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Bitten's SpellFlash: Druid

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  • 25 Likes
  • World of Warcraft
  • 52,471 Monthly Downloads
  • Supports: 5.4.8
  • 2,243,740 Total Downloads
  • Updated 09/17/2014
  • Created 05/02/2012
  • 400 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 50400.2.5
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About Bitten's SpellFlash: Druid

This module flashes suggested spells for all four Druid specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.2.5

  • The future of Bitten's SpellFlash: Druid is in question. I no longer wish to maintain this addon, starting with patch 6.0. If you are interested in taking it over, keeping up with optimal rotations, and you have programming skills, please leave a comment or PM on Curse.

Version 50400.2.4

  • Feral: Moved the beta rotation into production. The old rotation is gone.
  • Feral: There is an option to toggle swapping to bear form during down time.

Version 50400.2.3beta

  • Feral: Trying out shifting to Bear when there is time to spare.
  • Feral: Slight adjustment of Rip & Mangle damage calcs.
  • Feral: Hopefully a fix for a rare-ish Lua error.

Version 50400.2.2

  • Feral: Making the beta rotation available as on option in a general release, so more people are exposed to it for testing.
  • Feral: Beta - now considers the Nature's Vigil buff when calculating the damage of bleeds.
  • Feral: Beta - updated support for Nature's Vigil and Incarnation.
  • Feral: Beta - only suggests Healing Touch as a self heal when you would otherwise be pooling energy anyway.
  • Feral: Beta - adjusted the CP generators when the enemy is nearing death.

Version 50400.2.1beta

  • Feral: Bugfix - one of the Rip priorities was being quirky.
  • Feral: Bugfix - the Rake with Re-Origination priority was broken.

Version 50400.2.0beta

  • Feral: Entirely new single target rotation. It is not yet perfected, but seems to be a noticable improvement.
  • Feral: The beta rotation considers whether overwriting a bleed may increase its damage.
  • Feral: The beta rotation might play nice with Rune of Re-Origination ... untested.
  • Feral: The beta rotation might play nice with tier 15 & 16 set bonuses ... untested.
  • Feral: There is an option to revert to the old one, so feel free to update, test, and give feedback!

Version 50400.1.4

  • Guardian: Uses Healing Touch as a "mitigation" cooldown when Dream of Cenarius is up.
  • Guardian: Savage Defense and Frenzied Regeneration are now flashed to overlap freely, since rage generation supports it easily.
  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.1.3

  • Restoration: Added flashing for the 2pT16 bonus. I think. I don't have the set, so I couldn't test it.

Version 50400.1.2

  • Bugfix update to Bitten's SpellFlash Library.

Version 50400.1.1

  • Update for the new version of Bitten's SpellFlash Library.

Version 50400.1.0

  • Balance: Added flashing for Astral Communion when you have Astral Insight (new for this patch).
  • Feral & Guardian: Removed Nature's Swiftness (since it's no longer available in this patch).
  • Guardian: Glyphed Frenzied Regen now takes 50 rage (was 60 before this patch).
  • Guardian: Anticipates rage according to the new behavior of Soul of the Forest.
  • Restoration: Updated the calculation for Innervate.
  • Restoration: You can only have 1 Wild Mushroom out now.
  • All: Exact calculations to determine whether you can use a Healing Touch without overhealing (unless it crits).

Version 3.3.3

  • Guardian: Now checks for the proc from Indomitable Primal Diamond before flashing your mitigation cooldowns.
  • Guardian: Now checks for a number of external mitigation cooldowns before flashing one of your own.

Version 3.3.2

  • Bugfix to Bitten's SpellFlash Library.

Version 3.3.1

  • Guardian: Changed the AoE flash color to improve visibility.
  • Guardian: Added another priority level for Thrash when in damage mode, to keep up the bleed at a higher priority.
  • Guardian: Do not flash Maul if a bleed is not detected on the target (though the detection is not perfect).
  • Guardian: Do not flash Rejuvenation in damage mode.

Version 3.3.0

  • Balance: Smoothed out some quirkiness in the flashing.
  • Balance: Better tracking of DoT tick times.
  • Balance: Don't refresh DoTs early when their Eclipse is not up (should be a dps gain).
  • Guardian: Don't flash Thrash at its higher priority for Weakened Blows when in damage mode.

Version 3.2.3

  • Guardian: Damage mode is now linked with the hidden option to toggle it in groups (see the website for more info).
  • Guardian: Berserk and Incarnation are now top priority cooldowns in damage mode.
  • Guardian: Might of Ursoc is now only used for its heal; other cooldowns may now flash while it is up.
  • Guardian: Frenzied Regeneration no longer flashes when its buff is already up (from the glyph).

Version 3.2.2

  • Feral: Improved the condition to switch back to Cat Form when Rip is expiring.
  • Restoration: Healing Touch and Regrowth now flash small when neither Harmony nor Clearcasting are up.

Version 3.2.1

  • Restoration: Added flashing for Wild Mushroom.
  • All except Guardian: Added flashing for Soothe.
  • All except Restoration: Forms now flash before entering combat, when you have an enemy targeted.
  • All: Added flashing for food buffs.
  • All: Bugfix - Force of Nature was not flashing when in a macro.

Comments

First Previous Page 4 of 13 Next Last
  • #149

    It is worse to cast with 1 combo point than with 5, but it is even worse to spend time without having it up at all. So, if the buff fell off, you should get it back up no matter how many combo points you have.

    Author of Bitten's SpellFlash.

  • #146

    Hi,

    When in Guardian, and single target, Faerie Fire keeps flashing as part of the rotation (over Feral Defence) when already applied to the target.

    (and thank you for a VERY useful addon for an altoholic!)

  • #147

    Faerie Fire is a part of the normal rotation because it does damage.  If by "Feral Defense" you mean "Savage Defense", then the two will never interefere with each other, because Savage Defense is not on the global cooldown.  See all the details of the priority scheme here.

    Author of Bitten's SpellFlash.

  • #144

    thanks Xemnosyst for the great work you do love it :-)

  • #145

    And thank you for the donations!  :D  Love it.  ;)

    Author of Bitten's SpellFlash.

  • #141

    Curious why Nature's Vigil is not included in rotation?

  • #142

    In which rotation?  It should be included in Feral.  It is not included in Guardian because it's pretty discretionary.  Balance ... yeah I suppose it should included there.  I'll get that into the next release.

    <Edit:> It is now included in the Balance rotation as well.

    Last edited by Xemnosyst on 5/9/2013 6:46:50 PM

    Author of Bitten's SpellFlash.

  • #143

    Balance rotation.

  • #139

    hi there 

    i just download this to my pc but i have this DEPENDENCY MISSING what else do i have to down load to make it work 

    thank u 

    tigerish 

  • #140

    That is answered in the 2nd sentence of the description above.  Also in the FAQ.

    Author of Bitten's SpellFlash.

  • #136

    I as wondering if its working as intended that I am never told to use Shred. Even when I dont have aggro on the mob it still flashes Mangle, when it used to flash for Shred.

  • #137

    The latest rotation only uses Shred when your energy regen is above 15/second.  Simulations show higher dps using Mangle to generate more CP until energy regen gets high (at least in some gear, including top-end gear).

    Author of Bitten's SpellFlash.

  • #138

    Fair enough :) ty for the info :D

  • #132

    Not sure if this is from SpellFlash or your Druid module, but I'm receiving the following chat window spam pretty much whenever I hit Mangle in Feral spec (either bear or cat form, possibly whenever the module is supposed to flash mangle):

    No spell defined (or no ID attribute): Mange(Bear Form)

    Disabling SpellFlash make the error stop. Error only shows up in Feral spec; it is not present in Guardian spec

  • #133

    Oops!  Sorry about that.  I didn't notice it because it only happens when you have Dream of Cenarius.  Fixed.

    Author of Bitten's SpellFlash.

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