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Bitten's SpellFlash: Mage

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  • World of Warcraft
  • 30,319 Monthly Downloads
  • Supports: 5.4.8
  • 2,539,444 Total Downloads
  • Updated 09/23/2014
  • Created 04/30/2012
  • 498 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 50400.2.5

About Bitten's SpellFlash: Mage

This module flashes suggested spells for all three Mage specs. You can find *lots* more information on its website.

Important note: Fire Mages must set the "Minimum Combustion Total Damage" option to achieve good results. More information is available here.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.2.5

  • I have gotten a pretty good response, so I think (and hope) Bitten's SpellFlash will live on!

Version 50400.2.4

  • The future of Bitten's SpellFlash: Mage is in question. I no longer wish to maintain this addon, starting with patch 6.0. If you are interested in taking it over, keeping up with optimal rotations, and you have programming skills, please leave a comment or PM on Curse.

Version 50400.2.2

  • Frost: In AoE mode, if you have Frost Bomb, Freeze flashes just before the bomb explodes.

Version 50400.2.1

  • No change, just taking it out of beta.

Version 50400.2.0beta

  • Arcane: Added a priority for Arcane Blast for use with 2pT16.
  • Arcane: Tweaked the conditions for Arcane Power, Arcane Barrage, Rune of Power and Evocation.

Version 50400.1.2

  • Arcane & Frost: Added flashing for Ice Floes when you are moving.

Version 50400.1.1

  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.1.0

  • Fire: Updated the combustion monitor to reflect the nerf from this patch. You should update your "Minumum Combustion total damage" accordingly.
  • Fire & Frost: No longer tries to re-apply Rune of Power or Invoker's Energy early when solo. It always waits until it falls off before flashing, because you might just finish your enemy during that time.
  • Frost: Remove the priority for stack Frostbolt's debuff, since that debuff was removed.

Version 3.4.3

  • Fire: Bugfix - update to the latest Bitten's SpellFlash Library to fix an issue w/ Presence of Mind.

Version 3.4.2

  • All: Added flashing for Ice Barrier when solo.

Version 3.4.1

  • Frost: When solo, Icy Veins no longer waits for 3 stacks of the Frostbolt debuff when glyphed.
  • All: Added flashing for food buffs.
  • All: Rune of Power and Evocation now flash before combat when an enemy is targeted for your level 90 talent buff.
  • All: When solo, Rune of Power and Evocation no longer flash in combat until their buffs completely expire.

Version 3.4.0

Updated for patch 5.3.

  • Arcane: Updated the AoE rotation based on new research.

Version 3.3.3

  • Arcane: Don't flash Presence of Mind if Arcane Blast's cast time is below 1.2 seconds (instead you should save it until the haste buff(s) wear off).
  • Arcane: Delay Presence of Mind until immediately before Alter Time if the cooldowns are close.
  • Arcane: Adjusted the small/yellow/green flashing of Presence of Mind and Arcane Missiles that indicate what to do if solo and/or not using Arcane Power immediately.
  • Arcane: Only flash Evocation when at zero stacks of Arcane Charge (sims at higher dps).

Version 3.3.2

  • Arcane: Added movement fallthrough flashing.
  • Arcane: Now flashes for you to apply either Frost or Mage armor.
  • Fire: Updated the fire rotation w/ new research, including adding Alter Time.
  • Fire: Scorch is now flashed Orange when you are moving, to be consistent w/ the other specs.
  • Frost: Played with the conditions for Freeze and Deep Freeze when solo.
  • Frost: Bugfix in the conditions for the higher priority Rune of Power and Invocation.
  • All: Bugfix - the duration of Rune of Power was not calculated correctly, causing it to flash much more than it should.

Version 3.3.1-beta

  • Fire & Frost: No longer flash Conjure Mana Gem unless you take Invocation.
  • Frost: Now flash Mana Gem before resorting to Evocation when under 10% mana.
  • Frost: Bugfix - Rune of Power was broken.
  • All: Bugfix - Nether Tempest was broken.

Version 3.3.0-beta

  • Frost: Updating the rotation, including the addition of Alter Time.
  • All: Added flashing for the heal from Cold Snap.

Version 3.2.3

  • Frost: Added flashing for Deep Freeze.
  • Frost: Ice Lance now flashes at its highest priority when the target has Deep Freeze.
  • Frost: Frostbolt no longer flashes at a higher priority to stacks its debuff when solo.

Version 3.2.2

NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.

Version 3.2.1

  • Frost: No longer flashes Freeze when targeting a boss.
  • Frost: Improved the timing of Freeze so it never flashes before its cooldown is ready.

Version 3.2.0

NOTE: Your options will be reset when you upgrade to this version.

  • Repackaging so that Bitten's SpellFlash Library is included with the addon, instead of downloaded separately.
  • Several other internal changes.
  • Arcane: Updated rotations (both single target and AoE) for 5.2.

Version 3.1.2

  • Arcane: Arcane Power no longer flashes if you have the talent Incanter's Ward, but none of its benefits.
  • Arcane: Bugfix - Arcane Power was never flashing if you had the talent Rune of Power.
  • Arcane: Bugfix - minor fix in the AoE rotation.

Version 3.1.1

  • All: Bugfix - Frost Bomb was broken in the last release. Sorry!

Version 3.1.0

  • Arcane: By popular demand, Arcane Blast now stays at its higher priority until you have 4 stacks of Arcane Charge (simulations showed no difference in dps).
  • All: There is now a "Solo Mode" option that adjusts things when you are not in a group. See the (new) website for more details.

Version 3.0.2

  • Arcane: now flashes Arcane Barrage if Arcane Charge would fall off otherwise.

Version 3.0.1 beta

  • Arcane: added an AoE rotation.
  • Arcane: no longer prioritize Arcane Blast based on number of Arcane Charges.


First Previous Page 11 of 17 Next Last
  • #98

    You are correct.  The latest version fixes it.

    Author of Bitten's SpellFlash.

  • #93

    Tested this morning..... Working very nicely I must say :)

  • #97


    Author of Bitten's SpellFlash.

  • #92


    Thanks again for the update. The Fire rotation is spot on. I did notice in testing that if I swap Fireball for Frostfire Bolt (which is now viable when using the FFB Glyph) that Frostfire Bolt does not blink when Fireball should blink. Is there any way to fix this?

  • #96

    Thanks for the tip.  It will now flash FFB along with FB if you have the glyph.

    Author of Bitten's SpellFlash.

  • #91

    @ Xemnosyst

    I would just like to thank you for your time and effort into making this little add on of yours work.  I know that it must be a great struggle at times, for what ultimately must be; very little rewards.  But, for what it's worth to you.... You have my gratitute... you've helped turn this game around for me & your addon has become a beacon in the WOW universe, so... Keep up the great work and hurry up and get the fire issues sorted ;)


  • #95

    Fire issue: sorted.

    Author of Bitten's SpellFlash.

  • #84

    Hi, I&'m from Germany, and my english is very bad :) find addon asking Flash Mage&'s Spell simple supper for arcane, fire and wanted to try, but since it does not happen, the buttons do not light up help please

  • #85

    I think you are saying:

    The addon is good for Arcane.  It does not flash for Fire.  Please help.

    The addon should not flash for Fire yet.  It also should not flash for Frost yet.  Wait 2 weeks, then I hope it will flash for Fire.

    <Edit:> And now it should flash for Fire.

    Last edited by Xemnosyst on 9/6/2012 6:24:47 PM

    Author of Bitten's SpellFlash.

  • #86

    ok thank you

  • #81
    Errors when using before and after update

    I've been getting these that popup while on arcane. I also noticed it happens on my hunter as well and my resto druid. Haven't really played my other characters so for all I know it's happening on all of them.

    Message: [ADDON_ACTION_BLOCKED] AddOn "BittensSpellFlashLibrary" tried to call the protected function "OverrideActionBarButton2:Show()".
    Time: 08/31/12 03:03:18
    Count: 6
    Stack: [C]: in function `Show'
    Interface\FrameXML\ActionButton.lua:268: in function `ActionButton_Update'
    Interface\FrameXML\ActionButton.lua:505: in function `ActionButton_OnEvent'
    Interface\FrameXML\ActionButton.lua:124: in function <Interface\FrameXML\ActionButton.lua:117>

    Locals: <none>

  • #83

    Blizzard's "tried to call protected function" errors are still way off, I see.   Just to be sure I searched all of my & SpellFlash's code.  Nowhere does it call OverrideActionBarButton2:show(), let alone during combat when it's protected.  It has been a well-known and oft-feared error message for addon authors for a long time now.  Basically -  there is an addon causing the problem, but the WoW client blames some other seemingly random addon for it.  

    The best advice I can give is to disable 1/2 your addons, then see if it happens again.  If it still does, disable 1/2 of your remaining addons, if it does not, re-enable 1/2 of the ones you disabled.  Continue like this until you narrow down the addon that is actually to blame.  You might get lucky if you start with any other addons you can think of that would want to show or hide action bar buttons.  Wish I could give you an easier solution.

    Author of Bitten's SpellFlash.

  • #75

    Noticed when using the arcane rotation if I choose Frost Bomb or Living Bomb instead of Nether Tempest it doesn't flash at all... is this intended? Frost Bomb should flash when off Cooldown, and Living Bomb should flash just after the previous expired and be priority 1 in the arcane rotation, but everything else continues to flash around them both.

    Also thank you for the timely response to my previous comment, I understand that there is no fire rotation. However, the question was simply until a Fire Rotation is built in, would you be able to leave blizzard's default proc flash on for Pyroblast so it shows something or is this simply not possible?

  • #76

    Blizzard proc highlighting is off for you??  It's not turned off for me even on specs that are working, and it's annoying.  I have a ticket in to BigRedBrent about it.  Either way, since there is no Fire rotation proc highlighting should still be working when in Fire spec.  Make sure the setting in SpellFlash itself allows it.

    <Edit:> And now it should flash for Fire.

    Last edited by Xemnosyst on 9/6/2012 6:25:23 PM

    Author of Bitten's SpellFlash.

  • #82
    Quote from Xemnosyst »
    Quote from Targonis »
    Any info on the Frost Bomb / Living Bomb not blinking?


    You Rock. Thanks again for this fantastic addon. Your work is appreciated by all of us out here in Magetown ;)

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