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Bitten's SpellFlash: DK

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  • World of Warcraft
  • 24,570 Monthly Downloads
  • Supports: 5.4.2
  • 2,349,806 Total Downloads
  • Updated 02/13/2014
  • Created 05/01/2012
  • 426 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 50400.4.0
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About Bitten's SpellFlash: DK

This module flashes suggested spells for all three DK specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.4.0

  • Frost: Added an option to switch to a Mastersimple rotation. See the website for (a few) more details.

Version 50400.3.2

  • Blood: Adjusted some flashing for Rune Strike when you take Runic Corruption, to waste less Runic Power in certain situations.
  • Blood: Death and Decay flashes when in AoE mode, it is free, and your diseases have plenty of time left.
  • Blood: Bugfix - Smoothed out a quirk having to do with the Runic Power granted by Blood Boil.
  • Blood: Bugfix - one of the Rune Strike priorities was firing at the wrong time.

Version 50400.3.0

  • Frost: Updated the dual-wield rotation (because there is much more haste on gear now).

Version 50400.2.2

  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.2.1

  • Blood: Bugfix - Soul Reaper and Heart Strike were sometimes flashing when you had no target.

Version 50400.2.0

  • Blood: Added Soul Reaper.

Version 50400.1.2

  • Blood: Adjusted the priority and conditions for Dancing Rune Weapon when you have 4pT16.
  • Blood: Does not flash Vampiric Blood when solo until you have runes to cast Death Strike.
  • All: Fixed quirky flashing as you cast Empower Rune Weapon.

Version 50400.1.1

  • Blood: Lowered the priority of Dancing Rune Weapon. Since it no longer requires Runic Power, it is no longer necessary take advantage of situations when you have it. It is still top priority in damage mode.
  • Frost: Added Horn of Winter to the AoE rotation.

Version 50400.1.0

  • Blood: Updated Dancing Rune Weapon for 5.4.
  • Blood: Bugfix - it was assuming that Blood Boil cast under Crimson Scourge would grant 10 Runic Power, but it does not.
  • All: Accounts for the new Glyph of the Loud Horn.
  • All: Updated the conditions for Plague Leech for 5.4.
  • All: Added support (but not translations) for Italian localization. To contribute translations go to
  • All: Smoothed out some quirky flashing.
  • All: More accurate anticipation of which runes will be used by queued spells.

Version 3.7.1

  • Blood: Now checks for the proc from Indomitable Primal Diamond before flashing your mitigation cooldowns.
  • Blood: Now checks for a number of external mitigation cooldowns before flashing one of your own.

Version 3.7.0

  • Blood: Added flashing for Plague Leech.
  • Blood: Higher-priority disease applications are now based on Weakened Blows, rather than Blood Plague.
  • Blood: Don't flash Bone Shield out of combat until an enemy is detected.
  • Blood: Bugfix - No longer expect Scarlet Fever to trigger when Blood Boil misses.
  • Blood: Bugfix - Blood Boil was sometimes flashing at its higher priority when it should have been at the lower.
  • All: Anticipate incoming Blood Charges.

Version 3.6.6

  • Frost: Ok, maybe this time I will have fixed all the Lua errors ...

Version 3.6.5

  • All: Bugfix for a Lua error.

Version 3.6.4

  • Unholy: Bugfix - one minor case had less-than-smooth flashing on non-English clients.
  • All: Now flashes food buffs.

Version 3.6.3

Update for patch 5.3.

  • Blood: Bone Shield now refreshes a 1 minute when out of combat (instead of 2 minutes).

Version 3.6.2

  • Unholy - Bugfix for a Lua error.

Version 3.6.1

  • Bugfix - there were a couple more places to check for 45% vs 35% health when wearing 4pT15.
  • Death Siphon, Death Strike, Death Pact, Rune Tap and Conversion now all consider incoming heals in their logic.

Version 3.6.0

  • Blood: Blood Boil was flashing too much in the single-target solo rotation (a bug introduced in a recent version).
  • Frost & Unholy: Soul Reaper now flashes at 45% if you are wearing 4pT15.
  • All: Now flashes Strangulate & Asphyxiate as interrupts.
  • All: Horn of Winter will now always flash if a raid member needs the buff.

Version 3.5.2

  • Frost: Bugfix for a Lua error.

Version 3.5.1

NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.

  • Unholy: No longer tries to flash Icy Touch for Frost Fever (now simply uses Plague Strike).

Version 3.5.0

NOTE: Your options will be reset when you upgrade to this version.

  • Repackaging so that Bitten's SpellFlash Library is included with the addon, instead of downloaded separately.
  • Several other internal changes.
  • Blood: Major work to the solo rotation, including AoE.
  • Blood: Solo mode can now be disabled in the options.
  • Frost: Added an AoE rotation.


First Previous Page 8 of 18 Next Last
  • #157

    Not sure if this has been a problem presented before, but I downloaded Bitten's SpellFlash: DK via the Curse Client, yet when I go to check the addons on the character selection screen it states that this addon is still missing the library. I know you've stated above that I don't need to download the library separately since the client downloads everything I need, but I'm a bit lost on this one. I continue to get the default Blizzard spell flashes, but not the ones from the addon.

  • #160

    Same thing happened to me. Re-installed the add-ons as well and still no luck. 

  • #161

    After you press the AddOns button on the character selection screen, do you see "Bitten's SpellFlash: DK", "Bitten's SpellFlash Library", and "SpellFlash" (the last one will be at the bottom of the list)?

    Author of Bitten's SpellFlash.

  • #158

    One or two other people have said something like that.  I will try to look into it.  For now, simply install Bitten's SpellFlash Library and SpellFlash, and you should be all set.

    Author of Bitten's SpellFlash.

  • #159

    Alright, sounds good. Thanks for the help.

  • #153

    Hi Xemnosyst,

    Thanks for your work on SpellFlash. Just wondering: saw some options in your code to toggle combat text, but nothing available in the UI. Would it be possible to display flashed spell in the combat text?

    Alternatively, do you think implementing a "power aura" like feature would be an option?

    Thanks, Yaan

    Last edited by yaan on 12/7/2012 8:12:45 PM
  • #154

    I'm not sure there's a way to insert your own stuff into the floating combat text.  I've never looked into it.  My code adds a key binding toggle some of the floating combat text on/off (see your key bindings to assign it).  I use it while debugging.

    What do you mean by a power-aura-like feature?

    Author of Bitten's SpellFlash.

  • #156
    Quote from yaan »

    Thanks for your reply.

    Basically, I do think having a way to see which spell to trigger in the middle of the screen would be convenient: looking at your bars is not always the best thing to do if they are located at the bottom of the screen.

    I know there are combat rotation addons that do that for at least some classes.  I can't say how good any of them are - I never tried them.  I don't think SpellFlash will ever get that option (that would be a question for BigRedBrent - but I'm pretty sure he's said that he's not going to make that).

    On a related note - I use Bartender to move my action bars up closer to the center of my screen, and I love it.  Other action bar addons can do that, too.  It is by far my most preferred method, which is why I write addons for SpellFlash instead of one of those other addons.

    Last edited by Xemnosyst on 12/8/2012 12:46:25 AM

    Author of Bitten's SpellFlash.

  • #155

    Thanks for your reply.

    Basically, I do think having a way to see which spell to trigger in the middle of the screen would be convenient: looking at your bars is not always the best thing to do if they are located at the bottom of the screen.

    Combat text would be a way to avoid this. Showing the spell (non clickable, with transparency) on top of your character would be another one. Power aura allows you to show the spell at the right location; however, rules may be too difficult to achieve exactly what you did with spellflash.

    Thanks, Yaan

  • #151


    First of fantastic addon. I get the following error when the UI loads and the module wil not flash anything. Error Loading: Bitten's SpellFlash DK (Bittenspellflash_DK) (Interface_version) . If i go to addons and try to force load it says Couldn't load 22: out of date.

    Last edited by montra71 on 12/1/2012 9:13:09 AM
  • #152

    I added a question to the FAQ about this.

    Author of Bitten's SpellFlash.

  • #149

    You gotta update this one and the bitten's spellflash: library. Im waiting :D

    This is a great addon, i love it!

    Cheers, Zazzori.

  • #150

    Until I do, all my modules should be working fine if you check to "load out of date addons" (from the AddOns button on the character selection screen).  Please let me know if any of them give you problems after doing that.

    Author of Bitten's SpellFlash.

  • #147

    Thank you so much for all the work you do to keep all the class addons running!  Its amazing and very much appreciated!

  • #148


    Author of Bitten's SpellFlash.

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