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Bitten's SpellFlash: Mage

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  • 23 Likes
  • World of Warcraft
  • 14,572 Monthly Downloads
  • Supports: 5.4.1
  • 2,137,590 Total Downloads
  • Updated 11/23/2013
  • Created 04/30/2012
  • 402 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 50400.1.1
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About Bitten's SpellFlash: Mage

This module flashes suggested spells for all three Mage specs. You can find *lots* more information on its website.

Important note: Fire Mages must set the "Minimum Combustion Total Damage" option to achieve good results. More information is available here.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.1.1

  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.1.0

  • Fire: Updated the combustion monitor to reflect the nerf from this patch. You should update your "Minumum Combustion total damage" accordingly.
  • Fire & Frost: No longer tries to re-apply Rune of Power or Invoker's Energy early when solo. It always waits until it falls off before flashing, because you might just finish your enemy during that time.
  • Frost: Remove the priority for stack Frostbolt's debuff, since that debuff was removed.

Version 3.4.3

  • Fire: Bugfix - update to the latest Bitten's SpellFlash Library to fix an issue w/ Presence of Mind.

Version 3.4.2

  • All: Added flashing for Ice Barrier when solo.

Version 3.4.1

  • Frost: When solo, Icy Veins no longer waits for 3 stacks of the Frostbolt debuff when glyphed.
  • All: Added flashing for food buffs.
  • All: Rune of Power and Evocation now flash before combat when an enemy is targeted for your level 90 talent buff.
  • All: When solo, Rune of Power and Evocation no longer flash in combat until their buffs completely expire.

Version 3.4.0

Updated for patch 5.3.

  • Arcane: Updated the AoE rotation based on new research.

Version 3.3.3

  • Arcane: Don't flash Presence of Mind if Arcane Blast's cast time is below 1.2 seconds (instead you should save it until the haste buff(s) wear off).
  • Arcane: Delay Presence of Mind until immediately before Alter Time if the cooldowns are close.
  • Arcane: Adjusted the small/yellow/green flashing of Presence of Mind and Arcane Missiles that indicate what to do if solo and/or not using Arcane Power immediately.
  • Arcane: Only flash Evocation when at zero stacks of Arcane Charge (sims at higher dps).

Version 3.3.2

  • Arcane: Added movement fallthrough flashing.
  • Arcane: Now flashes for you to apply either Frost or Mage armor.
  • Fire: Updated the fire rotation w/ new research, including adding Alter Time.
  • Fire: Scorch is now flashed Orange when you are moving, to be consistent w/ the other specs.
  • Frost: Played with the conditions for Freeze and Deep Freeze when solo.
  • Frost: Bugfix in the conditions for the higher priority Rune of Power and Invocation.
  • All: Bugfix - the duration of Rune of Power was not calculated correctly, causing it to flash much more than it should.

Version 3.3.1-beta

  • Fire & Frost: No longer flash Conjure Mana Gem unless you take Invocation.
  • Frost: Now flash Mana Gem before resorting to Evocation when under 10% mana.
  • Frost: Bugfix - Rune of Power was broken.
  • All: Bugfix - Nether Tempest was broken.

Version 3.3.0-beta

  • Frost: Updating the rotation, including the addition of Alter Time.
  • All: Added flashing for the heal from Cold Snap.

Version 3.2.3

  • Frost: Added flashing for Deep Freeze.
  • Frost: Ice Lance now flashes at its highest priority when the target has Deep Freeze.
  • Frost: Frostbolt no longer flashes at a higher priority to stacks its debuff when solo.

Version 3.2.2

NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.

Version 3.2.1

  • Frost: No longer flashes Freeze when targeting a boss.
  • Frost: Improved the timing of Freeze so it never flashes before its cooldown is ready.

Version 3.2.0

NOTE: Your options will be reset when you upgrade to this version.

  • Repackaging so that Bitten's SpellFlash Library is included with the addon, instead of downloaded separately.
  • Several other internal changes.
  • Arcane: Updated rotations (both single target and AoE) for 5.2.

Version 3.1.2

  • Arcane: Arcane Power no longer flashes if you have the talent Incanter's Ward, but none of its benefits.
  • Arcane: Bugfix - Arcane Power was never flashing if you had the talent Rune of Power.
  • Arcane: Bugfix - minor fix in the AoE rotation.

Version 3.1.1

  • All: Bugfix - Frost Bomb was broken in the last release. Sorry!

Version 3.1.0

  • Arcane: By popular demand, Arcane Blast now stays at its higher priority until you have 4 stacks of Arcane Charge (simulations showed no difference in dps).
  • All: There is now a "Solo Mode" option that adjusts things when you are not in a group. See the (new) website for more details.

Version 3.0.2

  • Arcane: now flashes Arcane Barrage if Arcane Charge would fall off otherwise.

Version 3.0.1 beta

  • Arcane: added an AoE rotation.
  • Arcane: no longer prioritize Arcane Blast based on number of Arcane Charges.

Version 3.0.0 beta

  • Arcane: pretty much reworked the whole rotation.
  • All: Living Bomb will refresh within the last tick (instead of waiting until it expires).
  • All: Presence of Mind will not flashes during Alter Time.

Version 2.13.0

  • Fire: Lowered the priority of Nether Tempest / Living Bomb. Simulations showed a dps improvement.
  • Fire: Worked a bit on the Heating Up / Pyroblast! detection, including adjusting some lag tolerances. I believe it is an improvement.
  • Fire: Removed the 3rd line from the combustion monitor.

Version 2.12.4

  • Fire: Fixed the combustion monitor to reflect changes in 5.1.0.

Comments

First Previous Page 10 of 15 Next Last
  • #80
    Quote from Targonis »
    Any info on the Frost Bomb / Living Bomb not blinking?

    Done.

    Author of Bitten's SpellFlash.

  • #79
    Quote from Xemnosyst »
    Quote from Targonis »

    Yes, I get the graphic surrounding my character, but Pyroblast does not highlight when I proc it on my spell bar. I am also using CombustionHelper to track dot's I'm not sure if one would interfere with the other.

    I just tried it on my mage, and I did get proc highlighting on Pyroblast when it proced ... so I guess it must be something else that is preventing it for you?  I wish I knew how to prevent it!

    No worries, thanks for looking into it. If I do track it down I will post again. Any info on the Frost Bomb / Living Bomb not blinking? Is that something you would be able to modify with the next release? Any of those three talents are viable to take and put into the rotation for arcane now. They would blink at slightly different times however.

  • #78
    Quote from Targonis »

    Yes, I get the graphic surrounding my character, but Pyroblast does not highlight when I proc it on my spell bar. I am also using CombustionHelper to track dot's I'm not sure if one would interfere with the other.

    I just tried it on my mage, and I did get proc highlighting on Pyroblast when it proced ... so I guess it must be something else that is preventing it for you?  I wish I knew how to prevent it!

    Author of Bitten's SpellFlash.

  • #77

    Yes, I get the graphic surrounding my character, but Pyroblast does not highlight when I proc it on my spell bar. I am also using CombustionHelper to track dot's I'm not sure if one would interfere with the other.

  • #73

    Maybe it's because I am only level 79...but nothing is flashing for me on my arcane mage. Could that be why? It did work before the new patch. I know you are very busy in RL (I have moved too many times...i understand), so no rush in responding, but just wanted to say it doesnt seem to be working for me.

  • #74

    From what I can tell you should have every spell needed (except perhaps for some that come with talents, but that's ok).  Have you looked through the sections of the FAQ about things not flashing?

    Author of Bitten's SpellFlash.

  • #90

    Working awesome now: Thank you once again for all yoru hard work, especially at such a busy and stressful time :)

  • #89
    Quote from Malifecentxxx »

    Ok...I am very embarrassed to say that I didnt have the mage module installed *blush* 

    Lol.  Well I'm glad you found the problem and that it is working now!  :)  I wish you high dps!

    Author of Bitten's SpellFlash.

  • #88

    Ok...I am very embarrassed to say that I didnt have the mage module installed *blush* however...I went to install it via curse client....tried about 4 times...and it wouldnt install. So I installed it manually, and it seems to be working now. I just logged in to check, and I notice my mana gem is flashing, so I am assuming the rest of it is working now too lol. Thank you for y our response :)

    Last edited by Malifecentxxx on 8/31/2012 12:36:10 PM
  • #71

    2 weeks? cmon, aint that a bit long? Fire's my main spec and i'm probably not the only one. I do get that moving has higher priority but ya must be able to squeeze it in somewhere ;)

  • #72

    I know, I know.  There are also 19 other rotations that I have not been able to do yet, that are also more than 1 person's main spec.  Fire is probably 2nd on that list.

    <Edit:> And now it should flash for Fire.

    Last edited by Xemnosyst on 9/6/2012 6:25:54 PM

    Author of Bitten's SpellFlash.

  • #69

    WEND FIRE WORK??

  • #70

    Fire is high on my to-do list, but unfortunetly moving to California is higher.  So - maybe 2 weeks?

    <Edit:> And now it should flash for Fire.

    Last edited by Xemnosyst on 9/6/2012 6:26:31 PM

    Author of Bitten's SpellFlash.

  • #67

    My Create Mana Gem button is always flashing, I have glyph of Mana Gem and glyph of Loose Mana I am assuming that is why it is always flashing,  since it is not set to show the brilliant mana gem.   it doesnt break the addon or anything just is annoying when you are watching for a flashing button to cast and that one never shuts off LOL.

     

    Other than that great work

  • #68

    Thanks for the report.  I fixed that, and found a couple other bugs w/ mana gems, too!

    Author of Bitten's SpellFlash.

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