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Bitten's SpellFlash: Druid

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  • World of Warcraft
  • 11,538 Monthly Downloads
  • Supports: 6.1.0
  • 3,203,531 Total Downloads
  • Updated 03/09/2015
  • Created 05/02/2012
  • 602 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 60100.201503092107

About Bitten's SpellFlash: Druid

This module flashes suggested spells for all four Druid specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

r168 | slippycheeze | 2015-03-10 04:08:06 +0000 (Tue, 10 Mar 2015) | 1 line
Changed paths:
   A /tags/60100.201503092107 (from /trunk:165)

Create tag 60100.201503092107
r165 | slippycheeze | 2015-03-08 21:46:38 +0000 (Sun, 08 Mar 2015) | 1 line
Changed paths:
   M /trunk/.pkgmeta

Use the latest release BSFL, not HEAD
r164 | slippycheeze | 2015-03-08 07:32:34 +0000 (Sun, 08 Mar 2015) | 10 lines
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Minor updates to rotations, lua bug fixes

This updates the bear rotation to no longer crash when pulverize is
selected as a talent, and also to avoid flashing it without three stacks
of lacerate.

It also updates the Boomkin rotation to be a little smarter about what
it puts dots on -- anything that has the same or less maximum health
than the player is probably not worth the effort, because it will die
before they play out their benefits.
r162 | slippycheeze | 2015-02-25 02:10:02 +0000 (Wed, 25 Feb 2015) | 1 line
Changed paths:
   M /trunk/BittensSpellFlash_Druid.toc

Bump TOC for patch 6.1
r160 | slippycheeze | 2015-02-16 21:42:39 +0000 (Mon, 16 Feb 2015) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Hotfix for Pulverize: don't flash without enough lacerate stacks
r158 | slippycheeze | 2015-02-16 08:36:11 +0000 (Mon, 16 Feb 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Added sunfire to pre-combat flashing
r157 | slippycheeze | 2015-02-16 07:39:55 +0000 (Mon, 16 Feb 2015) | 9 lines
Changed paths:
   M /trunk/src/Spells.lua

Avoid flashing Sunfire constantly when Moonfire is not applied

When target switching, if you are in the solar phase (eg: sunfire
available), and moonfire was not already present on the target, we would
constantly flash sunfire -- because the API treats the two spells
identically, so special support is needed to filter out conditions where
they shouldn't flash.

This updates the code to avoid moonfire when it is not castable.
r155 | slippycheeze | 2015-02-16 06:56:39 +0000 (Mon, 16 Feb 2015) | 1 line
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement WoD Balance rotation
r153 | slippycheeze | 2015-02-15 22:14:03 +0000 (Sun, 15 Feb 2015) | 1 line
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement WoD bear rotation
r151 | slippycheeze | 2015-01-25 20:56:15 +0000 (Sun, 25 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Localization.lua

Fix localization use


First Previous Page 19 of 21 Next Last
  • #36

    Just popping back to let you know that your instructions fixed it.  Thank you.

  • #34
    Quote from rooney90 »

    your addon is now the only addon thats loaded out of date, and still it will not work.

    it still says dependancy out of date :( 

    If it says it's out of date, that sounds like you do not have a check mark next to "Load out of Date Addons".  That has to be selected (as the last step of my instructions above).  Remember to have SpellFlash, Bitten's SpellFlash Library, and Bitten's SpellFlash: Druid all selected.

    Author of Bitten's SpellFlash.

  • #33

    your addon is now the only addon thats loaded out of date, and still it will not work.

    it still says dependancy out of date :( 

  • #23

    The mangle change is makeing the chatbox freak out and spam 

    No spell defined (or no ID attribute): Mangle

  • #24

    Uh oh.  I'll check check it out.  Thanks.

    Author of Bitten's SpellFlash.

  • #28

    Ah HA!!  Problem found, and fixed.  You had to be solo, but not on a target dummy for it to occur (or pull aggro, or fight Ultraxion).

    Author of Bitten's SpellFlash.

  • #27

    I'm having the same issue, in Feral.

  • #26


  • #25

    Hmm - works fine for me.  Are you sure everything is updated?  Are you in Feral or Guardian?

    Author of Bitten's SpellFlash.

  • #20

    Suggestion for resto healing: flash Lifebloom 3 times when not up; flash Nourish if target drops below 70%; flash Rejuvenation if drops below 50%; Regrowth if drops below 40%.

    (i don't know about Healing Touch yet; have not lvled my druid to 85 yet.)

    Edit: looked at healing touch, should be at about 60% (i guess)

    (also, it only requires 78, not 85 and thats my lvl, just hve not learned it yet :P

    Last edited by eldest91 on 8/12/2012 10:54:37 PM
  • #21

    I have tried schemes like these for healers, and I just cannot get happy with that sort of thing.  That's why all my healing modules have turned into little more than fancy proc hilighters.  There is a lot more decision making that goes into spell selection for healers than tanks or dps.  For example, on Ultraxion I rarely worried about keeping 3 stacks of Lifebloom on anybody because it was too hard to keep refreshed as people phased in & out.  On Madness I would delay Swiftmend if people were going to be running to a new spot soon (for maximum use of Effloresence).  

    My main was my Resto Druid until 1/2 way through this patch.  FYI, at 85 and with some decent gear Healing Touch was the only spell I used if a single target was dropping low on health.  Everything else was pre-emptive HoTs (keep lifebloom rolling of course, Wild Growth & Swiftmend on cooldown if people had any raid damage at all, and Rejuvenation for anybody and everybody that took spot damage).  But even at 85 I didn't start healing that way, because I didn't have enough mana to support it.

    So anyway, my point is that I cannot nail down a healing "rotation" to flash.  It's just too dependant on the encounter and on your gear.

    Author of Bitten's SpellFlash.

  • #22

    I get you. but oh well.

    (i was just talking about 5 man instances, but i guess it would not work as well in 10+ raids)

  • #16

    Mark of the Wild no longer flashes if someone in your party/raid doesn't have the buff (including yourself).

    Last edited by josephsjohn on 8/4/2012 7:07:09 PM
  • #17

    Ah yes - that's my bad.  I discovered that this morning but then got side tracked.  I'll release a fix shortly - sorry!

    Author of Bitten's SpellFlash.

  • #19
    Quote from josephsjohn »

    Thanks for the 1 minute response time. :)

    At your service.  Wink

    I believe the release I just made to Bitten's SpellFlash Library will fix the issue.

    Author of Bitten's SpellFlash.

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