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Bitten's SpellFlash: Druid

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  • World of Warcraft
  • 13,531 Monthly Downloads
  • Supports: 6.1.0
  • 3,257,142 Total Downloads
  • Updated 03/09/2015
  • Created 05/02/2012
  • 627 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 60100.201503092107

About Bitten's SpellFlash: Druid

This module flashes suggested spells for all four Druid specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

r168 | slippycheeze | 2015-03-10 04:08:06 +0000 (Tue, 10 Mar 2015) | 1 line
Changed paths:
   A /tags/60100.201503092107 (from /trunk:165)

Create tag 60100.201503092107
r165 | slippycheeze | 2015-03-08 21:46:38 +0000 (Sun, 08 Mar 2015) | 1 line
Changed paths:
   M /trunk/.pkgmeta

Use the latest release BSFL, not HEAD
r164 | slippycheeze | 2015-03-08 07:32:34 +0000 (Sun, 08 Mar 2015) | 10 lines
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Minor updates to rotations, lua bug fixes

This updates the bear rotation to no longer crash when pulverize is
selected as a talent, and also to avoid flashing it without three stacks
of lacerate.

It also updates the Boomkin rotation to be a little smarter about what
it puts dots on -- anything that has the same or less maximum health
than the player is probably not worth the effort, because it will die
before they play out their benefits.
r162 | slippycheeze | 2015-02-25 02:10:02 +0000 (Wed, 25 Feb 2015) | 1 line
Changed paths:
   M /trunk/BittensSpellFlash_Druid.toc

Bump TOC for patch 6.1
r160 | slippycheeze | 2015-02-16 21:42:39 +0000 (Mon, 16 Feb 2015) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Hotfix for Pulverize: don't flash without enough lacerate stacks
r158 | slippycheeze | 2015-02-16 08:36:11 +0000 (Mon, 16 Feb 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Added sunfire to pre-combat flashing
r157 | slippycheeze | 2015-02-16 07:39:55 +0000 (Mon, 16 Feb 2015) | 9 lines
Changed paths:
   M /trunk/src/Spells.lua

Avoid flashing Sunfire constantly when Moonfire is not applied

When target switching, if you are in the solar phase (eg: sunfire
available), and moonfire was not already present on the target, we would
constantly flash sunfire -- because the API treats the two spells
identically, so special support is needed to filter out conditions where
they shouldn't flash.

This updates the code to avoid moonfire when it is not castable.
r155 | slippycheeze | 2015-02-16 06:56:39 +0000 (Mon, 16 Feb 2015) | 1 line
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement WoD Balance rotation
r153 | slippycheeze | 2015-02-15 22:14:03 +0000 (Sun, 15 Feb 2015) | 1 line
Changed paths:
   M /trunk/src/IDs.lua
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement WoD bear rotation
r151 | slippycheeze | 2015-01-25 20:56:15 +0000 (Sun, 25 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Localization.lua

Fix localization use


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  • #17

    Ah yes - that's my bad.  I discovered that this morning but then got side tracked.  I'll release a fix shortly - sorry!

    Author of Bitten's SpellFlash.

  • #19
    Quote from josephsjohn »

    Thanks for the 1 minute response time. :)

    At your service.  Wink

    I believe the release I just made to Bitten's SpellFlash Library will fix the issue.

    Author of Bitten's SpellFlash.

  • #18

    Thanks for the 1 minute response time. :)

  • #14

    WHen does this mod become useful?  Does it really require level 85 or is it smart enough to know what the possible rotations are at lower levels?

  • #15

    If you tell me your spec I could make an educated guess.

    Author of Bitten's SpellFlash.

  • #12

    Since your update of BittensSpellFlashLibrary-2.13.0, you get 2 errors with the druid one


    Interface\AddOns\BittensSpellFlash_Druid\Spells.lua:11: attempt to call field 'Init' (a nil value)

    Interface\AddOns\BittensSpellFlash_Druid\Scripts.lua:8: attempt to call field 'Flash' (a nil value)

  • #13

    2.13.0 is old.  I made a mistake and it was treated as the latest release for a little while this morning.  3.3.2 is actually the latest release and should be treated as such if you download again, or refresh your list in the Curse Client.

    Author of Bitten's SpellFlash.

  • #10

    i downloaded this that far lol where do i go from there? :)


  • #11

    The best suggestion I can offer is to install the Curse Client and use that to download & install your addons with one click (and then updating them will also be just as easy).  If for some reason you don't want to do that I guess you could google something like "how to install wow addon".

    Author of Bitten's SpellFlash.

  • #5

    I have version 1.0.1 of Druid module

    when in combat, the spell Feral Charge flashes constantly - even though I am in melee range

  • #6

    That is to remind you to run out of melee range & charge back in, to activate Stampede.  There is a new version coming very soon that will make sure you actually have the Stampede talent first (among many other improvements).

    <Edit:> New version released.

    Last edited by Xemnosyst on 5/21/2012 11:52:54 AM

    Author of Bitten's SpellFlash.

  • #7

    thank you

  • #3

    "Ferocious Bite: If you have 5 combo points, and the addon estimates that you'll be able to generate enough to refresh Rip and Savage Roar when needed."

    This seems a little bugged in the latest release 1.0.1(?). I often end up at 5 combo points and the addon tells me to use shred instead of fercious bite, even tho rip(10+ sec) and savage roar has plenty of time remaining. Is this working as intended? The addon honestly *never* tells me to use ferocious bite if it isn't during berserk.

  • #4

    I have changes to the kitty cat rotation coming soon.  Hopefully it will be an improvement.  I just have to get this Balance stuff worked out first.  Stay tuned.

    <Edit:> Done!  I think the cat rotation is much improved.  I am now reasonably close with the best dps in my guild, even though Cat is my off-off spec (following Resto first, then Bear).

    Last edited by Xemnosyst on 5/21/2012 11:52:30 AM

    Author of Bitten's SpellFlash.

  • #9
    Quote from Merrill »

    I have this same problem - I have never yet seen Ferocious Bite flash (using v2.0) but I keep getting Shred coming up as a finishing move...I have to be behind the target for Shred...? I know I'm not a very experienced druid but am I really meant to run round behind the target to finish it off?

    edit - I am only lvl52 so don't have Rip or Berserk - does that make a difference?

    Ah I see.  Yes the problem is that the rotations are designed for when you are in a group.  Unfortunetly for you, the cat rotation changes a lot between solo and group play (e.g. you Shred in a group, but Mangle when solo).  My Rogue module now accounts for these differences - this one may at some point, too.  But for now I'm sorry to say, this will not be much use to you unless you are in a dungeon.

    Author of Bitten's SpellFlash.

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