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Bitten's SpellFlash: Mage

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  • 35 Likes
  • World of Warcraft
  • 337,083 Monthly Downloads
  • Supports: 6.0.3
  • 3,275,767 Total Downloads
  • Updated 01/25/2015
  • Created 04/30/2012
  • 543 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 60000.26
or

About Bitten's SpellFlash: Mage

This module flashes suggested spells for all three Mage specs.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

------------------------------------------------------------------------
r197 | slippycheeze | 2015-01-25 20:08:23 +0000 (Sun, 25 Jan 2015) | 1 line
Changed paths:
   A /tags/60000.26 (from /trunk:195)

update to latest BSF library
------------------------------------------------------------------------
r195 | slippycheeze | 2015-01-24 07:10:26 +0000 (Sat, 24 Jan 2015) | 4 lines
Changed paths:
   M /trunk/src/Spells.lua

Make Nether Tempest always optional

Previously it was "mandatory" on a boss, which isn't strictly desirable,
so we remove that.
------------------------------------------------------------------------
r194 | slippycheeze | 2015-01-24 07:10:22 +0000 (Sat, 24 Jan 2015) | 14 lines
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Various fixes to Arcane, thanks to Reason2012 for the report:

Arcane is no longer stuck in "burn" if the Prismatic Crystal talent is
taken.  Previously, an error on my part meant that it was testing "do
you have the talent", rather than "do you have the crystal out" to
figure out if it should burn or not.

Arcane Orb cooldown should be respected better, and it should flash
pre-combat since it is used to quickly build stacks.  It still flashes
only below two arcane stacks, as a builder.

Arcane Power will now flash just prior to Prismatic Crystal, rather than
just after, if you have taken that talent.  (Specifically, it will start
flashing two GCDs prior to PC becoming available.)
------------------------------------------------------------------------
r190 | slippycheeze | 2015-01-19 02:56:10 +0000 (Mon, 19 Jan 2015) | 5 lines
Changed paths:
   M /trunk/src/Rotations.lua

Clean up Prismatic Crystal tracking

Thanks to a couple of magic people who let me know it is tracked as a
totem, I can replace my hacky guesswork with just pulling data from the
totem system.
------------------------------------------------------------------------
r189 | slippycheeze | 2015-01-19 02:56:07 +0000 (Mon, 19 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement Prismatic Crystal for remaining spec...
------------------------------------------------------------------------
r188 | slippycheeze | 2015-01-19 02:56:03 +0000 (Mon, 19 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Clean up fire debug code
------------------------------------------------------------------------
r187 | slippycheeze | 2015-01-19 02:55:59 +0000 (Mon, 19 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Don't flash Time Warp -- too specialized
------------------------------------------------------------------------
r185 | slippycheeze | 2015-01-18 23:41:47 +0000 (Sun, 18 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Minor luacheck cleanups
------------------------------------------------------------------------
r184 | slippycheeze | 2015-01-18 23:41:43 +0000 (Sun, 18 Jan 2015) | 6 lines
Changed paths:
   M /trunk/src/Spells.lua

Fix Arcane Orb never flashing

This was a Blizzard ... well, I was going to say bug, but quirk is
probably closer to the truth: it has a range, but is never, ever in
range.  This seems to apply to a lot of similar spells, and needs to be
annotated on the spell or it will never consider flashing it.
------------------------------------------------------------------------
r183 | slippycheeze | 2015-01-18 23:41:39 +0000 (Sun, 18 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Remove arcane warning: is tested at 100 now
------------------------------------------------------------------------
r180 | slippycheeze | 2015-01-09 08:05:13 +0000 (Fri, 09 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Fix cooldown for Comet Storm
------------------------------------------------------------------------
r177 | slippycheeze | 2015-01-03 04:19:32 +0000 (Sat, 03 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Don't suggest Time Warp unless the target is a boss
------------------------------------------------------------------------
r176 | slippycheeze | 2015-01-03 04:19:27 +0000 (Sat, 03 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Use Arcane Orb when not capped on stacks, even single target
------------------------------------------------------------------------
r174 | slippycheeze | 2015-01-03 04:09:59 +0000 (Sat, 03 Jan 2015) | 11 lines
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Improve Nether Tempest handling

We now keep track of where Nether Tempest was cast, and if it
is (probably) still active on a mob that isn't your target, we only
flash it "small" rather than normally.

If the target with it on dies, we should handle that correctly and
immediately revert to full size flashing.

This is done because we can't tell why you switched targets, and if the
NT cast needs to be refreshed because of range, mob switching, etc.
------------------------------------------------------------------------
r173 | slippycheeze | 2015-01-03 04:09:55 +0000 (Sat, 03 Jan 2015) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Implement Arcane Prismatic Crystal support.
------------------------------------------------------------------------
r171 | slippycheeze | 2014-12-29 03:23:46 +0000 (Mon, 29 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Fix Arcane Explosion not flashing during AoE
------------------------------------------------------------------------
r169 | slippycheeze | 2014-12-28 22:47:04 +0000 (Sun, 28 Dec 2014) | 3 lines
Changed paths:
   M /trunk/src/Rotations.lua
   M /trunk/src/Spells.lua

Fix some Arcane rotation and spell flashing bugs

This polishes away a few places where we incorrectly flashed.
------------------------------------------------------------------------
r167 | slippycheeze | 2014-12-27 17:31:10 +0000 (Sat, 27 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Rotations.lua

Open with Frostfire Bolt if Brain Freeze is up
------------------------------------------------------------------------
r165 | slippycheeze | 2014-12-25 06:49:31 +0000 (Thu, 25 Dec 2014) | 1 line
Changed paths:
   M /trunk/src/Spells.lua

Fix typo that broke combustion with meteor
------------------------------------------------------------------------
r163 | slippycheeze | 2014-12-25 01:41:57 +0000 (Thu, 25 Dec 2014) | 9 lines
Changed paths:
   M /trunk/src/Rotations.lua

Fix Finger of Frost tracking bug.

Changes in the WoW server-side meant that a work around for inaccuracies
in tracking FoF stacks in MoP has gone away; this, in turn, meant that
if you used a FoF stack when you had two, we mistakenly believed that
you have 0 (or even -1) stacks.

This fixes that, so we should now handle FoF much, much better in the
rotation.  (Starting with not appearing to ignore it for a while...)
------------------------------------------------------------------------

Comments

First Previous Page 13 of 20 Next Last
  • #113

    The buff is actually called "Invoker's Energy"

  • #118

    Thanks man, as always your work is really appreciated... especially in the Mage community :D

  • #117

    I'll do what I can.  Time is limited and thanks to not having internet for 2 weeks I have LOTS to do.

    <Edit:> Now included in the latest version.

    Last edited by Xemnosyst on 10/2/2012 11:56:12 PM

    Author of Bitten's SpellFlash.

  • #111

    I am dying for the Frost spec of this! Even if it was just the general mage spells like buffs, spellsteal, counterspell, evocation, etc that all specs should be using. When Im in frost spec, none of that is showing for me which is like not having spell flash at all. Thanks!

    Last edited by dreamynights on 9/23/2012 12:03:30 PM
  • #116

    I can't promise how soon I'll be able to do this, but I do want to do it.

    <Edit:> Done.

    Last edited by Xemnosyst on 10/2/2012 11:56:33 PM

    Author of Bitten's SpellFlash.

  • #109

    is there  a way i can figure out what the min combus total damage : should be and all the other options? how do u set that part up

    plz help me out thanks

    Last edited by tragikfnatic on 9/20/2012 9:03:58 PM
  • #110

    That is the only option that pertains to Fire.  If you're good with Simulationcraft you can experiment with different numbers there.  Perhaps once I'm set up w/ internet at home on my own computer again I can post a .simc file for people to play with.  Otherwise, you just have to go by trial & error, using your own experience to determine a good value.  If I remember correctly, I settled on a number like 60K for my mage, but did not spend a lot of time refining it.

    Author of Bitten's SpellFlash.

  • #106

    Currently when I have Spellflash active I get a number of words sitting in the middle of the screen.  The ones on my mage at the moment say:

    26.7% x 11
    OK (OK)
    OK(OK)

    can I get some info on how to get rid of this, otherwise I will just have to do without the add on as this is very annoying....

  • #107

    Uncheck "Show Combustion Monitor" in the options.  I recommend leaving it on for at least a while to get a feel for a good value to use for "Minimum Combustion total damage".  You can simply click & drag it wherever you want.

    Author of Bitten's SpellFlash.

  • #103

    Spellflash Library did an update today, and all of my Bitten's Mage Spellflash addon settings were all reset. Also, once I reset them Combustion no longer blinks yellow even at my preset value.

  • #104

    I'm not sure why your settings would have reset, but as for the combustion there may be an explanation.  The value you set makes Combustion flash at a fairly low priority (because higher priority spells have a semi-decent chance of making ignite tick harder).  When it reaches 40% above the value you set it will flash with very high priority.  I had good results with this approach in simulations.

    Author of Bitten's SpellFlash.

  • #105

    Thanks for the quick reply.

  • #102

    thanks for fire! i'm reinstalling it and gonna test it out!

     

  • #99

    How do we get rid of the little monitor that pops up with a percentage in white text like in picture 3 above?

    It is really annoying and I have been trying everything i can see to try.

  • #100

    Uncheck "Show Combustion Monitor" in the options.  I recommend leaving it on for at least a while to get a feel for a good value to use for "Minimum Combustion total damage".  You can simply click & drag it wherever you want.

    Author of Bitten's SpellFlash.

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