Touch for Frost Fever (now simply uses Plague Strike).

Version 3.5.0

NOTE: Your options will be reset when you upgrade to this version.

  • Repackaging so that Bitten's SpellFlash Library is included with the addon, instead of downloaded separately.
  • Several other internal changes.
  • Blood: Major work to the solo rotation, including AoE.
  • Blood: Solo mode can now be disabled in the options.
  • Frost: Added an AoE rotation.


First Previous Page 13 of 21 Next Last
  • #146

    Thanks! Addon is literally perfect now. Laughing I love it! It's great to have a reminder for Soul Reaper and your diseases. Keep up the good work!

  • #136

    Is it intended that Horn of Winter Flash when the spell is up ? During fight rotations (frost) it often flashes when I start into a fight, even though i just cast it

  • #137

    It is a low priority spell (number 10 or 11 in the lists above) because if you don't have anything better to do you can cast it for the 10 runic power it grants.

    Author of Bitten's SpellFlash.

  • #134

    It is prioritizing howling blast (10) over obliterate (8). During testing my dps i had a break and howling blast was flashing. after a few seconds it swith to obliterate. nothing happened during that time i stood there auto attacking. Of course i did more tests than 1. i kept doing it so i had no runic power for FS to interfere and KM wasnt procing. Basically no runic power. no KM. diseases up. even when KM did proc HB keeps on flashing for a few seconds then switches to obliterate

    this is frost DW btw

    Last edited by Skyzin on 11/12/2012 7:45:13 AM
  • #135

    For me, it will flash Howling Blast until 2 Unholy runes are available, then switch to Obliterate, as intended.  Were you watching the state of your runes?

    Author of Bitten's SpellFlash.

  • #138
    Quote from Xemnosyst »

    For me, it will flash Howling Blast until 2 Unholy runes are available, then switch to Obliterate, as intended.  Were you watching the state of your runes?

    yes all my runes were up the whole time and obliterate was lit up to show i had the runes to cast it.

    Last edited by Skyzin on 11/12/2012 7:26:14 PM
  • #133

    Really nice work! Keep it up!

  • #129

    I really like your spellflash mods they are very helpful. Is there a Pack of all you SF mode we can down load all at once?

  • #131

    I'm glad you like them!  There is not a pack like that.  The easiest way I know of is to use the Curse Client, go to the "Get More Addons" tab, type "Bitten" into the search box, and start clicking the "INSTALL" buttons.  That should be pretty painless.  Wink

    Author of Bitten's SpellFlash.

  • #127

    Is flash for Plague Leech not included in Blood spec?

  • #128

    It is not, but that would be a good idea.  Use it simply when Outbreak is off cooldown, yes?  (And it will actually work, of course.)

    Author of Bitten's SpellFlash.

  • #132
    Quote from exylex »

    Well, that would be true unless you got it glyphed (No CD but 40 runic power on Outbreak)

    Good point.  I did not account for that w/ Frost & Unholy.

    Author of Bitten's SpellFlash.

  • #130

    Well, that would be true unless you got it glyphed (No CD but 40 runic power on Outbreak)

  • #124

    As of the last update the button flash when something procs no longer works.

  • #126

    That is by design.  I finially figured out how to turn it off again (like it was in Cata).  See the last question of the FAQ.

    Author of Bitten's SpellFlash.

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