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Bitten's SpellFlash: Mage

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  • 35 Likes
  • World of Warcraft
  • 385,527 Monthly Downloads
  • Supports: 6.0.3
  • 3,240,217 Total Downloads
  • Updated 01/25/2015
  • Created 04/30/2012
  • 539 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 60000.26
or

About Bitten's SpellFlash: Mage

This module flashes suggested spells for all three Mage specs.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

------------------------------------------------------------------------
r197 | slippycheeze | 2015-01-25 20:08:23 +0000 (Sun, 25 Jan 2015) | 1 line
Changed paths:
   A /tags/60000.26 (from /trunk:195)

update to latest BSF library
------------------------------------------------------------------------
r195 | slippycheeze | 2015-01-24 07:10:26 +0000 (Sat, 24 Jan 2015) | 4 lines
Changed paths:
   M /trunk/src/Spells.lua

Make Nether Tempest always optional

Previously it was "mandatory" on a boss, which isn't strictly desirable,
so we remove that.
------------------------------------------------------------------------
r194 | slippycheeze | 2015-01-24 07:10:22 +0000 (Sat, 24 Jan 2015) | 14 lines
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Various fixes to Arcane, thanks to Reason2012 for the report:

Arcane is no longer stuck in "burn" if the Prismatic Crystal talent is
taken.  Previously, an error on my part meant that it was testing "do
you have the talent", rather than "do you have the crystal out" to
figure out if it should burn or not.

Arcane Orb cooldown should be respected better, and it should flash
pre-combat since it is used to quickly build stacks.  It still flashes
only below two arcane stacks, as a builder.

Arcane Power will now flash just prior to Prismatic Crystal, rather than
just after, if you have taken that talent.  (Specifically, it will start
flashing two GCDs prior to PC becoming available.)
------------------------------------------------------------------------
r190 | slippycheeze | 2015-01-19 02:56:10 +0000 (Mon, 19 Jan 2015) | 5 lines
Changed paths:
   M /trunk/src/Rotations.lua

Clean up Prismatic Crystal tracking

Thanks to a couple of magic people who let me know it is tracked as a
totem, I can replace my hacky guesswork with just pulling data from the
totem system.
------------------------------------------------------------------------
r189 | slippycheeze | 2015-01-19 02:56:07 +0000 (Mon, 19 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement Prismatic Crystal for remaining spec...
------------------------------------------------------------------------
r188 | slippycheeze | 2015-01-19 02:56:03 +0000 (Mon, 19 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Clean up fire debug code
------------------------------------------------------------------------
r187 | slippycheeze | 2015-01-19 02:55:59 +0000 (Mon, 19 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Don't flash Time Warp -- too specialized
------------------------------------------------------------------------
r185 | slippycheeze | 2015-01-18 23:41:47 +0000 (Sun, 18 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Minor luacheck cleanups
------------------------------------------------------------------------
r184 | slippycheeze | 2015-01-18 23:41:43 +0000 (Sun, 18 Jan 2015) | 6 lines
Changed paths:
   M /trunk/src/Spells.lua

Fix Arcane Orb never flashing

This was a Blizzard ... well, I was going to say bug, but quirk is
probably closer to the truth: it has a range, but is never, ever in
range.  This seems to apply to a lot of similar spells, and needs to be
annotated on the spell or it will never consider flashing it.
------------------------------------------------------------------------
r183 | slippycheeze | 2015-01-18 23:41:39 +0000 (Sun, 18 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Remove arcane warning: is tested at 100 now
------------------------------------------------------------------------
r180 | slippycheeze | 2015-01-09 08:05:13 +0000 (Fri, 09 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Fix cooldown for Comet Storm
------------------------------------------------------------------------
r177 | slippycheeze | 2015-01-03 04:19:32 +0000 (Sat, 03 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Don't suggest Time Warp unless the target is a boss
------------------------------------------------------------------------
r176 | slippycheeze | 2015-01-03 04:19:27 +0000 (Sat, 03 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Use Arcane Orb when not capped on stacks, even single target
------------------------------------------------------------------------
r174 | slippycheeze | 2015-01-03 04:09:59 +0000 (Sat, 03 Jan 2015) | 11 lines
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Improve Nether Tempest handling

We now keep track of where Nether Tempest was cast, and if it
is (probably) still active on a mob that isn't your target, we only
flash it "small" rather than normally.

If the target with it on dies, we should handle that correctly and
immediately revert to full size flashing.

This is done because we can't tell why you switched targets, and if the
NT cast needs to be refreshed because of range, mob switching, etc.
------------------------------------------------------------------------
r173 | slippycheeze | 2015-01-03 04:09:55 +0000 (Sat, 03 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement Arcane Prismatic Crystal support.
------------------------------------------------------------------------
r171 | slippycheeze | 2014-12-29 03:23:46 +0000 (Mon, 29 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Fix Arcane Explosion not flashing during AoE
------------------------------------------------------------------------
r169 | slippycheeze | 2014-12-28 22:47:04 +0000 (Sun, 28 Dec 2014) | 3 lines
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Fix some Arcane rotation and spell flashing bugs

This polishes away a few places where we incorrectly flashed.
------------------------------------------------------------------------
r167 | slippycheeze | 2014-12-27 17:31:10 +0000 (Sat, 27 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Open with Frostfire Bolt if Brain Freeze is up
------------------------------------------------------------------------
r165 | slippycheeze | 2014-12-25 06:49:31 +0000 (Thu, 25 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Fix typo that broke combustion with meteor
------------------------------------------------------------------------
r163 | slippycheeze | 2014-12-25 01:41:57 +0000 (Thu, 25 Dec 2014) | 9 lines
Changed paths:
   M /trunk/src/Rotations.lua

Fix Finger of Frost tracking bug.

Changes in the WoW server-side meant that a work around for inaccuracies
in tracking FoF stacks in MoP has gone away; this, in turn, meant that
if you used a FoF stack when you had two, we mistakenly believed that
you have 0 (or even -1) stacks.

This fixes that, so we should now handle FoF much, much better in the
rotation.  (Starting with not appearing to ignore it for a while...)
------------------------------------------------------------------------

Comments

First Previous Page 11 of 20 Next Last
  • #151

    No, that does not help. The window had previously never seen. The screen resolution or by the UI was never changed.

    Edit: I've disabled all other addons. And of course, every time I started a fight. But no, there is no window.

     

    Last edited by diola on 12/9/2012 2:46:26 AM
  • #142

    I hope it's just something I've inadvertantly messed up, but my Fire Spec mage is now seeing mana gem and evocation lighting up as priorities, despite my Tier 6 talent being Invocation.  It was ok until 12/2 I believe when I update the add-on.

  • #143

    From the description above, they should flash under these conditions:

    Evocation: When you have Invocation but not Invoker's Energy.

    Conjure Mana Gem: If you are out of combat and have less than three charges left on your current Mana Gem, or less than 7 charges on your Brilliant Mana Gem.

    Is that different than you are observing?

    Author of Bitten's SpellFlash.

  • #147

    Okay.

    it was NOT working, as a fire mage with Incanter's Ward should never see Evocation nor Mana Gem as a priority.  However, I logged out and in and it is working.  I'll post if this recurs and observe conditions.

    Consider this dead for now and thanks again.

  • #145
    Quote from Doug0416 »

    I'm getting those to flash during combat, Xem.  Almost as if I were an arcane mage with Invocation.  When I have all three charges of mana gem, right at the beginning of fights i get evocation lit up.  Thank you for being so prompt, impressive (and fortuitous).

    So it sounds like it is working as intended, right?  Does this mean everything is good, or do you see a problem with the intended priorities?

    Last edited by Xemnosyst on 12/3/2012 7:39:44 PM

    Author of Bitten's SpellFlash.

  • #144

    I'm getting those to flash during combat, Xem.  Almost as if I were an arcane mage with Invocation.  When I have all three charges of mana gem, right at the beginning of fights i get evocation lit up.  Thank you for being so prompt, impressive (and fortuitous).

    Sorry - my Tier 6 talent is INCANTER'S WARD.

    Bah - still getting these names mixed up.

    Last edited by Doug0416 on 12/3/2012 7:40:22 PM
  • #141

    i think you should just keep it flashing like the other spell becuase with the border being red and the icon being red its too hard to tell

  • #150

    Did increasing the thickness of the red border w/ the last release of Bitten's SpellFlash Library help?

    Author of Bitten's SpellFlash.

  • #139

    is there a way to get the old flash for pryoblast and frostfire bolt...the new flash for it is kinda hard to see

  • #140

    There is not a way to change the way individual spells flash, but in the options for SpellFlash you can set the size & such.  Also - I plan to increase the size of the red border w/ the next release of Bitten's SpellFlash Library ... maybe that will help.

    Author of Bitten's SpellFlash.

  • #137

    having trouble downloading it. It is saying dependency missing on library and spell flash...

  • #138

    You must be missing SpellFlash Core, which comes with SpellFlash.  Try re-installing SpellFlash, and I bet that will go away.

    Author of Bitten's SpellFlash.

  • #136

    Thank you so much for your prompt fix!  Seems to be working well now :)

  • #134

    I am getting this error immediately after casting living bomb and then the addon completely stops working

    <Lua error snipped by Bitten to avoid clutter.>

    Last edited by Xemnosyst on 11/27/2012 7:17:30 PM
  • #135

    Thank you for the report.  Should be all fixed up (and updated to reflect that Combustion damage is now based solely on Ignite).

    Author of Bitten's SpellFlash.

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