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Bitten's SpellFlash: Mage

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  • World of Warcraft
  • 126,984 Monthly Downloads
  • Supports: 5.4.8
  • 2,660,868 Total Downloads
  • Updated 12/15/2014
  • Created 04/30/2012
  • 513 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 50400.4

About Bitten's SpellFlash: Mage

This module flashes suggested spells for all three Mage specs. You can find *lots* more information on its website.

Important note: Fire Mages must set the "Minimum Combustion Total Damage" option to achieve good results. More information is available here.

If you download using the Curse Client it will come with everything you need. If you download your addons manually, you must also get SpellFlash.

Please see the FAQ before posting a question. If that doesn't address your issue, or you have a suggestion to improve this addon, please either leave a comment or create a ticket.

Bitten's SpellFlash modules replace Blizzard's default proc highlighting to flash the button you should press next to achieve maximum dps on a boss fight. Or if you are a tank, to maximize your survivability. For healers, they are just slightly smarter proc highlighters. Dps modules follow or are similar to priority schemes found in SimulationCraft and/or Icy Veins. Sometimes you have to be smarter than SpellFlash, e.g. when saving a cooldown for a specific boss mechanic, but in general following the recommendations will improve most people's performance.

Some modules have AoE modes. Check the descriptions of each rotation to see if one is available for the spec(s) you use.

Version 50400.3

Update to latest BSF library.

Version 50400.2.5

  • I have gotten a pretty good response, so I think (and hope) Bitten's SpellFlash will live on!

Version 50400.2.4

  • The future of Bitten's SpellFlash: Mage is in question. I no longer wish to maintain this addon, starting with patch 6.0. If you are interested in taking it over, keeping up with optimal rotations, and you have programming skills, please leave a comment or PM on Curse.

Version 50400.2.2

  • Frost: In AoE mode, if you have Frost Bomb, Freeze flashes just before the bomb explodes.

Version 50400.2.1

  • No change, just taking it out of beta.

Version 50400.2.0beta

  • Arcane: Added a priority for Arcane Blast for use with 2pT16.
  • Arcane: Tweaked the conditions for Arcane Power, Arcane Barrage, Rune of Power and Evocation.

Version 50400.1.2

  • Arcane & Frost: Added flashing for Ice Floes when you are moving.

Version 50400.1.1

  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.1.0

  • Fire: Updated the combustion monitor to reflect the nerf from this patch. You should update your "Minumum Combustion total damage" accordingly.
  • Fire & Frost: No longer tries to re-apply Rune of Power or Invoker's Energy early when solo. It always waits until it falls off before flashing, because you might just finish your enemy during that time.
  • Frost: Remove the priority for stack Frostbolt's debuff, since that debuff was removed.

Version 3.4.3

  • Fire: Bugfix - update to the latest Bitten's SpellFlash Library to fix an issue w/ Presence of Mind.

Version 3.4.2

  • All: Added flashing for Ice Barrier when solo.

Version 3.4.1

  • Frost: When solo, Icy Veins no longer waits for 3 stacks of the Frostbolt debuff when glyphed.
  • All: Added flashing for food buffs.
  • All: Rune of Power and Evocation now flash before combat when an enemy is targeted for your level 90 talent buff.
  • All: When solo, Rune of Power and Evocation no longer flash in combat until their buffs completely expire.

Version 3.4.0

Updated for patch 5.3.

  • Arcane: Updated the AoE rotation based on new research.

Version 3.3.3

  • Arcane: Don't flash Presence of Mind if Arcane Blast's cast time is below 1.2 seconds (instead you should save it until the haste buff(s) wear off).
  • Arcane: Delay Presence of Mind until immediately before Alter Time if the cooldowns are close.
  • Arcane: Adjusted the small/yellow/green flashing of Presence of Mind and Arcane Missiles that indicate what to do if solo and/or not using Arcane Power immediately.
  • Arcane: Only flash Evocation when at zero stacks of Arcane Charge (sims at higher dps).

Version 3.3.2

  • Arcane: Added movement fallthrough flashing.
  • Arcane: Now flashes for you to apply either Frost or Mage armor.
  • Fire: Updated the fire rotation w/ new research, including adding Alter Time.
  • Fire: Scorch is now flashed Orange when you are moving, to be consistent w/ the other specs.
  • Frost: Played with the conditions for Freeze and Deep Freeze when solo.
  • Frost: Bugfix in the conditions for the higher priority Rune of Power and Invocation.
  • All: Bugfix - the duration of Rune of Power was not calculated correctly, causing it to flash much more than it should.

Version 3.3.1-beta

  • Fire & Frost: No longer flash Conjure Mana Gem unless you take Invocation.
  • Frost: Now flash Mana Gem before resorting to Evocation when under 10% mana.
  • Frost: Bugfix - Rune of Power was broken.
  • All: Bugfix - Nether Tempest was broken.

Version 3.3.0-beta

  • Frost: Updating the rotation, including the addition of Alter Time.
  • All: Added flashing for the heal from Cold Snap.

Version 3.2.3

  • Frost: Added flashing for Deep Freeze.
  • Frost: Ice Lance now flashes at its highest priority when the target has Deep Freeze.
  • Frost: Frostbolt no longer flashes at a higher priority to stacks its debuff when solo.

Version 3.2.2

NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.

Version 3.2.1

  • Frost: No longer flashes Freeze when targeting a boss.
  • Frost: Improved the timing of Freeze so it never flashes before its cooldown is ready.

Version 3.2.0

NOTE: Your options will be reset when you upgrade to this version.

  • Repackaging so that Bitten's SpellFlash Library is included with the addon, instead of downloaded separately.
  • Several other internal changes.
  • Arcane: Updated rotations (both single target and AoE) for 5.2.

Version 3.1.2

  • Arcane: Arcane Power no longer flashes if you have the talent Incanter's Ward, but none of its benefits.
  • Arcane: Bugfix - Arcane Power was never flashing if you had the talent Rune of Power.
  • Arcane: Bugfix - minor fix in the AoE rotation.

Version 3.1.1

  • All: Bugfix - Frost Bomb was broken in the last release. Sorry!

Version 3.1.0

  • Arcane: By popular demand, Arcane Blast now stays at its higher priority until you have 4 stacks of Arcane Charge (simulations showed no difference in dps).
  • All: There is now a "Solo Mode" option that adjusts things when you are not in a group. See the (new) website for more details.

Version 3.0.2

  • Arcane: now flashes Arcane Barrage if Arcane Charge would fall off otherwise.

Version 3.0.1 beta

  • Arcane: added an AoE rotation.
  • Arcane: no longer prioritize Arcane Blast based on number of Arcane Charges.


First Previous Page 13 of 17 Next Last
  • #71

    2 weeks? cmon, aint that a bit long? Fire's my main spec and i'm probably not the only one. I do get that moving has higher priority but ya must be able to squeeze it in somewhere ;)

  • #72

    I know, I know.  There are also 19 other rotations that I have not been able to do yet, that are also more than 1 person's main spec.  Fire is probably 2nd on that list.

    <Edit:> And now it should flash for Fire.

    Last edited by Xemnosyst on 9/6/2012 6:25:54 PM

    Author of Bitten's SpellFlash.

  • #69


  • #70

    Fire is high on my to-do list, but unfortunetly moving to California is higher.  So - maybe 2 weeks?

    <Edit:> And now it should flash for Fire.

    Last edited by Xemnosyst on 9/6/2012 6:26:31 PM

    Author of Bitten's SpellFlash.

  • #67

    My Create Mana Gem button is always flashing, I have glyph of Mana Gem and glyph of Loose Mana I am assuming that is why it is always flashing,  since it is not set to show the brilliant mana gem.   it doesnt break the addon or anything just is annoying when you are watching for a flashing button to cast and that one never shuts off LOL.


    Other than that great work

  • #68

    Thanks for the report.  I fixed that, and found a couple other bugs w/ mana gems, too!

    Author of Bitten's SpellFlash.

  • #65

    Having an issue where with your spellflash installed in Fire spec it's no longer showing any proc whatsoever for my instant pyroblast on my hotbar. Can you at least add it back in so that when I proc heating up my inferno blast blinks if its off cooldown, and when I proc instant pyroblast, instant pyroblast blinks? Thanks.

  • #66

    From the description above:

    No Fire rotation for 5.0.4 yet. Check the FAQ for my progress as I update Bitten's SpellFlash modules for 5.0.4.

    I will update fire, but at least one other rotation has priority right now.  Sorry Frown.  I wish I didn't have so much other stuff to do right now so I could just update these full time!

    <Edit:> And now it should flash for Fire.

    Last edited by Xemnosyst on 9/6/2012 6:26:45 PM

    Author of Bitten's SpellFlash.

  • #60

    I have the same lack of flash problem as below, but I also have another.  Whenever I click on an attack spell (Arcane Barrage, Arcane Missiles, Arcane Blast, Living Bomb, etc.) I get the following message in my chat window:

    No spell defined (or no ID attribute): Combustion
    No spell defined (or no ID attribute): Icy Veins

    This doesn't come up when I have Spellflash totally disabled; only when it is enabled.

    Any ideas??

  • #62

    Thank you for the report.  I will take a look at this, but it's going to be a few hours.

    <Edit:> Ok I made the fix, and I found & fixed another bug with Arcane Power.  Please let me know if any other problems come up.

    Last edited by Xemnosyst on 8/29/2012 3:00:58 PM

    Author of Bitten's SpellFlash.

  • #58

    Through the curse client it says out of date and doesn't have all the dependencies? halp

    says version 2.6 :/ and the page up ^ says that's latest for 5.0.4

    Last edited by OldeWilly on 8/29/2012 2:40:19 AM
  • #59

    Thanks for bringing up the issue.  I just added this to the FAQ:

    You say your addon is 5.0.4 ready, but WoW says it is out of date. Are you a liar?  Nope! Each of the addons you see listed under the next question has been designed to work in 5.0.4. Since I got them ready BEFORE 5.0.4 was released, though, WoW assumes they are out of date, but WoW is the liar! As I go through updating each one again the message will go away, but for now simply click "Load Out Of Date Addons" in WoW and everything should work.

    Author of Bitten's SpellFlash.

  • #64
    Quote from OldeWilly »

    are the dependancies in the same thing? it jsut say's bitten's spelflash mage. then misisng dependencies .. nothing else .. do i need to install them manually?

    Please see the installation section of the FAQ to make sure you have all the addons it says you need installed and up to date.  The easiest way is to use the Curse Client.

    Author of Bitten's SpellFlash.

  • #61

    are the dependancies in the same thing? it jsut say's bitten's spelflash mage. then misisng dependencies .. nothing else .. do i need to install them manually?

    edit: thanks for the quick reply and a chuckle xD

    edit:/reply .. i did use the client though, oh well thanks for a great addon

    Last edited by OldeWilly on 8/29/2012 8:15:15 PM
  • #56

    One thing I noticed is that living bomb begins to flash a couple seconds before it expires. I caught myself pressing it early a couple times because of this. You should wait for the debuff to expire and explode before refreshing; is it possible to make it so living bomb doesn't flash until after it has expired?

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