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Bitten's SpellFlash: Mage

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  • 35 Likes
  • World of Warcraft
  • 335,872 Monthly Downloads
  • Supports: 6.0.3
  • 3,279,812 Total Downloads
  • Updated 01/25/2015
  • Created 04/30/2012
  • 545 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 60000.26
or

About Bitten's SpellFlash: Mage

This module flashes suggested spells for all three Mage specs.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

------------------------------------------------------------------------
r197 | slippycheeze | 2015-01-25 20:08:23 +0000 (Sun, 25 Jan 2015) | 1 line
Changed paths:
   A /tags/60000.26 (from /trunk:195)

update to latest BSF library
------------------------------------------------------------------------
r195 | slippycheeze | 2015-01-24 07:10:26 +0000 (Sat, 24 Jan 2015) | 4 lines
Changed paths:
   M /trunk/src/Spells.lua

Make Nether Tempest always optional

Previously it was "mandatory" on a boss, which isn't strictly desirable,
so we remove that.
------------------------------------------------------------------------
r194 | slippycheeze | 2015-01-24 07:10:22 +0000 (Sat, 24 Jan 2015) | 14 lines
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Various fixes to Arcane, thanks to Reason2012 for the report:

Arcane is no longer stuck in "burn" if the Prismatic Crystal talent is
taken.  Previously, an error on my part meant that it was testing "do
you have the talent", rather than "do you have the crystal out" to
figure out if it should burn or not.

Arcane Orb cooldown should be respected better, and it should flash
pre-combat since it is used to quickly build stacks.  It still flashes
only below two arcane stacks, as a builder.

Arcane Power will now flash just prior to Prismatic Crystal, rather than
just after, if you have taken that talent.  (Specifically, it will start
flashing two GCDs prior to PC becoming available.)
------------------------------------------------------------------------
r190 | slippycheeze | 2015-01-19 02:56:10 +0000 (Mon, 19 Jan 2015) | 5 lines
Changed paths:
   M /trunk/src/Rotations.lua

Clean up Prismatic Crystal tracking

Thanks to a couple of magic people who let me know it is tracked as a
totem, I can replace my hacky guesswork with just pulling data from the
totem system.
------------------------------------------------------------------------
r189 | slippycheeze | 2015-01-19 02:56:07 +0000 (Mon, 19 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement Prismatic Crystal for remaining spec...
------------------------------------------------------------------------
r188 | slippycheeze | 2015-01-19 02:56:03 +0000 (Mon, 19 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Clean up fire debug code
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r187 | slippycheeze | 2015-01-19 02:55:59 +0000 (Mon, 19 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Don't flash Time Warp -- too specialized
------------------------------------------------------------------------
r185 | slippycheeze | 2015-01-18 23:41:47 +0000 (Sun, 18 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Minor luacheck cleanups
------------------------------------------------------------------------
r184 | slippycheeze | 2015-01-18 23:41:43 +0000 (Sun, 18 Jan 2015) | 6 lines
Changed paths:
   M /trunk/src/Spells.lua

Fix Arcane Orb never flashing

This was a Blizzard ... well, I was going to say bug, but quirk is
probably closer to the truth: it has a range, but is never, ever in
range.  This seems to apply to a lot of similar spells, and needs to be
annotated on the spell or it will never consider flashing it.
------------------------------------------------------------------------
r183 | slippycheeze | 2015-01-18 23:41:39 +0000 (Sun, 18 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Remove arcane warning: is tested at 100 now
------------------------------------------------------------------------
r180 | slippycheeze | 2015-01-09 08:05:13 +0000 (Fri, 09 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Fix cooldown for Comet Storm
------------------------------------------------------------------------
r177 | slippycheeze | 2015-01-03 04:19:32 +0000 (Sat, 03 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Don't suggest Time Warp unless the target is a boss
------------------------------------------------------------------------
r176 | slippycheeze | 2015-01-03 04:19:27 +0000 (Sat, 03 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Use Arcane Orb when not capped on stacks, even single target
------------------------------------------------------------------------
r174 | slippycheeze | 2015-01-03 04:09:59 +0000 (Sat, 03 Jan 2015) | 11 lines
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Improve Nether Tempest handling

We now keep track of where Nether Tempest was cast, and if it
is (probably) still active on a mob that isn't your target, we only
flash it "small" rather than normally.

If the target with it on dies, we should handle that correctly and
immediately revert to full size flashing.

This is done because we can't tell why you switched targets, and if the
NT cast needs to be refreshed because of range, mob switching, etc.
------------------------------------------------------------------------
r173 | slippycheeze | 2015-01-03 04:09:55 +0000 (Sat, 03 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement Arcane Prismatic Crystal support.
------------------------------------------------------------------------
r171 | slippycheeze | 2014-12-29 03:23:46 +0000 (Mon, 29 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Fix Arcane Explosion not flashing during AoE
------------------------------------------------------------------------
r169 | slippycheeze | 2014-12-28 22:47:04 +0000 (Sun, 28 Dec 2014) | 3 lines
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Fix some Arcane rotation and spell flashing bugs

This polishes away a few places where we incorrectly flashed.
------------------------------------------------------------------------
r167 | slippycheeze | 2014-12-27 17:31:10 +0000 (Sat, 27 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Open with Frostfire Bolt if Brain Freeze is up
------------------------------------------------------------------------
r165 | slippycheeze | 2014-12-25 06:49:31 +0000 (Thu, 25 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Fix typo that broke combustion with meteor
------------------------------------------------------------------------
r163 | slippycheeze | 2014-12-25 01:41:57 +0000 (Thu, 25 Dec 2014) | 9 lines
Changed paths:
   M /trunk/src/Rotations.lua

Fix Finger of Frost tracking bug.

Changes in the WoW server-side meant that a work around for inaccuracies
in tracking FoF stacks in MoP has gone away; this, in turn, meant that
if you used a FoF stack when you had two, we mistakenly believed that
you have 0 (or even -1) stacks.

This fixes that, so we should now handle FoF much, much better in the
rotation.  (Starting with not appearing to ignore it for a while...)
------------------------------------------------------------------------

Comments

First Previous Page 12 of 20 Next Last
  • #132

    I re-created my inferno blast macro and now it's working.

    I guess it didn't flash because I made the macro before I got this addon.

  • #133

    Whether you created the macro before or after installing SpellFlash should not make a difference, but some users report strange things with macro flashing (which I've tried to account for in the FAQ).  I'm glad your issue is sorted.

    Author of Bitten's SpellFlash.

  • #130

    I noticed that this addon doesn't suggest you to use Inferno Blast when proccing Heating Up buff.

    It's important because it's guaranteed to give you instant Pyroblast.

  • #131

    It should (refer to the priority list above).  Please check out the section of the FAQ about "why isn't spell X flashing" and let me know if that clears up your issue.

    Author of Bitten's SpellFlash.

  • #127

    Frost still has a bug where icy veins stays lit up.

    I have noticed recently after an update that the pyro proc 'flash' Is not working 100% of the time.

    I liked it when spell flash worked with the blizz UI flash working together.

    A recent update has got rid of the blizz UI features completely.

    Is there any way I can have both working together? It was great to have the 2 working side by side.?

  • #129

    Thank you for calling my attention to the Icy Veins issue again.  This time I was able to figure it out, so it will be fixed in the next release.

    Can you be any more specific about the Pyroblast issue you're observing?

    Check out the last question in the FAQ for a little more about why I disabled proc highlighting.  I'm sure if you give alternatives a chance you will like them better.

    <Edit:> The Icy Veins issues should be taken care of, and procs are now displayed in a way that I hope will make everyone happy.

    Last edited by Xemnosyst on 11/21/2012 7:02:06 PM

    Author of Bitten's SpellFlash.

  • #122

    On My Frost Mage Icy Veins is flashing during cooldown, I can use it and it just flashes away like as if it is still telling me "press me press me"    

  • #123

    Hmm that's no good.  What your level?  Do you have it glyphed?  Are you playing on an English client?

    <Edit:> This issue has been fixed.

    Last edited by Xemnosyst on 11/21/2012 7:02:25 PM

    Author of Bitten's SpellFlash.

  • #124

    LvL 88, Not Glyphed, English Client, 

    http://us.battle.net/wow/en/character/nordrassil/belmichael/simple  is Armory of the toon

     

  • #119
    On load up

    On load up this messages shows in chat box.

    (BittensSpellFlash_Mage) (DEP_MISSING)

  • #120

    and yes i have spellflash installed

  • #121

    And what about the library?  (See FAQ.)

    Author of Bitten's SpellFlash.

  • #114

    what does 22.1% x11

                         0K (0K)

                          0K (0K)          which hovers over my chars head mean?

  • #115

    That is the combustion monitor.  See more details in the description above.

    Author of Bitten's SpellFlash.

  • #112

    Xemn,

    At level 90 in Fire Spec with Invocation, your evocate should be blinking yellow whenever the Invocation buff drops off, is there a way you can add that in? thanks!

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