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Bitten's SpellFlash: Druid

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  • 29 Likes
  • World of Warcraft
  • 192,787 Monthly Downloads
  • Supports: 6.0.3
  • 2,783,709 Total Downloads
  • Updated 01/24/2015
  • Created 05/02/2012
  • 499 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 60000.6
or

About Bitten's SpellFlash: Druid

This module flashes suggested spells for all four Druid specs. You can find *lots* more information on its website.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

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r147 | slippycheeze | 2015-01-24 07:06:57 +0000 (Sat, 24 Jan 2015) | 1 line
Changed paths:
   A /tags/60000.6 (from /trunk:144)

update to latest BSF library
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r144 | slippycheeze | 2014-12-15 21:13:13 +0000 (Mon, 15 Dec 2014) | 1 line
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Comments

First Previous Page 8 of 17 Next Last
  • #147

    Faerie Fire is a part of the normal rotation because it does damage.  If by "Feral Defense" you mean "Savage Defense", then the two will never interefere with each other, because Savage Defense is not on the global cooldown.  See all the details of the priority scheme here.

    Author of Bitten's SpellFlash.

  • #144

    thanks Xemnosyst for the great work you do love it :-)

  • #145

    And thank you for the donations!  :D  Love it.  ;)

    Author of Bitten's SpellFlash.

  • #141

    Curious why Nature's Vigil is not included in rotation?

  • #142

    In which rotation?  It should be included in Feral.  It is not included in Guardian because it's pretty discretionary.  Balance ... yeah I suppose it should included there.  I'll get that into the next release.

    <Edit:> It is now included in the Balance rotation as well.

    Last edited by Xemnosyst on 5/9/2013 6:46:50 PM

    Author of Bitten's SpellFlash.

  • #143

    Balance rotation.

  • #139

    hi there 

    i just download this to my pc but i have this DEPENDENCY MISSING what else do i have to down load to make it work 

    thank u 

    tigerish 

  • #140

    That is answered in the 2nd sentence of the description above.  Also in the FAQ.

    Author of Bitten's SpellFlash.

  • #136

    I as wondering if its working as intended that I am never told to use Shred. Even when I dont have aggro on the mob it still flashes Mangle, when it used to flash for Shred.

  • #137

    The latest rotation only uses Shred when your energy regen is above 15/second.  Simulations show higher dps using Mangle to generate more CP until energy regen gets high (at least in some gear, including top-end gear).

    Author of Bitten's SpellFlash.

  • #138

    Fair enough :) ty for the info :D

  • #132

    Not sure if this is from SpellFlash or your Druid module, but I'm receiving the following chat window spam pretty much whenever I hit Mangle in Feral spec (either bear or cat form, possibly whenever the module is supposed to flash mangle):

    No spell defined (or no ID attribute): Mange(Bear Form)

    Disabling SpellFlash make the error stop. Error only shows up in Feral spec; it is not present in Guardian spec

  • #133

    Oops!  Sorry about that.  I didn't notice it because it only happens when you have Dream of Cenarius.  Fixed.

    Author of Bitten's SpellFlash.

  • #128

    I got this error in-game when using the addon, not sure if it is yours or spellflashes core.

    Date: 2013-04-04 12:50:48
    ID: 49
    Error occured in: AddOn: SpellFlash
    Count: 6
    Message: Note: AddOn SpellFlash attempted to call a protected function (MultiBarBottomLeft:Show()) during combat lockdown.

    <Remaining error text snipped by Bitten to avoid clutter.>

    Also, I noticed that it doesn't flash for mangle in bear form at all when mangle is good to use since it generates rage and costs none plus does damage. And is there any way for it to detect if you are so far away in distance from the mob and suggest to use Wild Charge if you are far enough away from the mob when you have it selected?


    (I think my last comment didn't post... Don't really want to type that up again but I guess I will try...)

    My last post mentioned me asking if you could swap the Tiger's Fury, Berserk, Survival Instincts, Barkskin, and Incarnation around (As in change them so that Survival Instincts and Barkskin flashes when you are about to die instead of glows red and Tiger's Fury, Berserk, and Incarnation just glows red throughout the fight as more of a recommended but not required thing to do), since they don't really fit on trash mobs since usually you should save those for later more tough mobs. Along with, Healing touch flashes too early and could be switched to rejuvenation when you lose little life instead of healing touch off the bat at the beginning of the fight. Then when you start to die, it could flash the healing touch, survival instincts, and barkskin when you are in trouble. Also, it doesn't seem to notice if you have the Cenarion Ward talent, and use that to your advantage.

    Sorry for the long post, it's just my opinion from observations and just trying to give a little bit of some constructive critique/help. ^^;

     

    Last edited by Xemnosyst on 4/4/2013 2:44:22 PM
  • #129
    Quote from Grinjr»

    I got this error in-game when using the addon, not sure if it is yours or spellflashes core.

    Please see the question "<Addon Name> tried to call the protected function <blah blah blah>" in the FAQ.

    Also, I noticed that it doesn't flash for mangle in bear form at all when mangle is good to use since it generates rage and costs none plus does damage.

    It should be flashing Mangle, and it does for me.  Please check out "Why isn't spell X flashing?" in the FAQ and let me know if it helps.

    And is there any way for it to detect if you are so far away in distance from the mob and suggest to use Wild Charge if you are far enough away from the mob when you have it selected?

    That is possible.  I'll consider it for a future version.

    (I think my last comment didn't post... Don't really want to type that up again but I guess I will try...)

    My last post mentioned me asking if you could swap the Tiger's Fury, Berserk, Survival Instincts, Barkskin, and Incarnation around (As in change them so that Survival Instincts and Barkskin flashes when you are about to die instead of glows red and Tiger's Fury, Berserk, and Incarnation just glows red throughout the fight as more of a recommended but not required thing to do), since they don't really fit on trash mobs since usually you should save those for later more tough mobs.

    First - I'll assume everything before this quote was talking abou Guardian, and now we're talking about Feral.  If that is incorrect, let me know.

    I try to keep semi-consistent meaning for flash colors across all my addons (though some special cases pop up).  You can read more about it here.  Yellow is definitely the right color for Tiger's Fury / Berserk, because it means "optional" and/or "not on the GCD", both of which are true.  And I like the red flashing for those two survival cooldowns, because it kinda tells you "hey dummy - why haven't you already used these if you were going to take this much damage?"  It helps me, anyway :)

    As for your philosophy on Berserk - I suggest you try using it more often.  It doesn't make much sense to save a 3 minute cooldown unless you know you're going to want to use it again sooner than that.  When questing, in general I like to use Tiger's Fury once per pull, and if it's on CD use Berserk at the start of the pull instead.

    Along with, Healing touch flashes too early and could be switched to rejuvenation when you lose little life instead of healing touch off the bat at the beginning of the fight. Then when you start to die, it could flash the healing touch, survival instincts, and barkskin when you are in trouble. Also, it doesn't seem to notice if you have the Cenarion Ward talent, and use that to your advantage.

    Are we talking about Feral or Guardian now?  If Feral - Healing Touch flashes differently depending on whether you have the talent Dream of Cenarius.  Read more about it here.  Canarion Ward does not flash, that is true.  I suppose I could make it flash red at the same time as Barkskin / SI, but in general DPS rotations don't concern themselves much with survival.

    If Guardian - Healing Touch should only be flashing when you need the heal and have Nature's Swiftness. Read more about it here.  And Cenarion Ward should be flashing (if it is not, refer to the "Why isn't spell X flashing?" question I mentioned earlier).

    Sorry for the long post, it's just my opinion from observations and just trying to give a little bit of some constructive critique/help. ^^;

    I appreciate it!  Feel free to continue offering feedback.

    Author of Bitten's SpellFlash.

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