Get an Epic Experience with Premium

Bitten's SpellFlash: Druid

Druid Login to Add Favorites
  • 24 Likes
  • World of Warcraft
  • 21,563 Monthly Downloads
  • Supports: 5.4.8
  • 2,194,798 Total Downloads
  • Updated 06/07/2014
  • Created 05/02/2012
  • 386 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 50400.2.4
or
Support development! **
Donate

About Bitten's SpellFlash: Druid

This module flashes suggested spells for all four Druid specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.2.4

  • Feral: Moved the beta rotation into production. The old rotation is gone.
  • Feral: There is an option to toggle swapping to bear form during down time.

Version 50400.2.3beta

  • Feral: Trying out shifting to Bear when there is time to spare.
  • Feral: Slight adjustment of Rip & Mangle damage calcs.
  • Feral: Hopefully a fix for a rare-ish Lua error.

Version 50400.2.2

  • Feral: Making the beta rotation available as on option in a general release, so more people are exposed to it for testing.
  • Feral: Beta - now considers the Nature's Vigil buff when calculating the damage of bleeds.
  • Feral: Beta - updated support for Nature's Vigil and Incarnation.
  • Feral: Beta - only suggests Healing Touch as a self heal when you would otherwise be pooling energy anyway.
  • Feral: Beta - adjusted the CP generators when the enemy is nearing death.

Version 50400.2.1beta

  • Feral: Bugfix - one of the Rip priorities was being quirky.
  • Feral: Bugfix - the Rake with Re-Origination priority was broken.

Version 50400.2.0beta

  • Feral: Entirely new single target rotation. It is not yet perfected, but seems to be a noticable improvement.
  • Feral: The beta rotation considers whether overwriting a bleed may increase its damage.
  • Feral: The beta rotation might play nice with Rune of Re-Origination ... untested.
  • Feral: The beta rotation might play nice with tier 15 & 16 set bonuses ... untested.
  • Feral: There is an option to revert to the old one, so feel free to update, test, and give feedback!

Version 50400.1.4

  • Guardian: Uses Healing Touch as a "mitigation" cooldown when Dream of Cenarius is up.
  • Guardian: Savage Defense and Frenzied Regeneration are now flashed to overlap freely, since rage generation supports it easily.
  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.1.3

  • Restoration: Added flashing for the 2pT16 bonus. I think. I don't have the set, so I couldn't test it.

Version 50400.1.2

  • Bugfix update to Bitten's SpellFlash Library.

Version 50400.1.1

  • Update for the new version of Bitten's SpellFlash Library.

Version 50400.1.0

  • Balance: Added flashing for Astral Communion when you have Astral Insight (new for this patch).
  • Feral & Guardian: Removed Nature's Swiftness (since it's no longer available in this patch).
  • Guardian: Glyphed Frenzied Regen now takes 50 rage (was 60 before this patch).
  • Guardian: Anticipates rage according to the new behavior of Soul of the Forest.
  • Restoration: Updated the calculation for Innervate.
  • Restoration: You can only have 1 Wild Mushroom out now.
  • All: Exact calculations to determine whether you can use a Healing Touch without overhealing (unless it crits).

Version 3.3.3

  • Guardian: Now checks for the proc from Indomitable Primal Diamond before flashing your mitigation cooldowns.
  • Guardian: Now checks for a number of external mitigation cooldowns before flashing one of your own.

Version 3.3.2

  • Bugfix to Bitten's SpellFlash Library.

Version 3.3.1

  • Guardian: Changed the AoE flash color to improve visibility.
  • Guardian: Added another priority level for Thrash when in damage mode, to keep up the bleed at a higher priority.
  • Guardian: Do not flash Maul if a bleed is not detected on the target (though the detection is not perfect).
  • Guardian: Do not flash Rejuvenation in damage mode.

Version 3.3.0

  • Balance: Smoothed out some quirkiness in the flashing.
  • Balance: Better tracking of DoT tick times.
  • Balance: Don't refresh DoTs early when their Eclipse is not up (should be a dps gain).
  • Guardian: Don't flash Thrash at its higher priority for Weakened Blows when in damage mode.

Version 3.2.3

  • Guardian: Damage mode is now linked with the hidden option to toggle it in groups (see the website for more info).
  • Guardian: Berserk and Incarnation are now top priority cooldowns in damage mode.
  • Guardian: Might of Ursoc is now only used for its heal; other cooldowns may now flash while it is up.
  • Guardian: Frenzied Regeneration no longer flashes when its buff is already up (from the glyph).

Version 3.2.2

  • Feral: Improved the condition to switch back to Cat Form when Rip is expiring.
  • Restoration: Healing Touch and Regrowth now flash small when neither Harmony nor Clearcasting are up.

Version 3.2.1

  • Restoration: Added flashing for Wild Mushroom.
  • All except Guardian: Added flashing for Soothe.
  • All except Restoration: Forms now flash before entering combat, when you have an enemy targeted.
  • All: Added flashing for food buffs.
  • All: Bugfix - Force of Nature was not flashing when in a macro.

Comments

First Previous Page 4 of 13 Next Last
  • #141

    Curious why Nature's Vigil is not included in rotation?

  • #142

    In which rotation?  It should be included in Feral.  It is not included in Guardian because it's pretty discretionary.  Balance ... yeah I suppose it should included there.  I'll get that into the next release.

    <Edit:> It is now included in the Balance rotation as well.

    Last edited by Xemnosyst on 5/9/2013 6:46:50 PM

    Author of Bitten's SpellFlash.

  • #143

    Balance rotation.

  • #139

    hi there 

    i just download this to my pc but i have this DEPENDENCY MISSING what else do i have to down load to make it work 

    thank u 

    tigerish 

  • #140

    That is answered in the 2nd sentence of the description above.  Also in the FAQ.

    Author of Bitten's SpellFlash.

  • #136

    I as wondering if its working as intended that I am never told to use Shred. Even when I dont have aggro on the mob it still flashes Mangle, when it used to flash for Shred.

  • #137

    The latest rotation only uses Shred when your energy regen is above 15/second.  Simulations show higher dps using Mangle to generate more CP until energy regen gets high (at least in some gear, including top-end gear).

    Author of Bitten's SpellFlash.

  • #138

    Fair enough :) ty for the info :D

  • #132

    Not sure if this is from SpellFlash or your Druid module, but I'm receiving the following chat window spam pretty much whenever I hit Mangle in Feral spec (either bear or cat form, possibly whenever the module is supposed to flash mangle):

    No spell defined (or no ID attribute): Mange(Bear Form)

    Disabling SpellFlash make the error stop. Error only shows up in Feral spec; it is not present in Guardian spec

  • #133

    Oops!  Sorry about that.  I didn't notice it because it only happens when you have Dream of Cenarius.  Fixed.

    Author of Bitten's SpellFlash.

  • #128

    I got this error in-game when using the addon, not sure if it is yours or spellflashes core.

    Date: 2013-04-04 12:50:48
    ID: 49
    Error occured in: AddOn: SpellFlash
    Count: 6
    Message: Note: AddOn SpellFlash attempted to call a protected function (MultiBarBottomLeft:Show()) during combat lockdown.

    <Remaining error text snipped by Bitten to avoid clutter.>

    Also, I noticed that it doesn't flash for mangle in bear form at all when mangle is good to use since it generates rage and costs none plus does damage. And is there any way for it to detect if you are so far away in distance from the mob and suggest to use Wild Charge if you are far enough away from the mob when you have it selected?


    (I think my last comment didn't post... Don't really want to type that up again but I guess I will try...)

    My last post mentioned me asking if you could swap the Tiger's Fury, Berserk, Survival Instincts, Barkskin, and Incarnation around (As in change them so that Survival Instincts and Barkskin flashes when you are about to die instead of glows red and Tiger's Fury, Berserk, and Incarnation just glows red throughout the fight as more of a recommended but not required thing to do), since they don't really fit on trash mobs since usually you should save those for later more tough mobs. Along with, Healing touch flashes too early and could be switched to rejuvenation when you lose little life instead of healing touch off the bat at the beginning of the fight. Then when you start to die, it could flash the healing touch, survival instincts, and barkskin when you are in trouble. Also, it doesn't seem to notice if you have the Cenarion Ward talent, and use that to your advantage.

    Sorry for the long post, it's just my opinion from observations and just trying to give a little bit of some constructive critique/help. ^^;

     

    Last edited by Xemnosyst on 4/4/2013 2:44:22 PM
  • #129
    Quote from Grinjr»

    I got this error in-game when using the addon, not sure if it is yours or spellflashes core.

    Please see the question "<Addon Name> tried to call the protected function <blah blah blah>" in the FAQ.

    Also, I noticed that it doesn't flash for mangle in bear form at all when mangle is good to use since it generates rage and costs none plus does damage.

    It should be flashing Mangle, and it does for me.  Please check out "Why isn't spell X flashing?" in the FAQ and let me know if it helps.

    And is there any way for it to detect if you are so far away in distance from the mob and suggest to use Wild Charge if you are far enough away from the mob when you have it selected?

    That is possible.  I'll consider it for a future version.

    (I think my last comment didn't post... Don't really want to type that up again but I guess I will try...)

    My last post mentioned me asking if you could swap the Tiger's Fury, Berserk, Survival Instincts, Barkskin, and Incarnation around (As in change them so that Survival Instincts and Barkskin flashes when you are about to die instead of glows red and Tiger's Fury, Berserk, and Incarnation just glows red throughout the fight as more of a recommended but not required thing to do), since they don't really fit on trash mobs since usually you should save those for later more tough mobs.

    First - I'll assume everything before this quote was talking abou Guardian, and now we're talking about Feral.  If that is incorrect, let me know.

    I try to keep semi-consistent meaning for flash colors across all my addons (though some special cases pop up).  You can read more about it here.  Yellow is definitely the right color for Tiger's Fury / Berserk, because it means "optional" and/or "not on the GCD", both of which are true.  And I like the red flashing for those two survival cooldowns, because it kinda tells you "hey dummy - why haven't you already used these if you were going to take this much damage?"  It helps me, anyway :)

    As for your philosophy on Berserk - I suggest you try using it more often.  It doesn't make much sense to save a 3 minute cooldown unless you know you're going to want to use it again sooner than that.  When questing, in general I like to use Tiger's Fury once per pull, and if it's on CD use Berserk at the start of the pull instead.

    Along with, Healing touch flashes too early and could be switched to rejuvenation when you lose little life instead of healing touch off the bat at the beginning of the fight. Then when you start to die, it could flash the healing touch, survival instincts, and barkskin when you are in trouble. Also, it doesn't seem to notice if you have the Cenarion Ward talent, and use that to your advantage.

    Are we talking about Feral or Guardian now?  If Feral - Healing Touch flashes differently depending on whether you have the talent Dream of Cenarius.  Read more about it here.  Canarion Ward does not flash, that is true.  I suppose I could make it flash red at the same time as Barkskin / SI, but in general DPS rotations don't concern themselves much with survival.

    If Guardian - Healing Touch should only be flashing when you need the heal and have Nature's Swiftness. Read more about it here.  And Cenarion Ward should be flashing (if it is not, refer to the "Why isn't spell X flashing?" question I mentioned earlier).

    Sorry for the long post, it's just my opinion from observations and just trying to give a little bit of some constructive critique/help. ^^;

    I appreciate it!  Feel free to continue offering feedback.

    Author of Bitten's SpellFlash.

  • #131
    Quote from Grinjr»

    One thing that I wish would happen was that in feral it would flash healing touch only if you have Predatory Swiftness for that 7 seconds

    This is how it works in combat.  When out of combat, it assumes you're OK popping out of cat form if you need to heal.

    I actually just realized that I had it set to tell me about guardian as well, and should disable that as I am more of a DPS/Healer type of guy.

    You shouldn't have to worry about that: "Flash Balance" and "Flash Guardian" checkboxes only apply when you are in the corresponding spec.  So for example, you could uncheck the Guardian box if you want to use SpellFlash when doing feral dps, but you want to stick with Blizzard's default proc highlighting when you switch to Guardian to tank a dungeon..

    As for the Cenarion Ward and the Mangle for the bear, none of the things on the FAQ apply to me, so I am going to assume it's a bug, or possibly an incompatibility issue with one of my other addons.

    Just to make sure we're on the same page: Cenarion Ward should only flash be flashing if you change your spec to Guardian (not simply by going into Bear Form while still in Feral spec).  Mangle will sometimes flash as Feral+Bear, but only if you still have time to regen some energy before it caps.

    Oh also, that would be awesome if healing touch flashed when you had Predatory Swiftness,

    It should be, assuming you are under 80% health.  I saw no reason to make it flash if you didn't need the heal (unless, as mentioned earlier, you took Dream on Cenarius).

    whenever I get into combat I always see tigers fury, berserk, incarnation, and all those flashing at me so it becomes less obvious when buttons flash because of it.

    There is an (unintended) workaround if you want to leave a spell on your bars but not have it flash: put it in a macro without "#showtooltip" on the first line.

    Author of Bitten's SpellFlash.

  • #130

    I mostly stay in feral but I was just checking if I got an error with mangle on bear because I saw a previous comment so was just verifying. One thing that I wish would happen was that in feral it would flash healing touch only if you have Predatory Swiftness for that 7 seconds, as when you get that after you finish a combo, it's basically a free heal with healing touch and you don't even have to go out of cat form. I personally love Predatory Swiftness. Currently as I am leveling I am going towards survivability and high damage output at the same time, but I stay in cat form about 98% of the time. I only come out for a rejuvenation or buffs. I actually just realized that I had it set to tell me about guardian as well, and should disable that as I am more of a DPS/Healer type of guy.

    As for Berserk, I have tried it a lot but I usually prefer to use it as my oh s- button when things start to get out of control, or when I pull a group of mobs and the berserk will last throughout the fight. So I mainly use it for groups of mobs that are 2 or 3+, or for bosses.  I know that berserk is totally awesome, though, and I wish it had less of a cooldown! I generally use tigers fury every other fight, since when I kill things, I generally kill about 2 things in the time it takes tigers fury to pop back up.

    I apologize for the false report on the error, I thought it might be some kind of help and didn't see the FAQ in the description (My eyes easily skip over things that don't relate to me at first).

    As for the Cenarion Ward and the Mangle for the bear, none of the things on the FAQ apply to me, so I am going to assume it's a bug, or possibly an incompatibility issue with one of my other addons. I currently have no addon to change my action bars, and I checked all of the pages plus I have all my action bars showing, and I am assuming that no other higher priority spells are flashing.

    Oh also, that would be awesome if healing touch flashed when you had Predatory Swiftness, I found no other addon that would let you know when you actually have Predatory Swiftness active (since you only have 7 seconds to click that healing touch button or else you lose the free heal). Not sure if you already had this feature or not, healing touch kept flashing for me in combat whenever I would lose health down to about 75% or so, along with whenever I get into combat I always see tigers fury, berserk, incarnation, and all those flashing at me so it becomes less obvious when buttons flash because of it. Maybe in the configuration you could have an option for setting different skills to glow red or to flash? That would be a pain to code, although.

    I may have a bit of some outdated information as far as things go, though. I started playing again after quitting 4 years ago and have only played for about 5 days since then. I started playing WoW about 8 years ago, but 4 years makes you forget a bit of things.

    EDIT: I just barely disabled all flashing except for feral, I didn't realize that after my game crashed it automatically set back to default on them. So now it only flashes for feral, I'll let you know how it goes.

    Last edited by Grinjr on 4/4/2013 4:42:18 PM
  • #124

    The totally reworked Feral rotation is out of beta.  I got some feedback to fix a couple bugs, but nothing about whether the rotation itself was an improvement for dps.  Simulations suggest it is a big improvement.  I hope it turns out to be true!  Please let me know.

    Author of Bitten's SpellFlash.

  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Minecontest - Win a 2013 Minecon Cape!