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Bitten's SpellFlash: Druid

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  • 24 Likes
  • World of Warcraft
  • 21,718 Monthly Downloads
  • Supports: 5.4.8
  • 2,190,570 Total Downloads
  • Updated 06/07/2014
  • Created 05/02/2012
  • 385 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 50400.2.4
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About Bitten's SpellFlash: Druid

This module flashes suggested spells for all four Druid specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.2.4

  • Feral: Moved the beta rotation into production. The old rotation is gone.
  • Feral: There is an option to toggle swapping to bear form during down time.

Version 50400.2.3beta

  • Feral: Trying out shifting to Bear when there is time to spare.
  • Feral: Slight adjustment of Rip & Mangle damage calcs.
  • Feral: Hopefully a fix for a rare-ish Lua error.

Version 50400.2.2

  • Feral: Making the beta rotation available as on option in a general release, so more people are exposed to it for testing.
  • Feral: Beta - now considers the Nature's Vigil buff when calculating the damage of bleeds.
  • Feral: Beta - updated support for Nature's Vigil and Incarnation.
  • Feral: Beta - only suggests Healing Touch as a self heal when you would otherwise be pooling energy anyway.
  • Feral: Beta - adjusted the CP generators when the enemy is nearing death.

Version 50400.2.1beta

  • Feral: Bugfix - one of the Rip priorities was being quirky.
  • Feral: Bugfix - the Rake with Re-Origination priority was broken.

Version 50400.2.0beta

  • Feral: Entirely new single target rotation. It is not yet perfected, but seems to be a noticable improvement.
  • Feral: The beta rotation considers whether overwriting a bleed may increase its damage.
  • Feral: The beta rotation might play nice with Rune of Re-Origination ... untested.
  • Feral: The beta rotation might play nice with tier 15 & 16 set bonuses ... untested.
  • Feral: There is an option to revert to the old one, so feel free to update, test, and give feedback!

Version 50400.1.4

  • Guardian: Uses Healing Touch as a "mitigation" cooldown when Dream of Cenarius is up.
  • Guardian: Savage Defense and Frenzied Regeneration are now flashed to overlap freely, since rage generation supports it easily.
  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.1.3

  • Restoration: Added flashing for the 2pT16 bonus. I think. I don't have the set, so I couldn't test it.

Version 50400.1.2

  • Bugfix update to Bitten's SpellFlash Library.

Version 50400.1.1

  • Update for the new version of Bitten's SpellFlash Library.

Version 50400.1.0

  • Balance: Added flashing for Astral Communion when you have Astral Insight (new for this patch).
  • Feral & Guardian: Removed Nature's Swiftness (since it's no longer available in this patch).
  • Guardian: Glyphed Frenzied Regen now takes 50 rage (was 60 before this patch).
  • Guardian: Anticipates rage according to the new behavior of Soul of the Forest.
  • Restoration: Updated the calculation for Innervate.
  • Restoration: You can only have 1 Wild Mushroom out now.
  • All: Exact calculations to determine whether you can use a Healing Touch without overhealing (unless it crits).

Version 3.3.3

  • Guardian: Now checks for the proc from Indomitable Primal Diamond before flashing your mitigation cooldowns.
  • Guardian: Now checks for a number of external mitigation cooldowns before flashing one of your own.

Version 3.3.2

  • Bugfix to Bitten's SpellFlash Library.

Version 3.3.1

  • Guardian: Changed the AoE flash color to improve visibility.
  • Guardian: Added another priority level for Thrash when in damage mode, to keep up the bleed at a higher priority.
  • Guardian: Do not flash Maul if a bleed is not detected on the target (though the detection is not perfect).
  • Guardian: Do not flash Rejuvenation in damage mode.

Version 3.3.0

  • Balance: Smoothed out some quirkiness in the flashing.
  • Balance: Better tracking of DoT tick times.
  • Balance: Don't refresh DoTs early when their Eclipse is not up (should be a dps gain).
  • Guardian: Don't flash Thrash at its higher priority for Weakened Blows when in damage mode.

Version 3.2.3

  • Guardian: Damage mode is now linked with the hidden option to toggle it in groups (see the website for more info).
  • Guardian: Berserk and Incarnation are now top priority cooldowns in damage mode.
  • Guardian: Might of Ursoc is now only used for its heal; other cooldowns may now flash while it is up.
  • Guardian: Frenzied Regeneration no longer flashes when its buff is already up (from the glyph).

Version 3.2.2

  • Feral: Improved the condition to switch back to Cat Form when Rip is expiring.
  • Restoration: Healing Touch and Regrowth now flash small when neither Harmony nor Clearcasting are up.

Version 3.2.1

  • Restoration: Added flashing for Wild Mushroom.
  • All except Guardian: Added flashing for Soothe.
  • All except Restoration: Forms now flash before entering combat, when you have an enemy targeted.
  • All: Added flashing for food buffs.
  • All: Bugfix - Force of Nature was not flashing when in a macro.

Comments

First Previous Page 6 of 13 Next Last
  • #110

    all the procs that reset ccooldowns, for example on starsurge or lava burst.

    normally these skills are lightened up by standard blizzard ui when the cooldown resets.

  • #109
    Quote from Strichel2 »

    yeah i did. but in the last version, starsurge flashed properly.

    seems like non of the instant spell procs flash.

    Hmm.  It's working correctly on my druid, so no I'm not sure yet what could be causing the problem.  What do you mean by "non of the instant spell procs flash"?

    Author of Bitten's SpellFlash.

  • #108

    yeah i did. but in the last version, starsurge flashed properly.

    seems like non of the instant spell procs flash.

    shamy lava burst, also.

    Last edited by Strichel2 on 3/4/2013 11:30:33 AM
  • #103

    oo - seems to be working

    Last edited by ScarletTwyst on 2/21/2013 6:18:07 PM
  • #104

    When you use the "AddOns" button on the character selection screen, do you see "Bitten's SpellFlash: Druid" listed?

    Author of Bitten's SpellFlash.

  • #105

    I did indeed - but for some reason it wasnt working, i totally uninstalled and rebooted, then reinstalled and it seems good now, thanks for being so quick to reply!

  • #101

    how do I get the stacks & the Dotimes displayed on the buttons ?

  • #102

    I use Inline Aura.

    Author of Bitten's SpellFlash.

  • #96

    I have the Problem that when I use the 90er Talent "Heart of the Wildness" (dont know the english version cause i play with a german client) everything stops flashing. Everything works until i use this talent, please help or update. Loving ur work and keep on with it plz!!!

  • #97

    I will definitely look into this.  What spec(s) do you play?

    Author of Bitten's SpellFlash.

  • #100

     

    Quote from Xemnosyst »

    I just released a version that I think will fix it for you.  Please let me know if the problem persists.

    Works perfectly now thanks

  • #99
    Quote from kaosly »

    I play Guardian and Balance. I only use this Talent in Guardian Spec so dont know about what happens in Balance but in Guardian the Flashings, stop...u know...flashing after using the 90 Talent ^^

    I just released a version that I think will fix it for you.  Please let me know if the problem persists.

    Author of Bitten's SpellFlash.

  • #98

    I play Guardian and Balance. I only use this Talent in Guardian Spec so dont know about what happens in Balance but in Guardian the Flashings, stop...u know...flashing after using the 90 Talent ^^

  • #91

    now it says i need spellflash.

     

     

    help

  • #92

    Haha.  That's here.  If you want to simply your addon installations in the future I highly recommend the Curse Client.

    Author of Bitten's SpellFlash.

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