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Bitten's SpellFlash: Druid

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  • World of Warcraft
  • 13,966 Monthly Downloads
  • Supports: 5.4.1
  • 2,005,646 Total Downloads
  • Updated 11/23/2013
  • Created 05/02/2012
  • 348 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 50400.1.4
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About Bitten's SpellFlash: Druid

This module flashes suggested spells for all four Druid specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.1.4

  • Guardian: Uses Healing Touch as a "mitigation" cooldown when Dream of Cenarius is up.
  • Guardian: Savage Defense and Frenzied Regeneration are now flashed to overlap freely, since rage generation supports it easily.
  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.1.3

  • Restoration: Added flashing for the 2pT16 bonus. I think. I don't have the set, so I couldn't test it.

Version 50400.1.2

  • Bugfix update to Bitten's SpellFlash Library.

Version 50400.1.1

  • Update for the new version of Bitten's SpellFlash Library.

Version 50400.1.0

  • Balance: Added flashing for Astral Communion when you have Astral Insight (new for this patch).
  • Feral & Guardian: Removed Nature's Swiftness (since it's no longer available in this patch).
  • Guardian: Glyphed Frenzied Regen now takes 50 rage (was 60 before this patch).
  • Guardian: Anticipates rage according to the new behavior of Soul of the Forest.
  • Restoration: Updated the calculation for Innervate.
  • Restoration: You can only have 1 Wild Mushroom out now.
  • All: Exact calculations to determine whether you can use a Healing Touch without overhealing (unless it crits).

Version 3.3.3

  • Guardian: Now checks for the proc from Indomitable Primal Diamond before flashing your mitigation cooldowns.
  • Guardian: Now checks for a number of external mitigation cooldowns before flashing one of your own.

Version 3.3.2

  • Bugfix to Bitten's SpellFlash Library.

Version 3.3.1

  • Guardian: Changed the AoE flash color to improve visibility.
  • Guardian: Added another priority level for Thrash when in damage mode, to keep up the bleed at a higher priority.
  • Guardian: Do not flash Maul if a bleed is not detected on the target (though the detection is not perfect).
  • Guardian: Do not flash Rejuvenation in damage mode.

Version 3.3.0

  • Balance: Smoothed out some quirkiness in the flashing.
  • Balance: Better tracking of DoT tick times.
  • Balance: Don't refresh DoTs early when their Eclipse is not up (should be a dps gain).
  • Guardian: Don't flash Thrash at its higher priority for Weakened Blows when in damage mode.

Version 3.2.3

  • Guardian: Damage mode is now linked with the hidden option to toggle it in groups (see the website for more info).
  • Guardian: Berserk and Incarnation are now top priority cooldowns in damage mode.
  • Guardian: Might of Ursoc is now only used for its heal; other cooldowns may now flash while it is up.
  • Guardian: Frenzied Regeneration no longer flashes when its buff is already up (from the glyph).

Version 3.2.2

  • Feral: Improved the condition to switch back to Cat Form when Rip is expiring.
  • Restoration: Healing Touch and Regrowth now flash small when neither Harmony nor Clearcasting are up.

Version 3.2.1

  • Restoration: Added flashing for Wild Mushroom.
  • All except Guardian: Added flashing for Soothe.
  • All except Restoration: Forms now flash before entering combat, when you have an enemy targeted.
  • All: Added flashing for food buffs.
  • All: Bugfix - Force of Nature was not flashing when in a macro.

Version 3.2.0

Update for patch 5.3.

  • Balance: Now flashes Wild Mushroom: Detonate during Solar Eclipse when all three mushrooms are out.
  • Balance & Feral: Adjusted Force of Nature flashing for the new patch.
  • Feral: Bugfix - the addon was not recognizing the execute phase!
  • Feral: Shred is now used under Berserk as well as Clearcasting.
  • Feral: Ferocious Bite is now used during the last 2 ticks of Rip no matter how many combo points, since waiting until the last tick sometimes failed due to lag, reaction time, etc.
  • Feral: Improved the condition preventing the suggestion for Bear Form if the time on Rip is getting low.
  • Feral: Faerie Fire now flashes in Bear Form when the debuff is down.
  • Feral: Skull Bash now flashes in Bear Form.
  • Feral: Maul no longer flashes if its cooldown will not be up by the time you should shift back to Cat Form.
  • Feral: Healing Touch and Renewal now flash in Bear Form when you can use the heal.
  • Feral: Healing Touch no longer flashes when you need a heal if casting it could cause your energy to cap.
  • Feral: Added Qiang the Merciless to the no-Shred list.
  • Feral & Guardian: Now anticipates rage from Primal Fury.
  • Restoration: Added Force of Nature flashing.
  • Restoration: Bugfix for a Lua error.

Version 3.1.0

  • Feral: Added an AoE rotation.
  • Feral: Added predictive flashing for Maul if it will be available just before swapping to Cat Form.
  • Feral: Played around with Bear Form and its abilities against trivial mobs.
  • Feral & Guardian: Other spells will no longer get confused when Maul is queued.
  • Guardian: Rage predictions account for 4pT15 (very minor impact on flashing).

Version 3.0.0

  • Balance: Added Nature's Vigil.
  • Balance & Feral: Added Renewal.
  • Feral: Bugfix - Do not flash Thrash(Bear Form) if its bleed is already up.
  • Feral: Bugfix - The no-Shred list had an issue.
  • Guardian: Small green flashes are now used to show you which spell will be next when waiting for one to come off cooldown.
  • Guardian: Added Bone Shield and Elusive Brew (Symbiosis abilities).
  • Guardian: Added Berserk and Incarnation as mitigation cooldowns.
  • Guardian: Tweaked the priority of the other survival cooldowns a little.
  • Guardian: Added Swipe and an extra Thrash priority when in AoE mode.
  • Guardian: Calculations for Frenzied Regeneration (unglyphed) are now exact.
  • Guardian: Frenzied Regeneration and Savage Defense can now flash when the other is up if you have at least 90 rage.
  • Guardian: Unglyphed Frenzied Regeneration can now flash even when you are not tanking.
  • Guardian: Maul is flashed more freely when you are not tanking.
  • Restoration: Added flashing for Restoration.

Version 2.10.0

  • Feral: More rotation tweaks.
  • Feral: Add Azure Serpent to the list of things not to shred.
  • Feral: Bugfix - Heart of the Wild was not flashing.


First Previous Page 10 of 12 Next Last
  • #36

    Just popping back to let you know that your instructions fixed it.  Thank you.

  • #34
    Quote from rooney90 »

    your addon is now the only addon thats loaded out of date, and still it will not work.

    it still says dependancy out of date :( 

    If it says it's out of date, that sounds like you do not have a check mark next to "Load out of Date Addons".  That has to be selected (as the last step of my instructions above).  Remember to have SpellFlash, Bitten's SpellFlash Library, and Bitten's SpellFlash: Druid all selected.

    Author of Bitten's SpellFlash.

  • #33

    your addon is now the only addon thats loaded out of date, and still it will not work.

    it still says dependancy out of date :( 

  • #23

    The mangle change is makeing the chatbox freak out and spam 

    No spell defined (or no ID attribute): Mangle

  • #24

    Uh oh.  I'll check check it out.  Thanks.

    Author of Bitten's SpellFlash.

  • #28

    Ah HA!!  Problem found, and fixed.  You had to be solo, but not on a target dummy for it to occur (or pull aggro, or fight Ultraxion).

    Author of Bitten's SpellFlash.

  • #27

    I'm having the same issue, in Feral.

  • #26


  • #25

    Hmm - works fine for me.  Are you sure everything is updated?  Are you in Feral or Guardian?

    Author of Bitten's SpellFlash.

  • #20

    Suggestion for resto healing: flash Lifebloom 3 times when not up; flash Nourish if target drops below 70%; flash Rejuvenation if drops below 50%; Regrowth if drops below 40%.

    (i don't know about Healing Touch yet; have not lvled my druid to 85 yet.)

    Edit: looked at healing touch, should be at about 60% (i guess)

    (also, it only requires 78, not 85 and thats my lvl, just hve not learned it yet :P

    Last edited by eldest91 on 8/12/2012 10:54:37 PM
  • #21

    I have tried schemes like these for healers, and I just cannot get happy with that sort of thing.  That's why all my healing modules have turned into little more than fancy proc hilighters.  There is a lot more decision making that goes into spell selection for healers than tanks or dps.  For example, on Ultraxion I rarely worried about keeping 3 stacks of Lifebloom on anybody because it was too hard to keep refreshed as people phased in & out.  On Madness I would delay Swiftmend if people were going to be running to a new spot soon (for maximum use of Effloresence).  

    My main was my Resto Druid until 1/2 way through this patch.  FYI, at 85 and with some decent gear Healing Touch was the only spell I used if a single target was dropping low on health.  Everything else was pre-emptive HoTs (keep lifebloom rolling of course, Wild Growth & Swiftmend on cooldown if people had any raid damage at all, and Rejuvenation for anybody and everybody that took spot damage).  But even at 85 I didn't start healing that way, because I didn't have enough mana to support it.

    So anyway, my point is that I cannot nail down a healing "rotation" to flash.  It's just too dependant on the encounter and on your gear.

    Author of Bitten's SpellFlash.

  • #22

    I get you. but oh well.

    (i was just talking about 5 man instances, but i guess it would not work as well in 10+ raids)

  • #16

    Mark of the Wild no longer flashes if someone in your party/raid doesn't have the buff (including yourself).

    Last edited by josephsjohn on 8/4/2012 7:07:09 PM
  • #17

    Ah yes - that's my bad.  I discovered that this morning but then got side tracked.  I'll release a fix shortly - sorry!

    Author of Bitten's SpellFlash.

  • #19
    Quote from josephsjohn »

    Thanks for the 1 minute response time. :)

    At your service.  Wink

    I believe the release I just made to Bitten's SpellFlash Library will fix the issue.

    Author of Bitten's SpellFlash.

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