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Bitten's SpellFlash: Mage

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  • 36 Likes
  • World of Warcraft
  • 16,223 Monthly Downloads
  • Supports: 6.1.0
  • 3,702,594 Total Downloads
  • Updated 03/09/2015
  • Created 04/30/2012
  • 632 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 60100.201503092107
or

About Bitten's SpellFlash: Mage

This module flashes suggested spells for all three Mage specs.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

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r207 | slippycheeze | 2015-03-10 04:11:36 +0000 (Tue, 10 Mar 2015) | 1 line
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   A /tags/60100.201503092107 (from /trunk:204)

Create tag 60100.201503092107
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r204 | slippycheeze | 2015-03-08 21:47:03 +0000 (Sun, 08 Mar 2015) | 1 line
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   M /trunk/.pkgmeta

Use the latest release BSFL, not HEAD
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r203 | slippycheeze | 2015-03-08 21:46:59 +0000 (Sun, 08 Mar 2015) | 1 line
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   M /trunk/src/Rotations.lua

Enable debugging of Arcane burn vs conserve phase selection
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r201 | slippycheeze | 2015-02-25 02:10:23 +0000 (Wed, 25 Feb 2015) | 1 line
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   M /trunk/BittensSpellFlash_Mage.toc

Bump TOC for patch 6.1
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Comments

First Previous Page 12 of 22 Next Last
  • #160

    Tested and feedback sent via PM. Thanks Xemn.

  • #155

    Xemnosyst,

    I've been doing some testing and simming with Arcane, and I've found some improvements that could be made to the flash rotation. I will discuss below, and welcome any feedback from the mage community.

    As of right now I've noticed that Arcane Barrage will blink for me even when I am at 87% or better mana (sometimes as high as 94%) and I don't know what it is set to, but when weaving missles it shouldn't begin to blink until below 80% mana. Dumping stacks without giving your mana a chance to come back is a mistake, that last blast could proc a missles and after that missles you could be almost back to 100%. The only time this does not happen is when you are below 80% already, after the blast you're too low to come back without dumping stacks.

    I've noticed even when you have 2 missles proc'd the spellflash still favors arcane blast. As soon as you proc a second set of missles you should use them. If you sit on two stacks you are using mana to blast at a DPS loss. If all of your missles are launched they hit for on average 250k for 1 channel, where a blast will hit on average for 135k over a fight (some are higher when full stacks vs much lower with none). Since missles also generates a stack, you're not losing any uptime on your buff by subbing missles in. You are pre-emptively saving mana while gaining an increase using your second proc of missles, and then looking for another proc. This will allow you to have to dump your stacks much less often.

    That's all for now... if you have questions let me know!

     

  • #156

    Thank you for the feedback.  The rotation is the best I could make it at the time, but there have been changes to Arcane (and gear levels) since then.  I will go back to simc, test your ideas, and implement improvements after some work I have planned on Affliction.  For now, you should be able to improve the rotation at least a little with the options.  Setting "Exclusively Arcane Blast over % mana" to 80 will at least get the Arcane Barrage behavior you want.

    Last edited by Xemnosyst on 12/23/2012 8:28:13 PM

    Author of Bitten's SpellFlash.

  • #157

    Excellent, thanks Xemn.

  • #148

    I can not see the combustion monitor.
    In the options it is active. I use the skill fire.

  • #149

    That's odd.  Maybe it's position got messed up if you changed your screen resolution or something like that?  Try this command to make it return to the center of your screen:

    /bcm reset

    Author of Bitten's SpellFlash.

  • #154
    Quote from diola »
    Quote from Xemnosyst »

    Is it flashing your rotation like it should?

    Yes.

    I'm stumped.  These are the conditions that must all be fulfilled in order for the combustion monitor to be shown.  I'm pretty sure we've already covered them all, but just to be sure:

    • You must be in fire spec
    • The "Flash Fire" option must be on in the options
    • The "Show Combustion Monitor" option must be on
    • Spells must be flashing (or have the potential to be, like buffs out of combat.  So, for example, if you do not have "Flash Out of Combat" selected in the options, the combustian monitor will be hidden out of combat.)
    Last edited by Xemnosyst on 12/9/2012 12:45:47 PM

    Author of Bitten's SpellFlash.

  • #153
    Quote from Xemnosyst »

    Is it flashing your rotation like it should?

     

    Yes.

  • #152
    Quote from diola »

    No, that does not help. The window had previously never seen. The screen resolution or by the UI was never changed.

    Edit: I've disabled all other addons. And of course, every time I started a fight. But no, there is no window.

    Is it flashing your rotation like it should?

    Author of Bitten's SpellFlash.

  • #151

    No, that does not help. The window had previously never seen. The screen resolution or by the UI was never changed.

    Edit: I've disabled all other addons. And of course, every time I started a fight. But no, there is no window.

     

    Last edited by diola on 12/9/2012 2:46:26 AM
  • #142

    I hope it's just something I've inadvertantly messed up, but my Fire Spec mage is now seeing mana gem and evocation lighting up as priorities, despite my Tier 6 talent being Invocation.  It was ok until 12/2 I believe when I update the add-on.

  • #143

    From the description above, they should flash under these conditions:

    Evocation: When you have Invocation but not Invoker's Energy.

    Conjure Mana Gem: If you are out of combat and have less than three charges left on your current Mana Gem, or less than 7 charges on your Brilliant Mana Gem.

    Is that different than you are observing?

    Author of Bitten's SpellFlash.

  • #147

    Okay.

    it was NOT working, as a fire mage with Incanter's Ward should never see Evocation nor Mana Gem as a priority.  However, I logged out and in and it is working.  I'll post if this recurs and observe conditions.

    Consider this dead for now and thanks again.

  • #145
    Quote from Doug0416 »

    I'm getting those to flash during combat, Xem.  Almost as if I were an arcane mage with Invocation.  When I have all three charges of mana gem, right at the beginning of fights i get evocation lit up.  Thank you for being so prompt, impressive (and fortuitous).

    So it sounds like it is working as intended, right?  Does this mean everything is good, or do you see a problem with the intended priorities?

    Last edited by Xemnosyst on 12/3/2012 7:39:44 PM

    Author of Bitten's SpellFlash.

  • #144

    I'm getting those to flash during combat, Xem.  Almost as if I were an arcane mage with Invocation.  When I have all three charges of mana gem, right at the beginning of fights i get evocation lit up.  Thank you for being so prompt, impressive (and fortuitous).

    Sorry - my Tier 6 talent is INCANTER'S WARD.

    Bah - still getting these names mixed up.

    Last edited by Doug0416 on 12/3/2012 7:40:22 PM
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